Community Update - Eras, Episodes and Marquees Oh My
Hello there Holotable Heroes! We're excited to announce a massive update coming to Star Wars: Galaxy of Heroes, which will enhance your gaming experience by streamlining older processes that have been around for our 9-year tenure. We expect these changes will make your sessions more enjoyable and rewarding! One major change is our revamped quest system, making quests easier to track and complete. We will also implement the Episode Track, a new reward track with Free and Paid tiers to reward you along your journey, as well as a loyalty program for those who interact with our webstore. Most importantly, we will be creating a clearer schedule for you to follow in your SWGOH journey, to allow you to plan your sessions better. In addition to the above, we will discuss a highly requested Quality of Life update to make many events SIMMABLE which will be coming in a near future update (soonTM)! Plus one more QoL surprise. So let's get into it! As a reminder, while this is still in development, anything is subject to change, including visuals and things visible on said visuals So why are we making these adjustments 9 years into development? That’s a great question which partially answers itself: Our game is 9 years old with a lot of systems, some older than others, and our game needs to adjust to ensure the experience reflects the love and passion we put into it. This means we need to make some hard decisions, look at the game as a whole, and figure out what needs to be reworked, moved around, or removed altogether. As we go through the rest of the update notes below, you’ll start to see our process and how we went about the adjustments. To get where we are today took months of hard work and dedication from many disciplines inside Capital Games and we are extremely happy with where we landed. We consider the experience delivered with our next update to be a great foundation for the future of the game, making it more enjoyable every time you open up Star Wars: Galaxy of Heroes. “Throughout this process, or journey we should say, we prioritized what makes Star Wars: Galaxy of Heroes compelling for many types of players while simultaneously smoothing out portions of our game that we felt would have the most impact on a player’s day to day experience. Our main focus was to make sure we kept all our groups of players top of mind with every decision we made. One group in particular we wanted to focus on with these changes was our Free to Play players and how they will interact with the new Episode and Quests systems. This approach guided us to create experiences and opportunities that allow many types of players to be able to enjoy the latest Star Wars experiences.” Chris Stott / “CG_SBCrumb” Lead Producer for this Title Update Improved Scheduling One of the largest changes you will see is with our content cadence, which will be moving to a more defined 12-week release schedule. If you’re anything like MeatheadMilitia, you probably would love an image to better showcase what this schedule looks like, so here you have it: a Meathead-special piece of art. We intend to announce all of each Episode’s content just before that Episode starts, so you can better follow the story we are telling, and so we can showcase the characters who will be joining us as part of that story. We want you to see your intended end goal as well as what to expect along the way. What is an Era? What is an Episode? An Era is a period of time in which released characters and events are themed around a specific story being told. Eras last just under 3 months, or to be more specific: exactly 12 weeks. Each Era is broken up into 3 Episodes, each lasting exactly 4 weeks, or 28 days. An Episode’s content arc is thematic to the specific unit or units acquired during the Episode. There will always be a new Marquee unit released to start each Episode, with most Episodes containing a second Marquee released midway through the Episode. At the end of each Era we intend to provide a new Event or Journey-Guide-level unit to pursue using all of the units you’ve worked to acquire through the Era. Over the course of a calendar year, you can expect 12 Episodes contained within 4 Eras, plus an additional 13th Episode each year during our normal time off in the Holiday season. Holiday Episodes are an exception regarding Marquee releases, as they will not contain new Marquee characters. Launch Era: The Era of Apprentices So after laying all of this out, this is where I deliver the news that the first Era begins one week from today, on November 19th, 2024, and will play out slightly differently than what’s described above. This squad will be based on the events of Season 3 of the Bad Batch Disney+ Series, and includes a couple of characters that make use of the new Mercenary tag. We can’t wait to announce more details in the new year! Episode 1 of the Era of Apprentices begins at 11:00 a.m. Pacific Time on November 19 and, as planned, features 2 new Marquee Characters. The first, (drumroll please,) is Huyang, the lightsaber architect and storyteller droid who was Ahsoka’s companion on the show. The second, arriving two weeks later, is none other than General Syndulla, Ahsoka’s longtime friend, close ally, and a General in the New Republic! Episode 2 of the Era acts as the Holiday Episode for 2024 and does not include any Marquees, but is included in the Era since the release of Galactic Legend Ahsoka Tano lands during Episode 2, to wrap up the Era’s theme. The First Full Era: The Era of the Cavalry Our first full, 3-Episode Era begins on January 14, 2025, and clever players may already be able to deduce the theme based on the title. This Era will contain 5 new Marquee Characters to create a new Bad Batch squad! This