Hey-hey, happy tappers!! KrustyLand is back! For my 5,000th post, I've completed my new KrustyLand. (It's as complete as it will get for a while, since I'm stuck at the current max limit ...
Here's some close ups of the parts where i had to be crafty:
The underground parking deck i did my best to give a 3-D effect. I also like how the parade stays in this little strip of road at the front. And the pirate ship obviously can only go out in the main water, so this was also the best i could do to include it.
Mt. Krustmore is simply too small to use as-is, so i built it up a little bigger to be a worthy centerpiece. Behind it, the LA Traffic Jam, which we don't have, is now simply an "NBA Jam" basketball game. Dig Homer wasting his money on that ring toss. No one ever wins that!
I really appreciate the giant Burns animated task now that I've designated this as the Castle Shaped Stadium. Behind it, the Duff Puff worked perfectly for whatever that large barrel was. The Thrilltactular is also not available, so i combined the Casino Safari and Roger Myers Story to make up the similar design. These really needed to be in the park so it was a great fit. And the Really Long Line, is exactly that!
There's no giant octopus, so i used the only tentacled creatures we have, combined with the newer Log Ride. I think it works well, and K&K will likely be drinking hilarium indefinitely at the new SeaCaptain's Queasy Sea ride. Behind it, i did the best i could to dress our sawmill with striped canopies, to make the BBQ restaurant behind it. The Death Drop conveniently adds a little cloud cover!
The location of Duff Gardens is not included in the KL map, but i wanted to locate it nearby, so i added it behind the Duff Pavilion. It's designed to look like a neighboring attraction. Remarkably, the pieces i was able to craft for the Zoominator worked out just right to fit into the layout.
The Wet&Smoky Stunt show also is far too underscaled, so i combined with Slimu feature, then fenced it together and added an observation platform by the cannon. This was a difficult layout to balance. On its left, i used both skate ramps to make Poochy's skate park. I'll keep him and Bart "shredding" as often as possible!!
The entire park is a replication of the animated map, which i assume is a Matt Groening creation. I try to follow official MG drawings for inspiration as much as possible. All the little hedges and trees are as closely matched as i could. The covered bridge, Moe's Tunnel of Shame, and the Screamatorium of Dr. Frightmarestein were all clever positioning tricks to match the map. The only thing i couldn't include, was the Spit n' Watch Aerial Gondolas. Maybe someday they'll give us something to work there.
The most critical part of the design, is its placement relative to the rest of SF. In the map, you can see the power plant directly behind the park, then the rest of SF. I had to wait to accumulate the newest rows of land, as well as shift the Plant, river, and city dump back 2 rows to scavenge just enough space. In fact, i really want one more row to complete the close side of the KL Hotel and Duff Gardens. I hope that happens someday. KrustyLu Studios is positioned exactly as drawn, and that will dictate the surrounding layout yet to be built. I'll add the rest of my Burns' casino area next to it, then rebuild my desert zone with its Outland, archaeological dig, and Burning Man areas; behind that and into the far east corner of the grid. I'm looking forward to building it all, as i finally have a clear direction to go.
This was fun, and took me back to the early days of tapping. I hope you all enjoy the design. Look around, make comparisons. And as usual i have no problem with copying any designs, so no worries, it's fun to share with the TSTO community. You're the only people who "get it". I have a few neighbor vacancies if you'd like to explore in-person, but please PM me a note if you'd like to send a req as i typically delete unannounced reqs.
Happy Tapping!
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