Season pass isn’t working
This entire season I have not been able to open the season pass. and everytime I click on my depad it says “downloading” and then never opens and then it bugs my game. And when I go to the season pass through objectives it says “ The Season Pass online services are currently unavailable, please try again later” and then behind that I can see it say “ The Season Pass service is currently unavailable you will not be able to earn progress and you will not be able to earn progression towards your Season Pass.” I would be very try happy if you could fix this for me.4Views0likes0Comments[BF6 - Gauntlet] Bug collection: music loop, Rodeo, Overtake, gas, reward
A quick note up front: I originally posted all of this in the German-speaking forum, but it was simply ignored there - not even a moderator wrote so much as "we've seen it, we've registered it." So I'm now posting it in the English forum in the hope that it actually gets picked up. Does this only affect me? No - every player I regularly play Gauntlet with has the same problems. Some of it has also been confirmed by strangers' squads. Platform: PC (Steam) Playtime: 598 hours For context: I've been playing Battlefield since Bad Company 2 and have stayed loyal to the series ever since. So I'm not writing this as someone who got frustrated after two weeks - I'm writing it because I actually care about the game. ------------------------------------- Hi everyone, I play Gauntlet regularly and in a squad, and for a while now several problems have been piling up that make the mode partly unplayable. Since there's been no communication about it at all, I'm collecting the points here in one place. 1. Music bug when joining Gauntlet When joining a Gauntlet round, the background music hangs. It keeps restarting from the beginning / loops in short intervals instead of playing through normally. Reproducible on join Affects everyone in the squad, not just individual clients 2. "Rodeo" mode - currently basically unplayable Several issues here that together break the mode: 2.1 Tanks die way too fast Tanks are sometimes destroyed with just 2 rockets, in some cases even with a single hit (oneshot). This does not match the previous behavior. 2.2 Tank kills give too few points Kills with tanks seem to give the same number of points as kills with small arms. Tank kills should give significantly more - right now there's no incentive left to use vehicles at all or to take the risk. 2.3 Combat Engineer no longer repairs tanks The Combat Engineer's repair function no longer seems to work on tanks. The tank doesn't take repairs / nothing happens. 2.4 Tank vs. tank: oneshots Even in direct tank-vs-tank duels, oneshot kills occur. 2.5 Tanks can't be pulled out in the last minute In the last minute it's no longer possible to deploy tanks, even though the tank trailers show as "ready." Whether this is a bug or an uncommunicated change isn't clear from the outside. Important clarification on point 2: I've since noticed that the bug apparently only affects the heavy tanks. Right now almost exclusively heavy tanks spawn, light tanks only with very low probability. And that's the key point: the light tanks work completely normally - auto-repair works, a kill gives the regular 3 points, and they take the normal number of rockets to destroy. So all the problems described above (no repair, too few points per kill, oneshots / too little durability) occur exclusively on the heavy tanks. On the light tank everything is as usual. To me this suggests that the update broke something in the values or setup specifically of the heavy tanks, while the light tanks were left untouched. 3. "Overtake" - wrong objective marker after picking up the package Once you've captured the package, the "objective" / "delivery point" marker still only shows your own package (even right after your own package was just captured) - not the actual delivery point. Impact: Randoms in particular run around disoriented because it's simply not clear where the package needs to be taken. Some of them end up chasing their own package, since the marker points to it. This regularly costs rounds. 4. Inconsistent visibility in gas On maps with gas, enemies standing in the gas are sometimes visible as a dark silhouette/outline - and sometimes not. This clearly isn't the same for both sides. Tested: I checked this together with a stranger's squad (someone I'm friends with on EA) that happened to join at the same time as us, cross-checked over Discord. Result: he could see my dark outline in the gas, while I couldn't see him in the gas at all - in an identical situation. Expected behavior: either both players can see each other equally well in the gas, or neither can. Right now it's a one-sided advantage that's handed out purely at random. 5. Challenge "100/100 Gauntlet wins" - reward not granted I completed the challenge for 100/100 Gauntlet wins about two weeks ago (progress shows 100/100). The sticker it's supposed to unlock ("Jack, Queen, King, Ace") was never credited to me. Doesn't only affect me: a friend from our Discord completed the same challenge and also didn't receive the sticker. Expected behavior: sticker unlocks after completing the challenge and is available in the sticker/customization overview. Actual behavior: challenge shows 100/100 as completed, sticker is missing from the inventory. 