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Grappling not detailed enough
Hey EA, I feel the grappling is severely downgraded from ufc 4 in ufc 4 we had twisters,breaks,and choke outs, now none of those I think you should add choke outs ,breaks , and more submissions aswell as getting rid of the “sub bar” because let’s be honest skill based subs like in ufc 4 were WAYYYY better and i think it could even be useful for career mode or fight now against your friends to add on to breaks and chokes to add a tap feature so you chose if you want your career fights arm to break ankle to snap or to go to sleep and not just have no choice what so ever Thank you - a very bored player9u6cwc1rm9k26 hours agoNewcomer5Views0likes1CommentUFC 6 pitch
So I've been playing the game pretty much since release. It has definitely fixed some problems the previous releases had but the ground game is still lacking, hoping that'll be worked on. But I want to mainly talk about career mode, why is it so shallow and just sparring simulator? In UFC 3 we had the ultimate fighter, in UFC 4 ( I think) and UFC 5 we had the contender series. Why not add both of these and actually have the opportunity to join either, add back the regional scene. Add strikeforce for example, which would be better from the world fighting alliance, you would maybe have a better chance of joining the UFC. Just make the career mode feel alive and please add back the option to just skip the week and get points and also the work. I am a big fan of UFC games and it hurts to see the career mode just go down with every release. I'm not asking for some totally lit cutscenes, but add options. Have us call out some fighters, fix the rankings as I remember beating a number 6 when I was number 13 and I moved two spots. Which didn't make sense. Just pretty please take your time with the career mode, add DWCS and TUF. The regional scene and it would make the game much much better in my view.12Views0likes0Commentslag and bugs in online mode
The game lags in online mode every single day; my fighter gets stuck while dodging and moves backward on his own. It doesn't register hit damage, and it's impossible to land a combo even with full stamina—every strike feels as if I have none at all. When are you going to fix this? I paid for the game to actually play it, not to stare at lag and bugs!5Views0likes1CommentStamina and being dazed
How the F u get stunned and are able to take any opponent down when that happens only in UFC 6 also the stamina on takedowns who is the smart one to think u don't waste stamina to take someone down this game is so uneven that they pushed to get this game released with all these inconsistencies u can ask anyone that wrestler that u waste stamina trying to take anyone down this game is so brokenElPalabra78721 hours agoRising Novice2Views0likes0CommentsCustom fight kits are missing
I know Conor McGregor and King Green custom shorts have been added, but why can you only get the option to wear them with your created fighter? I want to be able to use Conor McGregor and King Green in fights where they're wearing their new custom shorts. A lot of fighters on UFC 6 are missing their custom fight kits like Du Plessis, Merah, Oliveira, Zhang Weili, etc, and instead their default fight kit is just basic Venum shorts. Islam Makhachev now has his new custom shorts in the game, but you can only use them in one of the weight divisions in the gym category of selected fightersZaney9322 hours agoSeasoned Newcomer75Views1like1CommentToo many problems in career mode
EA has really messed up Career Mode. They promised us various events, but all I’ve seen is just Mary sending messages. They’ve completely removed the cutscenes. The game plays out in a totally ridiculous way. Fighters keep competing well past the age of 55; you wouldn't believe it, but Stephen Thompson is 61 and still fighting. EA just lies and fails to deliver on what they promised—we were supposed to have a great system for generational turnover in the career mode, but EA botched it. Western game development companies have become truly toxic and absurd; they’re only interested in making money. There are several other issues with this ridiculous Career Mode, too. Why does the game get so hard for us once we cross the age of 30? It constantly downgrades all our stats—unlike other fighters who only reach 5-star status in their 40s. The dual-weight championship mechanic is a total disaster. You become the Welterweight champion, then move up to Middleweight, yet you only get challenged for the Welterweight title. Nothing happens in the Middleweight division; no one challenges you there—you end up fighting only in your original weight class. EA has completely botched the Career Mode; I just hope they fix these issues with an update.t3xyhkozbvnn1 day agoNewcomer7Views0likes0Commentsкогда исправите лаги в вводы в онлайне?
