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It's mindboggling how some still swear by UFC Undisputed 3
UFC Undisputed 3 was undoubtedly the pinnacle of MMA games. What fans appreciate the most is THQ completely going all in with this game, holding absolutely nothing back and doing everything they were able to do with the available technology at the time. Pride Mode could easily been its own standalone game and nobody would've criticized THQ. But the reality is that it has been long surpassed when it comes to the action inside the Octagon. In my personal opinion, EA Sports UFC 4 is when that happened, Maybe Undisputed 3, which is when EA did the big overhaul to the striking, but UFC 4 is when EA really locked in its current system. UFC 6 definitely is hands down head and shoulders above Undisputed 3. Players would keep reverting to Undisputed 3's customization (I love that you could customize basically everything, including trunks, and of course movesets), but what it all boils down to is the feel and natural ebb and flow of the matches. While many may argue about the so-called number of moves available in Undisputed 3, the beauty of UFC 6 is that it is very organic, like the real deal. Nobody in real life is counting "moves" or looking at a fight in terms of "movesets." Fighters punch and kick, period. The distinct and nuanced and dynamic animations in UFC 6 make the concept of "movesets" obsolete. The bottom line is the action inside the Octagon feels authentic and nuanced. The AI is exceptionally good. And by "good" I'm not talking about difficulty per se. Arcade players will always look to exploit the AI and do anything they can to win at all costs. But any MMA fan who wants to fight realistically and enjoy UFC 6 with zero intention of consciously exploiting will find the most authentic experience in UFC 6. The thing about Undisputed 3 is that it has a very tight and consistent fighting system with clearly defined parameters. I cannot deny that. I wouldn't even call it "arcadey" because THQ was honestly trying its best to provide the most realistic experience as well. But the fact is that the technology simply wasn't there, and while Undisputed 3 remains fun, it is in comparison just way too rigid and predictable compared to UFC 6 and lacks the "anything could happen" factor that people expect from MMA and what UFC 6 provides. The AI is also severely lacking in Undisputed 3, with the CPU feeling like an unstoppable wall closing in on you at all times. In short (too late lol), UFC 6 is a classic case of the whole being greater than the sum of its parts, and Undisputed 3 most definitely has more parts. But for me personally, where it matters the most, inside the cage, UFC 6 is hands down the best MMA game to date.xxReplayFaktorxx5 hours agoNew Traveler109Views0likes9CommentsCustomization Fixes/Updates
So here's a few of basic things I'd like to see implemented in 6: For created/custom fighters wearing official UFC gloves, the tape color shouldn't be white, it should correspond to the corner they're fighting from (blue/red). This was the norm for custom fighters back in UFC 3, but hasn't been in the subsequent releases. Back then, you had no other glove choice for custom fighters, and it seems like this small detail got lost once custom glove choices got introduced, and hasn't been fixed since. Let's finally get that taken care of, please. Additionally for custom fighters, the colors for the official UFC Venum trunks/walkout gear should either A.) correspond to the home nation of the fighter, as they used to in prior releases, or B.) should be more customizable than what they have been in the last two releases. Having just black or white as the only choices for the official gear is pretty lacking, considering all of the other apparel options the game has offered recently. Speaking of walkout gear on custom fighters, please set things up to where we can make the shirts/hoodies/headgear/other stuff to be specific to walkouts only. Would be nice to have that option, that way these custom dudes aren't wearing the Venum t-shirts in the cage. Out here looking like a self-conscious dude in the swimming pool during fights. I'd like to see a return to the fighter moves/attribute customization that 3 had, where each fighter could have their own unique skills/stances/moves, regardless of their "main" skillset. I understand that from 4 onward, the prioritization was making created fighters more "fair" to use in online matches. I get that, but why not just apply one of the basic move sets/templates to custom fighters specifically during online play, but allow for them to be fully customizable for offline use? Seems like a no-brainer. Not sure if I'm the only one that sees these as worthwhile additions or not. I've been asking for these three basic features since 4 was released, and so far, nothing. Here's hoping this stuff actually gets added to 6.CMK49416 hours agoSeasoned Novice267Views1like2CommentsEA SPORTS™ UFC® current and resolved issues
Hey fighters, Looking to stay up to date on what we're working on fixing in UFC 6? Check out the link below! EA SPORTS™ UFC® current and resolved issues This page will be updated as we continue to work on fixing the issues you've been reporting to us. We appreciate you taking the time to reach out and visit us here on the EA Forums.EA_Kent19 hours agoCommunity Manager25Views0likes0CommentsThis game feels old already👎
Wow guys this game literally feels like it’s been out for 1 year +. I get on, play a few matches and I’m already bored. Why might you ask? Because it’s still about who can do the most damage to leg body or head. Menus are exactly the same as previous titles. Ground game is abhorrent and extremely stale. Oh the clinch? Absolutely useless. No strategy involved. I guarantee no one cares about the perks or flow state or cares to read about them! just choose a fast OP fighter and button mash for the win! Oh you can defend some transitions while I’m on top of you with a dominant wrestler? Great! Get stood up by the ref and now you can continue to throw roundhouse kicks to the body or 9 punch combos at lightning speed until my body health depletes? Can I make a comeback? Absolutely not. How could I? The clinch? A takedown? Baha. Pitiful. No use for fighter signature moves or player likeness everyone plays the same and moves at the same speed without rhythm to setup a well timed move, only in and out button mash, circle, beem pow ping button mash. No strategy, unlimited stamina, still 100+ strikes thrown per round. I’m good on playing any future titles.40Views0likes0CommentsOffline CPU for sim, Online for competitive
