PC Early Access is now available on EA App!
Hello Holotable Heroes, Today marks a big day on the holotable in STAR WARS™: Galaxy of Heroes as we open up Early Access on EA App for PC to all players! We wanted to extend a big thank you to those who joined us during the Closed Beta and shared their feedback to make the galaxy a better place to engage in battles with some of our favorite Star Wars™ heroes! To those of you who have shown interest in joining the PC Client, now is your time! We look forward to more of you experiencing the PC Client and can’t wait to hear what you think. Thanks for being on this journey with us! Enjoy this trailer, and see you on the holotables. TRAILER - STAR WARS™: Galaxy of Heroes Dev Team218KViews16likes32CommentsKit Reveal: I love Marrok and Roll
UNIT NAME: Marrok ALIGNMENT: Dark Side CATEGORIES: Support, Inquisitorius, Mercenary, Unaligned Force User ------ Key Attributes: Mercenary and Inquisitorius Support character, designed to work with both squads (with a heavy emphasis on Mercenary). The Omicron greatly helps Inquisitors beat the Third Sister shard mission in the Rise of the Empire Territory Battle. They are the Final piece of the kernel for the Baylan Skoll Mercenary squad. Marrok benefits from more stacks of Soldier of Fortune in multiple ways such as his Special inflicting Ability Block, reducing enemy Offense when attacking out of turn, or applying additional stacks of Purge and Expose on all enemies. Inspiration: Marrok, as seen in Ahsoka, was a mysterious and interesting figure who worked with Baylan Skoll and Shin Hati for the Great Mothers to liberate Grand Admiral Thrawn. While the look of the character is based on his appearance on the Ahsoka show, his abilities will also synergize with Inquisitors. We only ever see him fight in the Ahsoka-timeframe so animations and ability names will be inspired from that appearance. We all loved the Marrok’s spinning lightsaber move in the show, so made sure to give the character some love by including it in the kit. Strategy Tips: Marrok is part of Baylan Skill’s Mercenary squad which relies on gaining stacks of Soldier of Fortune. With his unique ability, Marrok enables his mercenary allies to apply Purge on enemies and he himself gains stacks of Soldier of Fortune on return. Since he also interacts with Purge on enemies, he can be a valuable part of an Inquisitorius squad as well. If Marrok consumes max stacks of Purge using Desperate Getaway the cooldown is reset, so prioritizing the right target is vital FAQ: How do I acquire Marrok? Marrok’s Marquee event begins on October 3rd at 11am Pacific in-game. Which characters are required for the Marrok event? Shin Hati will be required to enter into the Marrok event from tier 2 onwards. She can be at any investment for Tiers 1 through 6. Both characters need to be Relic 5 for the final tier. Is Marrok required for GL Ahsoka? Nope Is Marrok required for Baylan Skoll? Yep (Relic 7) How does Marrok fit in the Inquisitorius squad? Marrok’s ability to dispel debuffs on Inquisitorius ally on consuming Purge is a very helpful ability that happens quite frequently. From the Marrok Designer: CG_Guardian: Designing Marrok was very interesting and exciting. From his first appearance in the show, I was very intrigued by him because of his mysterious design. The way he spins his lightsaber, the way he duels with Ahsoka and the way he disappears with green smoke when defeated; all of them were very cool and interesting. One of the fun challenges in designing Marrok was how to make him fit with both Inquisitors and Mercenary squads. We wanted Marrok to have benefits based on Purge as well as the new status effect - Soldier of Fortune. Since his primary team is supposed to be the Mercenaries, we ultimately decided to bring Purge in the Mercenary squad. Although Purge is not directly advantageous to some of the other Mercenary allies, applying Purge on enemies gives Soldier of Fortune stacks to Marrok and that gives out benefits to the squad. Q/A Link: Click me ------ ABILITIES: BASIC: Spinning Slash Final Text: Deal Special damage to the target enemy. If the enemy had a stack of Purge, inflict Tenacity Down for 1 turn. If it's Marrok's turn, all Mercenary allies gain Defense Up for 1 turn, otherwise inflict 3 stacks of Purge on the target enemy. SPECIAL 1: Desperate Getaway (Cooldown 4) Final Text: Deal Special damage to all enemies and deal an additional instance of damage to the target enemy. Expose target enemy for 1 turn. If Marrok has 20 or more stacks of Soldier of Fortune, inflict Ability Block on all enemies with Purge for 1 turn. Consume all stacks of Purge on the target enemy. If 6 stacks were consumed this way, reset this ability's cooldown. For each stack of Purge consumed, grant Advantage to a random Mercenary ally who doesn't have it for 2 turns. UNIQUE 1: Masked Hunter (Zeta, Omicron) Final Text: At the start of battle, Marrok gains 30% Max Health and Max Protection, and 50% Potency. At the start of his turn, Marrok inflicts Defense Down for 1 turn on a random enemy with Purge, which can't be evaded or resisted. Whenever another Mercenary ally uses a Special ability, Marrok will assist. Whenever Marrok scores a critical hit, all Mercenary allies gain 5% Offense (stacking, max 100%) until the end of the encounter. Whenever an enemy resists a debuff from a Mercenary ally, all Mercenary allies gain 10% Turn Meter. Whenever another Mercenary ally uses an ability on their turn, inflict a stack of Purge on the