Forum Discussion
The ground game has a solid base. We can make it even better with some adjustments
no transition feint is a mistake. This imply that merely put his hand on the leg of the opponent , before initiating a transition would be an effort and result in a loss of cardio if it is countered . This is contrary to the spirit of jjb that favors little energy expenditure . This is where the quadrants had their utilities, since the effort was recorded from the middle of the quarter , which allowed feint . It lacks that level in the new gameplay to the ground.
In real life a standing strikes is more powerful than ground and pound . In the game the ground and pound is too much damage even in guard.
Cardio should be increased in the ground game . Transition blockages are too punitive. It makes the ground game too statistic.
Thanks bambam, i hope too. Developers must make the right choices 🙂