Forum Discussion
wadebear
10 years agoRetired Hero
marisasari541 wrote:
These are are all great ideas, I like the traffic light one a lot. But the Krustyland button isn't needed because when you tap a neighbor's town if you tap where Krustyland is (so like a quarter of an inch higher than you would normally tap) it brings you straight there.
You're not grasping the issue. You're in a town, you've tapped your three things, you hit the next town button (the green arrows to the left and right of the player info rectangle in the upper left hand corner with their name), you enter the next town and... Scroll through entire town... Nothing to tap. So you want to go to their Krustyland to see if there's anything to tap there... Where's the blasted shuttle bus? Scroll, scroll, scroll... I don't see it! So you go back to the neighborhood (wait for load - which takes twice as long as going to the next town) then tap the Krustyland section (wait for load - which takes twice as long as going to the next town)...
A Krustyland button would eliminate the need to track down the Krustyland shuttle bus - or immediately show by its absence that they don't HAVE a Krustyland yet, saving valuable time.
I have a hundred friends to tap through. It takes me at least 45 minutes (usually an hour with crashes and disconnects) to tap through them all.
Worse: If you hit a neighbor's town and the timer hasn't reset yet - even if there's only a few seconds remaining - you have to leave their town and re-enter it to tap anything once the timer has counted down to zero. The longer I take to do my visits, the later my visits become each day. :thumbdown:
Because of these delays my neighbor visits get later and later each day until I'm forced to just skip my neighbor visits entirely and start over the next day. Once you're maxed out your Friend Points each tap is a chance to win a donut (I got 3 today :thumbup: ) so I'm missing my chances for donuts - and any other neighbor bonus like bells, aliens, etc - about once a week.
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