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- EyeOfCertainty10 hours agoRising Newcomer8Views0likes0Comments
UFC 6 urgent suggestion
Hey everyone and EA Devs, As a long-time player of the UFC series and someone who actually sweats on the mats in real life, I feel that no matter how much the cage fighting mechanics improve, the current career modes completely fail to capture a fighter's daily routine, the true soul, and the discipline of the gym. The mode feels incredibly sterile and menu-driven. To make UFC 6 the ultimate MMA simulation and breathe real life into the career mode, the dev team needs to completely overhaul the training camp system. Here are my suggestions to take the game to the next level: AUTHENTIC GYM ATMOSPHERE - 10-15 PLAYER DYNAMIC GROUP CLASSES In the current career mode, we feel completely isolated. Real martial arts thrive on a sense of community and the sweat of the guy training next to you. We want to see a realistic, living gym atmosphere with around 15 fighters on the mats at the same time. Imagine doing an intense circuit or conditioning drill while, in the background, other athletes are hitting the bags, drilling techniques in pairs, or rolling on the ground. A living, breathing gym environment like this would flawlessly capture the chaotic, exhausting, yet incredibly motivating energy of a real-world combat sports gym. DETAILED PAD WORK AND STRIKE SHAPING MECHANICS Training shouldn't just be about hitting a generic heavy bag or doing lifeless sparring sessions. The game needs dynamic pad-holding sessions. Most importantly, during free training and pad work, we should be able to shape the mechanics, angles, and speed of our hooks, knees, punches, kicks, and elbows based on our own style. The reps we do and our performance on the pads should dynamically affect our fighter's striking style. Whether fighting southpaw or orthodox, being able to fine-tune the intricate details of every strike in the gym would add immense RPG depth to the game. WWE 2K IS INCREDIBLY DETAILED, SO WHY IS UFC LAGGING BEHIND? Finally, I want to get to the most crucial point: When even a sports entertainment game like WWE 2K offers such incredible depth with its backstage areas, background interactions, dynamic scenarios, and off-camera atmosphere, it is genuinely frustrating that a game claiming to be a true MMA simulation like UFC lacks this depth. If an entertainment-focused game can bring the world outside the ring to life so well, it would be absolutely phenomenal if EA Sports could offer this level of off-the-canvas detail and authentic gym culture to us true combat sports fans. It is high time the developers focused not just on what happens inside the cage, but on the gym, the sweat, and the fighter lifestyle that leads up to that cage. What do you guys think? Wouldn't you want to see a gritty, living gym experience in UFC 6 instead of a menu-focused career?Sloqx014 hours agoNewcomer21Views0likes0CommentsUFC 6 suggestion
It might not be a big deal but there are two things I really want in ufc 6 that have been missing. I want the fight clock to be in the center the whole time not just after the first minute and I want there to be an option to where we can add ranking numbers next to each fighter I think it would really enhance the gameplay experience I don’t want this to just be like the other games9Views0likes0CommentsUfc deep dive trailer
Pros Striking -very nice Character models -look very well made Fighter styles -very well done Visuals-a massive improvement Striking impact-this makes it feel/look so much better Cons Blue lighting- mabye tone it down a bit Knockdown and get up animations-doesnt look great, mabye redo those and make knockdowns more ragdoll heavy which most people want Flow state-remove those lines and black and white filter and make it a power up only and then its great Ground and pound-go back to ufc 2 where ground and pound felt way more impactful Knockouts-the gravity makes it look goofy and off. When they fall its way too much. We want ragdolls not this Overall this looks way better than the beta and im surprised how much better it looks. A few changes like visual tweaks to flow state, improving the knockdown animations, and adding back ragdoll knockouts like ufc 2 would take the game from a 7.5 out of 10 to a 10 out of 10.f4zpx5sf8s4z22 hours agoNew Rookie16Views0likes0CommentsClock, Round, and Grapple Advantage indicators need to be slightly moved up
Align the Grapple Advantage indicator with Block Health. While playing the beta, I noticed how cool it would be to have the Grapple Advantage indicator aligned with Block Health. It would be the same as it is now, except the Clock, Round, and Grapple Advantage indicators need to be slightly moved up. Please do the same in all possible game modes where the block health is not shown, but the time, round and capture indicators are shown. It would look perfect.MMAFOOTBALLUFCFC1 day agoSeasoned Novice7Views0likes0CommentsImport profile pics and backgrounds from previous titles
Just a suggestion as a reward for the veterans of previous games in the franchise, there is a lot of unique player card art that we unlocked in previous games that were linked to specific events that shouldn't go to waste! UFC 4 was peak for this, even fight nights had unique unlockables.Doomsayer_NWO1 day agoSeasoned Newcomer4Views0likes0CommentsRemove Hitspark and the Flow State visual and sound effects from the game!
