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Fix the game!
Dear EA, Ive been a fan of UFC since 2006, I’ve played ufc 3,4,5 and now 6, and it is by far the most work in progress game ever, not only are issues present from previous games (glitches online {clinch glitch, get up glitch, takedown glitch,} along with certain moves that are unlockable but unusable (yes the infamous Imanari Roll) a lot of these issues can be fixed but I do not understand why you don’t listen to the community, instead of adding cosmetics to make your money you should fix the game, fix the matchmaking, and make the game actually enjoyable to the audience. We aren’t asking for much, just for you guys to actually listen to us and work on the issues we bring to you. I promise you the more people enjoy the game the higher sales you’ll get which in turn makes your sales better. So please fix the game. So many little things that ruin the experience. Potential of 10:10 but actual rating on 4.5:10.Nailjerky5 hours agoNewcomer7Views1like1CommentUFC 6 is unplayable due to spamming
This game might be the worst ufc game ever released. The one thing I like is the fighter uniqueness however my mind can not fathom how you can’t fix bugs that have been in the game since ufc 4. The game is a spamming competition that takes no real skill, it’s either hook spam, body hook spam or head kick spam. There is so many cool strikes in this game but everyone uses the same ones because it’s too easy to win that way. People will complain about not adding new fighters but then use the same 2 fighters every single fight. I don’t even have fun when I’m winning. Career mode somehow got even worse and you guys refuse to change the unrealistic career path or even the choice of colored shorts. It really seems like you have no interest in making a good game.maxxhanson14216 hours agoRising Newcomer82Views1like1CommentGames actually ruined with kick changes
Genuinely sat here for hours thinking about the update the game is horrid and just useless now ive played every game in the series and I Genuinely thought this game was the best an a step in the right direction now after this update its not fun you have made slick strikers into useless boxers there's no point kicking the kicks do no damage hard to time too slow and telegraphed you can see them an block or counter them a mile away. You have petr yan a very fast an powerful kicker volkanoski a very fast kicker also always see him throwing up body kicks an leg kicks insanely fast sandhagen an Charles also fast kickers and poirier not the fastest but definitely better kicker than khabib but now you've made all them fighters kick like khabib it was all about playing how fighters fight now after this update its all about boxing which is absolutely putrid I've bought every game every best edition I've been div 20 every game every season I was excited as for this one with the expansions coming now I don't care about them at all if this doesn't get fixed. I loved the different styles and uniqueness this hasn't ruined everything I don't want to just box as volk or yan or every other fighter you've changed. I love mma and the ufc it's my favourite game it's always the one there for me after I'm done or in a bad mood now I don't even wanna turn it on. Absolutely ruined it needs to be fixed waiting 4 years to get a good game for a few months just for it get ruinedDeadlydadon9 hours agoNew Traveler80Views2likes2CommentsUFC 6 move spam is terrible
Fix the game frfr! I been playing since ufc3 and this is by far the worse one! people just spam knowing head movement is terrible and even if I counter my dude take 4 years to return the punch. you can’t feint on the ground bc for some odd reason yall hang the feints give people free denies and help them win!! Fix your game!!!HimothyQD9 hours agoNew Novice168Views2likes0CommentsUpdate Topuria in UFC6 PLEASE 🙏🙏🙏🙏
Please update Ilia Topuria in UFC 6 to make him as accurate as possible to his current real-life appearance. I would really love to see a new version or Alter Ego of Ilia with his current slightly longer hairstyle, an improved and more accurate face/head model, and his shorts pulled up higher, just below the belly button, like he actually wears them in real life. I would also love to see the proper UFC Freedom 250 red gloves on him, with a more accurate and detailed design that really matches the real gloves. His overall body proportions and appearance could also be improved to make him look as close as possible to the current Ilia Topuria. Another really important thing is his striking animations. I honestly preferred his previous hooks. I’m not a fan of the new hooks, so please consider either bringing back the old ones or improving the new ones to make them smoother, more powerful, and more faithful to the way Ilia actually boxes in real life. His boxing style and signature punches are a huge part of what makes him unique. Basically, I would love a fully updated current-day Ilia Topuria: his current slightly longer hairstyle, an improved face/head model, accurate body proportions, shorts worn higher just below the belly button, accurate UFC Freedom 250 gloves, and improved signature hooks and boxing animations. The version created by DGGFX is a great example of the kind of appearance I would love to see in UFC 6. Ilia is one of the biggest stars in the UFC, and I really hope you can give him an updated version that represents his current real-life appearance and fighting style as accurately as possible. Please consider making this happen! 🙏🙏🙏itachiii6z11 hours agoRising Rookie238Views6likes16CommentsSave your money do not let them scam you