I will die on this hill, the CPU is fights significantly more realistic than 99% of players you'll face online. UFC 6's (and 5 & 4) are criminally underrated and I haven't seen anyone give it the praise it deserves. If you're looking for a realistic experience with realistic pacing and ebb and flow, the CPU is your perfect dance partner. Of course difficulty settings make a difference, but I think Pro is the sweet spot. My guess is that Legendary difficulty will more or less force players to be more formulaic & actively looking for exploits to best the CPU. On Pro you can pretty much be dynamic and just fight realistically to the best of your abilities with great results. Online, just watching the more popular people like NazUFC is just a whole new world. I wouldn't even call it "arcade" per se, I mean, I guess it is, but at the highest levels, from what I've seen, the experience is anything but realistic. Every single player is "combo-minded." Every offensive move consist of three-strike combinations. The strategy is formulaic. Learn the "best" combos, understand the best moments to unleash them, rinse repeat. I just watched NazUFC beat the supposed #1 ranked UFC 6 player. NazUFC was more methodical, took his time, activated his flow state and knocked the guy out after an extended combo that essentially stun locked his opponent in place. This isn't real fighting. There was no precision timing or a perfectly placed shot. No opening created by feinting, no perfect anticipation of your opponent's movement to land that perfect strike. It was just having a solid grip on the mechanics and utilizing features like flow state at the most opportune moment. In contrast, fighting against the CPU affords players to fight realistically, relying on spacing, baiting the CPU to make mistakes, and capitalizing on those mistakes. You can throw combinations, sure, but it's not a combo-based strategy. You pick and choose your spots, one shot at a time, rarely ever extending your combos past two strikes. KO's come swiftly after a single perfectly timed shot. Anyway, not a complaint, just stating the facts. I love UFC 6 and the games that came before it, but against the CPU. I'm not looking for the toughest challenge, but the most realistic experience, which can be found only against the CPU.xxReplayFaktorxx1 day agoNew Traveler14Views0likes0CommentsThe physiques in ufc 6 are the worst byfar
The womans strawweights look like they literally have dwarfism, so many heavyweights just look like clay blob monsters and between the two are fighters like ian garry who has the shoulders of a elementary schooler and jaoquin buckley who shares the exact stature of half the lightweight roster, I can go on. I seen a few others on reddit talk about this too but i hope more agree that they moddled the bodies ridiculously in this game. The CAF physiques you can choose from are very rough aswell, even worse then the ones in ufc 1 and 2, a lot worse even. You can choose from a heavyweight, a blob heavyweight, or stickmen. Now i may be griping about things that dont particularly matter but it is simply glaring, i really hope they fix this.22Views1like2CommentsI restart every match whenever the CPU activates flow state
When I'm recording gameplay video to upload. I absolutely hate it when the match is going so great then the CPU decides to flow state, ruining my video lol. The flow state visual effects are so hideous and insulting. That patch can't come soon enough. EA said July. Any chance it will be July 1st? lolxxReplayFaktorxx1 day agoNew Traveler9Views0likes0CommentsReturned & Refunded
After my partner bought it for me for my birthday and given the depth of the new fighter specific animations, I decided to give it a go and to be fair, it has more going for it than 3/4/5 did but that isn't saying much because those were some of the worst games, not just for the UFC franchise but sports games in general. But after about a week of playing, the upgrades in the striking department is nowhere newr enough to look past the rest of the horrible, ugly, hollow, cheap, flimsy and incompetent design and implementation issues. All the things they could do with this sport if making an immersive, pro consumer game was their priority and not greed combined with appeasing the whales with online focused mechanics. I honestly could go on and on about where this game goes wrong, from it's hideous ragdolls, flimsy character models that merge into eachother and glitch constantly to the lighting, gluggish menus and lack of innovation in 90% of the rest of the game in almost 10 years. It's just poorly designed from the ground up and outdated in all it's modes. No Coaches, no gyms, outdated game modes combined with new half baked ones that leave offline absolutely pointless and disjointed experience with no longevity or immersion. Give me creative direction and this game would be unrecognisable, gyms, coaches, relationships, Universe modes with event rating systems & fighter, product and arena customisation to enable to player to create era specific universes or one off events.. but instead their focus is on wasting resources to make even MORE money because they are never happy with the billions made already. Pure greed. That's why they have FORCED a cosmetic and vanity system with the UGLIEST and most CHILDISH "comsetics" ever seen into a sports game where it simply does not belong. Combined with creating a predatory shop that provokes shortcut spending instead of game mastery and rewards system for hyper competitive, always online youtubers and streamers and the whales. This franchise could be so much more if it wasn't in the hands of soulless corporate suits and spineless devs that work on a project they know is hamstrung from the get go. If you are an experienced, talented developer in whatever area, there is NO WAY you are happy with the fruits of your labour given the tech, resources and time available. Undisputed did far more with much less. You should all be ashamed and so should the fanboys and girls who put up with it just because they have gotten carried away with little slap of paint. I wouldn't even recommend this **bleep** to someone for £30 never mind double that. Absolutely Pathetic product from a pathetic company.ScouseTom952 days agoNew Novice21Views1like1CommentGrappling in this game makes absolutely no sense.
