Ping Limit Implementation
Implementing a ping limit has become increasingly necessary. A maximum threshold of 80 ms is recommended, as this value represents the upper bound at which stable client–server interaction can still be maintained. A lower threshold could further improve consistency in network behavior.
At the moment, clients frequently connect with latencies of 135, 159, 189, and even 200+ ms. Such high-latency connections significantly degrade server performance by increasing load on lag compensation systems, causing inconsistencies in netcode behavior, and negatively affecting hit registration. Since these subsystems are already operating near their stability limits, additional latency variance exacerbates desynchronization issues.
Enforcing a strict ping limit would reduce network jitter, lower server-side corrective overhead, and create a more consistent and fair gameplay environment for all connected clients.