If you like to leg every 3 seconds when you have perfect wifi this is the game for you if you enjoy throwing combos then waiting 5 minutes to load again this is the game for you if you like when your game freezes then when the freeze goes away and your knocked out cold this is the game for you019ea0lp9bhd12 hours agoNew Novice3Views0likes0CommentsGo back to the drawing board
Y'all are like new to making games or what the 😒 is this every time I come back to this game every patch is like worst than the last y'all need a New job this is not for ppl that just don't feel the Grass We are in 2026 graphics are perfect but the machanics are garbage 🗑️ElPalabra78712 hours agoRising Rookie8Views1like1CommentLong wait for an opponent in online mode
With each passing day, the wait for opponents gets longer and longer; every patch of yours simply ruins the online experience. Even with a perfect internet connection, online play is simply unpredictable; a fight might start out fast and dynamic, but two minutes later, the gameplay turns sluggish and unresponsive. Your fighter stops executing combos, throwing strikes one by one with two-second gaps between them. Movement becomes sluggish, as if there were no stamina left at all. Hit registration also fails. What makes fixing the network code so difficult? The sixth installment is already out, yet the online issues are becoming increasingly plagued by instability and bugs.6Views0likes4Comments- UnclePlzStop1 day agoRising Novice11Views0likes2Comments
CAF Freedom
Creative Freedom EA should get rid of archetypes and give us creative freedom for CAFs Here’s why: 1. You can choose CAFs not allowed in the online modes if you don’t want to fight CAFs. 2. EA added all of these new striking styles and blocking/lunging animations and we can’t even choose which ones we want to use for our CAFs. 3. The only CAFs with creative freedom are the ones for Career and Online Career and we can’t use them outside of those modes. Other requests: 1. AI tendency sliders so we can customize how our CAFs fight when they are AI. Would also be good for real fighters for fight likeness. Could use a system similar to Fight Night Champion or NBA2K. 2. A community creation suite where we can download other people’s CAFs.34Views2likes2CommentsTitle: UFC 6 feels like it is reducing the skill gap compared to UFC 5
Hello EA, I'm a huge fan of the UFC games, and I'm posting this because I genuinely want UFC 6 to improve. I attached two screenshots showing my experience in UFC 5 compared to UFC 6. In UFC 5, I'm Rank 20 with 10 consecutive wins. In UFC 6, I'm currently stuck in Division 14. I'm not saying this simply because I'm losing fights. The difference in how the game feels to me is very noticeable. My biggest concern is that UFC 6 feels like it is reducing the advantage that experienced players should have over players with less experience. I understand that newer players should be able to enjoy the game, but I don't think the gameplay should reduce the importance of mastering the mechanics. A few things stand out to me: Ground game: Transition fakes and transition defense don't feel as consistent as they did in UFC 5. This is especially noticeable in closed guard. Sometimes I perform a transition fake correctly, but the opponent seems to be able to defend it immediately. This makes mastering fakes feel much less rewarding. Clinch: The clinch feels much more limited than UFC 5. UFC 5 gave you many more ways to use the clinch strategically. In UFC 6, I sometimes can't continue an action because the animation gets cancelled, including when trying to strike or attempt takedowns. The clinch simply doesn't feel as useful as it did before. Counter attacks: This is another major issue for me. When an opponent starts throwing, my fighter often feels like he gets stuck in the opponent's offense. It feels like I can only properly attack after the opponent stops attacking. In UFC 5, I felt like there were more opportunities to defend, read the attack and immediately counter. And this is the main point of my feedback: I feel like UFC 6 is making the skill gap smaller by helping lower-skilled players while making it harder for experienced players to use their advantages. Again, I'm not asking for the game to make things easier for me. I want skill, timing, reactions and knowledge of the mechanics to matter more. I actually went back to UFC 5 yesterday because of these issues, and the difference in gameplay was immediately noticeable. I've played a huge number of hours across UFC 4, UFC 5 and UFC 6 because I genuinely love this franchise. That's why I'm taking the time to write this instead of simply quitting. I honestly regret buying UFC 6 for now, but I still believe EA can improve the game. Please take a serious look at the clinch, counter attacks, transition fakes, transition defense and overall skill gap. I'm only one player, but I'm sharing this because I love the game and want UFC 6 to become better. Please listen to the community and keep improving UFC 6. 🙏🏽 Thank you for reading.HN-SUCESSADA1 day agoSeasoned Newcomer13Views0likes0CommentsTitle: UFC 6 is hurting higher-skilled players — direct comparison with UFC 5
