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@keptlv wrote:
Id like to see, some action of damaged parts..like..how the charracter is trying to defend his damaged spot..etc..or, if his hands is marked as red in the statuss..then he could do punches.. But yeah...like I said in the first place...this game needs more realistic action.. am I the only one who wants it? :D
They will clinch their body if you rocked them there a lot of times. A leg kick can make your movement very slow and awkward. Everyone wants this type of stuff for sure. However, it is a niche market for the game and they have to make it available to everyone. Some parents are weird. They might let them watch it, but if they see it in a game they get all upset. I think EA wanted more. I know they did because they let the blood stay on the mat in the initial release. A patch actually made it disappear after each round though. That was likely from feedback from somewhere. They wouldn't change this without a reason.
How stupid it is.. parents, who dont play games...buys a "brutal" fighting game to their underage kids and then moans about it.. its just ridiculous.. and because of those moaning parents all the rest have to deal with it...is that fair?
One more question.. how does this game qualifies? as a arcade or simulation? cuz, if its an simulation, then it needs to be as realistic as it could be..and I dont think that breaking bones would be very hard to do.
Has EA every discussed about this? Just want to know their opinion about it.
- Anonymous10 years ago
It is a mix of arcade and sim. I wouldn't classify it as one or the other. You can fight realistically, but you can also play it like an arcade game. Up to you and the other person.
- Anonymous10 years ago
So... Back to EA.. I just want to know reasons why the game doesnt have any animations of breaking bones..randomly.. what could actually happen in this kind of sport and that is absolutely no surprise. The parents should accept it or buy some other games for their kids, cause this discriminates the real ufc fans..who wants to enjoy a game, which is as close to 1:1 as possible..
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