9 years ago
TIP: SCIFI: Q & A AND STRATEGY THREAD: ACT II
Act I Prize Track:
Skyberdine Systems-1,600
Future Duff Sign-6,500
Simpson's Hover Car-12,000
Holo-Theater-18,000
Sgt. Skinner-24,000
How to Earn Event Currency:
Please clear your town manually of robots before playing the PolyVac Mini Game
Completing Questline-25 Event Currency per Quest.
---I'll find out how many the maximum is ASAP
Tapping Robots-1 Event Currency per robot.
---By entering the crafting page under the Events Tab, and trying to level up without the required amount of Robot Parts, and then clicking "Do It" when the warning comes up, the game will automatically teleport you to a robot in your town, unless there are no more. Please see next post on what a full Springfield will look like.
Sending characters on tasks at the PolyVac.
---The characters you can send on tasks so far are:
-----Alternative Barbarian Homer-33 Event Currency
-----Alternative Cool Homer-33 Event Currency
-----Alternative Evil Homer-33 Event Currency
-----Alternative Kingsized Homer-33 Event Currency
-----Alternative Strongman Homer-33 Event Currency
-----Frank Grimes-66 Event Currency
-----Rockstar Maggie-66 Event Currency
-----Ladybot-66 Event Currency
---I'll add more of more become available, as I have a feeling all Multiversal Characters will have tasks there.
SciFighter Minigame.
---To figure out your payout, use this formula: 100 + 5 x (seconds) + robots + 2 x (jets)
---Springfield Power Plant produces 1 Flash every 24 hours. Send The Yesssssssss Guy on his 24 hour task when you collect the flash to help you remember to collect.
Friend Actions-2 Event Currency (4 with Salvage License) per Friend Action (maximum of 90 per 24 hours)
---As well as tapping robots, there are Cubes, which you teleport to automatically if it's there. So far we think it's 5/day.
---These cubes are worth 5 Dark Matter, but do not provide Future Bucks. Please tap these before the robots!!
So, we all know that this act is really tight to make it to the final prize for freemium players. Really tight. And EA just adjusted the event currency from the SciFighter game and that'll help a lot but it's still not gonna be easy. So I did some maths with the new SciFighter drops and this is what I got:
Maths:
Final prize: 29,100
Number of Days: 14 (no leeway here guys - it's 14 days exactly for this act)
Event Currency from Main Quest Line "Smack to the Future" (freemium only and without alternate-universe-Homers): 297
Event Currency from Mooch Bart Quest Line "The Mooch Who Knew Too Much" (first act two prize): 330
Event Currency from Neighbour Visits (no anomalies included): 178/day x 13 days = 2314
29,100-297-330-2314=26,159
26,159/14=1869
We need 1869 chronons per day to make the final prize.
In 4-hour cycles we can get:
Robots in Town: 80
Alternate Homers at Polyvac: 165
SciFighter Game: Formula: 100 + 5 x (seconds) + robots + 2 x (jets)
Five 4-hour cycles you'll need 374 per cycle.
1869/5=374
374-80-165=129 needed from the SciFighter game. So open it up and survive six seconds and you're good.
With four 4-hour cycles you'll need 467 per cycle.
1869/4=467
467-80-165=222 needed from the SciFiter game. That's a win and 22 robots/jets killed. I've yet to score less than 34 kills so this should be fine for most.
With three 4-hour cycles you'll need 623 per cycle.
1869/3=623
623-80-165=378 needed from the SciFighter game. The most I've managed is 256 and that's with no damage and a flash at the last second with 13 jets. Probably not gonna happen for anyone.
Conclusion:
With five 4-hour cycles it's a breeze (you could have made it before the event currency was bumped). With four 4-hour cycles it's totally doable. But with only three 4-hour cycles you'll have to pray for daily challenges paying out chronons and finding anomalies in neighbours' towns or turn premium or have taken advantage of the Big Ben glitch (it doesn't work anymore so don't bother asking), 'cause otherwise it won't be enough. So visit four times a day, visit all your neighbours daily, tap anomalies, and accept daily challenges that pay out event currency. And be consistent with it - there is no leeway this act. If you miss any cycles or flop with the SciFighter game you'll need to step up to five visits/day or score a daily challenge or two to make it up.
