UFC 6 IDEA
UFC 6 IDEA Hello EA Sports UFC Team, I am an active MMA fighter from Grozny (Chechnya), and I have been playing the UFC series for years. For UFC 6, I want to share a vision that would make the Career Mode truly legendary for the global community: Authentic Amateur Origins: Instead of starting in a generic cage, let us start in local gyms. If we choose a Wrestling base, let us fight on mats. If it’s Boxing or Kickboxing, let us fight in headgear and shin guards. This transition from amateur to pro would create a real emotional bond with our fighter. Regional Leagues (like ACA): Give us a path through tough regional promotions like ACA (Absolute Championship Akhmat) before reaching DWCS (Dana White's Contender Series). These leagues are where the 'iron' fighters are forged. This would be a massive hit for the CIS and Eastern European markets. Interactive Pre-Match Hype: We need real-time press conferences where our choices matter. Let us choose our 'vibe' — a respectful professional like Gaethje/Oliveira or a trash-talker like Chimaev/McGregor. Interactive post-fight interviews in the octagon are a must! Crowd Atmosphere: When we land a knockout, the arena should explode! We want to hear the roar, the chanting, and feel the shock of the commentators. As someone who trains in the gym every day, I can tell you: this level of realism is what will make UFC 6 the best sports game in history. Looking forward to the May reveal! It’s Time!166Views1like1CommentThe game is bad
Don’t get me wrong, it’s much much better than 5 but to get what, three years to work on a game and it comes out this bad. Some fighters are really just over the top overtuned, I could be beating someones **bleep** for four rounds and go for the finish every drop, but when they drop me once and go for the gnp I go out almost instantly? Don’t get me started on ”the legacy” mode or whatever you call it. The story is like five fights long and really no challenge at all. Not to blame the story but really? One presser, one or two choices in the whole gamemode that actually matters? The career mode too is hysterical, straight up **bleep**, I’m on a 17-0 with 10 finishes. Have broken the 9x fotn bonuses with +8 and obviously gotten the consecutive wins one. I’m on 4.2 million ”fans” and hold a rating of four and a half star. And I’m yet to be ranked or even fight anyone close to it. Instead I’ve fought the same guys all over and over again? What I’ve also done is fight guys that are ranked irl like Dan Ige, Giga Chikadze, Choi and Sean Woodson. But no, my ”rivals” are ranked eight now while I’m at the bottom of the barrel. We were promised pressers, post fight interviews, more immersion and you word for word said ”we have changed everything about career mode”. It’s 90% exact the same as UFC 5 and 4! Genuienly disgustingly bad game to cost 100$, promised everything but delivered nothing. I have never ever been as disappointed in a game as this one48Views1like0CommentsSergei Pavlovich has the wrong archetype
Sergei Pavlovich has an extremely wrestling heavy archetype and its just completely wrong he has amazing sambo but he uses it to keep the fight on the feet and use his devastating boxing and power to terrify the heavyweight division. He literally hold the record for consecutive first round KOs. Please change this just go watch the mans fights which im surprised yous hadn't you'll see how bad a mistake yous made with this one.22Views1like0CommentsUFC 7: Deepening the Meta with Attribute-Linked Physical Customization
Playing the current game really made me realize how much untapped potential this franchise still has. There are countless players out there who buy these games specifically because they want to create an accurate version of themselves as a fighter. To truly fulfill that fantasy in UFC 7, the character creator needs to transition from purely cosmetic sliders to a dynamic system where physical dimensions directly dictate gameplay performance. Taking inspiration from franchises like NBA 2K, physical builds should feature realistic, balanced trade-offs. Arm Length & Reach Dynamic: Longer wingspans should grant a natural reach advantage and buff long-range striking efficiency (jabs, straight punches). However, this should come at the cost of a penalty to raw pocket-punching power and short-range hooks. Conversely, shorter arms should offer devastating inside power and speed but limit distance control. Weight & Body Composition Scale: Weight and muscle mass sliders should directly scale physical strength, grappling resistance, and knockdown power, while negatively impacting footwork speed, transition speed, and stamina recovery. Archetype Attribute Caps: To prevent