Every fight feels like moving through water; the fighter gets stuck while dodging, drifts backward on his own, and doesn't react to strikes—it's impossible to counter-attack! When will this be fixed? It’s been going on since July 2nd! It’s impossible to play online!Lawler49mgdn1 day agoTraveler4Views0likes0CommentsWhy arent moves being recongised in training mode?
So i have an issue with moves not being recongised in training mode when either using boxing or whatever sparing partner i use to help gain points needed to evolve the fighter with. For an example, the following clip The moves on the clip show the moves im trying to use against my sparing partner, however its not being recongised, which also causes a knock out on said partner, which also becomes incresignly frustrating. How has this issue not being fixed yet, this has been a long term issue where moves like this arent being recorded properly. Can it be looked at at all please?147Views0likes1CommentGame balance is bad
Conor is sooo overpowered, literally i overstriked him with 30 strikes more without any damage, and he just lands 2 punches to knock me down everytime. And i didnt get one knock down. And sometime my oponnent is so much worse of a player than me and still managed to win but without nonsense. the scoreboards are also not workingadamovic20012 days agoSeasoned Newcomer55Views1like5CommentsSame old EA, UFC 2 is better
I’ve played EA’s sports games for years, and UFC 6 is another example of why I’m completely fed up with the direction EA is taking its games. EA has advertised UFC 6 as a major evolution of Career Mode, with a more choice-driven system and ten times as many choices as UFC 5. It also introduces The Legacy, Hall of Legends and The Gym. (Electronic Arts Inc.) But when you actually look at the career experience, I think EA has taken a step backwards in some very important areas. Career Mode has lost the journey For my American readers who may know EA mainly through its football/soccer games, I’m talking about the basic idea of creating a player and experiencing their career as that character. UFC had its own version of that career journey, and it was much deeper in previous games. EA’s UFC 3 Career Mode was explicitly built around “Earn Your Way to the UFC.” You started in the World Fighting Alliance (WFA), and your performance determined how you progressed. You could earn your way into the UFC, spend more time in the WFA or go through The Ultimate Fighter. EA also included career cinematics, PPV promos, press conferences and weigh-ins. (Electronic Arts Inc.) That felt like an actual career. UFC 6 has deliberately changed this. EA says UFC Career Mode now focuses entirely on life inside the UFC, with players entering directly at the highest level. EA says this was done partly because player data showed that many people spent too much time in the Amateur and WFA leagues. (Electronic Arts Inc.) But why remove the choice? If somebody wants to start directly in the UFC, let them. If I want to create a fighter and work my way towards the UFC, let me do that too. Give players the option. Where is the WFA career? Where is the journey through the lower levels? Where is the opportunity to build my record before reaching the UFC? Where is that feeling of actually earning my place? And then there’s The Legacy This is the part I find especially frustrating. EA has actually created the journey I want. It’s called The Legacy. The Legacy follows Chris Carter, a fixed character, through the regional MMA scene and eventually to his UFC debut. EA describes it as a standalone cinematic narrative experience and a prologue to Career Mode. (Electronic Arts Inc.) So EA clearly understands that the journey towards the UFC can make a good career experience. But I’m forced to play as Chris Carter. I can’t take my own created fighter and experience that same cinematic journey. The two things I actually want have been separated: The Legacy: The journey, story and cinematic experience — but I’m playing as Chris Carter. Career Mode: My own created fighter — but I’m entering directly into the UFC. Why can’t I have both? Let me create my own fighter. Let me customise their name and appearance. Let me build their record. Let me work through the regional scene. Let me earn my way into the UFC. Then let me continue that same fighter into the main Career Mode. That would actually feel like a career. The cinematic experience has been separated from my career This is another thing that frustrates me. EA’s UFC 3 Career Mode specifically included cinematic moments throughout your own career, including PPV promos, press conferences, weigh-ins and rivalries. (Electronic Arts Inc.) UFC 6 instead puts its major cinematic career story into The Legacy, where you play Chris Carter. I’m not saying UFC 6 has no cinematics at all. The Legacy absolutely does. My problem is