Hello EA, I'm writing this as a player who genuinely loves the UFC games and the UFC franchise. I'm not making this post simply because I'm losing fights. I'm making it because I feel that UFC 6 is creating a situation where higher-skilled players are being punished while lower-skilled players are being given too much assistance from the gameplay mechanics. I have attached screenshots showing a direct comparison. In UFC 5, I am Rank 20 with 10 consecutive wins. That shows that I'm not a beginner or someone who doesn't know how to play the game. However, in UFC 6, I'm stuck in Division 14, and I'm having a completely different experience trying to climb the rankings. My biggest concern is that UFC 6 seems to be reducing the difference between a player who has mastered the gameplay and a player who has less experience with the mechanics. I understand wanting to help newer or less experienced players have a better experience. That's fine. But in my opinion, that shouldn't come at the expense of players who have spent hundreds of hours learning and mastering the game's mechanics. 🥊 Ground game / transitions The ground game also feels inferior to UFC 5 in several ways. Transition defense and transition fakes don't feel as consistent or effective as they did in UFC 5. This is especially noticeable in closed guard, which was an important position for using transition fakes. There are situations where I perform the fake correctly, but the opponent seems to be able to defend it almost immediately. That makes mastering transition fakes feel much less rewarding, because it seems like the opponent can react and defend in situations where, in UFC 5, they wouldn't have been able to react as easily. 🤼 Clinch The clinch is also much worse than it was in UFC 5. In UFC 5, there were many more possibilities for using the clinch during a fight. It was an actual strategic part of the game. In UFC 6, the clinch can work in certain situations, but it feels like it loses functionality during the fight. For example, I can sometimes initiate certain actions, but after using them a few times or trying to continue a sequence, the animation gets automatically cancelled. This happens with strikes, takedowns and other actions from the clinch. Because of this, the clinch doesn't feel nearly as useful or deep as it was in UFC 5. 👊 Counter attacks Another major issue is counter attacking. When the opponent starts throwing combinations, it often feels like my fighter becomes almost locked into the opponent's offense, making it extremely difficult to counter. In practice, it often feels like I can only properly attack after the opponent stops attacking. That makes counter attacking almost irrelevant as an important mechanic. In UFC 5, I felt like I had much more opportunity to read an opponent's attack, defend, evade and immediately counter. In UFC 6, it often feels like my fighter is stuck in the opponent's sequence. ⚠️ The main issue And this is the most important point I want EA to understand: I feel that UFC 6 is favoring players with lower gameplay skill while reducing the advantage that a more experienced player should have. I'm not saying that less experienced players shouldn't be able to win. Of course they should. Anyone can win a fight. The problem is when the game's mechanics themselves make the skill gap between two players much smaller than it should be. I have a very simple comparison: UFC 5: Rank 20 + 10 consecutive wins. UFC 6: Division 14, struggling to climb. I actually went back to UFC 5 yesterday because of this, and the difference in gameplay was immediately noticeable. And honestly, that's very disappointing to me because I'm a huge fan of this franchise. I have many hours played across UFC 4, UFC 5 and UFC 6. I love these games. That's exactly why I'm making this post. If I didn't care about the game, I would simply stop playing. I'm posting this because I want UFC 6 to improve. For now, I honestly regret buying UFC 6 because, after comparing it directly with UFC 5, the gameplay feels much less satisfying for players who enjoy mastering the mechanics and using skill, strategy, counter attacks, clinch and ground game. But I still believe you guys can improve UFC 6. EA, please listen to this feedback and to the other feedback from the community. I know I don't have any power to change the game. The only thing I can do is come here and explain my experience as a player and a huge fan of the franchise. I'm not asking you to simply make the game easier for me. I'm asking you to make player skill matter more again, while improving the consistency and depth of mechanics such as clinch, counter attacks, transition fakes and transition defense. I love this game and I want to keep playing UFC 6. I sincerely hope you guys can improve these issues. 🙏🏽 Thank you for taking the time to read this.HN-SUCESSADA1 day agoSeasoned Newcomer4Views0likes0CommentsWhy is Topuria only 4.5 stars in Featherweight?
