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- Spooky tree (the one with the hanging skeleton) for skeletons.
Someone in another thread suggested "popsicle stick Disco Stu" for disco zombies. - Is the tube slide available for cash?
- bunnies = rabbit hedge
zombies = suspicious dirt pile
skeletons = spooky tree
snakes = shrub - There's also Burn's coffin for skeletons. Though it could be confused for Zombies because that's where Burns uses it to generate brains.
- Just curious, but what difference does knowing what they're spawning right away make?
Shirtless_Willie wrote:
Just curious, but what difference does knowing what they're spawning right away make?
If you're using your friend visits to help upgrade the campfire, you only want to tap on the relevant nightmares. So seeing what is spawning immediately via a marker can speed up your visits as you can just drop your terrors and move on, rather than hunt for irrelevant nightmares.Shirtless_Willie wrote:
Just curious, but what difference does knowing what they're spawning right away make?
My guess is so you know if you want to go hunting around looking for stuff to squish or not, depending on what you need at the moment.- The sound effect when their town opens identifies what is spawning.
- ZombieBob431Rising NewcomerThe best method I have seen is to have the kid who tells the story continue to retell the story (ex. Millhouse for bunnies). That way you can tell what the town is spawning by who is telling the story at the campfire. This is what I use if the story is being told when I visit each neighbor.
Linkwick wrote:
Spooky tree (the one with the hanging skeleton) for skeletons.
Someone in another thread suggested "popsicle stick Disco Stu" for disco zombies.
This is what I have been going with.
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