Ideas

tariq887qasim's avatar
tariq887qasim
Rising Rookie
1 month ago

Classic Camera Severe Left/Right Hesitation During Ground Transitions

EA_Mako​ I want to report a camera issue with the Classic camera in UFC 6 (was in UFC 5) that is extremely distracting and can make the game difficult to play.

Description of the issue:

When using the Classic camera, the camera can suddenly start hesitating or shifting rapidly from left to right when a fight transitions from standing to the ground.

The problem is most noticeable during:

1- The moment immediately after a takedown connects near the cage fence 

2- Transitions from the standing position to a ground position 

3- Standing Clinch against the fence 

4- Certain ground transitions where the fighters rapidly change orientation

Instead of smoothly following the fighters, the camera appears to recalculate its position and repeatedly move left and right before settling into the correct position.

The effect can look something like:

Normal camera → shifts left → corrects right → shifts left/right again → finally settles

This happens very quickly, but it is noticeable enough to interfere with gameplay.

The rapid left/right movement is particularly uncomfortable when it happens repeatedly.

For some players, sudden camera movement can cause eye strain, dizziness, nausea, headaches, or motion sickness like symptoms. This is why I think the issue should be treated as more than a minor visual problem.

I personally experienced significant discomfort after encountering this effect and had difficulty relaxing and sleeping afterward because of eye strain.

The issue seems to occur specifically when the game changes from the standing camera behavior to the ground camera behavior.

It appears that the camera is trying to continuously reposition itself around the fighters rather than maintaining a stable orientation during the transition.

The result is a noticeable left/right hesitation or oscillation before the camera settles.

This has a direct impact on visual clarity, ground game responsiveness, and player comfort.

Thank you!

 

 

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