target enemy which can't be resisted. Whenever a Mercenary ally reaches 20% Health for the first time, they gain Damage Immunity for 1 turn. While Marrok has 20 or more stacks of Soldier of Fortune, whenever he attacks out of turn, reduce the Offense of the target enemy by 20% until the end of their next turn. If Marrok has 40 or more stacks of Soldier of Fortune, whenever he attacks out of turn, apply additional 3 stacks of Purge on all enemies and using Desperate Getaway will Expose all enemies for 2 turns. While in Territory Battles: At the start of battle, Marrok gains 2 stacks of Soldier of Fortune for each enemy. If Marrok is present, enemies can't be revived. All Inquisitorious allies are immune to percent based Health damage. While an enemy has Purge, they can't recover Health and Protection, and Inquisitorious allies attacks deal additional True damage. UNIQUE 2: Soldier of Fortune - Marrok Final Text: At the start of battle, Marrok gains 1 stack of Soldier of Fortune per Jedi or Light Side Unaligned Force User enemy. At the start of each Mercenary ally's turn, they gain 2% Defense Penetration for each stack of Soldier of Fortune they have until the end of their turn. Marrok gains a stack of Soldier of Fortune for each stack of Purge inflicted by another Mercenary ally. Marrok loses 3 stacks of Soldier of Fortune whenever he uses Desperate Getaway. Every time a Mercenary ally gains a stack of Soldier of Fortune, they recover 5% Health and Protection. UNIQUE 3: Patience Final Text: At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Dispel debuffs from a random Inquisitorius ally whenever a stack of Purge is consumed or dispelled by any Inquisitorius ally. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.101KViews10likes8CommentsKit Reveal: Big Punishing One
UNIT NAME: Punishing One ALIGNMENT: Dark Side CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel ------ Key Attributes: Out of turn attacks make Punishing One deadlier, faster Steals Stealth from enemies that try to avoid combat Can inflict Deathmark on a target Inspiration: The Punishing One is Dengar’s ship, first seen in the Expanded Universe The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets. Strategy Tips: Utilize the appropriate allies to set up maximum damage potential Look for the pertinent Bounty Hunter debuffs to get more instances of damage Being deployed with all Bounty Hunter allies provides several passive benefits Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed FAQ: How do I unlock Punishing One? You can unlock Punishing One starting on Thursday 10/17 What is different about a ship marquee event? You will need to be Level 60 and own a Capital ship is required Does the TIE Defender count as an Imperial TIE Fighter for the Unique? Yes Q/A Link ------ ABILITIES: BASIC: Quad Laser Cannon Final Text: Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following: Target enemy is Breached Target enemy is Marked Target enemy is Target Locked SPECIAL 1: Disruptive Combo (CD=3) Final Text: Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted. SPECIAL 2: Wanted: Dead (CD=9) Final Text: Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health. This ability can't be evaded and starts on cooldown. UNIQUE 1: JumpMaster 5000 Final Text: At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted. Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship): Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter The ally Empire Capital Ship gains 5 Speed Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn Punishing One dispels all debuffs on itself and ignores Taunt on its first turn At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn. While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection. Reinforcement- Skip Tracer Final Text: Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.84KViews7likes51CommentsKit Reveal: Baylan Skoll
UNIT NAME: Baylan Skoll ALIGNMENT: Dark Side CATEGORIES: Tank, Leader, Mercenary, Unaligned Force User ------ Key Attributes: Insane Offense and Defense (GET THOSE STACKS) Throw back and get them stacks of Soldiers of Fortune (THE STACKS) He just be Taunting, Baylan Skoll will do everything in their power to keep that Taunt (STACKS HAPPEN HERE) Stacks on stacks on stacks on stacks Inspiration: Even though his on-screen presence is limited to only the Ahsoka series, we loved the gravitas and power Ray Stevenson brought to the role and thought him and the character he portrayed worthy of an Epic Confrontation Each of his ability names comes from a quote from the show Strategy Tips: Being a Mercenary Leader, Baylan Skoll can hand out stacks of Soldier of Fortune to Mercenary allies, including the existing characters who received the Mercenary tag retroactively. At the start of battle all Mercenaries receive a stack of Soldier of Fortune for each Mercenary ally they have, so a full Merc squad will see 5 additional stacks on every character. Additionally, whenever he Taunts, a random Mercenary Ally gets a stack of Soldier of Fortune. Finally, he doubles the amount of stacks that Mercenary allies receive FAQ: How do you acquire Baylan Skoll? Baylan Skoll is an Epic Confrontation character, with his event starting on 10/31 at 11a Pacific. His event will run for a limited time window and require you to have the following characters at Relic 7: Grand Admiral Thrawn, Great Mothers, Marrok, Morgan Elsbeth, and Shin Hati. Does he have an exclusive Datacron? YES! It will only be available during the FIRST RUN of his Epic