Currently unaveilable sight present on new store bundle
The DVO LPVO on carabine m227 is for a long time locked and today the new store bundle Has it applied theres no way to uncock this sight on m227 and it is frustrating It is PAY TO WIN cuz the dvo lpvo its 1~6x now paywalled6Views0likes0CommentsWindows Volume overlay making screen flash/blank
Since the new update today 8/4/26, when I adjust the volume on my headset, the little volume overlay that pops up usually in the bottom middle of the screen then goes away after 2 seconds, now causes the screen to flash bright static color and I cannot see the volume. Then once it goes away the picture comes back.6Views0likes1CommentExcessive Glare in Vehicle 1P View and Engineer ADS
Platform: PC (Steam)(The bug occurs on other platforms as well.) Game Mode: Occurs in all game modes. Issue: Since update 1.3.2.0, this issue has started occurring. The issue occurs on every Battlefield 6 map except Hagental Base and Cairo Bazaar. It is not limited to any specific area of a map. In MBTs, IFVs, AA vehicles, and the GDF-009, the screen becomes excessively bright or produces a strong glare when using the first-person view, even without aiming. The same excessive brightness/glare issue also affects the gunner seats of Attack Helicopters and Recon Helicopters. For Engineer equipment such as the RPG, MBT-LAW, SLM-93A, M136-AT, and Igla, the same excessive brightness/glare issue occurs when aiming down sights (ADS). After testing this issue with my friends, I found that it does not affect every player in the same way. Also, the specific vehicles, gunner seats, or Engineer equipment affected by the bug may vary from player to player. For example, some players may experience the glare issue with certain vehicles or equipment, while others may experience it with different ones. This makes the issue harder to reproduce consistently, but it still appears to be related to specific first-person views, gunner seats, and Engineer weapon optics. Based on testing and the attached video, the issue seems to occur mainly when looking toward very bright outdoor areas, bright surfaces, the sky, or high-contrast areas between indoor shadows and outdoor sunlight. The bug does not seem to be caused simply by aiming down sights alone. It becomes much more noticeable when using affected vehicle first-person views, helicopter gunner seats, or Engineer weapon optics while looking at bright environments. This may be related to auto exposure, eye adaptation, bloom, glare, or tone mapping being applied too strongly to certain vehicle first-person views, gunner seats, and Engineer weapon optics. Steps to Reproduce: Launch the game on version 1.3.2.0 or later. Join any game mode. Join any map except Hagental Base or Cairo Bazaar. Enter an MBT, IFV, AA vehicle, GDF-009, or the gunner seat of an Attack Helicopter or Recon Helicopter. Switch to first-person view. Look toward a bright outdoor area, bright surface, the sky, or a high-contrast area between indoor shadows and outdoor sunlight. Observe the excessive brightness/glare. Alternatively, equip an RPG, MBT-LAW, SLM-93A, M136-AT, or IGLA as the Engineer class and aim down sights while looking toward a bright environment. Observe the same excessive brightness/glare while aiming. Maps: All maps except Hagental Base and Cairo Bazaar. Specific Area: No. The issue occurs across the entire map, but it is most noticeable when looking at bright outdoor areas, bright surfaces, the sky, or high-contrast lighting areas. HDR / Graphics Settings: HDR is disabled. The issue occurs regardless of graphics settings. Please take the time to read and review this bug report. I would really appreciate it if this issue could be investigated, as it significantly affects gameplay on most maps. PC Specs: OS: Windows 11 (25H2, OS BUILD 26200.8655) CPU: AMD Ryzen 7 9800X3D GPU: NVIDIA GeForce RTX 5070 Ti (610.62) Motherboard: ASUS TUF Gaming B850M RAM: 32 GB DDR5 Storage: NVMe SSD HDR: Disabled645Views10likes55CommentsRPG Aim down sight Brightness bug
This bug is triggered anytime you aim down sight with the RPG only and seems to be on certain maps worse than others. Example, this current bug like what's going on in the attached video is unplayable on maps like Firestorm where the brightness just ramps up as if hit by a flashbang. The issue has been reported several times but was only partially addressed and now is abandoned so I'm making a new post for this because it needs to be fixed.144Views4likes16CommentsContaminated Breakthrough Sector 4 Obj B
Please fix this! It has been in the game for over a month New objective B on the 4th sector with the big pit on contaminated is not set properly. If you are standing in the pit you are not in the zone, you have the be at a higher elevation near the edge of the pit to actually be in zoneOperation Firestorm Map Issue
