Ideas

SlipperyPete0414's avatar
SlipperyPete0414
New Spectator
5 months ago
Status:
New

Madden 25 Imported Draft Class Bug – Body Types Default to Standard

Description of the Issue: In Madden 25 on Xbox, there’s a frustrating bug where the body types for players in imported draft classes consistently default to a standard model. This is especially noticeable with linemen, who end up looking far too small for their positions. For instance, a 300-pound offensive or defensive lineman—whose size is critical to their role—appears as a skinny, undersized player, resembling a wide receiver or defensive back instead of the massive frame they should have. This happens across all imported draft classes I’ve tested, including those from NCAA 25 and community downloads.
 
Context and Impact: This issue occurs in both cloud and offline Franchise Modes, and it’s tied to how the game processes custom draft classes. The fact that linemen, who should have large, imposing builds, are stuck with a generic, standard body type completely undermines the realism of the game. Franchise Mode thrives on immersion, and seeing linemen who look undersized ruins that experience. I’ve tried various draft classes from trusted creators, but the body types refuse to reflect the players’ actual positions or weights.
 
Specs:
 
• Platform: Xbox Series X
• Mode: Franchise Mode (cloud and offline)
• Draft Class Source: NCAA 25 exports and community-created classes
• Observed Behavior: All imported players, especially linemen, default to a standard body type. A 6’5”, 320-pound lineman looks like a 6’0”, 180-pound skill player—no bulk, no mass, just a generic, undersized model. There’s no way to edit or fix this pre- or post-draft.
 
Community Impact: This isn’t just my problem—it’s a widespread issue. Players across forums and social media are complaining about the same thing: linemen in imported draft classes don’t look right because their body types are locked to a standard model. This bug carried over from Madden 24, and it’s disappointing to see it persist in Madden 25. For those of us who use custom draft classes to keep Franchise Mode fresh and realistic, this makes the mode borderline unplayable.
 
Suggested Fix: It seems like the game isn’t properly reading or applying the body type data from imported draft class files. A fix could involve ensuring that position-specific body types—like the larger frames for linemen—are correctly mapped during the import process. At the very least, letting us adjust body types after the draft would help, but right now, we’re stuck with linemen who look too small.
 
Closing Statement: I get that bugs happen, but this one—where imported draft class body types default to a standard model, leaving linemen looking absurdly small—hits hard at the core of Madden 25’s appeal. Realistic player models matter, especially in Franchise Mode, and this bug kills that realism. I respectfully urge EA to prioritize fixing this in the next update. It’s a major issue for the community, and resolving it would mean a lot to players who care about the details.
 
Thank you for looking into this.

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