Confrontation event. You can’t get it on any future runs of the event. See the newsletter in Baylan’s release for more information. Q/A Link: https://forms.gle/u5fJeoo9qqKxoddR6 ------ ABILITIES: Basic - That Was a Mistake Final Text: Deal Physical damage to target enemy. If it is Baylan Skoll's turn, he recovers 5% Health and Protection, and all Mercenary allies gain 5% Turn Meter and Tenacity Up for 1 turn. Otherwise, this attack deals 30% less damage and he Taunts for 1 turn. SPECIAL 1: One Must Destroy (CD: 3) Final Text: Dispel all debuffs on all Mercenary allies and deal Physical damage to target enemy three times, Stagger them, and inflict Defense Down and Offense Down for 2 turns. Baylan Skoll Taunts for 2 turns and all Mercenary allies gain Offense Up and Potency Up for 2 turns. SPECIAL 2: Power. Such as You've Never Dreamed - Zeta, Omicron (CD: 4) Final Text: Deal Physical damage to all enemies, dispel all buffs on them, and Stun them for 1 turn. Enemies who resist this Stun lose 50% Turn Meter instead, which can't be evaded or resisted. Whenever this ability is used, Baylan Skoll gains 5% Tenacity and, if he has more than 40 stacks of Soldier of Fortune, all Mercenary allies gain 20% Offense (stacking) for the rest of battle, these effects persists through defeat. While in Grand Arenas: Enemies who resist Stun from this ability, lose 100% Turn Meter instead , which can't be resisted. Inflict Armor Shred on all enemies until the end of battle. Whenever this ability is used, all Mercenary allies gain 10 Speed (stacking, max 100) until the end of battle, this effect persists through defeat. UNIQUE 1: Master and Apprentice (Zeta, Omicron) Final Text: If Shin Hati is an ally at the start of battle, Baylan gains 5 stacks of Soldier of Fortune. If Marrok is an ally at the start of battle, Baylan gains another 5 stacks of Soldier of Fortune. While Baylan is active, he, Marrok, and Shin gain 10% Critical Avoidance and 20% Evasion. Whenever an enemy evades Baylan's attack, he gains 2% Offense (stacking) for the rest of encounter, and all Mercenary allies recover 20% Health and Protection. At the start of his turn, Baylan recovers 3% Health and Protection and he gains the following effects depending on his stacks of Soldier of Fortune: 45+ Stacks: While Baylan is Taunting, he reflects 45% of the damage dealt to him, which can't defeat enemies 50+ Stacks: Whenever Baylan attacks an enemy inflicted with Purge, he also Exposes them for 1 turn 55+ Stacks: Whenever Baylan Stuns an enemy, he reduces their Speed by 10 (stacking, max 100) for the rest of battle While in Grand Arenas: At the start of his turn, Baylan gains the following additional effects depending on how many stacks of Soldier of Fortune he has: 45+ Stacks: Whenever Baylan is damaged while Taunting, he grants a random other Mercenary ally Speed Up for 1 turn if they didn't already have it 50+ Stacks: Whenever Baylan attacks an enemy inflicted with Purge, he also reduces their Tenacity by 20% (stacking, max 100%) until the end of battle 55+ Stacks: Whenever Baylan Stuns an enemy, he also increases their cooldowns by 1. UNIQUE 2: Soldier of Fortune Final Text: At the start of battle, Baylan Skoll gains 1 stack of Soldier of Fortune for each Relic Amplifier level he has. Whenever Baylan Skoll Taunts, a random Mercenary ally gains 1 stack of Soldier of Fortune, and if Baylan has more than 3 stacks, he loses 3 stacks of Soldier of Fortune. Whenever Baylan is damaged while Taunting, he gains 1 stack of Soldier of Fortune. At the start of their turns all Mercenary allies gain 5% Health Steal (Stacking) and 2% Defense (Stacking) for each stack of Soldier of Fortune they have until the start of next turn. Leader - It's All Inevitable (Zeta & Omicron) Final Text: At the start of battle, Baylan Skoll gains 30% Offense and all Mercenary allies gain 20% Tenacity, and 1 stack of Soldier of Fortune for each active Mercenary ally. Then, Mercenary allies double their current stacks of Soldier of Fortune. - Whenever a Mercenary ally gains a stack of Ransom, all Mercenary allies gain 1% Defense (stacking) until the end of encounter and recover 5% Health and Protection. - Whenever a Mercenary ally has Health Steal Up, they gain 25% Critical Damage and Protection Up (50%) until Health Steal Up expires. - Whenever a Mercenary ally is Dazed or Stunned, they dispel it and all Mercenary allies recover 25% Health and Protection. If there are no enemy Galactic Legends, whenever a Mercenary ally is inflicted with Fear: - All Mercenary allies gain 50% bonus Max Protection and Offense (stacking), until the end of encounter - Recover 50% Health and Protection - Deal True damage to all enemies, which can't be evaded or defeat them, Blind them for 1 turn, which can't be evaded or resisted, and inflict them with Healing Immunity for 1 turn, which can't be evaded, dispelled, or resisted Whenever a Mercenary ally assists or attacks out of turn, they gain 2 stacks of Soldier of Fortune. The first time each other Mercenary ally falls below 50% Health, Baylan Skoll Taunts for 2 turns, which can't be dispelled or prevented. While Taunting, Baylan has +50% Defense, +30% Tenacity and Retribution until Taunt expires. While in Grand Arenas: At the start of battle, Baylan Taunts for 2 turns. If there is a non-Galactic Legend Ahsoka enemy, Mercenary allies ignore Protection, are immune to critical hits and Healing Immunity, and they Expose all enemies and inflict them with Healing Immunity for 1 turn, which can't be evaded