squad will be based on the events of Season 3 of the Disney+ Series, and includes a couple of characters that make use of the new Mercenary tag. We can’t wait to announce more details in the new year! Where do Conquest characters and Galactic Legends fit into this schedule? Conquest characters will continue to be released at their current cadence, but are not tied to an Era. While occasionally a Conquest character will line up with an Era’s theme, they often will not. This lets us continue to release powerful one-off characters without being limited to our planned themes. The relationship of Galactic Legends is still being worked on, but we definitely will not limit participation in an Episode around owning a GL. While GL Ahsoka will release during Episode 2 of the Era of Apprentices, having her unlocked is not a requirement to enjoy any other part of the Episode. What is happening to Daily Activities? The upcoming adjustment to the Daily Activities portion of your SWGOH adventure is one of my favorite changes in this update. For starters, they are now called Daily Quests. Additionally, you’ll only need to complete 7 quick and efficient Daily Quests each day to collect your Daily Quest Reward. Individual Daily Quests are one source of Episode Points (EP), that progress you along the Episode Track for each Episode. More on this in a minute. Below are the quests that you will see each day when you are at Player Level 85. Players below Level 85 will have a different selection of Daily Quests to complete each day as they level up. Daily Quests Use 600 Energy, Cantina Energy, Mod Energy, or Ship Energy Purchase 3 Shipments Finish a Galactic War battle Finish 2 Challenges Finish 1 Fleet Challenge Open 1 Data Pack in the Store Complete 1 Squad Arena or Fleet Arena battle Spoiler Alert: See that first quest to spend all those different types of Energy? You probably recognize that 600 is the total spent Energy or Cantina Energy required to earn all of your daily Guild Raid Tickets. Well, now Mod and Ship Energy also contribute to earning Tickets, making it easier to help out your guild and focus on nodes you care about, and easier for your Guild Officers who don’t have to chase you down to earn those dang Tickets. And by the way, that Energy change goes live TODAY!!!! So you can enjoy earning those tickets faster, before the release of this Feature Update. This change is intended to guide players of all levels, and reduce the amount of focus required for this part of your daily gameplay, so you can dedicate more time and resources to the fun stuff and your personal goals. What are the Episode Track and Episode Pass? Once a player hits level 85, they unlock the Episode Track and can start earning additional rewards on the Track by completing Quests. You progress along the Episode Track by earning Episode Points (EP) which are given as rewards from Daily Quests at level 85, as well as from the new Episode Quests and Character Quests. Additionally, earning feats in Galactic Challenges now rewards you with EP. In each Episode there is a Free Track and an Episode Pass track that is unlocked by purchasing the Episode Pass. Fear not: if you are a Free-to-Play player who completes all your Daily Quests and Episode quests, and engages in Galactic Challenges, you can expect to complete the Free Track by the end of the Episode. However, purchasing the Episode Pass will let you complete the track more quickly, earning more rewards such as Marquee character shards, Relic tier materials, Kyrotechs and ability materials such as Zetas and Omicrons. It also includes a repeatable Bonus Reward at the end of the Track that can be claimed as many times as you can unlock it before the Episode ends. Note that the Episode Pass will include shards for both Marquees to be released over the course of the episode. Initially, shards for the first Marquee will be available on the paid tier of the Episode Track, while shards for the second one will be a reward for completing one of the Pass-Exclusive Episode Quests that appear at the same time that the Marquee is released. The cost of the Episode Pass will be $20 (USD) and will provide a significant amount of value. The rewards inside the Free Track are about equivalent in value to earning 4 Tier-10 boxes, (a.k.a. red boxes) and 4 Tier-9 boxes from our previous Galactic Challenges. What is the Episode Shipment store? Similarly to the Raid Shipment tab, the Episode Shipment tab will allow you to choose the rewards you’d like to spend your Episode Currency on throughout the Episode, as you earn that currency on the Episode Track. At release, Episode Shipments will refresh once per week, on Tuesdays. The total value provided across shipments is far more than any player could spend in a single Episode, so there is plenty of flexibility to pursue the rewards that you would like. Notably, Episode Shipments contain Omicron Ability Materials, very inexpensive Mods (presented just as they are in Mods shipments,) and character shards for many characters at discounted value. Episode Quests Another source of Episode Points are Episode Quests. There are 28 Episode Quests in each Episode, one of which is revealed to players each day. These 28 quests are divided into 4 “Chapters” with 7 Episode Quests per Chapter. Completing 7 Episode Quests in a Chapter lets you claim a larger Chapter reward. Episode Quests are intended to be completed without significantly adjusting your normal gameplay behavior within SWGOH. There may be quests that require you to use a farmable character, but these quests are front-loaded in the Episode to allow time to get them if you do not already have them. Fortunately, our first Episode features quests that require various members of the original Phoenix Squad, which all