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Never had this problem with any other game. I just hope we get a clear response soon as I feel we are the forgotten (but significant) monitory atm.
- Anonymous11 years ago
OK Guys, "OP" here.
I have some temporary fixes that you can try that work for me:
- If you have an iPhone or a device capable of being a personal hotspot, connect to that and play titanfall through that. Just tried it and played over 20 rounds in a row and it's brilliant. ~30ms to Australian servers.
If you don't:
- Restart router
- Restart computer
- Forward the ports for Titanfall (Instructions below)
I don't have any other fixes at the moment I'll let you know if I do. Again, using a person hotspot on my iPhone 5 works like a charm and I am really enjoying the game, so don't go throwing your game out just yet 😉
Just be a little patient, the game advisor assured me it will be fixed within two days and that deadline is soon approaching. So be patient and calm until then and if there is not fix, then we can go crazy.
HOW TO FORWARD THE PORTS:
1) Go here for the instructions of how to do it : http://help.ea.com/en/article/opening-tcp-or-udp-ports-for-connection-issues/
2) These are the ports you need to forward:
All Players- TCP/HTTP: 443, 25000-25099, 30000-30099
- UDP: 8125, 25000-25099, 30000-30099
Xbox 360 & Xbox One players- UDP: 53, 88, 3074
- TCP: 53, 80, 3074
Note: If you cannot chat with someone using Video Kinect, you may need to open port 1863 (UDP & TCP).
3) Just copy the line of ports for either TCP/HTTP and UDP as you can enter multiple at the same time. The syntax on the EA website is (of course) wrong so just copy my one as it is correct.
Remember to give this post XP and "me too" and whatever to ensure this gets seen. Remember, they ARE working on a fix.
- Daniel- Anonymous11 years agoOk guys I too have been having this problem ever since the beta. I have talked via email to respawn, on the phone with Microsoft, and have done multiple trouble shooting steps so I could play NO RESOLVE. I too tried the mobile hotspot to get on and it worked but at a whopping 150 mbs per hour that would eat up a lot of people's data. I guess the most discouraging thing about this is the lack of acknowledgment and service reps too eager to pass the buck. I deal with customer service with another company and what I read on the post was exactly that. So I'm done with this game do to the simple fact of lack of communication. I wonder if this is a sign of things to come with the xbox one's cloud server
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