or resisted at the start of each of their turns. If there are no Galactic Legend enemies, whenever Baylan Taunts, he inflicts all enemies with Doubt for 1 turn. If Baylan is not Taunting, whenever an enemy takes a bonus turn they are inflicted with Healing Immunity for 3 turns, which can't be dispelled. Whenever an enemy gains Foresight, they dispel it and are inflicted with Buff Immunity for 2 turns instead. Whenever an enemy gains Inspire, reduce all enemy's Evasion by 50% (stacking) until the end of encounter, and all Mercenary allies gain 80% Defense (stacking) and 50% bonus Protection (stacking) until the end of encounter. Defeated enemies can't be revived and Mercenary allies can't be instantly defeatedBonus info: Baylan Skoll will not be required for GL Ahsoka. However, CT-7567 "Rex" at Relic 7 will be.75KViews7likes34Comments[Winners Picked] Kit Reveal: Captain Enoch Knock, who's there?
UNIT NAME: Captain Enoch ALIGNMENT: Dark Side CATEGORIES: Support, Leader, Imperial Remnant ------ Key Attributes: Supporting Leader who works best alongside other Imperial Remnant characters Introduces the new Decay effect which improves the resilience of Imperial Remnant allies, but at a cost… Inspiration: Watching Ahsoka, we all knew Captain Enoch was going to be a brand new Imperial Remnant Leader the moment he hit the screen The name Last Command is an homage to the original Thrawn Trilogy novel by Timothy Zahn Die Well is what Enoch tells Sabine Wren before sending her out into the wilds of Peridea The original plan for Last Command was to have the hand-held Holo projector of Thrawn, but the art department said ‘hold my beer’ and gave us the amazing life-sized hologram instead. Strategy Tips: Enoch’s ability to reduce the likelihood of the enemy critting his team is heavily (though not exclusively) tied to his Unique, so if he is defeated these effects expire. Keep him safe! Speed is important so Enoch can sufficiently act throughout the battle, but also including Health Mods can be a viable way to keep him safe from incidental damage or focused assaults. FAQ: How do I acquire Captain Enoch? Marquee starting on 11a Pacific on August 15th. This uses the new Marquee structure. Is Captain Enoch required for GL Ahsoka? Yes! Captain Enoch is required at Relic 7 for Galactic Legend Ahsoka Tano. Her second batch of requirements will be added to the Journey Guide alongside this release. Does Decay only work on Night Trooper and Death Trooper (Peridea)? No. When Enoch is in the Leader slot, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, it works for any non-Droid Imperial Remnant character. Does Decay reduce my Max Health? No, each stack of Decay reduces the max amount of the character’s Health bar that can be recovered. So with one stack of Decay, that character can’t recover above 90%. At two stacks the limit is 80% and so on. When Enoch is fully maxed out, he gives a great deal of Critical Avoidance and also reduces his opponent’s critical chance by -450%, does this mean they can never be crit? No, it will be challenging for a character to bypass this amount of negative crit chance, but it can be overcome. What is the purpose of this line in Enoch’s Leader ability: “During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.” This allows Enoch to effectively force a qualifying ally to gain Decay in some situations. This helps Enoch control the battlefield and gives agency in decision making without having to fully rely on the opponent’s decisions. This damage does not crit, therefore it won’t accidentally cause Decay not to trigger. How does the on death damage for Enoch’s Omicron work? When an ally is defeated while Enoch’s Omicron is active, that ally deals True damage to all enemies based on the defeated character’s Max Health. Though this damage cannot defeat enemies, it does severely weaken them which allows your team to clean up the stragglers. We have affectionately nicknamed this effect “corpse explosion” internally. Why does Enoch remove so little Turn Meter from his opponents compared to some other characters? While the Turn Meter removal is always helpful for controlling the battle, its main usage here is helping trigger Blight’s damage effect. Blight primarily (currently) comes from Night Trooper and Death Trooper (Peridea). From the Captain Enoch Designer: CG_Mouse: It was exciting and challenging alike. We had an idea for a sort of “death knight” approach to Enoch, someone who synergizes deeply with the majiks of the Nightsisters of Peridea though he lacks those sorts of powers himself, and gives his fellow Imperial Remnant allies added resilience while under his command. Decay was inspired partially from Dungeons & Dragons, where to defeat a Zombie, you must critically hit them (or deal radiant damage, which is less applicable here inspirationally speaking) or they have an opportunity to rise again. On paper this was a simple pitch but it led to a lot of weird edge cases we had to account for and solve along the way. An additional challenge was in making Decay not feel too punishing and also unique to his character. There were some other technical hurdles during development, but ultimately we were able to maintain the original vision we had while still making the effects feel appropriate. Q/A Link : ------ ABILITIES: BASIC: Die Well Final Text: Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again. During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1. SPECIAL 1: Last Command (CD: 3) Final Text: Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage. If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn. UNIQUE 1: Ominous Sentinel (Zeta, Omicron) Final Text: Captain Enoch gains 75% Defense for each other active Imperial Remnant ally. Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter. Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns. While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter. At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled. Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded. LEADER: Arbiter of Decay (Zeta) Final Text: Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed. At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of [c][ffff33]Decay[-][/c], they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity. During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded. Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health. Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn. Decay: -10% Health limit per stack; can't Health Steal Post your best Knock Knock joke (and ally code) for a chance to win a MYSTERY PRIZE61KViews9likes172CommentsKit Reveal: Padawan Sabine Wren Faire
UNIT NAME: Padawan Sabine Wren ALIGNMENT: Light Side CATEGORIES: Attacker, Mandalorian, Spectre, Unaligned Force User ------ Key Attributes: New stackable Debuff, Off Balance - More Stacks, more damage and TM reduction Direct callouts to the new Galactic Legend Ahsoka Tano Stacking Force Connection increases Crit Damage Inspiration: We’ve been a big fan of Sabine ever since Rebels, so we were excited to bring this updated version from the Ahsoka series on Disney+ to the game. Her ability, Fallback Tactic, is directly inspired by the moment in her battle versus Shin Hati where she goes to use a Force push and nothing happens so she resorts to her wrist rocket instead. Parts of Kanan’s kit snuck into the Basic and Unique (extra crit for each ally below 100% HP & Counter Chance) as a callout to one of our favorite Rebels episodes where he trains her to use the Darksaber. Strategy Tips: Calling Sabine to assist allows her to stack Armor Penetration Frantic Strike does 2 instances of damage to her target, allowing her to focus on one enemy while dealing damage to all of them The best way to get stacks of Force Connection is by having Spectre allies use Special abilities FAQ: How do you acquire Padawan Sabine Wren? Marquee starting 11am Pacific on 11/7 Is she required for GL Ahsoka? Yes, at Relic 7 Does she have a bespoke Datacron? No but keep your eyes peeled for affixes for both her and Ahsoka in the next Datacron set Why does she not have the Jedi tag if she is a Padawan? Even though she is referred to as Ahsoka’s Padawan, she still has a ways to go in her training to be called a Jedi. Also, game balance. :D Q/A Link: https://forms.gle/cf6yR4shbXne7p7t9 ------ ABILITIES: Basic - Practiced Swing Final Text: Sabine gains +20% Armor Penetration for 1 turn (stacking, max 60%). Deal Physical damage to target enemy. This ability gains 15% Critical Chance for each ally below 100% health. SPECIAL 1: Frantic Strike CD: 3 Final Text: Deal Physical damage to target enemy and inflict Pinned for 2 turns. Then, deal damage to all enemies and inflict Off Balance on them for 1 turn. Enemies critically hit by this attack are inflicted with another stack of Off Balance for 1 turn, which can't be evaded or resisted. Pinned: Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack SPECIAL 2: Fallback Tactic - CD: 3 - Unlock Tier 3 Final Text: Deal Physical damage twice to target enemy. For each buff and debuff on the target enemy, this attack gains 10% Critical Damage (max 100%). This attack gains 5% Critical Chance for each Mandalorian ally, doubled for Spectre allies. Remove 25% Turn Meter and an additional +5% Turn Meter per Relic Level for each critical hit scored. UNIQUE 1: Sentinel of Lothal - Unlock Tier 4 - Zeta - Omicron Final Text: Padawan Sabine Wren has 25% Critical Chance and Critical Damage and 70% counter chance. If there is a Light Side Mandalorian ally in the Leader slot, whenever Sabine uses a Special ability, she gains a stack of Ancestral Resolve (max 100) for the rest of battle, which can't be copied, dispelled, or prevented. Whenever another Spectre ally uses a Special ability, Sabine gains 1 stack of Force Connection, doubled if the ally is Ahsoka Tano, for the rest of battle, which can't be copied, dispelled, or prevented. Whenever Sabine gains a stack of Force Connection from another Spectre ally, she gains an additional stack of Force Connection. Whenever Ahsoka Tano uses an Ultimate ability, Sabine gains 10 stacks of Force Connection and 5% Mastery for the rest of battle, which can't be copied, dispelled, or prevented. At 20 stacks of Force Connection, and every 10 stacks after, Sabine gains an extra 50% Critical Damage for the rest of battle. While in Territory Wars: Light Side Mandalorian allies have +50% Defense, Offense, and +30 Speed, doubled for Spectre allies. Whenever Sabine gains a stack of Ancestral Resolve or Force Connection, she also gains 2% Critical Damage and Defense Penetration. If the allied leader is Ashoka Tano, Sabine starts the battle with 20 stacks of Force Connection, Whenever Ahsoka Tano uses a Special ability, she gains 10% Ultimate charge. Whenever Ezra Bridger (Exile) gains Purrgil Migration, he gains an additional 5 stacks of Purrgil Migration. Whenever a Spectre ally loses Exile, they gain 300% Offense for 2 turns.50KViews9likes43CommentsNew to SWGoH - Community Milestone Events!
