Ideas

Josefzyn's avatar
Josefzyn
New Spectator
5 months ago

bullets give points but enemies don’t die Battlefield REDSEC

When shooting enemies in Battlefield REDSEC, I often see hit markers and even get score points, but the enemy doesn’t take any visible damage or die.

It feels like the bullets are registering visually but not on the server. Sometimes I have to empty a whole magazine to kill someone.

The game is wonderful, so please, don't make it like Warzone where you have to empty an entire magazine to kill the enemy

4 Comments

  • Amshn0ck's avatar
    Amshn0ck
    Seasoned Scout
    5 months ago

    Same. Dumbed half mag of the nvo into a player using the lmg while he was reloading. All I got was hit markers even showed damage numbers. Dude just looked at me while reading finished and folded me in 0.0.1 of a second. 

    That yellow circle in the top left is Dsync. I have noticed that if I have a gun fight that icon with flash really fast but my pig will be 20. It gets really bad with the cod slip and slide kids. If I 1v1 that Dsync icon shows up with the packet loss icon. 

    I really think they game can't keep track of it all. Like a cod Boi will slide past you back to you. You shoot get hit markers 12 rounds later he will just turn slowly snap to you like a aimgod and insta dead. If you look at the kill long he has 80 health and ge shot 30 rounds all at once.

  • Orkan_actual's avatar
    Orkan_actual
    Seasoned Adventurer
    5 months ago

    The sheer amount of bullets it takes to down someone.... and then actually finish them, is basically something only an LMG can do reliably without reloading. I didn't think the hit detection could get worse from the base game... but I was wrong. 

    All of the guns in battle royale basically feel like marshmallow launchers. Hit markers for days... but nothing ever happens. 

  • I can confirm this. I hit an enemy several times, and only one shot was registered.

  • I think its just server instability and poor network adaptation. This should have been fixed before release but that cost money and dev time and EA historically does not prefer that option.... even after years of failed releases. 

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