"Class Active Ability" keybind not labeled correctly and a bit more
When you look at Class Details for a Class, under training it shows "Class Active Ability"(RALLY SQUAD, THERMAL OVERDRIVE, RESTOCK ALLIES, UAV OVERWATCH), but In your "Infantry/Passenger Keybinds" under "Weapons & Equipment" the binding is named "Class Ability and Call-in Gadget"
The binding should be named "Class Active Ability and Call-in Gadget" to be consistent with the What you name the ability under the class details.
Personally I believe that "Class Active Ability" and "Call-in Gadget" should be separated into their own Keybindings (Here I am assuming that the Redsec Artillery Strike etc are called "Call-in Abilities")
I also wonder if the bugs reported about "Class Active Ability" not working happen to be caused by the fact that the "Class Gadget", "Class Active Ability" and the "Call-In Gadget" all have the default keybind of 6 (on KB & Mouse), "oh I want to use my Class Active Ability, what happens when I press 6?" Does it bring up binoculars for an Airstike? Does it Drop my Supply Bag? Does it Activate my Class Active Ability? All 3 at once? What is the order of operations here?