Ideas

DrFunkenstein82's avatar
DrFunkenstein82
New Spectator
3 days ago

Headshot Multiplier Not Working in Firing Range


Game: Battlefield 6 (Patch 1.1.3.0) Platform: PC Game Mode: Firing Range / Practice Range Bug Type: Gameplay / Damage Calculation

  1. Summary of Issue

The Headshot Multiplier for all primary and secondary weapons is not applying when shooting the targets in the Firing Range. Headshots deal the exact same damage as body shots, preventing players from accurately testing weapon performance and recoil control for headshots.

  1. Reproduction Steps
    Launch Battlefield 6.
    Navigate to the main menu and select the Firing Range (or Practice Range).
    Equip any firearm (e.g., Assault Rifle, SMG, Pistol).
    Stand at a designated shooting position and aim at one of the static or moving targets.
    Shoot the target's chest/body once or multiple times and note the damage numbers displayed.
    Shoot the target's head once or multiple times and note the damage numbers displayed.

Expected Result: The damage numbers for the headshot should be higher than the damage numbers for the body shot, reflecting the active headshot multiplier.

Observed Result: The damage numbers for the headshot are identical to the damage numbers for the body shot. The headshot multiplier appears to be completely disabled or non-functional in this specific game mode.

2 Comments

Featured Places

Node avatar for Battlefield 6 Bug Reports

Battlefield 6 Bug Reports

Report bugs and see what the Battlefield 6 community is saying on this forum.Latest Activity: 8 days ago
7,330 Posts