What is the logic behind the grappling mechanics in this game? The person using it has nothing but advantages—it’s a total "win-win" situation. If he tries to take me down and I defend, I lose more stamina than he does; if he succeeds, there are countless exploits to drain energy—like spamming fake transitions and other methods. I have nothing against wrestling itself, but the way it punishes only one side is ridiculous. And if you use this playstyle just because you know it’s broken—solely to boost your rank—then you’re just as trash as the system itself.odrezin812 days agoSeasoned Newcomer19Views1like0CommentsContent unlock questions
Hello i am very new on this game , i mean i played every of them but it's the first time i actually took the biggets edition for that kind of game My questions are : Do dlc release soon after release ? Are there complete new athletes or also skins ? Is it possible to unlock everything in the game for free ? ( excluding dlc of course) Thank you very much10Views0likes0CommentsPlease release UFC 6 on PC. We have waited long enough.
Hello EA Sports, I would like to share my feedback regarding the UFC series. As a PC gamer, I feel it is unfair that UFC games continue to be released only on PlayStation and Xbox while PC players are left out every year. If UFC 6 is released, I strongly believe it should also be available on PC. Every UFC game has been released for consoles, while PC players have been waiting for years without getting the same opportunity. I believe all players should be treated equally, regardless of the platform they use. When a new UFC game is released, PC players should have access to it just like PlayStation and Xbox players. I understand there may be concerns about cheating, but many successful PC games use anti-cheat systems and continue to provide a good experience. I believe these challenges can be addressed through better security and continued support. There is a large community of PC gamers who love MMA and UFC and want to enjoy the series. We want the chance to experience UFC 6 and future UFC games on PC. Please consider bringing UFC 6 and future UFC titles to PC. Thank you for your time and consideration.Yairsabag4 days agoRising Traveler4.2KViews23likes28CommentsI feel like I spent $70 on an incomplete and buggy game in offline mode.
Seriously, they can't fix these kinds of bugs or polish the game before release and then shamelessly charge $70 for a new UFC game with more bugs than the previous ones and cut down to boot of content in various aspects in single-player modes? They should have made the "legacy mode" as a career mode with options for real fighters or the CAF, not separated it into a "new mode". I imagine those "expansions" they mention will add content that should already be in the base game. EA needs to stop being so lazy with the UFC franchise; make it "pretty" and more arcade-like Cutting out existing mechanics and functions from previous versions to add "new" ones is not what we want.NikiPsic4 days agoSeasoned Newcomer17Views0likes0CommentsDanny Lopez, Chris Carter playable in fight now and other modes please
Hey EA Team, I’d really like to see a “Legacy Pack” added for UFC 6 that allows players to use story-mode fighters Danny Lopez and Chris Carter in Fight Now and other modes. These characters already exist in the game with full models and movesets ect, so it feels like a natural addition for players who want to play as them or create custom matchups outside Career Mode. Even a small DLC or update including just these fighters would add a lot of replay value and give players more freedom with existing content. Please consider this as several people would like to play as Danny Lopez like in fight night champion the way we could unlock and play as Andre Bishop and Isaac Frost Please EA teamKyleDav46 days agoRising Rookie28Views0likes1CommentStamina and 6 punch combos
Stamina is broken, you guys marketed fighter likeness but I’ve never seen Israel ideaanya or prates through 4 boxing combos in the pocket followed by a slip and high kick all together. This game is so bad rn it’s crazy. If I pick my shots I have lower stamina than the opponent while he’s thrown 190 strikes in the round already? At my block at that? Hurry up with the update. I miss the ufc 3 dev team yall are some ai pasters12Views0likes0Comments
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