Holotable Heroes, We're introducing a new event which combines rewards and information with the entire player-base wide efforts working towards a common goal... Community Milestone Events! As an entire player base, you will need to work together on a common objective in order to move the progress bar along to unlock milestone rewards along the way. In our first Community Milestone Event, players will be required to win/sim against any Troopers (including variants) in Light/Dark Side, Cantina and Mod Battles. Every Trooper defeated adds to the total that unlocks rewards for everyone in the community! The milestones and rewards are: Milestone 1 (14 Million Eliminations): Upcoming Character Name Milestone 2 (28 Million Eliminations): Upcoming Character Release Date Milestone 3 (42 Million Eliminations): Upcoming Character Kit Abilities Final Milestone (56 Million Eliminations): 100 Bonus Conquest Energy, 2 Omicron Mats. The Community Milestone Event begins today - Friday, August 16 - and will end next Friday, August 23. The Milestone progress bar will be updated daily (with the exception of the weekend) so you can keep an eye on how the community is doing. Should the final milestone reward be unlocked those goodies will be delivered to all players via inbox message after the conclusion of the Milestone event. Good luck, and happy hunting, Heroes! Currently43KViews13likes108CommentsKit Reveal: Once Bitten and Twice Shy, Death Trooper (Peridea)
UNIT NAME:Death Trooper (Peridea) ALIGNMENT: Dark Side CATEGORIES: Attacker, Imperial Remnant, Nightsister, Dark Side ------ Key Attributes: C-C-C-C-C-C-om nom nom nombo breaker! Use the execute ability to get an ability cooldown reset plus bonus turn AOE ability that perfectly sets up execute ability (And a great way to ignore taunt, you know who you are) Death Trooper (Peridea) continues to build off of the new Blight debuff, helping to spread Blight across enemy teams and applying additional effects to enemies that were already inflicted with Blight With his Om-nom-nomicron, Siphon Critical Damage can scale damage significantly Inspiration: Thrawn’s Death Troopers are brutal and scary, and we wanted to lean into that for these specific Death Troopers Death Trooper (Peridea)’s Special ability ‘Just a Little Nibble’ was inspired by the blink-and-you-miss-it moment where he attempts to bite Sabine’s arm, only to have her block it with her Beskar vambrace. Strategy Tips: Death Trooper (Peridea)’s skill rotation varies depending on whether or not he’s in Territory Wars with his Omicron. Crit Damage is your friend, try to boost this While Death Trooper (Peridea) works under existing leads, he’s really waiting for the right Captain to come along to lead him FAQ: How do I acquire Death Trooper (Peridea)? Marquee starting on 11a Pacific on August 1st. This uses the new Marquee structure. Will Death Trooper (Peridea) be required for GL Ahsoka? Yes, Death Trooper (Peridea) will be required at Relic 7 How does the execute work? We have a lot of abilities that say, if you defeat an enemy with this ability - do x. With execute, what will happen is that if the enemy is dropped below 10% Health (or 20% with the Omicron) by Just a Little Nibble’s damage, they will be instantly defeated in the same turn, Death Trooper (Peridea) will gain a bonus turn, and his cooldown on that ability will be reset so that he can continue to clean up the enemy squad. Click to Submit Character Questions ------ ABILITIES: BASIC: Firing by Rote Final Text: Deal Physical damage to target enemy with a 40% chance to inflict a stack of Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, this attack deals double damage. If this attack scores a critical hit, all Imperial Remnant allies gain Offense Up for 1 turn. Otherwise, Death Trooper (Peridea) gains Critical Chance Up for 1 turn. While in Territory Wars and if Death Trooper (Peridea) has their Omicron activated: gain 5 stacks of Siphon when this ability is used. SPECIAL 1: Just a Little Nibble (CD: 3) Final Text: Deal Physical damage to target enemy and inflict Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, also inflict 2 stacks of Damage Over Time for 2 turns and remove 5% Turn Meter from the target enemy 3 times. If this ability takes an enemy below 10% Health, instantly defeat them. If this ability defeats an enemy, Death Trooper (Peridea) gains a bonus turn and the cooldown of this ability is reset. While in Territory Wars and if all allies are Imperial Remnant or Nightsister at the start of battle: Death Trooper (Peridea) Siphons Critical Damage from the target enemy, which can't be resisted. If this ability takes an enemy below 20% Health, instantly defeat them. If the target enemy already had Blight, also inflict Armor Shred until the end of battle. While this Omicron is active, Firing by Rote and Necrotic Tissue gain additional effects. Siphon Critical Damage: Gain a percentage of Critical Damage equal to this unit's Siphon