unrealistic "master of all" builds, chosen fighting styles should implement strict attribute caps based on body types. A long-range "Sniper" archetype might have high maximum accuracy but face a low cap on chin strength and submission defense. This system will drive long-term player retention by offering infinite build variety, allowing players to constantly experiment with new physical archetypes instead of sticking to a single "meta" body type. By introducing true structural advantages and disadvantages, it deepens the online meta and creates highly tactical matchups that will keep the competitive community engaged for years. Ultimately, giving players total control over their fighter's physical identity and mechanical limitations fulfills the ultimate "Create-a-Fighter" fantasy, building a strong emotional attachment that ensures people replay the game long after launch.26Views0likes0CommentsFuture Gameplay
First off, credit where it's due 👏. The team has clearly put a lot of work into tuning bugs, balancing gameplay, and addressing many of the immediate concerns from the community. It's genuinely appreciated 🙏. That said, UFC 6 will likely be the game we're all playing for the next few years 🥊, so I'm hopeful gameplay continues to evolve alongside the real sport rather than stopping after launch. One thing I'd absolutely love to see considered is a limited follow-up strike system after knockouts 💥. Right now, many finishes can feel a little abrupt. In real MMA, some of the most iconic moments come from those final confirming shots before the referee dives in. As long as the game carries an Ⓜ️ rating , I think allowing a few follow up strikes after a clean knockout could add a huge amount of realism, immersion, and satisfaction. I'm not talking about turning the game into a gore fest 🚫🩸. Just enough to recreate those authentic MMA moments where a fighter instinctively lands a couple extra shots and the referee steps in immediately. Nothing feels more satisfying after a hard fought war ⚔️ than finally earning the finish and getting those last necessary shots in before the stoppage 🙌. Those moments are some of the most memorable in the sport and would make finishes feel much more impactful and rewarding. Appreciate all the hard work from you guys and the effort to listen ❤️. Just hoping UFC 6 continues growing and becoming the most authentic mma experience possible 👊.5d39e8a5f7f37cbd21 days agoSeasoned Newcomer18Views0likes0CommentsUnable to Connect to EA Servers (ps5 digital)
I have been getting “unable to connect to ea server” messages for about a week now. I had my wifi technician come and check and said everything was working perfect. I’ve done all the ea help steps and still can’t connect to servers. I’ve even stayed on the phone for 2 hours to talk to PlayStation Support and they only said it was an EA issue. And have had no luck getting help from EA via email. (Ps5 digital - Madden 22)SolvedHerbyy2026 days agoNot applicable205KViews11likes30Comments"unable to connect to the EA servers at this time. Please check your network con
"unable to connect to the EA servers at this time. Please check your network connection or try again later" I have been receiving this message for the past 2-3 months. I only have one EA title and it is UFC 2. I have been able to download all the patches, I tried clearing all UFC data, still the same issue. It is not the ports, I have opened all PS4 and EA ports including UFC specific ones. My PSN Id is rc.34- Please help?SolvedRc30527 days agoNot applicable641KViews40likes72CommentsFeature Request For Future Game: Authentic Era Selection and Revamped Career
For the next UFC game, i feel there should be a shift from a forced, linear storyline to an open-ended, player-driven narrative. Here are suggestions I would like to see. Era-Based Career Mode Select a specific era from UFC history to begin your fighting career. Build high replay value by letting players experience different timelines. As player fighter progresses to UFC, they can fight on the exact same card as legendary real-world matchups like Jones vs. Cormier or McGregor vs. Khabib. Watch short, authentic archival videos of historical rivalries and backstage drama to immerse the player in that specific era. Gym Management, Coaches, and Corners Choose your head coach and select the specific gym you want to represent. Pay premium in game costs for elite head coaches. Hire Olympic gold medalists as guest trainers to spar and unlock advanced baseline attribute improvements. Hire famous UFC fighters to join your corner team once you reach the top ranks. Build relationships and pay high in game costs to secure famous cornermen. Access a single-use signature