players now have unlocked by the time they reach level 85. Another great feature is that Episode Quests remain available to complete through the entire Episode, which means if you miss any days, you can come in later and still complete Episode Quests to catch up. While we plan on some Episode Quests being time-sensitive around events, (e.g. “Attack 3 times in a Territory War,”) we fully expect all players to be able to participate in and complete each Chapter if they are playing consistently. For those who purchase the Episode Pass, there are additional quests in each Chapter that can be completed to help you progress down the Episode Track even faster (but are not required in order to reach the end of the Track). These quests also count towards the Chapter reward, so can be completed to make up gaps if a time-sensitive quest was missed. Character Quests This new type of quest is in support of the Marquees that get released during an Episode and will reward a player who participates in both the unlock and advancement of said Marquee Character in the 2 weeks after the Marquee’s release. Like Episode Quests, there are 28 Character Quests, divided into 4 parts of 7 quests each, and again, completing all 7 quests in one part grants a larger reward. Unlike Episode Quests, all 28 of these quests are revealed and available immediately when a Marquee is released. Character Quests are intended to be simple to complete, and are focused around using the new character in battle. In fact, just playing through the Marquee Event will complete many of them! However, claiming these quests requires the player to own a specific number of shards of the associated Marquee Character. Shards that have already been used to promote a character count towards these requirements, so don’t worry about using them! Completing Character Quests also earns Episode points to progress you down the Episode Track. These quests are intended to give a player a boost in their progress on the Track, but are not required to complete the Episode Track itself. TL;DR: The faster you progress a Marquee Character during their Episode release window, the quicker you'll unlock additional rewards. Journey Quests A few months ago we released a significant update to rewards earned from quests granted from levels 1 to 85. That was the start of work we are continuing with this Title Update, as we give these quests the official name of “Journey Quests” and present them in a more easily-digestible format. All Journey Quests now have only a single task, and going to the Journey Quests tab in the new Quests UI will allow you to see everything that quests are asking you to do much more easily than tapping through a list of identical quest-giver portraits. In general, we’ve reduced the amount of grind required for many of these quests, which now focus on investment and the introduction of players to new features as they advance to level 85 much more quickly than before. Prestigious… Achievements! So how do the existing Prestigious Quests fit into this new quest format? To put it bluntly: they don’t. As a result, Prestigious Quests have been converted into Prestigious Achievements, which appear in your list of achievements along with all of the others. Most of these new achievements focus only on investment goals, and the long, grindy tasks of old have been removed, making these much more achievable for many players. They still grant the same rewards that the quests did before, and many players will earn one or two immediately upon logging in after the release of this update! For example, the new Prestigious Bounty Hunter achievement now grants the Bounty Hunter title and requires completing the 7 other new Bounty Hunter achievements. Each of these new achievements corresponds to one of the 7 Bounty Hunters featured in the old Prestigious Quest, and requires only that the Bounty Hunter be upgraded to Gear XII. They also can be completed in any order! If you’ve already completed a step in a Prestigious Quest, you won’t see the associated new achievement listed, and if you have an active Prestigious Quest in your Quest Log when your game is updated, you will see a quest marked “Prestigious Quest: Legacy” in your new Journey Quests tab. This can still be completed, and you will still be able to earn the reward. Quality of Life Update: Simming Events! While working on Daily Quests and making sure that was a solid QoL improvement to your gameplay, we wanted to do more to improve the overall quality of your time spent in the game. We realize that some systems and events have been around for a long time, which take extra effort to get through, and may impact your ability to continue your normal farms. So with that, we will be introducing the ability to sim some events in the near future! We hope this helps to reduce your overall time in-game as well as let you focus that time on things more suited for the journey you are on. Events that will now be Simmable are: Galactic Legend Ultimate Journey Mythic Events (all tiers) i.e. Artist of War, Daring Droid, Pieces and Plans, Emperor’s Demise, Grand Master’s Training Smuggler’s Run I and II Galactic Bounties I and II Endor Escalation Ghosts of Dathomir Defense of Dathomir Contraband Cargo We will continue to look for more ways to help improve your gameplay and make sure your time and experience inside SWGOH is the best it can be. Wait, there’s another Quality of Life Update! With the release of the Huyang Marquee Event, you’ll see a brand new Marquee UI that will make it much easier to navigate and participate in Marquee Events. You’ll be able to see what the rewards of each tier are without needing to unlock the tier, and you’ll be able to quickly navigate to and from the Character Screen and Store for a more streamlined