Ideas

KingOfLynxTTV's avatar
KingOfLynxTTV
Rising Novice
10 days ago

Frame time spikes on certain maps

I have noticed that only on certain maps I get very poor frame time spikes. Browsing through steam discussions I have found that I am not the only one and that mostly X3D chips are the victims. The maps I have noticed this on are: Manhattan Bridge, Empire State, and Operation Firestorm. There is no real cause for this spikes from what I have seen, game can be calm or explosions going off all around and these spikes still happen. 

My system specs are

Ryzen 7 9800X3d

RTX 5090 PNY

32 GB DDR5 CL30 6000Mhz Corsair Vengeance

2TB Samsung SSD

3 Comments

  • I have the same problem with these cards with a 9950x3d processor and 64 RAM. If anyone finds a solution, let me know.

  • Hello,
    Same problem!
    Here's another very comprehensive thread that discusses this.
    https://forums.ea.com/idea/battlefield-6-bug-reports-en/frametime-spikes-in-three-maps-firestorm-manhattan-bridge-and-empire-state/12775525

  • bIizzardik's avatar
    bIizzardik
    Seasoned Newcomer
    4 days ago

    Hello,

    I’d like to report a repeatable performance issue that occurs specifically on some maps in Battlefield 6 — most notably Manhattan Bridge, Operation Firestorm, and Empire State.

     

    Issue description:

    During gameplay on these maps, especially during intense firefights, explosions, or large destruction events, the game sometimes experiences short but noticeable freezes or micro-stutters.

    When this happens:

     

    • GPU usage suddenly drops from ~95 % to around 10 %,
    • GPU power draw falls sharply,
    • several CPU cores spike to 70–80 %,
    • and frametime in MSI Afterburner shows a spike up to 1300 ms.

     

     

    These spikes happen irregularly but can be reproduced multiple times per match.

     

    System specifications:

     

    • CPU: AMD Ryzen 7 9800X3D
    • GPU: GIGABYTE RTX 5080 WINDFORCE OC SFF 16 G
    • RAM: 64 GB DDR5-6000 CL30
    • Motherboard: X870E AORUS ELITE WIFI7
    • Storage: Kingston KC3000 1 TB NVMe
    • Display: Acer Predator XB323QUNV (165 Hz)
    • OS: Windows 11 Pro (latest build)

     

     

    Additional details:

     

    • The issue is map-specific — other maps run smoothly with stable GPU load and no frametime spikes.
    • Temperatures and power limits are normal, no signs of thermal or power throttling.
    • DPC latency is within normal range, suggesting the cause is engine-level or related to asset streaming/shader synchronization on these maps.
    • Multiple players have confirmed the same issue, sometimes occurring simultaneously in the same match, which indicates a shared in-engine bottleneck.

     

     

    Expected behavior:

    Stable GPU utilization and smooth frame pacing across all maps, without frame-time spikes or sudden GPU usage drops during heavy action or destruction events.

     

    Please investigate the performance behavior of Manhattan Bridge, Operation Firestorm, and Empire State maps — they appear to have reproducible frame-time spikes under specific combat/destruction conditions.

     

    Thank you for your time and support.

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