Hitspark is present in combat during blocks, hits, and constant strikes on the ground. Please remove this ethereal white effect in a sports simulator. Hitspark is present in Tekken and Street Fight, but I don't like those games. I prefer real fighting simulators, not these glittery, fairytale-like fighting games. And people like me make up half of all gamers who play fighting games or maybe even more. The same goes for the Flow State visual and sound effects. The system itself is interesting, it adds new mechanics to the game, but the visual and sound effects like muffling sounds, the blacked-out screen, and the red fighter with fiery beams from his movements—all of this must be removed, please! Just leave this new mechanic in combat without all these effects! I repeat, this is a sports fighting simulator, not fairytale games like Tekken and Street Fighter!MMAFOOTBALLUFCFC2 days agoSeasoned Novice37Views3likes0CommentsHoly Breach of NDA Batman
The sheer number of people who obviously don't read the NDA they sign is staggering, it seems like anywhere from hourly to daily people are posting full fight footage from the closed beta to social media sites like X and YouTube 🤦♂️ So let me break this down for those who didn't read the NDA or who are simply unaware: You signed a legally binding contract with EA, agreeing not to record footage or take screenshots of the beta Your Gamertag/PSN is plastered all over everything to deter this from happening If you think blurring the footage or using MS paint to hide your account name is going to save you think again, I'm sure EA has the technology to clean up the footage and reveal that information. EA now has legal recourse to sue you for breach of contract(this isn't the first time someone has been sued for leaking a game or gameplay early) A ton of people are going to wake up on June 12th or 19th(depending on which version of the game you buy) wondering why they can't connect to the UFC 6 servers and their account has been listed as banned Moral of the story: DON'T break NDA if don't want your account banned, which will happenTHEJOEFADA4 days agoSeasoned Rookie112Views0likes8CommentsUFC 6 START ROSTER
I really hope UFC 6 launches with new ranked fighters already in the game. I can’t imagine the game releasing without fighters like Waldo Cortes-Acosta, Josh Hokit, Bogdan Guskov, Zahabi, Horiguchi and other ranked UFC fighters. Please don’t repeat the UFC 5 situation where almost no new active fighters were added at launch and everything came later in updates. The roster needs to feel current on day one, especially Heavyweight and Light Heavyweight.mikimil25 days agoSeasoned Newcomer740Views1like0Comments- awyouktekhao6 days agoRising Newcomer43Views0likes0Comments
Feedback on the EA Sports UFC 6 Beta
After spending several hours with the beta, I can say this feels like the biggest step forward for the series since EA Sports UFC 2, especially when it comes to striking. However, the game still has a lot of balance and technical issues that need attention. Striking This is easily the best part of the beta right now. Every fighter feels unique Strikes have real weight and impact Matchups feel much more important now — powerful strikers can completely dominate in stand-up exchanges There are a lot of new combo options, even for non-strikers Body work is finally meaningful and extremely effective I also really like the parry/counter system. It reminds me of UFC 2, where a successful parry allowed you to heavily punish your opponent. The comparison to UFC 2 also comes from the character physics — fighters move and react in a very similar way, which gives the striking a more dynamic and impactful feel compared to the previous games. That said, there is one major issue with the pacing: The game feels too fast overall Middleweight feels like flyweight right now The gameplay should be slowed down a bit so exchanges and animations are easier to read Grappling There are some good improvements: Submissions are more interesting Transition fakes are finally useful If your opponent bites on a fake, they lose noticeable stamina However, grappling still feels unfinished technically: Transitions often have poor responsiveness Sometimes inputs feel like they do not register at all This is especially noticeable on PlayStation There is also a serious bug: After activating “flow” and initiating grappling, transitions stop working properly for a short period of time Interface / UI The interface also needs improvement. Right now: Some UI elements are difficult to read during fights Important information is not always clear at a glance The HUD feels visually overloaded at times The overall UI should be cleaner and more readable, especially during fast exchanges and grappling situations. Bugs Here are some issues I noticed during the beta: At random moments, the game suddenly feels like it is running in slow motion Matches sometimes slow down dramatically for no reason Bugs with transitions into half guard Unblockable rear choke situations still exist After certain grappling sequences, the game stops processing transitions correctly Balance The biggest problem right now is stamina and block balance. Stamina Stamina drain is far too low. This is especially noticeable: during constant strike spam when missing strikes in later rounds Stamina consumption needs to be significantly increased, especially for missed strikes. Block Block health is too weak. Because of this, many fights turn into mindless pressure and trading. I think the game would benefit from: higher block health stronger defensive tools heavier stamina penalties for reckless pressure Final Thoughts The game has huge potential. The striking is the best in the series so far, and for the first time in a long time, fighters truly feel different from one another. But: the overall pacing needs to be slower stamina and block balance need adjustments grappling requires major polishing the UI needs to be more readable several bugs are serious enough to hurt competitive play If these issues are fixed before release, the series finally has a chance to take a real step forward.Nitipinik7 days agoRising Newcomer47Views0likes0CommentsBeen like 4 hours still unable to connect to servers…
Why are no mods responding all of a sudden the beta is live you would think this would be when they are most active there are multiple people who can’t get in yet there’s been no update on it can we get help please <3Solvedrandom15437 days agoSeasoned Novice331Views3likes26Comments- Diaz_Slap7 days agoNew Novice38Views0likes1Comment
UFC 6 Beta Wrong Email
I had an old inaccessible email on my EA account that my UFC 6 beta code would have been sent to, I have since updated the same EA account to reflect my new email address. Is there any way for me to retrieve my beta code email that was sent to the wrong address? The live chat is 0 help.SolvedJrt179087 days agoSeasoned Newcomer300Views0likes12Comments
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