Texture Bugs in REDSEC Battle Royale – Wall Penetration and Floor Fall-Through
I've found several subtle but game-breaking texture collision bugs in REDSEC battle royale. All affected surfaces have fully normal, visible textures – nothing looks broken at first glance – but collision is missing or delayed. Attached clips: bug1.mp4, bug3.mp4, 1.mp4.
Wall Penetration with Delay (bug1.mp4):
Certain exterior glass/window panes have perfect textures and appear solid. You can walk straight through them, but after passing, the character gets stuck for 2–3 seconds on the invisible "exit side" before regaining control. This traps players mid-combat.
Door Drop in Small House (bug1.mp4):
In one of the small residential houses, walking through a closed door (normal texture, no damage) causes an instant drop one floor down into the room below. No animation – just sudden fall.
Parachute Through Wall (bug3.mp4):
On a specific house (marked in clip), after deploying the parachute, you can fly directly into a solid wall (no window, just regular brick texture). You phase inside the building
Ceiling Fall-Through on Apartment Block (1.mp4):
After climbing to the roof of one of the taller apartment blocks (right side of the cluster), a section of the fully textured ceiling has no collision. Stepping on it drops you one floor down into the apartment below.