move during a fight if a famous fighter is in your corner, such as Jorge Masvidal unlocking a flying knee attempt. Balance signature corner moves so they offer high-risk opportunities without guaranteeing an automatic knockout. Receive tactical, context-specific advice from your coaching staff during the pre-fight locker warm up and between rounds. Training and Progression Systems Select precise training goals, such as Brazilian Jiu-Jitsu reversals, to replace objectives. Remove the arcade-style perk system completely. Cross-train in any martial arts discipline without hard restrictions or locked move pools. Accept stat penalties in opposing categories when heavily specializing in a contrasting martial art. Play dedicated, interactive tutorials when actively trying to learn a brand-new technique like a spinning heel kick. Use protective headgear during sparring sessions to minimize injury risk. Increase the risk of sparring knockouts only if the player chooses cheap, low-quality sparring partners. Character Creation and Cosmetics Build more realistic custom characters using real-world facial scans taken from gym partners of famous fighters. Unlock era-specific cosmetics and fighter packs through career progression, such as Royce Gracie's original tournament gi. Access premium, realistic cosmetic items via separate purchases or subscription tiers. Equipping cosmetic modifications like Nate Diaz scar tissue alters visual damage and bleeding without providing statistical advantages. Media and Rivalries Control your fighter's specific actions and personality during weigh-ins, press conferences, glove touches, and post-fight interviews. Receive tangible, performance-based benefits based on your media decisions. Experience highly noticeable, dynamic rivalries that adapt directly to your promotional choices.23Views0likes0CommentsRequest to buff Khabib Nurmagomedov's Cardio/Stamina stats in UFC 5/UFC 6
Hi EA Sports UFC Team, I am writing to request a review and update of Khabib Nurmagomedov's cardio (stamina) statistics in the game. Currently, his in-game endurance does not accurately reflect his real-life legendary performance and pacing. Khabib is widely known for having one of the most relentless and unbroken gas tanks in MMA history. For example: vs. Edson Barboza: Khabib maintained an insane, suffocating pace for all 3 rounds, constantly wrestling and striking without showing a single sign of slowing down. vs. Conor McGregor: He dominated the championship rounds with high-intensity grappling and ground-and-pound, finishing the fight with elite endurance. His style was defined by non-stop forward pressure. In UFC 5/UFC 6, his stamina drains too fast compared to how he fought in reality. Please consider buffing his cardio stats to do justice to the Eagle and his 29-0 legacy. Thank you for your hard work on the game!75Views0likes0CommentsRoadhouse
The movie "Roadhouse" is all about the UFC and quite frankly one of my favorites. I was wondering if you could add Jake Gyllenhaal's Elwood Dalton as a playable character like Jackie Chan in the game. This would be much appreciated and I believe it would bring more of a fanbase. I for sure would buy. Thank you and I hope you surely consider! -Ryan Taylor Ps5 and a loyal 5 year UFC fanRyan-10-Taylor1 month agoRising Newcomer63Views0likes1CommentUfc 6 feels like a mobile game
If they want to add stupid out of place stuff like flow state, the base game needs to flow good. It does not, clunky striking,robotic knockdown animations, knockouts feel the same as ufc 5. The positives are the face models look better but the builds not so much kinda don't match and the striking impact is better. This still feels like a clunky game. It needs patching up, I think if they fix these things before launch people will be happy. They need to listen to feedback thousands of fans want these things.229Views1like0CommentsUFC 4 Online 2v2’s
People behind ufc 4 i really hope you can hear me out and maybe implement this idea into the game one day, 2v2 fights on ufc would extremely increase the amount of people playing at a time on your application and would increase the fun that the game brings to the community, i’ve talked to many of my fellow players multiple times about this concept and hope you guys can bring our ideas to reality thank you for hearing me out and gimme a lil shoutout if you guys ever do it😂 Sincerely, John WeatherwaxGassedJit2 months agoNot applicable1.6KViews1like1CommentTitle doesn’t change hands
Does anyone know how to have a match for the title in offline mode? I have tried already a title match (championship) in ‘fight now’ mode and have beaten the champion but the game doesn’t show that the title has changed hands. In the selection many the ‘beaten’ champion still holds the title. If anyone could help I’d appreciate it.Zlatan11012 months agoNew Traveler3.6KViews2likes6CommentsUFC6 Career improvement
