Ideas

JulienLepersssss's avatar
JulienLepersssss
Seasoned Novice
1 day ago

Tank zoom sensitivity still broken (ez fix)

So yeah you guyz decided to match sensitivities for both ways to get into Tank zoom (Zooming directly from 3rd person, and zooming from chase camera), and it's a good thing that both match, BUT, i really think the values you used completely broke tanks zoom.

I did some testing, and here are the results i get for 1600 dpi * 6.8 in game, vehicule uniform aiming on / coeff : 178. And before you said it's somewhat linked to the speed of the turret, yes, i know, and i took care of moving my mouse very slowly.

  • 3rd person : somewhere around 41 cm/360 = as expected for the 3rd person
  • Chase camera : somewhere around 1.5 meters/360 = seems strange for something that looks like a 2x magnification, but feels playable to an extent
  • Zoom : somewhere around 4 GOD **bleep** METERS/360 😂 = broken for something that looks like a 4x magnification.

How am-I supposed to track or flick while zoomed on mouse and keyboard with such a ridiculously slow sensitivity? I can barely move 10 absolute degrees while sweeping my whole mousepad. And, no, i don't want to raise my overall sensitivity, 41 cm/360 is ideal in 3Rd person.

So, why wouldn't you just divide sensitivity values by the magnification multiplier of each zoom? That's what would make the most sense... This, or just give us three different sliders with customizable absolute sensitivity values.

You guyz really should try to play tanks on M'n'K with a reasonably low sensitivity to see how unplayable it is.

Have a nice day, peace 🙂

 

2 Comments

  • Ok i did a few researches on "uniform aiming" and although i probably misunderstood a bit at first, cause it seems to be dependent on fov, it should never give me a 4meters/360 sensitivity for a x4 magnification.
    I tried the exact same settings for infantry with a 4x scope and ended up with something like 170cm/360. 

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