6. Thermal scope - overexposed / blurry image With the thermal scope on the sniper (probably on other weapons too), enemies are sometimes (not always) completely blurry and everything around them is overexposed. It looks like you're looking through the scope with terrible eyesight - you can't make out the enemy clearly and can't even aim for the head properly (blurring effect). This defeats the entire purpose of the thermal scope. 7. Gas effects persist across round changes If you had gas on the map in one round (e.g. round 3) and win that round, the gas effects sometimes incorrectly stay active in the next round (round 4): the distorted/hallucination sounds keep playing, sometimes the coughing too. As a result, in round 4 you can no longer hear footsteps or any other enemy audio, even though there's no gas present anymore. This is a clear audio disadvantage and costs rounds, because you simply can't hear enemies. Not a bug, but important feedback: Snipers in Gauntlet This isn't a bug in my view, but it has massively devalued the mode: Snipers are basically pointless in Gauntlet right now. In Gauntlet you have 140 HP with the shield - but a hit at 100-150 m only deals 139 damage. So the enemy survives with exactly 1 HP. It looks like the value was balanced for the standard mode and carried over into Gauntlet without being checked. The Mini Scout is especially affected: even with a headshot it no longer scores a oneshot (not even under 100 m) and has therefore been completely replaced by the SVDM. Anyone playing the sniper class is simply at a disadvantage - an entire playstyle effectively drops out. Missing consequences for leavers and trolling Two points that damage the mode in everyday play at least as much as the bugs above: Leavers mid-round It regularly happens that random players leave the round for no apparent reason - sometimes even while the team is winning. The rest of the team is effectively punished and plays the remainder of the round short-handed. Suggestion: a temporary matchmaking ban for repeatedly leaving ongoing rounds, as is common in other modes and games. This isn't about punishing individual disconnects - but anyone who repeatedly bails ruins the fun for three other players. Missing report option for trolling and AFK Right now there's no suitable report category for players who deliberately troll their own team or stand AFK in a corner for the whole round, just moving the mouse every 30 seconds to dodge the AFK detection. Suggestion: a dedicated report category for "trolling / intentional sabotage" and "AFK." In a 4-player squad mode a single such player weighs extremely heavily - that's a quarter of the team that's not just missing but actively disrupting. In closing Gauntlet has enormous potential, but it's been getting almost no attention for two seasons now - apart from general nerfs that in this mode often work far worse than in the rest of the game. Normally I wouldn't post this, but since there's been no feedback whatsoever on the points above about whether anyone is even working on them, I'm collecting them here. I'd appreciate a short update on whether these points are known and being investigated. Thanks!12Views1like0Commentsbattle pass not free item
Hi EA Team, BigBoy here. I just wanted to get some clarity regarding the Battle Pass rewards that are marked as Free. From what I understand, an item labeled as Free should be available to all players once they reach that Battle Pass level. However, it appears that I still have to unlock or work towards the item before I can claim it, which doesn't seem to match what the "Free" label suggests. Could you please clarify whether this is the intended behavior or if this is a bug? I just want to make sure I'm understanding how the Battle Pass rewards are supposed to work. Thanks in advance for your clarification.10Views0likes2CommentsCollect them all achievement is broken
Hello I have unlocked a total of 8 archetypes and I still haven't been awarded the achievement for unlocking three archetypes. Update: The Collect them all achievement/trophy is broken between generations. For example, in my case I unlocked more than 3 archetypes on the Series X, however when I loaded the Xbox One version the achievement didn't unlock. The achievement/trophy requirements are clearly looking for the instance of the 3rd archetype being unlocked and therefore if you unlocked more than 3 before switching generations this becomes unobtainable. This is a very simple fix as there is no patch required. The achievement/trophy requirements just need to be amended to look for when greater than 3 archetypes are unlocked and not just exactly 3. There are multiple reports about this: Collect Them All Trophy | EA Forums - 13118422 Collect Them All-Trophy | EA Forums - 13064851 Collect Them All achievement is broken ( Playstation) | EA Forums - 13234189 ‘Collect them all’ trophy PS4 | EA Forums - 13018970 [FC 26 Bug] “Collect Them All” Trophy Does Not Unlock After Meeting Requirements | EA Forums - 13139433 Collect them all trophy achievment in Ps4 is broken | EA Forums - 13119166 Technical Bug in Rush Mode – FC 26 (PS4) | EA Forums - 13360818 Unlock 3 archetypes trophy „collect them all“ bugged | EA Forums - 12782425 I have 954 Fifa/EA FC achievements. Every available achievement since Fifa 2013. Countless hours collecting them for such an easily fixable bug to ruin it.3.7KViews57likes145CommentsSeasons Mode – Win not awarded after opponent disconnects/rage quits
