Casual Breakthrough Stats gone
In this latest update, All of the stats from casual breakthrough games have been removed from the main profile stats page. This is BS. Being a console player that’s grinded away (and paid for BF pro both seasons so far) for months to get to 370, it’s hard enough to get stats at the best of times, so to have 90% ripped out is just rubbish. Also all the weapons XP is all showing zero. I enjoy this game, and usually don’t buy into all the noise about maps etc, but if your going to do that then I'm off to another game.21Views1like1CommentSeason 2 Battle Pass Points Not Applying
The Nightfall bonus path in battle pass isn't giving me battle pass points to complete it. I have completed all 14 of the Nightfall challenges and got points from that. The points I was able to get by completing those put me at Tier 7, and I'm now stuck at Tier 7. Over the last week, I have played countless games all in different modes, completed all daily/weekly challenges, and completed multiple challenges under assignments. And no matter what, I'm not getting anymore battle pass points. I even used a 30 minute Battle Pass 2XP and still no points. Meaning I can't complete the Nightfall bonus path. Playing on PS5.5Views0likes1CommentBattlepass progression Nightfall.
My battlepass progression stoped att the uniform patch going dark. Have played 10+ games on different maps and different gamemodes. Nothing happens. Im on ps5 pro.And the little orange dot dont dissapear since i unlocked the Kord 6p67 twilight sortìe skin. The same with the sidearm VZ.61. Not a big problem just anoying.29Views0likes4CommentsLoss of Gauntlet endurance challenge streak
Me and three friends played several rounds of gauntlet together and won 4 matches in a row as part of the endurance challenge to win 6 consecutive matches. On our 5th match together I lost progress on the gauntlet endurance challenge to win 6 matches in a row. While loading into the final round I was disconnected due to loss of internet but was able to restore it in about 10-20 seconds. I attempted to rejoin my team, but it gave me an error message that I would have to wait for next round to join my team. However, my friends in the match reported that while I was waiting to reconnect and placed in a queue before telling me that i would need to wait till next round, a player joined the other team's squad mid round. My team went on to win that round but I did not gain any progress, which would be understandable to stop players from disconnecting to avoid a loss. the problem came when we also played and won the 6th round and it did not count that win as my 5th consecutive win despite having still won 5 (realistically 6) rounds in a row. If you're really going to block me from joining a match that has been ongoing for just a few seconds while allowing the other team to have a player join even later, don't count that as me losing a match and strip me of all the progress I've made when you can clearly see that the match i was disconnected from was won by my team. I'm new to the game and I can check my career still and see I'm 5 wins and 0 losses on gauntlet7Views1like0CommentsAir Combat Maneuvering Broken — Intended by DICE?
Many players may not yet realize how significant this change is. Previously, jets had a vertical layer of counterplay in the air. At around 1050m+, especially above 1200m: There was stall risk But it was possible to evade long-range AA missiles (1200m+) without flares Air-to-air missiles also had counterplay at high altitude This meant: Even on smaller maps, pilots could create survivability through high-altitude maneuvering Air combat had high, mid, and low layers — not just ground-hugging After the change: High altitude no longer weakens or breaks missile tracking Maneuvering has little to no effect against lock-ons The result: Once flares are used, jets are forced into ultra-low flight Otherwise, survival is nearly impossible This leads to a fundamental shift: Jets are no longer fighting in the air They are surviving near the ground Air combat shifts from 3D maneuvering → low-altitude survival Skill-based interaction → flare cooldown management If this is the intended design direction, then adjustments are necessary: Either: Significantly reduce lock-on ranges (AA, Stinger, AAM) — e.g. within 500m Or: Provide larger maps that allow real airspace maneuvering Otherwise, the current result is clear: Jets can no longer truly “fly” in the air.20Views0likes0Comments