process of acquiring Shard Packs and promoting the character. I can’t believe it’s another Quality of Life Update! You may have noticed in some of the above screenshots that while Guild Activities have not changed, there is now an indicator right on the navigation tab that shows you how many Raid Tickets you’ve earned. No more digging through menus to know for sure how many you have! What’s happening to Galactic Challenges? Our biggest change to an existing system in the next update is the removal of “boxes” as rewards within Galactic Challenges. Rewards from the Galactic Challenge boxes have been moved to the Free Track of the Episode Track and inside the new Episode Shipment store. As mentioned above, completing the Free Track rewards the equivalent value of 4 Tier-10 boxes (a.k.a. Red Boxes) and 4 Tier-9 boxes. For the majority of players, they should see the same or more rewards as they received before. Galactic Challenge Feats are still a part of this system, but instead they provide you with Episode Points. These are rewarded immediately upon completing each feat, which means you will no longer need to wait for the GC to end to get the rewards you’ve earned. By earning these Episode Points and moving up your Episode Track, you will earn Episode Currency that you can spend on new Episode Shipments for items you need. Similarly to how you are able to choose your rewards with Raid currency, you will now be able to do that with your Episode Currency, giving more freedom to choose the items you need for your current goals. As for the Feats themselves, there are a few changes. At launch, the feat to beat each tier with no squad restriction will require the Episode Pass to collect it. (Beating the tier and then buying the Episode Pass will work, but you’ll need to complete any GC battle to “refresh” the data and trigger the Feat completion.) Another feat asks you to win the battle with the newest Marquee Character on your squad at a specific Star requirement. (They don’t have to survive!) This requirement escalates from 3 Stars in the early tiers to 7 Stars at the top tiers. For example, these are the feats for the first GC to arrive after the release of Episodes, on 11-20/24: Win the battle with a full team of Rebel Fighters Win after removing 400% Turn Meter from enemies Win the battle with an active Episode Pass Win the battle with a 3-star Huyang on your squad This is for tiers 1 and 2, escalating to a 7-star Huyang for tiers 9 and 10. This adjustment is intended to reduce the time required for players to participate in Galactic Challenges as well as reward players who are actively engaged with the newest Episode content. Don’t worry, the feats without Episode Pass or Marquee requirements don’t have to be maxed out in order to reach the end of the Episode Track by the end of the Episode, but completing more feats will accelerate progress on the Track and increase the potential for more Bonus Rewards at the end. One final change: because Galactic Challenges reward Episode Points directly, they now require the player to be Level 85 to participate. For players under Level 85, focus on your Journey Quests and you’ll get there in no time! Schedule Changes With the changes to Marquees and Galactic Challenges, the scheduling of these events is changing as well. Marquees are moving from Thursday to Tuesday to coincide with the start of their Episode. GCs will now begin on Wednesdays and Saturdays, with Tuesdays as the day when no GC is active. What is the Loyalty Program (Kessel Run)? With the above changes coming to SWGOH, we will also be introducing a Loyalty Program, which will be known as the Kessel Run. This feature will only be available for the Webstore at launch but we have every intention to bring the Loyalty program to the PC Version at a later date. In Kessel Run Events players complete objectives to earn Coaxium. As a player earns Coaxium they advance to new milestones, called Parsecs, where they earn new in-game rewards. Earning Coaxium can be done through free-to-play actions, but making purchases in the Webstore can earn even more. Closing We can’t wait for you to get your hands on our latest update in the coming week. Our goal with this Title Update was to put us on a path towards a more streamlined and transparent experience, particularly benefiting Free-to-Play players, while focusing on what makes Star Wars: Galaxy of Heroes fun and appealing - collecting a roster of Star Wars characters and using them in exciting events to relive iconic Star Wars moments and create new ones. This is certainly not the end of this journey, we have many ideas for how we continue to shape the game to be engaging for years to come. Most importantly, we also want to hear from you on how it is going and will be looking forward to your feedback. Thank you all for reading. If you have any questions about what you’ve read above, please submit them HERE: https://forms.gle/sAEmGtVHA8NWuGFDA89KViews26likes204CommentsUpdate on Undersized Squads
Hello Holotable Heroes, We wanted to follow up on our post about our observations on the Order 66 Raid. Currently we have no plans to address the undersized squads we are currently seeing, with that being said, if we do see an interaction that we feel requires our intervention, we will take action. Update: Lord Vader Basic in the Raid has also been updated to: Deal True damage to target enemy. Enemies defeated by this ability can't be revived. This only affects Lord Vader’s Enraged state in the Order 66 Raid This should not affect any squads currently live and is coming due to some findings during our Pirates testing15KViews12likes13CommentsExtra Life Charity Drive Kickoff
