Why can't u check the scoreboard in between rounds of gauntlet anymore?
I hope the lack of scoreboard between rounds is a bug and not a design choice. It's stupid. Between missions it was awesome to check the scoreboard and see which teams to watch out for/ see your score and your buddies score to hype them up or tease them to play better. Now you can't even check between missions and it's very reminiscent of when call of duty started hiding deaths on the scoreboard. It's just not a good look. Kills competitiveness and immersion. What's the point anymore. Who cares? As I said, I hope this is a bug on not a design choice. Revert it back asap. PS. Please, absolutely do NOT add that ugly orange VL7 gas back to gauntlet. No one liked it after the initial, "oh that's a cool gimmick" unfortunately. Not being able to see in 70% of gunfights when the game is a FPS. Is just beyond not well thought out... Unless the gas is one or two missions every 10 games it's a really bad call to bring the gas back to gauntlet. killing your own game. Not trying to be rude but the truth hurts. The gas is a big no go from the community big dawgs. Onwards and upwards.62Views3likes2CommentsYellow Dots On Everything!!!!
Assault, Carbine, Sniper Rifle, Shotgun, Secondary, Gadget All have yellow dots that cannot be removed. There's nothing to click inside on most. Some of them say NEW on every gun. And none of it will go away. CAN YOU MAKE THE MENUS ANY MORE ANNOYING????165Views20likes8CommentsBattlefield 6 Film Grain Option Doesnt Work
When you go into the game and turn the Film Grain on, it will not show up visually in a game. Reproduction steps are simply turning it on or off. I have posted a screenshot from Official Artstation page showcase what Film Grain On suppose to look like(above) versus what it looks like in a game(below). As I like my games as cinematic experience, I would appreciate having it fixed, thank you.13Views0likes0CommentsBots prioritizing recon drone irrationally much
Currently bots will focus on trying to take out the recon drone over any other targets if a drone is in the air, to the point they will prioritize shooting up in the air at a target flying over 100m away over ground-forces. This causes a critical issue where one team's bots can be distracted away from attacking the enemy team's ground-troops by just flying a drone, making the team using the drone capable of taking them out with no resistance, and allowing for objectives to be overly easy to attack for the drone-using team while the enemy team's bots are all distracted with a drone like a dog with a squirrel.8Views0likes0CommentsBots ignoring effects they should not be able to see through.
Currently the bots are somehow capable of seeing straight through smoke, fires, thermal-smoke, dust-coverage, etc. Effects that will not allow spotting to occur even, and they see right through it and have near pinpoint accuracy as well through it (which is also an issue in and of itself, irrational accuracy of bots at crazy ranges with any weapon).8Views0likes0CommentsEvery Patch = Worse = Uninstalling Finally
Got to ~level 130 and just can't do it anymore. Bugs that have been commented on before have been persistent (unlocks marks not disappearing, hitbox registration, matchmaking, etc.) despite reporting/commenting the importance and frustration. I finally uninstalled the game after the 1.2.3.0 update -- EA clearly does not know how to make a game. Would rather play COD or some other FPS until Battlefield fixes their **bleep** game and series. Would not recommend playing BF6.15Views0likes0CommentsM417A2 Unstoppable Force misalligned muzzle attachments and misalligned barrels
When using the extended barrel on the M417A2 Unstoppable Force kit, all muzzle attachements aside from sliencers are aligned with the normal length barrel instead of the extended length. Further it would seem that all barrels are misalligned, being longer than they were before Season 2.40Views1like1CommentBipod mount on aim QoL
I am an avid user of bipods/mount in many games. One issue I am having is I use mount on ADS. It behaves as expected the majority of the time. But say I am holding a position while prone where I have to look up instead of straight or down. ADSing mounts this gun, as expected, but since the aim point is above the ground, it moves the aim point to almost the center of the screen. I realize this is expected behavior. But the setting, auto mount when ADS, would be perfect for how I like to play the game if it prioritized keeping the aimpoint. Possibly with an indicator if the player's aimpoint will prevent the auto mount, but I know that is an asset and asking too much. Love the game and details most players miss. Thanks, DoomMaid10Views0likes0Comments