Pavement texture bug
I’ve spotted a bug where several instances of the same texture collide and are left out of alignment.
If you look at this image, you can see that the concrete paving slabs on the left are two instances of the same texture, only missing a seam midway through. Those slabs then collide with another set by the bin, where the scale of the texture changes and the slabs crowd together. In the foreground, these sets overlap with confusing and strange looking lines.
Bugs like this matter, because texture is used to give the world depth where physical models can’t due to mobile cross-play limitations on polygon count. The bargain is that those textures have to look good and need to be applied correctly, or the visual quality of the title suffers greatly. Right now, that’s not happening.