Hello Holotable Heroes! This year, we're approaching our Extra Life charity drive with a new strategy! Instead of one big event, we'll be hosting multiple incentive package days throughout the year, all leading up to a grand finale stream at the end of 2025. What is Extra Life? https://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1306 Tune In Today! Join Crumb, Caley, and Meathead on Twitch at https://www.twitch.tv/capitalgames_charity today at 4 PM PT Our Cause We're proud to be raising money for UC Davis Children's Hospital. You can learn more about their incredible work here: https://ucdavis.childrensmiraclenetworkhospitals.org/ Where to Donate: https://www.extra-life.org/index.cfm?fuseaction=donordrive.team&teamID=69242 The First Pack Donate $15 and receive this fantastic reward pack: 250x Crystals 10x Ability Material Omega 50x Ability Material MK III 1,000,000x Credits 15x Crosshair (Scarred) shards 15x Hunter (Mercenary) shards 15x Omega (Fugitive) shards 15x Wrecker (Mercenary) shards 15x Batcher shards A Unique Portrait! Important: To ensure you receive your incentives, please include a valid Ally Code with your donation. Packs without a valid Ally Code will not receive these items. These packs will be distributed regularly throughout the year.10KViews9likes29CommentsGame Changes + New Item
Hey Holotable Heroes, We have a massive update coming to the holotable! We will be introducing a brand new item and some fundamental changes to how you power up your roster. Let’s get to the first major piece of information! Gear and Relic Changes Relics at 4 Stars! Yes, you read that right. We’ve removed or drastically reduced star requirements on gear pieces, so characters can now reach Relic levels at only 4 stars! The only requirement is that applying gear pieces at Gear XII needs a character to be level 85 and 4 stars. New Relic Star Requirements: While you can get to Relics earlier, there are now star requirements for higher Relic levels: Relic 3 requires 5 stars. Relic 4 requires 6 stars. Relic 5+ requires 7 stars. This will be retroactive New Item: Lightspeed Tokens (LSTs) Lightspeed Tokens are a new consumable that instantly upgrades a character to a specific power level , think of it like an item that will boost specific characters similar to the Hyperdrive and Lightspeed Bundles. How They Work LSTs come in five tiers: Tier 1 - Carbonite: Level 85, 3 stars, Gear X, Ability level 3 Tier 2 - Bronzium: Level 85, 4 stars, Gear XII, Ability level 4 Tier 3 - Chromium: Level 85, 5 stars, Relic 1, Ability level 5 Tier 4 - Aurodium: Level 85, 6 stars, Relic 3, Ability Level 6 Tier 5 - Kyber: Level 85, 7 stars, Relic 5, Ability level 7 What You Need to Know Don't hoard! A LST is tied to a specific list of characters when it's released, and that list will never be updated to include units released later. So, there’s no reason to save them for a future character drop. Additionally, in order for us to eventually remove old and unused LSTs from data, all LSTs in your inventory expire exactly 6 months after the date and time you acquired them. Use them when you get them! Era Locked: Initially, LSTs can only be used for characters from the "Legacy Era" (everything before the Era of Apprentices that started on Nov. 19, 2024 with Huyang). Generally, tokens are for units from Eras that ended at least a year ago. Launch Factions: The first LSTs available at launch will be for Smugglers and Separatists. Excluded Units: You cannot use standard LSTs on these types of units: Galactic Legends Conquest units Journey Guide units (this includes Territory Battle and Raid rewards) Capital Ships These tokens won't apply Zeta or Omicron abilities Got a useless LST? If you get a token but all your eligible characters are already past that upgrade level, you can dismantle it for some rewards. Tier 1 10x Mk 7 Kyrotech Shock Prod Prototype Salvage 10x Mk 9 Kyrotech Battle Computer Prototype Salvage Tier 2 20x Mk 7 Kyrotech Shock Prod Prototype Salvage 20x Mk 9 Kyrotech Battle Computer Prototype Salvage Tier 3 10x Carbonite Circuit Board Tier 4 5x Fragmented Signal Data 5x Incomplete Signal Data 10x Carbonite Circuit Board 10x Bronzium Wiring 5x Chromium Transistor Tier 5 5x Fragmented Signal Data 5x Incomplete Signal Data 5x Flawed Signal Data 10x Carbonite Circuit Board 10x Bronzium Wiring 5x Chromium Transistor 5x Aurodium Heatsink You’ll find LSTs in the Store and as rewards on the free Episode Track and the Episode Pass. We also plan to use them as rewards in other ways in the future. Updating Unit Progression To make LSTs work more effectively we tore down some old walls in the unit upgrade system. Here’s a list of restrictions we’ve removed: Unit level is no longer gated by your player level. Units now have all their abilities unlocked right from the start. Unit ability tiers are no longer gated by a unit's gear tier. Unit level no longer gates ability upgrades. The only exceptions are Zeta and Omicron abilities, which keep their original requirements. Ship reinforcement abilities are no longer gated by star level. Ship ability upgrades are no longer gated by the crew's gear tier. Not changing: Capital ship ability upgrades are still gated by the ship's star level. A Few Exceptions Remain: There are three specific characters whose abilities do not unlock immediately: General Skywalker's leader ability still needs Gear VII. Merrin's Special 1 ability still needs Gear X. Nightsister Zombie's unique ability still needs Gear X. In addition to that, for LST to work well with our current and future systems, many units have had their Star unlock requirements reduced to 2 Stars. The changes are in the table below: Former 5-star Unlocks Former 4-star Unlocks Former 3-star Unlocks Hermit Yoda Wampa Characters: Admiral Ackbar ARC Trooper B2 Super Battle Droid Barriss Offee Boba Fett Captain Han Solo Colonel Starck CT-7567 "Rex" Darth Maul Darth Sidious Darth Vader Dathcha Finn General Grievous Geonosian Brood Alpha Geonosian Spy Grand Moff Tarkin HK-47 Ima Gun-Di Jawa Engineer Jyn Erso Kylo Ren Mace Windu Nute Gunray Old Daka Poggle the Lesser URoRRuR'R'R Wedge Antilles Ships: Cassian's U-Wing Comeuppance Ebon Hawk Emperor's Shuttle Hyena Bomber Imperial TIE Bomber Kylo Ren's Command Shuttle Marauder Mark VI Interceptor Outrider Raven's Claw Rebel Y-wing Rey's Millenium Falcon Slave 1 TIE Advanced x1 TIE Dagger TIE Defender Characters: Aayla Secura Asajj Ventress Baze Malbus Cad Bane Captain Phasma Cassian Andor CC-2224 "Cody" Chief Chirpa Chief Nebit Chirrut Imwe Clone Wars Chewbacca Count Dooku CT-21-0408 "Echo" CT-5555 "Fives" Darth Nihilus Director Krennic Eeth Koth First Order Officer Gamorrean Guard General Veers Hoth Rebel Scout Hoth Rebel Soldier IG-88 K-2SO Lando Calrissian Lobot Luke Skywalker (Farmboy) Luminara Unduli Moff Gideon Obi-Wan Kenobi (Old Ben) Plo Koon Poe Dameron Savage Opress Shoretrooper Sith Assassin Sith Trooper Stormtrooper Stormtrooper Han Sun Fac Tusken Raider Tusken Shaman Zam Wesell Ships: Bistan's U-wing Poe Dameron's X-wing Rex's ARC-170 Scimitar TIE Reaper But Wait, There’s More!: Quality of Life Upgrades Here are a few more updates to make your lives easier: Leveling up your units just got cheaper. The credit and ship material cost has been slashed by 50% across the board. If you’ve earned all possible rewards from a recurring event, that event will no longer appear on the Events table. This includes all re-run Marquee events, Fleet Mastery events, and Proving Grounds. Yes, you can finally say goodbye to the Finalizer and Raddus events hanging out at the end of your Events list. You can now sim up to 100 battles at once on campaign nodes, as long as you have the energy. This doesn’t change the daily attempt limits on Hard Nodes. A new icon next to the unit’s name on every Unit Details Screen displays the icon for the Era in which that unit was released. Tapping/clicking this icon will create a pop-up with the name of that Era as well. You can now sort your character inventory by Relic Amplifier Level. We've added new filters to see which characters have upgrades available for: Lightspeed Token Application Relic Amplifier Level Omicron Ability Zeta Ability Gear Upgrade "Any Ability Upgrade" and "Unit Level Upgrade" filters are also now available for both characters and ships. A number of changes have been made to streamline tutorials for new players and let them get into the Holotables faster! This includes the creation of two new quests granted to all players under level 40. We are excited to deliver this to you all and cannot wait to hear your feedback as this is the foundation for our next large update coming later this year! See you on the Holotable!60KViews66likes119CommentsKit Reveal: Kix
UNIT NAME: Kix ALIGNMENT: Light Side CATEGORIES: Light Side, Healer, Clone Trooper, Pirate, Scoundrel, Order 66 Raid ------ Key Attributes: Main healer for Captain Ithano and Maz Kanata Steals Healing buffs from enemies and distributes them to Allies Has a revival mechanic for Pirate allies New Endure Buff Inspiration: The short story “The Crimson Corsair and the Lost Treasure of Count Dooku” was where we are reintroduced to the character Kix. He’s the titular Lost Treasure, having been trapped in stasis for almost fifty years. Kix was a Clone lost in time and without purpose, but Ithano was there to take him on as part of his Pirate crew. Kix was the Clone Medic for Skywalker’s 501st, so it made sense to keep him as a Healer and have healing and revives be a part of his kit. Strategy Tips: As a Pirate, Kix uses Profit for bonuses and to fuel his abilities. Assuming there are no buffs to steal, starting off battles with your Special 1 lets Kix gain 5 stacks of Profit to use however he wants. Maximize Kix’s healing with strategic Profit usage. The more Profit he has, the more he heals. Kix heals a lot with his Basic ability, so call him to assist whenever you need healing. Mod Set Bonus Recommendations Gear 7+ Health Speed FAQ: How do I unlock Kix? Kix will be available as a Marquee Event, starting on the 29th of July Why does he not have the 501st tag? This is very specifically Kix as he was in the Force Awakens time-frame. He wears the blue-colored Phase I armor and has the tattered green cape. If we were to make a Kix as part of General Skywalker’s squad in the future, we would make sure that his look fit in with the other four 501st Clones. What squad does he belong to? He works best under an Ithano or Maz Kanata Leader. Alongside those characters, his crewmate Quiggold, and either Enfys Nest or OG Hondo round out the squad. What utility does Kix have? He’s required, at Relic 6, to get Galactic Legend Pirate King Hondo Ohnaka. He’s a Pirate, which means he’ll help his squad do well in the Order 66 Raid He will help you take down the increasingly difficult tiers of the Pirate Era Battle Pirates will have a Modifier for some upcoming Galactic Challenges ------ ABILITIES: Basic - Rapidfire Blast Final Text: Deal Special damage twice to target enemy and grant all Pirate allies Tenacity Up for 1 turn. For each critical hit scored, dispel all debuffs from a random debuffed Pirate ally. If no Pirate allies were debuffed, a random Pirate ally with less than 100% Health recovers 5% Health and a random Pirate ally with less than 100% Protection recovers 5% Protection. During Kix's turn, he gains 1 stack of Profit (max 5) for the rest of the battle, and Retribution for 2 turns. Special 1 - Explosive Response (Cooldown 3) Final Text: Kix dispels all debuffs on himself. Deal Special damage to all enemies, inflict Healing Immunity for 2 turns, and Steal Critical Hit Immunity, Heal Over Time, Health