Forum Discussion
10 years ago
Zomboy716 wrote:
What are the factors that lead EA to determine the cost of a premium item?
Do they base it on the amount of visual tasks?
Size of building?
Quantity? (character and building)
Popularity of the character?
Apprearence?
Task list?
Location playability? (Springfield and Krustyland)
Voiced?
Payout of Building?
Or do they just slap on a random price that they think seems good?
They have a rotating dart board. The intern that is the drunkest at the time throws a dart and that is how it is priced.
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