Crashing game without any error
I was playing several hours without any problems on Saturday, after one hour break I have been started getting same chrushing to desktop. It is alway after 5 minutes. I did´t do anything with my computer during this break. I reinstalled windows, rollback drivers, iGPU is deactivated, but problems persit. I have attached crush dump which indicates some problem with FSR that is disabled since I have bought game. I finded same problem here FSR2 Implementation Causing Sudden Crash | EA Forums - 12997522 but without any response. Could you please help me? I have tried several benchmarks, but hw seems to be ok. Thank you.
My hw: lenovo legion 7 pro, AMD Ryzen 9 9955HX3D, geforce 5800 and 32GB RAM
KEY_VALUES_STRING: 1 Key : AV.Type Value: Read Key : Analysis.CPU.mSec Value: 593 Key : Analysis.Elapsed.mSec Value: 8969 Key : Analysis.IO.Other.Mb Value: 2 Key : Analysis.IO.Read.Mb Value: 1 Key : Analysis.IO.Write.Mb Value: 20 Key : Analysis.Init.CPU.mSec Value: 328 Key : Analysis.Init.Elapsed.mSec Value: 14182 Key : Analysis.Memory.CommitPeak.Mb Value: 254 Key : Analysis.Version.DbgEng Value: 10.0.29547.1002 Key : Analysis.Version.Description Value: 10.2602.27.2 amd64fre Key : Analysis.Version.Ext Value: 1.2602.27.2 Key : Failure.Bucket Value: INVALID_POINTER_READ_c0000005_Engine.Render.Core2.PlatformPcDx12.retail.dll!Unknown Key : Failure.Exception.Code Value: 0xc0000005 Key : Failure.Exception.IP.Address Value: 0x7ff95c236eb1 Key : Failure.Exception.IP.Module Value: Engine_Render_Core2_PlatformPcDx12_retail Key : Failure.Exception.IP.Offset Value: 0x76eb1 Key : Failure.Hash Value: {4cf0be75-4ee8-35cc-1c85-7087483e9def} Key : Failure.ProblemClass.Primary Value: INVALID_POINTER_READ Key : Faulting.IP.Type Value: Paged Key : Timeline.OS.Boot.DeltaSec Value: 13396 Key : Timeline.Process.Start.DeltaSec Value: 511 Key : WER.OS.Branch Value: ge_release Key : WER.OS.Version Value: 10.0.26100.1 Key : WER.Process.Version Value: 1.0.420.18877 FILE_IN_CAB: CrashDump_2026.05.04_15.39.04.403.mdmp COMMENT: Frostbite MiniDump. Address: 7ff95c236eb1 (In Windbg type: .ecxr) [EOF] CONTEXT: (.ecxr) rax=0000000006d5e0c0 rbx=00000000070b3640 rcx=ffffffffffffffff rdx=0000000000010748 rsi=000000006cd323f8 rdi=ffffffffffffffff rip=00007ff95c236eb1 rsp=00000000850ef2e0 rbp=000000006cd32200 r8=0000000000000001 r9=0000000000010740 r10=0000000000440000 r11=0000000004648700 r12=0000000000000000 r13=000000006cd32200 r14=0000000000000000 r15=000000ffffffffff iopl=0 nv up ei ng nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010286 Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0x27a71: 00007ff9`5c236eb1 488b01 mov rax,qword ptr [rcx] ds:ffffffff`ffffffff=???????????????? Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ff95c236eb1 (Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0x0000000000027a71) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: ffffffffffffffff Attempt to read from address ffffffffffffffff PROCESS_NAME: bf6.exe READ_ADDRESS: ffffffffffffffff ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000000 EXCEPTION_PARAMETER2: ffffffffffffffff STACK_TEXT: 00000000`850ef2e0 00007ff9`5c24a10e : 00000000`6cd32200 ffffffff`ffffffff ffffffff`ffffffff 00000000`00000000 : Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0x27a71 00000000`850ef310 00007ff9`5c21da89 : 00000000`6cd309a8 