until the end of the encounter and the target loses that much Critical Damage (stacking, excludes raid bosses and Galactic Legends) SPECIAL 2: Necrotic Tissue (CD: 3) Final Text: Deal Physical damage to all enemies and inflict Offense Down and Tenacity Down for 2 turns. If the ally in the Leader slot is an Imperial Remnant Support, dispel all buffs from all enemies. If the target enemy already had Blight, inflict a stack of Blight, which can't be copied or dispelled, on a random enemy that doesn't already have it until the end of the encounter. All allies gain Offense Up and Speed Up for 2 turns. While in Territory Wars and if Death Trooper (Peridea) has his Omicron activated: this ability deals additional damage equal to 40% of his Critical Damage and Death Trooper (Peridea) gains 10 stacks of Siphon for each debuff inflicted by this ability. UNIQUE 1: In Your Head Final Text: Death Trooper (Peridea) gains 25 Speed. Imperial Remnant allies have +35% Critical Chance and Offense. Nightsister allies have +35% Max Health and Max Protection. If the ally in the Leader slot is not an Imperial Remnant Tank, whenever an Imperial Remnant ally is Dazed, Stunned, Shocked, or inflicted with Speed Down, all Imperial Remnant allies gain 15 Speed (stacking, max 60) for the rest of the battle. Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. Death Trooper (Peridea) gains 5% Turn Meter (stacking) for each stack of Blight inflicted on an enemy.35KViews7likes18CommentsKit Reveal - Ezra Captain on the Bridger (Exile)
UNIT NAME: Ezra Bridger (Exile) ALIGNMENT: Light Side CATEGORIES: Jedi, Spectre, Support ------ Key Attributes: Galactic Legend Ahsoka Tano’s Conquest Lifter Introduces Exile debuff and Spectre tag Brings more control to Jedi squads Inspiration: Every aspect of his kit takes something from his appearance on the Disney+ Ahsoka show. Kanan’s Legacy is a callback to Kanan’s (spoiler) ultimate sacrifice at the end of the Rebels tv show and the twin pieces of their lightsabers. The debuff Exile is similar to Isolate and perfectly captures the state we find Ezra in the years following his final appearance on Rebels. Strategy Tips: Ezra’s first unique, Exile, provides any Spectre allies defensive bonuses when they are Exiled, including Health, Protection, and Defense. When Exile is removed they gain offensive bonuses like Critical Damage, Offense, and Potency. Ezra’s second unique, The Force Is My Ally, introduces a new status effect unique to Ezra called Purrgil Migration. This status effect provides Ezra even more defensive bonuses and, when he reaches 50 stacks, will give him a bonus turn and a way to transfer the Exile debuff on himself onto an enemy for the rest of the battle. Ezra gains stacks of Purrgil Migration through using abilities and dealing damage, gaining extra Purrgil Migration if the attack was a critical hit. As Ezra is an Agility Support, one idea we played around with was this idea of critical hits as utility. This can be seen through critical hits accelerating Purrgil Migration stacks, the Stun on Daring Advance if he crits 3 times, and the Foresight and Stagger crit trigger in Fugitive’s Defense. While Ezra’s forever home will be with GL Ahsoka, he still performs well on other teams like Starkiller and Jedi squads. FAQ: How do I acquire Ezra Bridger (Exile)? First, you need to locate a Nightsister artifact that will give you directions to the other galaxy that Ezra has been exiled to. Then, if you don’t have the capability of hyperspacing there on your own, you will need to go inside the mouth of a migrating Purgil, and have them take you to the planet of Peridea, where Ezra can eventually be found. An easier method will be to acquire him via the next set of Conquests starting on September 2nd. What is the Spectre tag referring to? The crew of the Ghost (and by extension Ahsoka Tano) were code-named Spectres on their missions. We thought this was a nice nod to tie all these characters together under a unified tag to make sure they had synergy without having to do specific-named callouts in abilities. What is the difference between Isolate and Exile? You can think of Exile as a one-sided Isolate. A character who is Isolated can’t interact with any allies at any time. A character who is Exiled can interact with allies during their turn, but can’t benefit from buffs, heals, turn meter gains, or any of the other things you can’t do with Isolate when it’s not their turn. Will Ezra be unlockable before Galactic Legend Ahsoka Tano is released? Yes Is Ezra required to unlock GL Ahsoka? No :) From the Ezra Bridger (Exile) Designer: CG_Mithicoron: It’s been an absolute blast working on this version of Ezra. Not only was he awesome in the Ahsoka show, his development provided an interesting challenge bringing together who Ezra was after Season 3 of Rebels all the way to where we find him on Peredia. Additionally, much like Boushh teased and debuted some upcoming Jabba mechanics, Ezra