that the cinematic journey isn’t built around my created fighter. I don’t want to play somebody else’s career. I want to play mine. More decisions don’t automatically mean a better Career Mode EA says UFC 6 has ten times as many choices as UFC 5. That’s fine. But more choices on a feature list don’t automatically make a career mode deeper or more immersive. I want meaningful rivalries. I want proper career milestones. I want meaningful build-up to fights. I want press conferences and weigh-ins that feel like they matter. I want my fighter to develop a reputation. I want to feel like I’m building a career that belongs to me. Give me a smaller number of genuinely meaningful moments rather than a huge number of decisions that don’t make the overall career feel like a proper journey. Then there’s Flow State EA has also introduced Flow State as one of UFC 6’s major gameplay systems, with 30 different Flow States based around fighter styles and tendencies. (Electronic Arts Inc.) Personally, I don’t think it works particularly well. Some of the exchanges and reactions can look incredibly unrealistic. MMA is chaotic, technical and unpredictable. I want a simulation that produces believable fights rather than systems that sound impressive in a feature list. New technology is only an improvement if it actually makes the game better. This is becoming a pattern with EA This is why UFC 6 has pushed me over the edge. I’ve seen the same thing with FIFA and EA Sports FC. EA keeps introducing new modes and systems while older career experiences aren’t necessarily being built upon in the way they should be. I don’t have a problem with EA innovating. I have a problem when innovation means removing things that worked and replacing them with something that doesn’t give the same depth. UFC 3 had a proper “Earn Your Way to the UFC” career structure and cinematic moments throughout your own fighter’s career. (Electronic Arts Inc.) UFC 6 has a cinematic journey — but it’s attached to a fixed character in The Legacy, while the created-fighter Career Mode starts you directly inside the UFC. (Electronic Arts Inc.) That’s backwards to me. EA, I’ve had enough I’ve supported EA’s sports games for years. I’ve played FIFA since FIFA 10. I’ve played the old World Cup games. I’ve played the UFC games. And I’m genuinely at the point where I’ve had enough of EA. I don’t want another flashy feature. I don’t want another marketing buzzword. I don’t want another system that sounds incredible in a trailer but doesn’t fix the fundamental problems with Career Mode. I want EA to build on what already worked. Give us the choice. Give us the journey. Give us the cinematic moments with our own fighter. Let us build a career instead of simply giving us a fighter who is already in the UFC. You have already shown that you know how to make a career journey. UFC 6 just doesn’t let me experience that journey with the fighter I actually created. You gave us the journey, but you won’t let us play it with our own fighter. You gave us the custom fighter, but you removed the journey. I’ve had enough.6b44a3442247f4372 days agoSeasoned Newcomer36Views2likes2CommentsFix longevity
Bruh how did yall make this game worse? Im a career mode guy, can’t stand spammers in online play… I play on legendary difficulty. I had one of my best fights in career mode against Jamahal Hill. I lost attributes in everything without being injured and I dominated the fight. My fighter just turned 30. This game treats 30 as if you’re past your prime or something… I’m staring to think it’s a bug in the game where you can’t stock up on skill points for the next fight without the game forcing you to spend it due to asinine longevity rules. WE FIGHT 40 PLUS YEAR OLD FIGHTERS IN THE GAME WHO DOES NOT SUFFER PENALTIES!!! It’s not real at this point.EA_MakoLEOLaFlare242 days agoRising Novice22Views0likes2CommentsBroken game
Why this game feels so broken in every way possible whoever did these machanics are blind and outta order I've never seen a fighter not being able to defend in the ground or have an opponent have less stamina and still over power me on the ground🤔 UFC 5 had better timing with the hits and how is it possible for opponents to win a fight with less stars when they have been hit with elbows that don't do no damage in real life elbows are a power move just make it make senseElPalabra7872 days agoRising Novice48Views0likes5CommentsUFC 330 gear
