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Blizzard_Surge's avatar
Blizzard_Surge
New Spectator
4 months ago

Feedback on Sniper Sway & Removal of Steady Aim for Non-Recon Classes

I’d like to provide feedback on the recent 1.1.2.0 change that added idle sway and removed steady aim from sniper rifles when used by non-Recon agents.

The intention may have been to reinforce class identity, but the change creates several gameplay problems:

  1. It makes sniper rifles much less usable for non-Recon classes in Battle Royale modes.
  2. BR gameplay depends on flexible weapon use because loot is random, and removing steady aim effectively turns snipers into Recon-only weapons.

  3. Long-range shots become inconsistent for every class except Recon.

  4. Non-Recon players have almost no way to counter a Recon sniper at long distances, creating a one-sided advantage.

  5. This removes important strategic options when players find a sniper rifle before they have a Recon loadout.

A more balanced approach would be to keep steady aim available for all classes but apply penalties to non-Recon usage:

  1. Reduce steady-aim duration for non-Recon agents.

  2. Increase sway severity once breath runs out.

  3. Increase the cooldown before steady aim can be used again for non-Recon.


These changes would:

  1. Keep Recon as the strongest long-range class.

  2. Still allow other classes to use sniper rifles when needed.

  3. Preserve long-range counterplay.

  4. Maintain class identity without removing sniper functionality.

  5. Keep BR gameplay flexible and fair.

Thank you for considering this feedback and for continuing to improve weapon balance.

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