Forum Discussion

k13ehzbc1sqd's avatar
k13ehzbc1sqd
Newcomer
15 hours ago

Feature Request: Allow Custom Movesets & Perks for Offline CAFs

The Problem: Currently in UFC 6, creating a character from the main menu completely locks us into rigid, pre-defined Archetype templates. If I want to fight offline against the CPU in 'Fight Now' or custom events, I cannot manually equip a custom combination of individual moves, strikes, or perks. I am forced to use standard templates.

Why it Matters: A massive part of the replayability in sandbox combat games is the freedom to create unique, custom fighters with highly specific playstyles for offline simulation. Forcing every custom character into a strict archetype structure ruins creative expression and severely limits offline, casual gameplay against the AI.

Proposed Solution: Add a "Custom" Archetype Option: In the Main Menu Create-A-Fighter hub, add a blank archetype option that lets us manually assign any unlocked move, level variant, and perk line-by-line.Separate Offline and Online CAF Systems: If balancing competitive multiplayer is the reason for the archetype restriction, simply flag fully customized CAFs as "Offline Only" so they cannot be taken into ranked online modes.

Please give offline sandbox players the freedom to build their own custom move-lists!

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