Forum Discussion
Indeed. I saw many projects financed and run by crowdfunding, not only in the gaming industry. But you have to deliver, if you want their money, instead that you only put a prize tag on it and nobody knows what is in. To an increasing extent I saw products in the media industry like games or movies, which are not worth the prize or not even worth buying at all, because they lied about or at least exaggarated the content or deceived the consumer about what they get. Many movies this days not even deliver entertainment and I ask myself, what I am paying for than.
Therefore, I do not buy any game at the release. I am mostly many years behind the release, because either the game is crap from the beginning or, what also is a current trend like we saw with Cyberpunk 2077, it is in an unfinised state by release and needs years to get to a finished state. I bought Cyberpunkt for under 20 bugs and Titanfall 2 for also something around it. So I really paid, what it is worth it, because Titanfall 2 was for me only a single-player game, because I am unable to play the multiplayer. And if I would know that, I would not have bought it in the first place.
But as I said, the power lies in our hand. The market gives us, what we demand and if we demand crap, we get crap.
I agree and disagree at the same time. Consumers do have a certain amount of power, best expressed through their wallets, but consumers aren't of a collective mindset and thus what little power consumers hold is squandered by those that buys bust up * from triple A studios anyway. Had there been some form of spearhead organization that unifies the consumers and enforces a no-buy strike it might have a reasonable chance to achieve change, but not like it is now. Just opting out of buying a game as an individual won't make a dent in the revenue if the publisher is quick enough to do damage control and spend enough on marketing.