Forum Discussion
11 years ago
Though I agree that there is something unsatisfying about the pace of this event and Halloween, I can't blame the devs for experimenting with ways to make events more enjoyable and longer-lasting. The old formula of having players finish a linear quest, then do the exact same thing every day for weeks until they win everything needed improving.
If the devs are reading this thread, my strongest suggestion is that they spend more time studying Family Guy: TQFS. I play TSTO and FG, and while I'm loyal to TSTO, I'm not going to lie, Family Guy's "game play" formula is objectively 100 times better than TSTO's. They succeed in getting me to set tasks and watch the clock because there is always something new to work toward, and the way you work toward each new character, skin, or prize is different.
Fortunately, most of the concepts, especially a task-based materials system to unlock prizes / quests could be implemented into TSTO. I think they're trying with the phased events, but right now it comes off as same-old--just broken into unsatisfying pieces to last longer.
If the devs are reading this thread, my strongest suggestion is that they spend more time studying Family Guy: TQFS. I play TSTO and FG, and while I'm loyal to TSTO, I'm not going to lie, Family Guy's "game play" formula is objectively 100 times better than TSTO's. They succeed in getting me to set tasks and watch the clock because there is always something new to work toward, and the way you work toward each new character, skin, or prize is different.
Fortunately, most of the concepts, especially a task-based materials system to unlock prizes / quests could be implemented into TSTO. I think they're trying with the phased events, but right now it comes off as same-old--just broken into unsatisfying pieces to last longer.
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