Ideas

19fishw's avatar
19fishw
Rising Scout
1 month ago
Status:
Not A Bug

Buckethead Zombie HP inconsistency

I wasn't sure where else to report this, but in the Almanac and Gameplay (from what I've observed) for Coneheads and Basic Zombies, the base HP (under the armour) is the same, meaning when the cone is removed, it has the same HP as a Basic, which makes sense.

However, since the T0.5 update, the Buckethead base HP is now equal to its armour, making the non-armour HP 3x higher than the base HP of the Conehead and Basic, which looks unintentional. Maybe the almanac description is wrong? At the very least, for a player, it's super unintuitive.

I'll list the T0.5 Almanac values for normal zombies here as context:
Basic Zombie : 266 HP
Conehead : 266 HP + 266 Armor
Buckethead : 839 HP + 839 Armor

The problem is that after the Bucket is knocked off a Buckethead, it still has 3x the HP of a normal zombie, while having an identical design to a basic zombie.

If it is intentional, then please consider changing the design of the Buckethead so that when the Bucket is knocked off, it's still a clearly tougher variant of the Basic. 

1 Comment

  • Status changed:
    New
    to
    Not A Bug

    Thanks for the report Fish, its been passed along! While this was intentional and not a bug, Studio are aware and it's under review 🌱