There is an issue with the graphics on this map. If you're on one end of the map, the mountains look different, and as you move to other locations, the graphics correct themselves. Here's an example: On the East side of the map, when looking at the mountain next to Location D, players sitting on the mountain top appear to be floating above it. This only happens from certain positions on the map. Hopefully, this gets fixed soon. It sucks trying to eliminate enemies when the graphics are inaccurate, making it nearly impossible to tell where they actually are located on the mountain top. As a result, you're nowhere close to hitting them with any tanks missiles or rifles shoots.6Views0likes0Comments[BF6 - Gauntlet] Bug collection: music loop, Rodeo, Overtake, gas, reward
A quick note up front: I originally posted all of this in the German-speaking forum, but it was simply ignored there - not even a moderator wrote so much as "we've seen it, we've registered it." So I'm now posting it in the English forum in the hope that it actually gets picked up. Does this only affect me? No - every player I regularly play Gauntlet with has the same problems. Some of it has also been confirmed by strangers' squads. Platform: PC (Steam) Playtime: 598 hours For context: I've been playing Battlefield since Bad Company 2 and have stayed loyal to the series ever since. So I'm not writing this as someone who got frustrated after two weeks - I'm writing it because I actually care about the game. ------------------------------------- Hi everyone, I play Gauntlet regularly and in a squad, and for a while now several problems have been piling up that make the mode partly unplayable. Since there's been no communication about it at all, I'm collecting the points here in one place. 1. Music bug when joining Gauntlet When joining a Gauntlet round, the background music hangs. It keeps restarting from the beginning / loops in short intervals instead of playing through normally. Reproducible on join Affects everyone in the squad, not just individual clients 2. "Rodeo" mode - currently basically unplayable Several issues here that together break the mode: 2.1 Tanks die way too fast Tanks are sometimes destroyed with just 2 rockets, in some cases even with a single hit (oneshot). This does not match the previous behavior. 2.2 Tank kills give too few points Kills with tanks seem to give the same number of points as kills with small arms. Tank kills should give significantly more - right now there's no incentive left to use vehicles at all or to take the risk. 2.3 Combat Engineer no longer repairs tanks The Combat Engineer's repair function no longer seems to work on tanks. The tank doesn't take repairs / nothing happens. 2.4 Tank vs. tank: oneshots Even in direct tank-vs-tank duels, oneshot kills occur. 2.5 Tanks can't be pulled out in the last minute In the last minute it's no longer possible to deploy tanks, even though the tank trailers show as "ready." Whether this is a bug or an uncommunicated change isn't clear from the outside. Important clarification on point 2: I've since noticed that the bug apparently only affects the heavy tanks. Right now almost exclusively heavy tanks spawn, light tanks only with very low probability. And that's the key point: the light tanks work completely normally - auto-repair works, a kill gives the regular 3 points, and they take the normal number of rockets to destroy. So all the problems described above (no repair, too few points per kill, oneshots / too little durability) occur exclusively on the heavy tanks. On the light tank everything is as usual. To me this suggests that the update broke something in the values or setup specifically of the heavy tanks, while the light tanks were left untouched. 3. "Overtake" - wrong objective marker after picking up the package Once you've captured the package, the "objective" / "delivery point" marker still only shows your own package (even right after your own package was just captured) - not the actual delivery point. Impact: Randoms in particular run around disoriented because it's simply not clear where the package needs to be taken. Some of them end up chasing their own package, since the marker points to it. This regularly costs rounds. 4. Inconsistent visibility in gas On maps with gas, enemies standing in the gas are sometimes visible as a dark silhouette/outline - and sometimes not. This clearly isn't the same for both sides. Tested: I checked this together with a stranger's squad (someone I'm friends with on EA) that happened to join at the same time as us, cross-checked over Discord. Result: he could see my dark outline in the gas, while I couldn't see him in the gas at all - in an identical situation. Expected behavior: either both players can see each other equally well in the gas, or neither can. Right now it's a one-sided advantage that's handed out purely at random. 5. Challenge "100/100 Gauntlet wins" - reward not granted I completed the challenge for 100/100 Gauntlet wins about two weeks ago (progress shows 100/100). The sticker it's supposed to unlock ("Jack, Queen, King, Ace") was never credited to me. Doesn't only affect me: a friend from our Discord completed the same challenge and also didn't receive the sticker. Expected behavior: sticker unlocks after completing the challenge and is available in the sticker/customization overview. Actual behavior: challenge shows 100/100 as completed, sticker is missing from the inventory. 