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LogiBear1218's avatar
LogiBear1218
Seasoned Novice
2 days ago

Adaptive career AI

I’m currently 11-0 in my pro difficulty career. I think legendary would fit my ground game better, but I’m not quite ready for legendary standup yet. 10 of my 11 wins have come by submission but I’ve only attempted 2 takedowns total so far in my career. So all of my fights either end when I drop the opponent and just into a sub, the opponent drops me and gets trapped after trying ground and pound, or the opponent tries a random takedown and never gets back up until the fight is over. Normally the opponent who shoots the takedown is actually winning or at least holding his own on the feet, but randomly decides to shoot even tho I’ve shattered the record for consecutive submission wins. I only have 3 star punch power so it’s not like I’m destroying them and making them shoot desperate shots, I just pick my strikes and try to avoid theirs so we normally aren’t in a fire fight and even if I am piecing them by that point, it’s still too early for them to try a takedown in most cases. It almost ALWAYS happens within the first 2-3 minutes of a fight (with accelerated clock), if not, even faster. I’d say about half these guys in question were listed as a boxer but ended up shooting a takedown when they absolutely had no need to, and have a severe disadvantage down there. Since my 3rd fight I’ve had my AI takedown slider down to -25% but it hasn’t seemed to make a difference. Before my most recent fight (against a boxer) I lowered that takedown slider to -35% but still no dice. He took me down like maybe a minute and a half into the fight and immediately got trapped. When wrestlers do it, I can frame it as them wanting to make a statement and saying I can’t tap them like I did the last wrestler. However when a boxer does it, it makes the fights feel so easy to finish, there’s no way to frame it realistically, it throws me out of immersion, and it simply makes no sense. Especially when you factor in how many submission wins I have on top of the lowered AI sliders, it makes it hard to stay fully in on the story of my career, feels unrealistic, and becomes extremely repetitive and easy. 

The AI should know that he needs to watch out for my submission game, he should shoot less takedowns because of my sliders, and he should use his actual strengths rather than trying to wrestler more than box (while being listed as a boxer). I want to have a realistic career with a long road to the title. I want to take some losses, and I want to feel like I’m earning my wins. When these terrible grapplers try to wrestle the guy with 10 submissions in 11 fights, it feels unrealistic and ruins the experience, while making it too easy to go on a streak of wins. 
When I get dropped and they jump down to end it before getting trapped, that makes sense and that feels earned. When I’m getting beat on the feet then the opponent randomly shoots, it feels like (and ends up like) they just handed me the win. 
Please let me know of any possible existing solutions! And PLEASE consider looking into some kind of adaptive AI from fight to fight or AI awareness of ratings/skill, or simply fixing the affect of changing the AI takedown tendency slider. 

1 Reply

  • LogiBear1218's avatar
    LogiBear1218
    Seasoned Novice
    2 days ago

    I might be looking at career mode through a different lens than what the creators intended, but these are my last thoughts on this: along with the upgraded situational AI, I believe there should be a way to get offered ranked fighters faster in career mode, along with the ability to climb the ranks faster. I don’t want it to be easy to quickly earn ranked opponents, but if I go on a 8 fight first round finish streak to start my career, I should be getting offered a gatekeeper leading to a subsequent ranked opponent (assuming a win). If I look shaky, not ready, not championship level, or whatever else, then I’m totally okay with having to pay my dues. But if I’m having an ngannou/mcgregor esque rise, I want it to feel like that without having to waste time and longevity on a bunch of filler fights in between against auto generated guys. I can make it part of my story that I was pushed too fast and had to eat a tough loss and bounce back. Or I can prove everyone wrong and become a fast rising superstar, leaving more time for a long reign and other weight classes. My favorite thing about career mode (which is my favorite thing to play on these games) is the ability to play it back with a different character and play it true to their style. Having multiple, versatile ways for the career to be laid out is ESSENTIAL to replay-ability. I want one career with a fast rising superstar, one with a wrestler who does what it takes to win but has a longer road to the top because he isn’t sleeping everyone in the first round or farming hype, one with ups and downs and a long road to the rankings/title, then one where I start as a hot prospect and lose a couple big fights and find myself in a Gaethje(pre-white house/Porier/Cerrone tier where I’m always in the top 10 but can’t quite win the big one until the end of my career or until I’m forced to change weight classes. Idk how exactly you would implement this to where it would work smoothly, but I’M BEGGING for some kind of change of pace to career. I don’t want the same story every time. I like that there’s no more cutscenes so I can at least make my own lore for my fighters, but now I want to go beyond the lore and styles alone being the separating factor between my career mode fighters, and I want them to actually live through different paths. I know it depends how I treat the hype and how I perform, but I would absolutely love different paths to be able to take without feeling like I’m forcing it or losing on purpose, and with the biggest thing being that I don’t want to have so many burner fights when I’m clearly on track for bigger things - ONLY when earned and deserved. 

    If the developers see this as being too early in the career to be straight up offered ranked fighters, maybe they could add something in where we step in on late notice against a ranked fighter and try to jump the line a bit or something like that. 

    Thank you for any consideration this brings!