Up, Health Steal Up, Protection Over Time, and Protection Up. If any buffs were stolen, grant them to all Pirate allies and reset their duration. For each enemy that didn't have any buffs stolen, Kix gains 1 stack of Profit (max 5) for the rest of the battle. If target enemy is Sith, their cooldowns are increased by 1. Otherwise, call target other Pirate ally to assist, dealing 50% more damage. Special 2 - Emergency Medpac (Cooldown 5, Zeta) Final Text: Revive a random Pirate ally with 50% Health and Protection. If the revived Pirate ally is a Tank, they Taunt for 2 turns, otherwise they Stealth for 2 turns. All Pirate allies recover 10% Health and Protection. If no Pirate ally was revived, reduce the cooldown of this ability by 2. This ability gains additional effects depending on how many stacks of Profit Kix has. Kix loses 1 stack of Profit for each effect triggered. 3+ Stacks of Profit: All Pirate allies recover 30% Health and Protection 10+ Stacks of Profit: If there are no allied Galactic Legends, the weakest Pirate ally gains Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented Unique - Republic Medic Corps (Zeta + Omicron) Final Text: Kix has +20 Speed for each Pirate ally below 100% Health and Stealths for 1 turn whenever he falls below 100% Health (limit once per encounter). If Maz Kanata is the Leader, all Pirate allies gain 20% bonus Protection and Tenacity Up for 1 turn at the start of the encounter. If Pirate King Hondo Ohnaka or Maz Kanata is the ally in the Leader slot, the cap for Profit is removed for Kix. Whenever a Pirate ally is inflicted with Healing Immunity or Shock, Kix dispels all debuffs on himself, gains Speed Up for 1 turn and 20% Turn Meter, and he assists himself the next time he uses a Special ability. At the start of his turn, Pirate allies below 100% Health gain Evasion Up for 1 turn, otherwise they gain 20% Offense for 1 turn. During Kix's turn, his Health and Protection recovery abilities gain an additional 4% healing (once per turn, stacking, max 20%) for each stack of Profit on him. If there are no allied Galactic Legends and there's an active ally, if Kix has 3+ stacks of Profit, the first time each Pirate ally would be defeated, the defeated ally is revived with 30% Health and Protection, and Kix loses 3 stacks of Profit. If Kix had 5+ stacks of Profit whenever he revives a Pirate ally, the revived ally gains 3 stacks of Endure for 2 turns. Endure: Can't be instantly defeated; the first time this character would be reduced to 1% Health, dispel 1 stack of Endure, and recover 1% Health which can't be prevented While in Territory Wars: Kix gains 20% Critical Avoidance, Defense, and Tenacity for the rest of the battle whenever a Pirate ally falls below 100% Health (limit once per ally). Whenever Kix revives a Pirate ally, they gain a bonus turn and 100% Offense for 1 turn, their cooldowns are reset, and if they're a Tank, they Taunt for 2 turns, otherwise they Stealth for 2 turns. If a Pirate ally was unable to be revived by Kix, all active Pirate allies gain 20% Defense, Health, and Offense (stacking) for the rest of the encounter, and 20% bonus Protection for 2 turns. Whenever a Pirate ally gains Endure, they gain Damage Immunity until the start of their next turn, which can't be copied, dispelled, or prevented.17KViews8likes24CommentsCollege Football 26 & Madden NFL 26 MVP Bundle Now Available for Pre-Order
Happy Draft day, football fans! We're thrilled to share the reveal trailer for the EA SPORTS Madden NFL 26 & College Football 26 MVP Bundle with you here! Check out the trailer below, and hop on board the hype train with us. Live the entire football journey, from high school recruit to NFL legend with EA SPORTS Madden NFL 26 and College Football 26. Click here for more info on how to pre-order the MVP Bundle now! Stay tuned for more exciting details on both Madden NFL 26 and College Football 26. We can't wait to show you what we've been cooking up.145Views0likes4Commentsskate. Playtest Milestone
We're stoked to announce that, with over 1 million playtest sign-ups, we're celebrating skate. as the biggest playtest sign-up in EA history! And for that, we have to say a huge THANK YOU! Check your emails — the one you used to sign up as a skate. Insider — because we want to get you in, but you have to do your part as well! :) PC players, when you get your email, log in to the EA App to download. Console players, your code will be in the email. Invites are going out daily, every weekday, with all invites going out before the end of July! Reminder: The skate. Playtest is under NDA - no sharing of content, discussions, feedback, bugs, or issues outside the official skate. Insider Playtest forums. The skate. Team56Views0likes0CommentsKit Reveal: Maz Kanata
UNIT NAME: Maz Kanata ALIGNMENT: Light Side CATEGORIES: Leader, Support, Pirate, Scoundrel, Smuggler, Unaligned Force User, Order 66 Raid ------ Key Attributes: In true Pirate fashion, Maz is utilizing the new stealing mechanic and she focuses on stealing Stealth. Maz gives Profit to her enemies, setting up unique ways to steal this Profit from them with her Special 02 and by critting enemies Uncaps Profit for herself and Pirate allies Inspiration: We couldn’t celebrate the 10th Anniversary of The Force Awakens without including the Pirate Queen herself, Maz Kanata. Eyes Everywhere paraphrases her famous line about the First Order, but gives it new meaning by Maz adjusting her goggles and dispelling her allies’ debuffs. While she does have the Unaligned Force User tag for thematic reasons (she is a non-Jedi Force wielder, fully demonstrated in the High Republic comics) she is first and foremost a Pirate leader and will find the most success as such. Strategy Tips: For the best performance, focus on stealing as much