Barring Makhachev, none of the fighters competing in the event have the right gear. This is annoying as we do not have the option of changing it ourselves. Machado Garry needs to have the short vale tudo gear, not the long one. Dern needs the short vale tudo gear, not the long version. Robertson needs the short vale tudo gear, not the board shorts. Turner needs muay thay shorts but wears the board shorts. Barbosa needs the vale tudo gear, not the board shorts. Ribovics needs the muay thai gear, not the vale tudo gear. The stats for the fighters involved should be fine for now imo. Please fix this, or we cannot have an authentic experience of this event. It's not like this is a huge deal, but it confuses me why you just apply the wrong gear when you might as well get the correct one. Some other fighters have the gear type they haven't even worn for years, and you still haven't updated it. How can you expect to provide an authentic experience, which is the thing I assume sold most players on this game (as gameplay seems almost identical), when the fighters don't even look like they appear on TV? It's a bad look for a company that makes MMA games as it gives the impression that none of the devs actually watch the UFC shows...Marginal03 days agoSeasoned Hotshot6Views0likes0CommentsAdesanya bug combo
Please fix Adesanya 's lead hook to lead body hook combo when you're standing (input L1 + ⬜ , L1 + L2 + ⬜) it has a very weird and buggy animation, feels like a spinning kick cancel or something like that Did anyone notice this??ktceow2reu2z4 days agoRising Newcomer14Views0likes0CommentsRich franklin model
Rich Franklin needs a moveset/animation rework – not a buff I’ve been using the new Rich Franklin in UFC 6, and while I’m glad he’s in the game, his gameplay doesn’t reflect how he actually fought. This isn’t about making him stronger or changing his overall rating. His strengths just need to be redistributed so he plays like Rich Franklin. Right now he feels like a slow, heavy block-counter boxer. His punches are powerful but often too slow, his movement feels bulky and planted, and his kicking game is so limited that trying to use him as a kickboxer is a disadvantage. That doesn’t match prime Franklin. Franklin was a high-output southpaw kickboxer built around conditioning, straight-left combinations, body work, and consistent use of kicks. He had good power, but he wasn’t a slow, stationary counter puncher. My main issue His punches feel too slow and heavy. I’m not asking for a power nerf, but his straight punches and combinations should be noticeably faster and more fluid so he can maintain output instead of relying on single shots. The biggest problem is that Franklin was a legitimate kickboxer who regularly used body kicks, leg kicks, and head kicks (including finishing Matt Hamill with a body kick). In UFC 6, his basic kicks feel underpowered and too slow to build a game around.its not like he needs flashy spinning attacks just strong fundamentals. To me these moves should be improved Rear body roundhouse Rear head kick Lead/rear leg kicks Punch-to-kick transitions Kick speed Basic knees He should be able to naturally flow from boxing into kicks. The movement is also off, he feels too bulky and planted. Franklin was muscular, but he wasn’t a stationary power fighter. His movement should feel lighter and more mobile, allowing him to control range from southpaw while maintaining output.Not flashy just not heavy and stiff. The high block rating does not fit him either With his high block and current mechanics, optimal play becomes block,counter, block again and then counter That may be effective, but it doesn’t reflect his real style. He should instead lean towards straight left combos, body/leg kicks, great movement and have sustaned volume. His elite cardio should be a core part of his identity, letting him outwork opponents over time. A stamina/volume-based Flow State would fit Franklin far better than a block/counter-focused one. His conditioning was one of his defining traits, and a system that rewards sustained output and stamina management would naturally encourage authentic gameplay. I have watched a lot of rich franklin fights and from my view no major overall buff needed. Just Slightly reduce Block Increase punch/combo speed Improve and speed up basic kicks Add more fluid punch-to-kick flow Adjust locomotion to feel less heavy Shift Flow State toward conditioning/output Keep his power and elite cardio The goal is a high-volume southpaw kickboxer with good power and elite conditioning, not a slow block-counter fighter. Rich Franklin is an important UFC middleweight, and he’s close to being right in the game already. He just needs his gameplay identity adjusted so playing like Rich Franklin is actually the best way to use Rich Franklin9Views0likes0CommentsUFC 6 is terrible
Fix the game frfr! I been playing since ufc3 and this is by far the worse one! people just spam knowing head movement is terrible and even if I counter my dude take 4 years to return the punch. you can’t feint on the ground bc for some odd reason yall hang the feints give people free denies and help them win!! Fix your game!!!HimothyQD4 days agoRising Newcomer29Views0likes0CommentsUFC 6 stat change and move changes recommendations to improve fighter likeness.