Topuria is 5 stars in lightweight but 4.5 stars in featherweight. Shouldnt the ratings of fighters be the same If were sticking to prime stats? also topuria was more dominant in featherweight than lightweight, so him being 4.5 stars makes no sense.KaranGhosh19961 day agoSeasoned Rookie4Views0likes0CommentsUFC 332 Fight Week and Gameplay Update FeedBack
Just wanted to say bravo and great job! This update made the gameplay super buttery smooth! Loving the technical heavy kick animation. Range, clinch entries, slips and counters make so much more sense now compared to the feedback in my previous post. Stamina also really makes a lot of sense too! I'm back to enjoying the game. Thank you.EyeOfCertainty2 days agoNew Traveler8Views0likes0CommentsPLEASE BRING THE CLINCH BACK TO UFC 6
PLEASE BRING THE CLINCH BACK TO UFC 6 EA, please take another look at the clinch system in UFC 6. I'm not saying the clinch is broken or that it doesn't work. The problem is that the clinch has become so limited that it barely feels like a real part of the game anymore. The clinch used to be an important part of MMA gameplay. You could enter the clinch and actually do things: control your opponent, work for takedowns, transition between positions, strike, use different techniques, look for openings and create your own game plan. In UFC 6, the clinch feels like there is almost nothing to do once you get there. It feels more like a short animation or a situation you just want to get out of rather than an actual phase of the fight. That's the biggest problem: the clinch doesn't feel like a fighting system anymore. Please don't just fix bugs or make small balance changes. I'm asking you to actually consider expanding the clinch gameplay. Give players more freedom. Let us: - Have more meaningful clinch positions. - Transition between different clinch positions. - Perform different takedowns and trips depending on the position. - Use more strikes and combinations from the clinch. - Have more Muay Thai clinch options. - Use dirty boxing more effectively. - Control our opponent against the cage in more ways. - Fight for underhooks and different grips. - Have more ways to counter and escape. - Make clinch specialists actually feel different from other fighters. - Give players reasons to WANT to enter the clinch instead of avoiding it. The clinch is a huge part of real MMA. Fighters use it to wear opponents down, land knees and elbows, control them against the cage, look for takedowns, create openings and change the entire pace of a fight. UFC 6 should give players that same feeling. Right now, when I enter the clinch, I don't feel like I have a whole set of techniques and strategies available to me. I feel like the game is simply telling me what I can and cannot do. Please give us back the freedom to actually fight in the clinch. I'm not asking for the clinch to be overpowered. I'm asking for it to be deep, useful, interactive and fun again. Please consider making a major improvement to the clinch system in a future update. It would make a huge difference to the gameplay and make UFC 6 feel much more like an MMA game. Thank you for listening to the community.HN-SUCESSADA2 days agoSeasoned Newcomer6Views1like0CommentsAdd or make skill based matchmaking better.
I’ve been fighting online recently and the skill based matchmaking SUCKS. The other person is always either WAAAAAAY too good to be fighting me or way worse than I am. I’m not good. I’m actually pretty **bleep** terrible at the game so when I’m getting matched against people who don’t let you breathe or spam leg kicks or spam body attacks it’s **bleep** annoying and irritating. This game should not make me feel like an 8 year old who’s getting scolded for breaking a vase. It should be an equal experience for all. I shouldn’t be feeling like I’m forced to stand in the corner for hours on end with no dinner and no entertainment.9erdayze2 days agoRising Newcomer29Views0likes2Commentsonline bugs and lag
Please fix this online disaster. None of the game mechanics are working correctly. After the fight starts, the fighter just freezes and lags; timing goes out the window, damage doesn't register, and nothing gets blocked. You don't see this kind of **bleep** in any game other than UFC. Why are you such brain-dead, incompetent hacks that you still haven't fixed this after three months? What’s the point of designing a game where the mechanics only work in battles against the AI? You might as well just shut the **bleep**' online mode down entirely, since your mechanics don't work for **bleep** there. It’s nothing but exploit-heavy spam!26Views0likes6CommentsUFC 6 Hall of Fame Legends
I really love the Hall of Legends mode in UFC 6. The idea of taking iconic moments from a fighter’s real MMA career and letting us actually play through them is one of the coolest features in the game. I’d love to see EA continue expanding Hall of Legends with regular fighter story updates, rather than having it stay limited to the current fighters. There are so many legendary careers that would be perfect for this mode: Conor McGregor John Jones George St-Pierre Anderson Silva Khabib Nurmagomedov Daniel Cormier Demetrious Johnson Robbie Lawler Tony Ferguson Robert Whittaker Israel Adesanya Amanda Nunes If EA really wanted to turn Hall of Legends into a long-term feature, they could basically build an entire playable history of UFC/MMA through these fighters.Aryaa1123 days agoRising Newcomer9Views0likes0CommentsIdea for a ground position (Body Triangle)
In real life, fighters like Aljamain Sterling take their opponent's back and immediately lock in a body triangle. Unfortunately, the UFC games don't have a body triangle position yet. It would be a great addition because it would give grapplers a real advantage on the ground. Players would have to be extremely careful not to let a strong grappler take their back, because once they get into that body triangle position, escaping is extremely tough. My idea for this is: A grappler with a 5-star body triangle move would automatically lock in the body triangle right as they take the. back.On the other hand, a striker or a grappler who only has this move at 2 or 3 stars would have to lock in the body triangle manually after already securing back control. Having the body triangle in the game would give the top fighter a huge advantage. Right now in UFC 6, there’s no real fear of a grappler taking your back, but adding the body triangle would make players think twice before giving up their back.qzn4sdomdbxe4 days agoSeasoned Newcomer3Views0likes0Comments
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