stacks of Profit as you can to take advantage of the uncapped Profit Mod Set Bonus Recommendations Gear 7+ Speed (4) Health(2) FAQ: How do I unlock Maz Kanata? Conquest Is Maz required for Galactic Legend Hondo? Nope, she is not unlockable until after he goes live Is she his Conquest lifter? Maz and Hondo are meant to be the leaders of two separate Pirate squads. SM-33 works well as a Conquest lifter for Pirates. Which Pirates go with which leader? We’re excited to see what iterations you all come up with, but internally we liked using the Force Awakens-adjacent Pirates with Maz (those being Ithano, Quiggold, and Kix) and the Pirates from Skeleton Crew (Brutus, Vane, and Captain Silvo) with Hondo. Can we use Maz in the Order 66 raid? Yes What’s with all the anti-Sith? Pirates (especially Hondo) have always been a fun headache for Jedi and Sith alike, and Sith especially are some extremely strong counters right now so we enjoyed the opportunity to lean into this thematic. ------ ABILITIES: KNOWN ISSUE - Ability text in-game will be different for her Special 2 regarding the following: Special 2 - Maz doesn't steal Profit from all opponents in a mirror match in Grand Arena when Special 2 is used Special 2 - Ability does not properly state that the Profit stacks stolen are only from Profit stacks Maz inflicts on enemies The below text is the accurate description that will be updated in game in the following update. Basic - Steadfast Shot Final Text: Deal Special damage to target enemy and inflict them with Healing Immunity and Pinned for 1 turn. If target enemy is Sith, Healing Immunity and Pinned can't be evaded or resisted. Special 1- Eyes Everywhere CD - 5 Final Text: Dispel all debuffs on all Pirate and Smuggler allies. If all allies were Pirates and if there were no Galactic Legend allies at the start of battle, call all Pirate allies to assist, dealing 40% less damage, and they gain 50% Turn Meter and have their cooldowns reduced by 1. Special 2- Keeper of Secrets CD - 4 (Zeta + Omicron) Final Text: Maz Steals Stealth, resets its duration, and grants it to all non-Tank Pirate allies and she Steals 1 stack of Profit that she granted to enemies from each enemy until the end of the encounter. If all allies are Pirates and there are no Galactic Legend allies at the start of battle, inflict all enemies with 3 stacks of Expose for 2 turns and the target enemy's cooldowns are increased by 1. This attack can't be evaded or resisted. While in Grand Arenas and there are no Galactic Legend allies: If all allies were Pirates at the start of battle, Maz Steals an additional stack of Profit that she granted to enemies from each enemies until the end of encounter, and all enemies have their cooldowns increased by 1 instead. If target enemy had lost all 5 stacks of Profit given from Maz, Deathmark them, until the end of encounter, which can't be copied or dispelled. If the enemy already had Deathmark, set target enemy to 100 Max Health until the end of encounter. If target enemy was a Galactic Legend, inflict them with Armor Shred instead, which can't be dispelled, until the end of encounter. Unique 01- Ancient Wisdom (Zeta + Omicron) Final Text: The maximum cap for Profit effects is removed for Maz Kanata. At the start of battle and if all allies were Pirates, Maz gains 100% Counter Chance and 75% Critical Chance, until the end of battle, and 20% Max Health and Max Protection until the first time she is defeated. If there were no Galactic Legend Pirates at the start of battle, at the start of Maz's first turn each encounter: Grant all non-Pirate enemies 5 Stacks of Profit, which can't be prevented, until the end of encounter - Whenever Maz critically hits an enemy, she Steals a stack of Profit from that enemy until the end of the encounter - Whenever an enemy loses all 5 stacks of Profit, Maz gains a bonus turn While in Grand Arenas and there are no Galactic Legend allies: Maz gains 5% Mastery whenever she gains a stack of Profit for the rest of encounter. Whenever an enemy loses a stack of Profit given from Maz, they also lose 5% Offense (stacking, max 25%) and 5 Speed (stacking, max 25) until the end of battle. Whenever a Pirate ally inflicts any debuff on their turn, they deal True damage to all enemies, once per turn (this damage can't defeat them) Leader - Pirate Queen (Zeta + Omicron) Final Text: At the start of each encounter and if there were no Galactic Legend allies: - All Pirate and Smuggler allies are immune to Fear and they gain Foresight for 1 turn - Whenever Maz gains a stack of Profit, all other Pirate allies gain 1 stack of Profit until the end of the encounter - Whenever a Pirate ally with Retribution uses a Basic ability, they ignore that enemy's Protection - Whenever an enemy attacks out of turn, all Pirate allies gain 5% Turn Meter - If there were no Galactic Legend enemies at the start of battle: If there is an enemy Sith, Pirate allies take reduced damage from percent Health effects, and whenever they target an enemy Sith with an ability, they deal 300% more damage and ignore Protection, and at the start of each Sith enemy's turn, all Pirate allies gain Foresight for 1 turn While in Grand Arenas and there are no Galactic Legend allies: Pirate allies gain 30% Max Health and Max Protection, and 30 Speed. Whenever a Pirate ally scores a critical hit, they gain 5% Tenacity (stacking) until the end of encounter. If a Pirate ally is instantly defeated by a non-Galactic Legend enemy, that enemy is Deathmarked for 1 turn, which can't be copied, dispelled, or prevented. If a Pirate ally uses an ability on their turn against an enemy with this Deathmark, they instantly defeat them. The condition of no Galactic Legend enemies at the start of battle is removed on this ability.15KViews5likes19Comments