Forum Discussion
4junk3000
10 years agoNew Spectator
wadebear wrote:
Ok, so it's really handy if you go into someone's town and there's a marker to indicate what they're making at the campfire if you can't see what kid is telling a story and you didn't catch the sound because of the Roar of the FTs. So I decided to do that myself.
I've got the Tube Slide for Snakes. I've got a Bunny Topiary for Bunnies. I'm stuck on what I can use for Zombies and Skeletons.
It need to be something I can buy for cash if I don't have it, cheap because I'm still buying land, and fit onto a 4x4 square so I can put them all in the same spot.
Suggestions?
This is confusing me. The campfire is the LZ. How can you not see the story teller? Unless there isn't one on duty? Then the sound is the back up notification. Both are instant, and consistent in every town you visit.
The sounds are enough for me. I can hear the chime of the bunnies and the bone rattling of the skeletons very easy. The zombies are a louder growl and the snakes just seem like none of the above.
I skip every town that doesn't make the sound i want. Then later when my currency has become something different, i go back through and listen for the matching sound again.
My friend visits are much much faster and I'm upgrading my fire much faster. The sound works.
EDIT: CONFIRMED the story teller depicted on duty is NOT an accurate visual clue in friend towns.. But the sound is.
If you need a visual clue, you may prefer WB's method described above.
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