00000000`6cfd3bd0 00000000`6cd309a0 00000000`6cd32200 : Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0x3acce 00000000`850ef400 00007ff9`5c25302c : 00000000`6cd309a8 00000000`850ef539 00000000`6cd309a0 00000000`6cd32200 : Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0xe649 00000000`850ef490 00007ff9`5c206d18 : be5dc000`0013dd00 00000000`6cd255b0 00000000`6cd32200 00000000`087a1340 : Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+0x43bec 00000000`850ef5a0 00000001`44d9554c : 00000000`6cd255b0 00000000`850ef8b0 00000000`087a1340 00000000`00000000 : Engine_Render_Core2_PlatformPcDx12_retail+0x46d18 00000000`850ef660 00000001`44c3dba6 : 00000000`00000000 00000000`00000000 00000000`6cd22cf0 00000000`06815278 : bf6!ffxFsr2ResourceIsNull+0x22c430c 00000000`850ef770 00000001`44c3aeb8 : 00000000`6cd22cf0 00000000`6cd22cf0 00000000`06815278 00000000`6cd22cf0 : bf6!ffxFsr2ResourceIsNull+0x216c966 00000000`850ef920 00000001`43c06821 : 00000001`05883400 00000000`46fd1b80 00000000`00000000 00000000`46fd1c3c : bf6!ffxFsr2ResourceIsNull+0x2169c78 00000000`850ef9c0 00000001`43c0e091 : 00000001`49f77a98 00000001`43c0cbc1 00000000`00000000 00000000`850efbe0 : bf6!ffxFsr2ResourceIsNull+0x11355e1 00000000`850efab0 00000001`43c0d700 : f5714ebc`e1630000 00000000`850efd80 00000001`49d20500 ffffffff`ffffffff : bf6!ffxFsr2ResourceIsNull+0x113ce51 00000000`850efb30 00000001`43c0d269 : 00000000`4c9ce804 00000000`00e00100 00000000`00000010 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0x113c4c0 00000000`850efc50 00000001`43c0b863 : 00000000`00040000 00000000`00001000 00000000`00000000 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0x113c029 00000000`850efcb0 00000001`43c0ac57 : 00000000`00000000 00000000`850eff00 00000000`32861800 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0x113a623 00000000`850efe20 00000001`436fc4ab : 00000000`00000000 00000000`00000000 00000001`49d052d0 00007ff9`f6cd89bb : bf6!ffxFsr2ResourceIsNull+0x1139a17 00000000`850efe70 00000001`436fe274 : 00000000`32861800 00000000`328617c0 00000000`00000010 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0xc2b26b 00000000`850efec0 00000001`4330d68c : 00000001`49a0d200 00000000`00000010 ffffffff`00000103 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0xc2d034 00000000`850eff00 00007ff9`f70b37b0 : 00000000`4c6c2490 00000000`00000000 00000000`00000000 00000000`00000000 : bf6!ffxFsr2ResourceIsNull+0x83c44c 00000000`850eff30 00007ff9`f807e957 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x30 00000000`850eff60 00007ff9`f96c427c : 00000000`00000000 00000000`00000000 000004f0`fffffb30 000004d0`fffffb30 : kernel32!BaseThreadInitThunk+0x17 00000000`850eff90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x2c IP_IN_PAGED_CODE: Engine_Render_Core2_PlatformPcDx12_retail!rc2DeviceInit+27a71 00007ff9`5c236eb1 488b01 mov rax,qword ptr [rcx] SYMBOL_NAME: Engine_Render_Core2_PlatformPcDx12_retail+76eb1 MODULE_NAME: Engine_Render_Core2_PlatformPcDx12_retail IMAGE_NAME: Engine.Render.Core2.PlatformPcDx12.retail.dll STACK_COMMAND: ~28s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Engine.Render.Core2.PlatformPcDx12.retail.dll!Unknown OS_VERSION: 10.0.26100.1 BUILDLAB_STR: ge_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 IMAGE_VERSION: 2.31.0.0 FAILURE_ID_HASH: {4cf0be75-4ee8-35cc-1c85-7087483e9def} Followup: MachineOwner ---------