・Allow players to select the color of their shorts. ・Allow existing fighter to choose their age at the beginning. ・When you are a champion, you can choose your opponent from a list of options. It is wrong that a decision win should result in a significant reduction in longevity. The amount of longevity reduction should be determined by the number of stuns and knockdowns. It is a denial of a fighting style like Evloev to have a longevity reduced when I won a dominant victory without taking any damage at all. Please don't treat a decision win like a bad thing. I’m looking forward to UFC6! THANK YOU159Views1like0CommentsUFC 6 Hopes From A Longtime MMA Fan and Enthusiast
I want to see the absolute BEST out of UFC 6. I have been following MMA since 2018 roughly and have played a bunch of MMA games from UFC Undisputed 2009 all the way to UFC 5. In my opinion, UFC 5 was a big improvement from UFC 4 in most areas, but lacks features that EA UFC 3, EA UFC 4, and some very small things from UFC Undisputed 3 that I'd like to see in the next entry. I will keep this short and sweet for the developers so they can take it all in at a glance. - Submission System: I thought UFC 5 did the right thing for the new submission system by intergrading it into the ground game transitions. However, I feel like we need a "Lock It In" System. Once you hit the final transition of your submission, a Circular HUD should pop up and start a mini game that is very similar to the EA MMA/UFC Undisputed 3/UFC 4's Submission Mini Game. The bar for the offender should be about 70% completed with the defender being at 30%. In the circle, you have to either stay on top of a red quarter circle or get away from the blue quarter circle if your an offender or defender in the submission. Prompts should be on screen for the offender to chain the current submission right into a new one that moves the bar closer to completion. Prompts for the defender should be throwing a strike or using up a quick burst of stamina to shift slightly away from the submission in order to work out of it. - Cage Sitting Position: Something that I haven't seen in any of the EA MMA games from EA MMA to UFC 5 has been the ability to sit up against the cage and utilize it to work to your feet. This small detail was in UD3 and in my opinion, would improve the realism of the game. - Intercept Knees: This was a feature that I've only seen on UFC Undisputed 3 and EA MMA, and that is being able to stop an opponent's takedown attempt with a knee. This would be useful to counter an opponent wanting to constantly take the fight to the ground. If implemented, this would encourage users to learn the timing and tempo of a takedown to keep the fight standing up if they choose or punish someone for being too predictable. - Clinch Game: Something I do not like in UFC 5 is the clinch game. I believe it is far too limiting and basic now as opposed to how it worked in EA UFC 3. My suggestion would be to take the EA UFC 3 clinch system and have it be entirely flick controlled. So, instead of having to hold the stick to fill a wheel up to change clinch positions, it would be a simple flick. As the defender, you must tap R2 to stop the transition to maintain dominance or continue your work to fight out of it. -Footwork: This is the last thing on my list. I noticed in EA UFC 1, 3, 4, and 5, there seems to be a floatiness in the footwork. A lack of planting when quickly changing directions is the biggest problem for this. EA UFC 2 solved this by playing an animation to simulate transferring your weight in a proper manner that you'd see in MMA. If we could bring back those animations for quickly flicking the left stick to another position while moving, footwork would be much more weighted and fixed. I know the series gets a lot of flack for "Not living up to THQ's UFC games" but, the team has things over THQ that people refuse to acknowledge due to these things missing. If these things were added or in the case of clinch, improved, I believe many more people would be inclined to buy EA UFC 6 and move onto the latest games. - LeafyLeafyGH2 months agoRising Newcomer211Views0likes1CommentDEAR EA Sports UFC Team