6. Thermal scope - overexposed / blurry image With the thermal scope on the sniper (probably on other weapons too), enemies are sometimes (not always) completely blurry and everything around them is overexposed. It looks like you're looking through the scope with terrible eyesight - you can't make out the enemy clearly and can't even aim for the head properly (blurring effect). This defeats the entire purpose of the thermal scope. 7. Gas effects persist across round changes If you had gas on the map in one round (e.g. round 3) and win that round, the gas effects sometimes incorrectly stay active in the next round (round 4): the distorted/hallucination sounds keep playing, sometimes the coughing too. As a result, in round 4 you can no longer hear footsteps or any other enemy audio, even though there's no gas present anymore. This is a clear audio disadvantage and costs rounds, because you simply can't hear enemies. Not a bug, but important feedback: Snipers in Gauntlet This isn't a bug in my view, but it has massively devalued the mode: Snipers are basically pointless in Gauntlet right now. In Gauntlet you have 140 HP with the shield - but a hit at 100-150 m only deals 139 damage. So the enemy survives with exactly 1 HP. It looks like the value was balanced for the standard mode and carried over into Gauntlet without being checked. The Mini Scout is especially affected: even with a headshot it no longer scores a oneshot (not even under 100 m) and has therefore been completely replaced by the SVDM. Anyone playing the sniper class is simply at a disadvantage - an entire playstyle effectively drops out. Missing consequences for leavers and trolling Two points that damage the mode in everyday play at least as much as the bugs above: Leavers mid-round It regularly happens that random players leave the round for no apparent reason - sometimes even while the team is winning. The rest of the team is effectively punished and plays the remainder of the round short-handed. Suggestion: a temporary matchmaking ban for repeatedly leaving ongoing rounds, as is common in other modes and games. This isn't about punishing individual disconnects - but anyone who repeatedly bails ruins the fun for three other players. Missing report option for trolling and AFK Right now there's no suitable report category for players who deliberately troll their own team or stand AFK in a corner for the whole round, just moving the mouse every 30 seconds to dodge the AFK detection. Suggestion: a dedicated report category for "trolling / intentional sabotage" and "AFK." In a 4-player squad mode a single such player weighs extremely heavily - that's a quarter of the team that's not just missing but actively disrupting. In closing Gauntlet has enormous potential, but it's been getting almost no attention for two seasons now - apart from general nerfs that in this mode often work far worse than in the rest of the game. Normally I wouldn't post this, but since there's been no feedback whatsoever on the points above about whether anyone is even working on them, I'm collecting them here. I'd appreciate a short update on whether these points are known and being investigated. Thanks!58Views1like2CommentsBlack Screen bug when leaving the game.
The black screen bug from a previous season made its return in season 3 and is still happening in season 4. When you leave a game (for whatever reason), you have a chance to encounter this bug as the game essentially hangs while it's trying to get back to the main menu. You can't do anything but alt + F4/restart the game. It's hard to reproduce because not always consistent when it happens but it does happen. Sometimes every other game, sometimes back to back games, sometimes every 5-7 games, etc. Hoping to see it fixed soon as it is frustrating to have to restart the game multiple times a session.102Views15likes8CommentsAbsolutely horrendous lag/stuttering on Golmud after update
Title says it all, Eastwood it’s pretty mild but on Golmud it’s **bleep** awful to play on right now for me on Xbox. It stutters and I get latency issues but only for Golmud, my internet connection is stable and fine, it’s just the map after the the most recent update7Views0likes0CommentsBug
Hello. I plav Battlefield on PS5 almost every day for several hours For the past week, the game has been nearly unplayable due to severe network and server issues especially in the Gauntlet mode. Even on close range with the M4A1, my shots do not register at all, even when aiming directly at the enemy's head. On my screen, enemies appear out of nowhere like ghosts, and I die instantly from 1-2 shots without hearing any footsteps or audio cues. It feels like severe desynchronization (desync) between the server and my PS5 I have already tried hard-resetting my PS5 and keeping the power cord unplugged for several minutes. but it did not fix the issue. Only a few matches work normally, the rest are completely broken. Please check the European PS5 server routing and matchmaking. Thank you.14Views0likes0Comments