Alfa-Lima-90
11 days agoRising Rookie
Vehicle Menu Visual Artifacts with DLSS 4.0
Overview
A visual regression occurs specifically in the Vehicle Menu when DLSS 4.0 is active. This issue manifests in two ways: aggressive over-sharpening (haloing) and white pixel corruption. These artifacts are unique to the vehicle selection screen and do not affect the Infantry or Loadout menus.
Description
- Over-sharpening Effect: When DLSS is enabled, the vehicle menu exhibits an excessive sharpening filter that is inconsistent with the rest of the UI.
- White Point Corruption: Using specific settings—such as 4K resolution with the "Balanced" preset—triggers a grid-like pattern of white dots/artifacts across the menu. This occurs most frequently when using scaling values intended to bypass the known "Manhattan Bridge" rendering bug.
- Alternative Version Performance: While DLSS 4.5 is available, it is currently not a viable workaround due to significant noise in lighting and heavy shadow instability.
Environment
- Game: Battlefield 6
- Version: Present since Launch (Day 1)
- GPU Tech: NVIDIA DLSS 4.0
- Resolution: 4K (UHD)
- DLSS Preset: Balanced, Performance and a lot of custom scaling factors (if you choose another resolution instead 4k these presets may change)
Steps to Reproduce
- Launch Battlefield 6 with an NVIDIA RTX GPU.
- Set Resolution to 4K and enable DLSS 4.0 (Preset: Balanced).
- Navigate to the Deploy/Spawn Screen.
- Open the Vehicle Selection Menu.
- Observe the over-sharpened edges of the vehicle models and the white pixel corruption pattern.
Expected Result
The Vehicle Menu should maintain the same visual clarity and post-processing levels as the Infantry and Weapon menus, without artifacting or sharpening halos.
Actual Result
The menu displays severe over-sharpening and a distinct pattern of white graphical corruption, exclusive to DLSS 4.0.
Visual Evidence
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