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Anonymous's avatar
Anonymous
9 years ago

blocking not working in career

hello EA.

Its been a long time since I took the UFC2 dvd back to store saying that its a faulty game and of course got my full refund, so I decided to visit my friend and see if EA has finally tried to fix this game... too bad but no... all the problems and bugs which i have stated before(in other topics) are still in the game.

But this time, when I played it..it feels like the game been destroyed even more... some "smart" lad from this forum told me..that all strikes and blah blah blah..all the actions you press on your controller gets "queued", so this is where the problem begins in blocking punches/kicks... how am I suppose to avoid/block if all the actions are queued and non-real time? :D its a complete joke.. when I see or predict that there will be a punch or strike coming by an opponent im presing the BLOCK button which is R1 but i have found, that there is absolutely no point of pressing any more buttons (to defend against punches/kicks, which is usually r2/r1+triangle or square) only because...everything is queued and will never work against CPU player...

So, we are back to the old story of this sad game by EA... the career mode is unplayable.. 1) all the actions are queued, so non-real time 2) CPU/Al reaction time is unrealistic 1:1 off when im pressing the buttons on my controller.. so, for developers...doesnt it really make you think..that it is absolutely unfair?? To fight a player, whos reaction time is 1:1 same as on my controller...against mine reaction time+queue? its simple maths....

anyway, this cant be ignored..its an major problem that have been there for a long time. Its so funny...that EA has tried to make so advanced blocking system..but it fails..only because of the queue.. Which "Einstein" was working on the blocking system, may I ask? :DD No offense, but that is funny 🙂 cant believe someone got paid for that haha

1 Reply

  • Anonymous's avatar
    Anonymous
    9 years ago

    The queue works great in two ways. It makes striking more fluid, and punishes spamming. The input delay for pressing a button is very small. Like .03 seconds. So you would only be slightly behind the CPU if you both had initiated the action at the same time. The "queue" refers to multiple action inputs. Ex: Jab, straight, uppercut. You will finish pressing the buttons if you press them quick enough to watch the animation play out. So if you spam the buttons, you won't be able to block right away. This was in the first game as well. It isn't as bad this game because strikes stop other actions when they land unblocked in a lot of cases. 

    You have to slow down your striking to avoid not being able to block. There is nothing wrong with the queue. 

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