I have appreciated what you have done so far regarding listening to the community. A few possible changes I would make to help make fighters more accurate to their real life selves and reflect what their real life skills are as you said if yourselves every fighter should be in their prime and be the best version of themselves possible. Charles Olivera: increase blocking slightly, nerf his takedown defence whilst slightly buffing his takedown stat and please increase bottom control to 98/99 as he is one of the best fighters from bottom in real life, also buff Charles’s overall grappling a little as he should be one of the best grapplers in the game and his wrestling has improved a lot over the last few years, also I think it would be best if you could increase his levels of his different submissions as he has shown the ability to submit anyone from almost any position, please make most of his submissions levels 5 star. ilia: increase illia’s punch speed and power as well as increase his grappling slightly. also give him 5 star boxing combos as he is objectively one of the best boxers in the ufc as seen in his max and volk fight, also please make illia’s body hooks 5 star and please make his head hooks, rear uppercut and rear overhand heavy strikes to make him more accurate to his real life self as he puts his whole body weight into his power punches. Paddy pimblett. increase paddy’s overall stats as his grappling stats and durability stats are not as good as they should be. Jon jones: give him slightly better takedowns and top control and he is one of the best grapplers in the heavier weight classes further evidenced by the fact that he was able to out wrestle daniel Cormier as well as most of his opponents in his prime. and give him a 5 star spinning elbow instead of back fist as it is more accurate to his real life counterpart, also please make his rear body knee heavy as he has nasty knees to the body in real life. Carlos prates: give Carlos prates a boost in his overall striking and durability, also give him a spinning elbow as he has a knockout with one bit his character does not have it. Petr yan: increase his blocking and most importantly his grappling as his grappling is not as good as it should be as he out grappled merab in their rematch. Cyril gane: buff Cyril gane’s punch speed and head movement as he is the best striker at heavyweight and one of the fastest heavyweight fighters. gilbert burns: please buff Gilbert burns’s overall stats as he was once a title challenger so he should be better than a 4 star fighter. dustin Poirier: please buff Dustin’s durability as he was very hard to knockout on his prime. Kamaru usman: increase his punch power, takedowns and top control. Micheal morales: increase Micheal morales overall stats. Arman Tsarukyan: please increase Armans takedown stat and ground striking as he has some of the best ground and pound in the ufc. Diego lopes: please buff Diego’s stamina and chin he should have one of the best chins in the game. volk: please increase volks takedown defence as he has some of the best takedown defence as seen in his fight with Islam makhachev as well as increase his punch speed a little also please increase volks jab to 5 stars as he has one of the best jabs in the ufc. Isreal adesanya: please increase Izzy’s striking abit more and increase his chin a little. Joshua van: please increase Joshua vans bottom control as he was able to get out of bottom from tatsuro taira a really good grappler. if you have read this and consider this I would be very grateful, as this posts goal is to show how you could make fighters stats represent their prime and true ability more and it could persuade players to choose a bigger variety of fighters. thank you for listening to the community and I hope you continue to do so in the future.unstoppableno36 days agoSeasoned Newcomer278Views3likes3Comments
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