Again, to confirm, this is for event currency with this act, which is Chronons. The maths for crafting currency is the same as before so if you keep following that, you're crafting will be fine.
Good Luck!!
Written by Becker and edited by AOFIGO009
Crafting
FutureBucks:
So crafting requires robotparts right?
Yes and no, the "demos" require robot parts, the crafting screen will tell you how many more demos (per item) you can craft, once you're done crafting all the "demos" available to a certain item, you can no longer craft them with robot parts. You can however "buy" them (craft them) with FutureBucks, the only difference between the two is that crafting demos increases the progress in your 3-D Printers level (and therefore increase the variety of items you can craft), a "bought" item does not.
Futurebucks are obtained in similar ways as Robot Parts, by tapping Robots in your Springfield, and by playing the PolyVac Mini Game. Can anybody confirm if they are available from Friend Actions?
Information courtesy of Someonewashere (I hope you don't mind my edits, they're not major! :wink: )
Crafting All Demos
To craft all of the demos (so getting to the point where to craft more stuff you have to use Future Bucks, you need to get 26,420 Robot Parts, which works out as 777 Robot Parts per day (that's the number of the demon's older brother! :wink: )
To simply level up fully, therefore unlocking everything and being able to craft whatever you like (after all, not everyone wants to craft everything), you need 17,419 Robot Parts, which work out to 513 Robot Parts per day, which is hopefully more manageable! :)
Thank you to Aidx for providing this information!
Level Up Costs
Level 2: 300
Level 3: 600
Level 4: 700
Level 5: 750
Level 6: 1,200
Level 7: 800
Level 8: 850
Level 9: 900
Level 10: 950
Level 11: 1,000
Level 12: 1,050
Level 13: 1,500
Level 14: 1,100
Level 15: 1,100
Level 16: 1,200
Level 17: 1,500
Level 18: 1,200
Skyberdine Systems-1,600
Future Duff Sign-6,500
Simpson's Hover Car-12,000
Holo-Theater-18,000
Sgt. Skinner-24,000
How to Earn Event Currency:
Please clear your town manually of robots before playing the PolyVac Mini Game
Completing Questline-25 Event Currency per Quest.
---I'll find out how many the maximum is ASAP
Tapping Robots-1 Event Currency per robot.
---By entering the crafting page under the Events Tab, and trying to level up without the required amount of Robot Parts, and then clicking "Do It" when the warning comes up, the game will automatically teleport you to a robot in your town, unless there are no more. Please see next post on what a full Springfield will look like.
Sending characters on tasks at the PolyVac.
---The characters you can send on tasks so far are:
-----Alternative Barbarian Homer-33 Event Currency
-----Alternative Cool Homer-33 Event Currency
-----Alternative Evil Homer-33 Event Currency
-----Alternative Kingsized Homer-33 Event Currency
-----Alternative Strongman Homer-33 Event Currency
-----Frank Grimes-66 Event Currency
-----Rockstar Maggie-66 Event Currency
-----Ladybot-66 Event Currency
---I'll add more of more become available, as I have a feeling all Multiversal Characters will have tasks there.
SciFighter Minigame.
---To figure out your payout, use this formula: 100 + 5 x (seconds) + robots + 2 x (jets)
---Springfield Power Plant produces 1 Flash every 24 hours. Send The Yesssssssss Guy on his 24 hour task when you collect the flash to help you remember to collect.
Friend Actions-2 Event Currency (4 with Salvage License) per Friend Action (maximum of 90 per 24 hours)
---As well as tapping robots, there are Cubes, which you teleport to automatically if it's there. So far we think it's 5/day.
---These cubes are worth 5 Dark Matter, but do not provide Future Bucks. Please tap these before the robots!!