gets to do this with Exile. Exile was a particularly interesting challenge I played around with a lot of different ideas for this kit, and ultimately settled on three themes - Critical hits as utility - Mechanical callouts to his old kit and Kanan’s - His connection to the Purrgil who helped him secure a victory on his home planet of Lothal Ezra’s kit is also packed with nods to the Phoenix team, like Backup Plan, but that’s not the only mechanic that mirrors familiar Phoenix characters. See if you can find them all! Ezra Question Submission Link ------ ABILITIES: BASIC: Fugitive's Defense Final Text: Deal Physical damage to target Enemy and inflict Speed Down on them for 3 turns. If this attack scores a critical hit, Ezra Bridger (Exile) and another random ally gains Foresight for 1 turn and target enemy is staggered for 2 turns. SPECIAL 1: Kanan's Legacy (Omicron) CD: 4 - Unlock Tier 2 Final Text: All allies Recover 40% Health and Protection. Grant all Spectre allies and the target ally Protection Up (50%, stacking) for 2 turns and dispel all debuffs on them. Target other ally attacks and Ezra Bridger (Exile) assists, dealing 40% more damage and both receive bonuses based on their tags: Jedi: Tenacity Up for 2 turns Unaligned Force User: Defense Up for 2 turns Spectre: Backup Plan for 2 turns, which can't be copied or dispelled and Riposte for 2 turns Additionally, if the target ally is a Jedi, Light Side Unaligned Force User, or a Spectre, they gain a bonus turn. If the target ally is a Spectre, they also gain 100% Offense on their next turn and will dispel all buffs from the target enemy and Blind the target enemy for 2 turns, which can't be evaded, on their next attack Ezra gains 2 stacks of Resilient Defense for 2 turns and 5 stacks of Purrgil Migration for the rest of battle. While in Grand Arenas: Ezra gains 25 stacks of Purrgil Migration and all Spectres gain Backup Plan for 2 turns, which can't be copied or dispelled. SPECIAL 2: Daring Advance (Zeta, Omicron) CD: 3 - Unlock Tier 3 Final Text: Deal Physical damage to target enemy 3 times and inflict Healing Immunity and Offense Down for 2 turns which can't be resisted. For each critical hit scored, reduce the target enemy's Defense by 30% (stacking) for 1 turn. This attack gains 10% Critical Chance for each Spectre ally. If Ezra scores 3 critical hits, the target enemy is Stunned for 1 turn, which can't be copied, dispelled, or resisted. While in Grand Arenas: For each critical hit scored, deal 20% damage based on the target's Max Health, which can't be evaded, and inflict Buff Immunity, Healing Immunity, and Offense Down for 2 turns, which can't be copied, dispelled, or resisted. Reduce the Cooldown of Daring Advance by 1. UNIQUE 1: Exile (Zeta, Omicron) Final Text: At the start of battle, all Light Side allies gain Foresight for 2 turns, all Spectre allies gain Tenacity Up for 2 turns, and Ezra Bridger (Exile) is Exiled for the rest of battle, which can't be copied, dispelled, or resisted. At the start of Ezra's turn, he gains 2 stacks of Resilient Defense (max 4). The first time each ally is Exiled, they also gain 30% Critical Chance, 60% Defense, and 100% Max Health and Protection for the rest of battle. The first time each ally loses Exile, they gain 30% Critical Chance, 60% Critical Damage, Offense, Potency, and 30 Speed. The first time Ezra is Exiled, Enemies can't assist or attack again if their attack is targeting Ezra. when Ezra loses Exile for the first time, when he performs an ability, call a random ally to assist. Allied Spectres have Instant Defeat Immunity while Ezra is active. Exile: Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead can't gain buffs, and any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn While in Grand Arenas: The first time a Spectre ally gains and loses Exile, they also gain 5% Mastery per Relic level on them. The first time a Spectre ally loses Exile, they gain an additional 30 Speed. These bonuses persist through defeat. UNIQUE 2: The Force Is My Ally (Zeta) - Unlock Tier 6 Final Text: Ezra has +20% Critical Chance and whenever he is inflicted with a debuff, he recovers 25% Health. Light Side allies can't have their cooldowns manipulated by enemies. When Ezra uses an ability, he gains 5 stacks of Purrgil Migration (max 50) for the rest of battle. When he deals damage to an enemy, he gains 2 stacks of Purrgil Migration for the rest of battle. If this attack is a critical hit, he instead gains 5 stacks of Purrgil Migration. When Ezra reaches 50 stacks of Purrgil Migration, he gains a bonus turn and recovers 100% Max Health and Protection. The next enemy Ezra damages with an ability will be Exiled for the rest of battle, which can't be copied, dispelled, evaded, or resisted and all enemies are inflicted with Ability Block for 1 turn, which can't be copied, dispelled, evaded, or resisted and Ezra loses Exile. Purrgil Migration: +1% Defense and +1% Tenacity27KViews17likes0Comments