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ForumNerds wrote:
yes but that costs donuts. the wailing walls costs crafting materials
Found one! An item that always has paid both currency PLUS has a multiplier, where the "info" button does not show the multiplier.
Hollow snake trunk. Premium item. 2.75% multiplier. Pays event currency at the moment, but between events it pays out cash. The "info" button shows the currency payout, but does not DISPLAY the multiplier.
Put mine into storage and my multiplier dropped by 2.75% even though the info button didn't warn me that it would. (True, it can't be crafted -- but my point was about the 'info' button.)
Wow. Way to go, EA. :)- anaquarind10 years agoNew SpectatorThe only question at this point is how far to upgrade the campfire to increase spawn rates before committing to full-out brain production. I'm level 27 right now and can check every 3 hour or so... I might see if I can bring it to level 30 and go from there? Anyone done any calculations on this?
- 4junk300010 years agoNew SpectatorOK so if this isn't a glitch to keep secret, can someone just lay it out plainly?
Fill in the blanks:
"Produce as many ______ as possible, so you can buy as many ______ as possible, to increase your bonus multiplier rate. BUT - save at least a total of ____ because you'll need them for _______. "
Thanks! - anaquarind10 years agoNew Spectator
4junk3000 wrote:
OK so if this isn't a glitch to keep secret, can someone just lay it out plainly?
Fill in the blanks:
"Produce as many ______ as possible, so you can buy as many ______ as possible, to increase your bonus multiplier rate. BUT - save at least a total of ____ because you'll need them for _______. "
Thanks!
I can only fill in the first few blanks: Produce as many Zombies/Brains as possible so you can buy as many Wailing Walls as possible, to increase your multiplier rate.
Not really sure what else you'll need resources for except for the building skins in the next level (and that's like a few hundred of each resource at the most).
I have 3000 of each stored from Act 1, so I'm not to worried about what I can/can't craft for the next acts.
My strategy is just to keep working on Zombies/Brains. As for the rest of the craftables... "The budget will balance itself".
(Sorry, it seems appropriate to say that this morning) ForumNerds wrote:
4junk3000 wrote:
OK so if this isn't a glitch to keep secret, can someone just lay it out plainly?
Fill in the blanks:
"Produce as many zombies as possible, so you can buy as many wailing walls as possible, to increase your bonus multiplier rate. BUT - save at least a total of 500-800? because you'll need them for Krustyburger skin(Act2) & biohazard tower(Act 3). "
Thanks!
Things that use brains: Hugo, spooky groves, wailing walls, KrustyBurger skin (500 brains), and Act 3 biohazard tower (300 brains)
I have Hugo, and more spooky groves than I can ever use ... I'll put 500 brains in reserve for the Krustyburger skin later this act. The rest, I'm buying wailing walls.
Did that help? :-)
Just to fill it all in, from the game and what LPN has said, at the moment:
Hogo: 900 brains
Spooky Grove: 300 brains
Biohazard Tower: 300 brains
Krusty Murder: 500 brains
And Wailing Walls are 250 brains.- 4junk300010 years agoNew Spectator
ForumNerds wrote:
4junk3000 wrote:
OK so if this isn't a glitch to keep secret, can someone just lay it out plainly?
Fill in the blanks:
"Produce as many zombies as possible, so you can buy as many wailing walls as possible, to increase your bonus multiplier rate. BUT - save at least a total of 500-800? because you'll need them for Krustyburger skin(Act2) & biohazard tower(Act 3). "
Thanks!
Things that use brains: Hugo, spooky groves, wailing walls, KrustyBurger skin (500 brains), and Act 3 biohazard tower (300 brains)
I have Hugo, and more spooky groves than I can ever use ... I'll put 500 brains in reserve for the Krustyburger skin later this act. The rest, I'm buying wailing walls.
Did that help? :-)
OMG yes so very much. Thank you thank you thank you!
I will stop crafting wailing walls whenever my zombies drop to 900 and that should save enough for the building skin and the tower that's coming.
My next dilemma is whether to keep the fire on permanent zombie spawning (I'm @L21), or to rotate the tellers and continue leveling up.
Suggestions?
Also, the little walls have a bonus too but it's fractional. Not worth pursuing? 4junk3000 wrote:
...cut
My next dilemma is whether to keep the fire on permanent zombie spawning (I'm @L21), or to rotate the tellers and continue leveling up.
Suggestions?
Also, the little walls have a bonus too but it's fractional. Not worth pursuing?
Eggs...
Spooky House: 500
Spooky Wall: 200
UBO: 900
Moe's Terror: 500
You need one Spooky House if you want to do the quest. Same for Spooky Wall. After that I think it is a question of whether you want a Spooky House farm or not. They pay $75/7XP per 3 hrs. The walls are 0.05%. In my RTTF town, I need to generate money and I play often enough that I think I'll go for the Spooky Houses. And get one of all the rest of the above.anaquarind wrote:
I agree this does not look like a glitch or exploit. The information was available from LP's post since the beginning of the event and I mentioned this in a thread last week.
Not only do the walls have a great multiplier and payout premium, but it can't be overstated that these walls are COMPACT. Consider a white house farm, and how much room they take up. In the same house space you can fill up maybe 4-5 walls and get multiple premium payouts! Sure, the structure will look like a "wailing bunker", but I'm not complaining!
Yeah, no secret here thanks to LPN. Everyone should have already known that brains are the hottest commodity in this event.ForumNerds wrote:
Thus, it does not surprise me at all to see the wailing walls changed from 'unique' to 'multiples'. I doubt it's a 'fight club' situation. (Hope. Hope. Hope.)
The wailing walls have never been "unique" they were always premium. It came out 50D and 1 was free, then it came back for donuts and now it's craftable.- I hope people retire their blue house farms :evil: for Wailing Wall farms. Those things are huge pains in the butt to find nightmares around. Especially when people put their roads BEHIND the buildings :evil:.
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