So, we all know that this act is really tight to make it to the final prize for freemium players. Really tight. And EA just adjusted the event currency from the SciFighter game and that'll help a lot but it's still not gonna be easy. So I did some maths with the new SciFighter drops and this is what I got:
Maths:
Final prize: 29,100
Number of Days: 14 (no leeway here guys - it's 14 days exactly for this act)
Event Currency from Main Quest Line "Smack to the Future" (freemium only and without alternate-universe-Homers): 297
Event Currency from Mooch Bart Quest Line "The Mooch Who Knew Too Much" (first act two prize): 330
Event Currency from Neighbour Visits (no anomalies included): 178/day x 13 days = 2314
29,100-297-330-2314=26,159
26,159/14=1869
We need 1869 chronons per day to make the final prize.
In 4-hour cycles we can get:
Robots in Town: 80
Alternate Homers at Polyvac: 165
SciFighter Game: Formula: 100 + 5 x (seconds) + robots + 2 x (jets)
Five 4-hour cycles you'll need 374 per cycle.
1869/5=374
374-80-165=129 needed from the SciFighter game. So open it up and survive six seconds and you're good.
With four 4-hour cycles you'll need 467 per cycle.
1869/4=467
467-80-165=222 needed from the SciFiter game. That's a win and 22 robots/jets killed. I've yet to score less than 34 kills so this should be fine for most.
With three 4-hour cycles you'll need 623 per cycle.
1869/3=623
623-80-165=378 needed from the SciFighter game. The most I've managed is 256 and that's with no damage and a flash at the last second with 13 jets. Probably not gonna happen for anyone.
Conclusion:
With five 4-hour cycles it's a breeze (you could have made it before the event currency was bumped). With four 4-hour cycles it's totally doable. But with only three 4-hour cycles you'll have to pray for daily challenges paying out chronons and finding anomalies in neighbours' towns or turn premium or have taken advantage of the Big Ben glitch (it doesn't work anymore so don't bother asking), 'cause otherwise it won't be enough. So visit four times a day, visit all your neighbours daily, tap anomalies, and accept daily challenges that pay out event currency. And be consistent with it - there is no leeway this act. If you miss any cycles or flop with the SciFighter game you'll need to step up to five visits/day or score a daily challenge or two to make it up.
Again, to confirm, this is for event currency with this act, which is Chronons. The maths for crafting currency is the same as before so if you keep following that, you're crafting will be fine.
Good Luck!!
Written by Becker and edited by AOFIGO009
Crafting
FutureBucks:
So crafting requires robotparts right?
Yes and no, the "demos" require robot parts, the crafting screen will tell you how many more demos (per item) you can craft, once you're done crafting all the "demos" available to a certain item, you can no longer craft them with robot parts. You can however "buy" them (craft them) with FutureBucks, the only difference between the two is that crafting demos increases the progress in your 3-D Printers level (and therefore increase the variety of items you can craft), a "bought" item does not.
Futurebucks are obtained in similar ways as Robot Parts, by tapping Robots in your Springfield, and by playing the PolyVac Mini Game. Can anybody confirm if they are available from Friend Actions?
Information courtesy of Someonewashere (I hope you don't mind my edits, they're not major! :wink: )
Crafting All Demos
To craft all of the demos (so getting to the point where to craft more stuff you have to use Future Bucks, you need to get 26,420 Robot Parts, which works out as 777 Robot Parts per day (that's the number of the demon's older brother! :wink: )
To simply level up fully, therefore unlocking everything and being able to craft whatever you like (after all, not everyone wants to craft everything), you need 17,419 Robot Parts, which work out to 513 Robot Parts per day, which is hopefully more manageable! :)
Thank you to Aidx for providing this information!
Level Up Costs
Level 2: 300
Level 3: 600
Level 4: 700
Level 5: 750
Level 6: 1,200
Level 7: 800
Level 8: 850
Level 9: 900
Level 10: 950
Level 11: 1,000
Level 12: 1,050
Level 13: 1,500
Level 14: 1,100
Level 15: 1,100
Level 16: 1,200
Level 17: 1,500
Level 18: 1,200