Ideas

Murmurwkk's avatar
Murmurwkk
New Spectator
14 days ago

A game-breaking bug.

The screen exhibits a radial pattern of black triangular tiles originating from a point near the center, fanning outward and covering the entire screen — a handful of triangles originate elsewhere but they are few. Faint traces of normal rendered content are visible in the gaps between them. The fractures follow radial lines, with the black regions growing progressively larger from the center toward the edges. The artifact appears the instant the camera enters a specific area and vanishes immediately upon leaving it. If the player steps out and immediately turns back, the artifact reappears without fail; if the player moves a sufficient distance away before returning, it sometimes does not recur. The flickering is high-frequency and synchronized across the entire screen, with no scanline-like tearing. This bug severely impacts normal gameplay and urgently needs a fix. The suspected cause is a light-assignment computation error in the clustered rendering pipeline at specific world-space coordinates, manifesting as cluster-level lighting dropouts triggered by the camera position.😵

3 Comments

  • exact same thing just happened to me on railway to golmud. it was like black triangles all over the screen flashing. 

  • It actually sounds like stretched poly/texture glitches, not "driver corruption".

    Example:

    https://forums.ea.com/idea/battlefield-6-bug-reports-en/unplayable-visual-glitch-flashing-lights-all-over-screen-/12747845

    I had an example of this playing tonight on blackwell fields, one of the items on the map was bugged. Unfortunately it went away too quickly to get a screenshot.

  • EA_Barry's avatar
    EA_Barry
    Icon for Community Manager rankCommunity Manager
    14 days ago

    Murmurwkk​ 

    Your likely AI described experience seems to point to corrupt video drivers. Reinstall or update your video drivers and then retry playing. Thank you. EA_Barry.

    Please do not post using A.I. generated text here.

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