Power Sword Melee Weapon – Draw Animation Overridden by Sprint Input
When switching to the Power Sword melee weapon, if the player presses the sprint button during the draw animation, the sprint animation overrides and cancels the draw animation, preventing the weapon from fully transitioning to the ready state. This results in a very clunky and unsatisfying experience.
After testing, I found that other melee weapons do not have this issue—their draw animations continue to play completely even if sprint is pressed mid-animation. The Power Sword, however, consistently gets its draw animation overridden by the sprint input.
This makes the Power Sword feel significantly less responsive and fluid compared to other melee weapons. I would greatly appreciate it if the team could look into this and align the Power Sword's behavior with the other melee weapons that already handle this correctly.