Hello EA SPORTS UFC team My name is Chingiz, I am a content creator and a long-time player of the EA SPORTS UFC franchise. I have been playing the series since UFC 3 and have a deep love for the game and its competitive side. I would like to share feedback and suggestions based on my personal experience and communication with the community, including players from Kazakhstan and Central Asia. 1 - At the moment, many players from Kazakhstan and nearby regions are experiencing serious issues with matchmaking in Ranked Championships. Finding a fight often takes 30–40 minutes, which makes competitive play almost inaccessible and significantly reduces motivation to play ranked. I hope that in UFC 6 the regional matchmaking system will be improved or server distribution adjusted for regions with lower player population. 2 - Cross-platform play between PlayStation and Xbox would be a major step forward for the entire franchise. It would greatly reduce matchmaking times, expand the competitive player base, strengthen the esports and content ecosystem, and create more opportunities for content creators. In the long term, this would benefit both players and developers by increasing engagement and game sales. 3 - Many players already compete in virtual leagues created within the community, such as the popular ESFL league. Currently, these leagues are forced to simulate their competitions using Quick Fight, which is very limiting. It would be great to see a dedicated in-game league or tournament mode in UFC 6, allowing custom rules, schedules, rankings, and divisions directly inside the game. 4 - There is a critical white screen exploit that has carried over from game to game since UFC 3 and has existed for almost 10 years. The issue occurs when a player leaves the game during replay viewing, causing the system to incorrectly think they are still in the previous match. This player can then enter another fight and trigger a white screen glitch for the opponent, forcing them to quit and lose Ranked PTS. Unfortunately, this exploit is still being actively abused, including by players currently in the top 10 of the global rankings, and as of January 29, 2026, it is still reproducible. Through communication with other content creators such as Romero and Prayoxis, it is known that there are multiple variations of this exploit. I strongly hope this issue will be prioritized and fully fixed, and that it will not carry over into UFC 6. 5 - I run the ChingizUFC channel and would like, like other content creators, to collaborate with EA by providing feedback, participating in testing, and helping to improve and promote the franchise. I truly believe that close cooperation with active players and content creators can positively impact the future of the EA SPORTS UFC series. My platforms YouTube https://www.youtube.com/@ChingizUFC TikTok https://www.tiktok.com/@chingizufc Best regards Chingiz ChingizUFC [CM - Edit for formatting/spacing]Solved443Views0likes3CommentsThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.120Views1like1CommentUFC 6 IDEA
UFC 6 Is already not sounding great with the confirmation that grappling will remain largely the same. However, all is not lost imo. There are a few factors that can be introduced that would make up for this. I think a big issue with UFC 5 is that with the reworked controls, an issue was made in regards to there not being enough buttons to keep up with the actions like the Osoto Gari trip which we were not able to do due to the input already being bound to a single leg lift takedown. To fix this, I propose that emotes be removed to free up the d-pad for usage in either striking or my stance idea inspired by the game undisputed. STANCE CONCEPT: Each of the d-pad directions correlates to a stance for a different purpose. Down on d-pad- A regular stance with regular stats and the default we are all used to. No reductions. Left on d-pad- A looser stance, providing a temporary increase to footwork, speed and head movement , with different movement animations (think how MVP moves in his fights) But at the cost of increased stamina usage for evading with a reduction in blocking and overall durability. Up on d-pad- A wrestling stance, providing an increase in takedown offence and defence and reducing the cost of takedown attempts (think gaethjes posture vs khabib) At the cost of a reduction in striking stats and striking defence. Right on d-pad- Unsure for this one, maybe a boxing stance with reduced kicking and takedown defence? or maybe a defensive stance for when a fighter is rocked with a major reduction in offensive stats? A pure striking stance? Open to feedback on all of these and Ideas for right. The game has become so arcade like these last few releases and the serious players are forgotten about. If you agree with this concept please interact so it is pushed for EA to see.jakester4452 months agoRising Newcomer127Views0likes0Comments- emedrekdjbuh3 months agoTraveler55Views0likes0Comments
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