Forum Discussion
11 years ago
I spreadsheet-track visitors to my town. I used a pseudo-tiered criteria to delete them.
Note though, these aren't hard and fast rules, but rather the general guidelines I have settled into.
- 5 consecutive days without visiting gets you the boot.
<> Exception 1: Long term neighbors get more of a grace period.
<> Exception 2: Newly added neighbors get fewer days. About 3. (This keeps long term visitation rates up.)
<> Exception 3: If you've gone on vacation but informed me when you will return to playing (written out in fences or bushes in your town is the most common I've seen), the entire absence is tolerated and forgiven.
- Anything under about 20% visitation rate will get noticed and get you deleted. This is a necessary second rule, because, well, skipping four days in between visits satisfies the 5 day rule, but it's significantly less than the effort I put in and desire in return.
Now then, why isn't it hard and fast? Well, during events it is, particularly when receiving visits directly translate into more goodies faster. Neighbors that don't understand their own value to other players are not neighbors that need to be rewarded by me.
Outside of event time, I'll wait until there are 5 or 6 people to delete, just to minimize overhead of list maintenance.
I never delete neighbors based on lack of items to tap in their town. This allows me to be generous to new players to the game who are still at a very low achievement level. Some of my newest neighbors only have 5 or 6 buildings, and I've not been able to tap on anything in their towns all week. However, I know they are still playing because they visit me. These are the valuable players over the long term.
Note though, these aren't hard and fast rules, but rather the general guidelines I have settled into.
- 5 consecutive days without visiting gets you the boot.
<> Exception 1: Long term neighbors get more of a grace period.
<> Exception 2: Newly added neighbors get fewer days. About 3. (This keeps long term visitation rates up.)
<> Exception 3: If you've gone on vacation but informed me when you will return to playing (written out in fences or bushes in your town is the most common I've seen), the entire absence is tolerated and forgiven.
- Anything under about 20% visitation rate will get noticed and get you deleted. This is a necessary second rule, because, well, skipping four days in between visits satisfies the 5 day rule, but it's significantly less than the effort I put in and desire in return.
Now then, why isn't it hard and fast? Well, during events it is, particularly when receiving visits directly translate into more goodies faster. Neighbors that don't understand their own value to other players are not neighbors that need to be rewarded by me.
Outside of event time, I'll wait until there are 5 or 6 people to delete, just to minimize overhead of list maintenance.
I never delete neighbors based on lack of items to tap in their town. This allows me to be generous to new players to the game who are still at a very low achievement level. Some of my newest neighbors only have 5 or 6 buildings, and I've not been able to tap on anything in their towns all week. However, I know they are still playing because they visit me. These are the valuable players over the long term.
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