Platform: Xbox Xbox Gamertag: LucaPro79 Mode: Online Seasons Issue: For approximately one month, whenever I am winning a Seasons match and my opponent disconnects or quits — especially in the final minutes (after the 75th–80th minute) — the match analysis does not award me the win, even when I am clearly ahead. The match simply disappears from my record as if it never happened. This bug has become extremely frequent recently. It was not like this before — something has clearly changed or regressed in a recent update. It now happens on a regular basis, to the point where the mode is effectively broken and unplayable. The result is that only my losses are properly recorded (because I always see matches through to the end), while wins are lost whenever the opponent rage quits. This directly and unfairly impacts my division progression. I want to stress that Online Seasons is the only mode I play. This bug does not just affect my experience — it makes the entire game unplayable for me. If this is not resolved, there is simply no point in continuing to play FC 26. This is also a known and widespread issue reported by many players on EA Forums, ongoing since launch with no fix to date. Suggested solutions (any one of these would resolve the issue): Bot takeover: When the opponent disconnects, have a bot continue the match in their place so the game can be completed normally. Award win without penalizing the other player: In Seasons (a solo progression mode), simply credit the win to the player who remained. There is no need to assign a loss to the disconnecting player — just give the win to the one who stayed. Freeze and register the score after the 75th minute: If a disconnect occurs after the 75th minute of in-game time, automatically record the current result as the final outcome. Please investigate and escalate as a priority. I am happy to provide clips recorded on Xbox as evidence.121Views3likes3CommentsEndurance tier one challenge still bugged.
After completing the gauntlet tier one endurance challenge four weeks ago, the reward sticker is still locked and blacked out. This isn’t an isolated problem. Me and other players across other platforms who play gauntlet/br are having this issue with this as well. I understand the new season just came out and things are quite busy, but this issue has been around for over a month. It would be great for us to use the rewards that we put time in to get.8Views0likes0CommentsIt’s not possible to redeem season 9 items
I’m trying to redeem my season 9 items in my play 5, it’s always returning the same message “services is not available now”, it happens every single day. If I use FUT companion app, it allows me to redeem some items, except level 2 and 20. Both are XP for the season. Can you help me please?8Views0likes0CommentsFC 26 sudden FPS drops (8-10), GPU stuck at 100% and game running slow
I found a possible solution for a very strange FC 26 performance issue that may help other players. The problem FC 26 was running perfectly at first, but suddenly started having extreme FPS drops: Menus dropping to very low FPS. (8-10) GPU usage stuck between 95-100%. CPU usage staying low. The entire game becoming slow (menus and matches). Restarting the game temporarily fixed the issue. I tried different fixes, including checking the game installation, settings and configuration files, but the problem kept coming back. What I discovered The game worked perfectly on a new Windows user account. The problem appeared only after I logged into OneDrive on that user and allowed it to synchronize some files. Even after closing OneDrive, the FPS problem remained, which made it difficult to identify the cause. Solution that worked Open OneDrive settings. Go to Account. Select "Unlink this PC". Disable OneDrive from starting with Windows. Restart the PC. After removing the OneDrive connection, FC 26 returned to normal performance. Conclusion It seems that OneDrive can create some kind of conflict with the Windows user profile, possibly involving configuration files, permissions or cached files used by FC 26. If FC 26 works correctly on a new Windows user but starts having severe FPS drops after enabling OneDrive, try unlinking OneDrive before reinstalling the game, changing drivers or formatting Windows. Hopefully this helps other players with the same issue.210Views0likes1CommentChallenges not giving rewards
just completed the second tier of the tier one operator challenges and I did not receive the queen cards sticker that you get for 10 wins. When I go to check in challenges, under red sec under endurance, the whole column is blacked out and there's X's over the challenges but it still says completed.170Views8likes16Comments