Vibrations turning off on controller
Randomly in online races, usually when someone in the lobby is lagging, all vibrations either reduce to a low setting or completely stop on PS5 and it makes the car extremely difficult to drive. A quick fix is to pause and un-pause the game, bringing back vibrations momentarily until they break again, usually within a lap. An easy fix would be to make vibrations client side if possible to avoid lag breaking them. This has been happening for the whole of F1 25, but since the 2026 DLC released it seems to have gotten worse. As far as I know this only affects PS5.since a few days ago, serious stutters appear
I don't know why, I have been playing F1 26 Season Pack for a while, suddenly, started from a few days ago, the gaming started to experience serious stutters, which has been keeping interrupting my gaming, is there anything happening on EA side? It's quite urgent, thanks a lot Waynecrossplay online lobbies
I play on ps5 i am trying to join anyone online lobby while having crossplay enabled it keeps giving me an error code PP65539 and says failed to join session this is only happens to crossplay allowed lobbies and if i try to join a non crossplay lobby i am able to join i have all my settings the same as last time i played an online crossplay enabled lobby but this issue came out of nothing i have also contacted my internet provider and tried multiple internets it isn’t working and f1 is the only game that has a bug all the other games there aren’t any issues. hope anyone has a fix plz share your suggestions below and i hope ea are able to fix this issue if it’s from the games side thanks a lot[Invitational Competition] HIDE LOBBY
Add a HIDE LOBBY function to invitational competitions, just like in ranked competitions. When the participant list is full (max 10 people), our characters and the names above them are invisible. Ranked competitions can have up to 20 people, and when we hide the lobby, we can still see our characters and the names above them. Hiding the LOBBY should also hide what prizes are available to win. Hiding the lobby would allow us to show our avatar to our invited friends. Why do we have the ability to buy various clothes and other gadgets if we can't show them to others because they're obscured by the participant list? This works fine in ranked mode. It is not difficult to do. EA_Groguet , EA_cuervoANTICHEAT - CTD
Ten EAAntiCheatService terminations on 24-25 August: 11:38, 12:05, 13:29, 13:53, 16:19, 17:10, 17:11, 17:27, and 01:27 F1_25.exe never records a fault. WER LocalDumps was configured for it and C:\Dumps stayed empty every time. Only the anti-cheat service dies; the game is terminated with it One earlier EAAntiCheat.GameServiceLauncher.exe fault, 0xc0000005, faulting module unknown, bucket PCH_88_FROM_unknown The module list at that fault contained only EA's own binaries: the launcher and preloader_l.dll. Nothing injected Eliminated by direct test: NVIDIA overlay, DisplayFusion, Resize Raccoon, AutoHotkey, triple-screen span, second GPU, Defender, EAAC reinstall ×2, full game reinstall Secure Boot on, Kernel DMA Protection on, no WDAC usermode enforcement, mandatory ASLR off DiRT 2.0, MFS2024 runs for hours on the same machine, same three screens, same tools, no crash A second near-identical PC runs F1 25 for 15 hours without failure. The differences are a T1000 as a second adapter (disabled during these tests) and a 14900K versus 14900KS Report code from a crashed session MVGG-BDGL-XLSL-SHGDF1 25 does not launch — EA Javelin Event ID 1000 / 0xC0000005 / Windows 11 25H2
Hello, I cannot launch F1 25 on PC through Steam / EA Play. The game does not reach the main menu. Launch flow: Steam starts the game → EA App opens → EA Javelin AntiCheat starts → F1 25 closes/crashes. Event Viewer shows: EA Javelin Anticheat Event ID: 1000 f1_25.exe exited unexpectedly Code: 0xC0000005 System: Windows 11 Pro 25H2 Build: 26200.8737 GPU: NVIDIA RTX 4060 Ti NVIDIA driver: 32.0.16.1062 Steam AppID: 3059520 Secure Boot: Enabled TPM 2.0: Present and Ready Already tried: - EA App reinstall - Steam Verify Integrity - EA AntiCheat / EA Javelin repair - Secure Boot / TPM check - NVIDIA Overlay / FrameView disabled - FACEIT Anti-Cheat fully removed - Checked other anti-cheat services/drivers - VC++ Redistributables checked - Recent Windows updates removed and tested - Memory Integrity / HVCI disabled and tested - Shader cache / F1 25 user folder reset - Multiple reboots and clean launch attempts Nothing helped. I also contacted EA Help multiple times. The chats were repeatedly disconnected by timeout, and I was asked basic scripted questions despite already providing diagnostics, DxDiag, and Event Viewer details. This does not look like a normal installation issue. It looks like an EA Javelin AntiCheat compatibility/crash issue on Windows 11 25H2 / build 26200. Please escalate this to the EA Javelin / F1 25 technical team. If anyone has the same issue or found a working fix, please reply here.Impressions of F1 26
I play in Grand Prix mode because I want to use real F1 drivers. And I want the race to unfold realistically. When I completed the Miami Grand Prix at 100% race distance, Audi's Nico actually finished 7th and scored 6 points! I was so happy and satisfied to see an Audi finish so high up! This is exactly the kind of racing I want to see! Races where a wide range of drivers and teams can score points feel authentic and are incredibly fun! It feels unrealistic when the same few drivers always score the points! It’s also a thrilling moment during the race—whether in the lead pack or at the back—when a driver spins out and loses a huge amount of time! Incidents like that create opportunities for the midfield drivers to move up, making the race really exciting! Even Mercedes or McLaren drivers make mistakes in the real world sometimes, so it feels very realistic. The speed of the Mercedes cars is impressive and captivating! It’s a bit of a shame that they are sometimes too slow, but when they are fast, they gradually pick up the pace after the first pit stop, and by the end of the stint following the second pit stop, they are incredibly quick! That kind of progression feels so real and engaging! It really gives you the impression of "This is Mercedes!" What’s even more surprising—and realistic—is that Kimi is about one-tenth to two-tenths of a second faster per lap than George! That’s really exciting! That said, the Mercedes cars can sometimes be too slow, so I do wish they’d tweak that a bit. Also—and this isn't limited to Mercedes—for some reason, drivers who qualify at the front often seem to lose pace once the actual race starts. Come-from-behind victories are certainly fun, but in real F1, winning from pole position happens too! Ferrari is a bit slow, too... It’s realistic and fun to see mid-field drivers break into the top 10 during qualifying, but come race day, it feels like the usual suspects end up taking the points anyway. Since the same drivers keep scoring points, qualifying starts to feel like nothing more than a formality. Cadillac doesn't really have the potential to score points yet, so I’d rather see the other teams battling it out for the top 10 spots! As I mentioned earlier, I’m looking forward to seeing a variety of scenarios and outcomes—like Audi making it into the top 10! I prioritize realism when I play, so I pay close attention to the finer details! The graphics and handling are incredibly realistic; it’s a really enjoyable game! It’s a shame that the team speed settings are a bit too unrealistic! Overall, it’s a very well-made game, so I’m hoping for an update as soon as possible!