Forum Discussion
10 years ago
brownhugh307 wrote:5PtBuck wrote:
Why don't they just charge donuts 1 or 2 donuts to collect/assign all. I wouldn't do it 99% of the time but there are times when it would be nice to have the option if I'm busy and don't have much time. You could pretty much pay for it with the friend visits for the day. I'm sure EA would support anything that costs donuts.
A similar option would be to reduce the payout to say 1/4 of the individual assigned dollars. If you really don't have the time you still make some extra money, but the penalty is stiff enough that you wouldn't do it all the time.
Another way to consider it, however, is this. For every moment we spend tapping to collect from characters and buildings, EA is making zilch. It is to the company's benefit to keep us spending our time on design. If we ain't decorating, we ain't buying donuts. The only tapping EA cares about is when we tap on "Buy more."
This next part is not directed at you ... Just to help me avoid making another post, okay?
About the people who will come in, push the button, and leave. What exactly is EA losing by letting these folks get done faster? Is the theory that without a fast-collect, they're going to stay in their town after collecting? Imagine a current player who only has five minutes before work to drop in to clear their town. They come in, tap as fast as they can, take five minutes to do so, and skedaddle. If they had the button, they would have four-minutes-and-fifty-nine-seconds to spare. To wander a bit and maybe do a spot of decorating. Maybe (gasp) BUY something. Sure, they might choose to leave without buying anything. But the way things are, they don't have a CHOICE to buy anything.
So what does EA have to gain by having its players tapping instead of buying?
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