X Games San Van Event and S4 Mid-Season
skate.’s Season 4 mid-season update drops July 21, bringing one of skateboarding’s biggest events to the game - that’s right folks, the X Games are rolling into San Vansterdam. For the rest of Season 4, The Stadium has been transformed into the home of X Games San Van, bringing a fresh new look, all-new challenges, and endless opportunities to throw down your best lines. And it’s Open Access for everyone - no Rip Chips or skate.Premium Pass needed. From the moment you log in, you'll be dropped straight into the action with exclusive Challenges, competitive throwdowns, rewards, and an atmosphere inspired by one of the most legendary stages in skateboarding. From July 21 to August 25, shred The Stadium during Open Access. The redesigned venue is packed with competition-inspired features, fresh obstacles, and X Games styling that captures the energy of a live event. All three main sections of the X Games layout are based on the designs of the MoonPay X Games League Championship course in New Orleans, specifically: the massive competition vert ramp, the street park, and the bowl section. The Stadium isn't just hosting the action—it's the heart of it, giving every skater a chance to experience the spotlight and see what they're capable of when the pressure is on. If you're looking to test your skills, X Games San Van delivers. Take on 10 unique X Games Challenges spread throughout the city: six inside The Stadium and four in the surrounding streets. Some are inspired by iconic moments from X Games history, while a special Own the Lot challenge gives you the freedom to get creative and stack up your best combo. Alongside the Challenges, we’ve got a full lineup of event Tasks, including limited-time X Games Live Tasks during the real-world competition, Club-inspired objectives, and Champion Tasks built for skaters chasing clean runs and bragging rights. Throughout the event, four sets of X Games Club Tasks representing Los Angeles, São Paulo, New York, and Tokyo invite you to throw down iconic tricks inspired by legendary pro skaters from each scene and earn exclusive club titles along the way. Competition gets even bigger with the debut of X Games Spot Battles, a brand-new way to battle for the top spot. Every X Game Spot Battle includes a nearby leaderboard that updates throughout the day, showcasing the top three scores on the server. X Games Spot Battles are for up to six players individual players (no parties). Our team put together some custom X Games Throwdowns that are always live and ready for action, challenging you to put down your highest score at six featured locations across San Van. So, whether you're chasing first place, defending your position, or trying to crack the leaderboard before the clock resets, there's always a reason to take one more run. Everything is better with your crew, and X Games San Van makes it easier than ever to skate together. Party sizes and Co-op Challenges have been expanded to support up to eight players during the event, making it possible to session with more friends. Players can also opt in to see others while participating in Challenges, Throwdowns, and other instanced activities, bringing even more life and energy to the event. We’re also permanently opening a couple of fast-travel points in Brickswich to help you get to the event more quickly. And of course, no X Games event would be complete without fresh gear. Earn X Coins by completing Challenges, Tasks, Missions, and other event activities, then spend them in the Event Store on a collection of exclusive X Games-themed rewards. Looking to level up your style even further? Additional X Games ownables will be available in the Featured Store, giving you plenty of ways to represent the event both on and off the board. The jerseys, tanks, and t-shirts are all replicas of the IRL gear that will be in the X Games in New Orleans. (We designed the decks ourselves.) There's no shortage of reasons to keep pushing, keep competing, and keep stacking clips before X Games San Van wraps up on August 25. So what else is coming with 0.31.5/X Games San Van? Skater Codes Connecting with new San Van Friends just got easier. The Social menu is updated with a new Find Skaters hub, accessible from every social screen. Here you can enter a 6-digit Skater Code, search by username, or view and refresh your own Skater Code in one place. Players who haven't created a code will be prompted to generate one, and once generated, their Skater Code is displayed across all social screens for quick sharing. A new Skater Code Visibility setting lets you hide or show your code on the UI, making it easy to keep private while streaming or recording. Meet Ups: Block Parties From August 7, 2026 (10AM PT) to August 10, 2026 (10AM PT), we're testing a new activity called Meet Ups. The first type of Meet Up we are testing are called Block Parties - a new city-wide meetup that turns Free Roam into a fast-paced multiplayer competition. Anyone nearby can jump in instantly and compete through a series of short, objective-based rounds featuring unique challenges, live leaderboards, and a chance to climb the standings for that Block Party. Every 30 minutes, the Block Party moves to a new location with a new leaderboard for you to dominate, bringing skaters together to compete, explore, and take on fresh objectives. You can join or leave at any time by simply entering or exiting the event area. We're excited to see how it plays, so jump in, give it a try, and let us know what you think! Griefing Improvements Throwing a rail at the end of a ramp, blocking a sick setup - it’s annoying. So we’re improving the anti-griefing features in-game. Added an Inspect Player button to the Objects so you can easily bring up their player card and block/report. Made it easier to block objects in impossible-to-reach places. Go into Quick Drop Move your camera to the offending object There’s now an Inspect Player button there as well, making it easier to block/report. Blocking a player will: Remove them from your EA Friends list and prevent further EA Friend invites. Stop Communications from the player. Prevent them from joining your Party. Disable collision of this player's objects in the world. Note: if you are in a party with this player, you will be removed from the party. Patch notes for 0.31.5 drop on July 20 with more details on fixes, improvements, and tweaks coming to the game. See you in San Van, The skate. Team55Views1like0CommentsBATTLEFIELD 6 UPDATE 1.4.1.0
Battlefield 6 Game Update 1.4.1.0 arrives on July 21, launching Season 4: Pacific Front and bringing naval warfare to Battlefield 6. Squads will fight across land, air, and sea with Tsuru Reef, a new large-scale Pacific battleground, marine vehicles, ocean combat, new weapons, REDSEC updates, Portal features, and more content arriving throughout the season. Take command of the coastline and turn the tide of war. At 8:00 UTC, players will be able to download the update as it goes live across all platforms and jump in with the latest gameplay changes. At 12:00 UTC, Season 4: Pacific Front content becomes available, with Tsuru Reef, the Dynamic Wave System, the 7.7m NSW RHIB, the RCB-90 Patrol Boat, new weapons, REDSEC updates, Portal features, new rewards, and the Season 4 Battle Pass going live. Alongside the new content, this update also delivers a wide range of improvements across weapons, gadgets, vehicles, REDSEC, Portal, UI, audio, and overall gameplay polish to further improve the Battlefield 6 experience. NEW CONTENT Naval Combat & New Gameplay System Naval Combat and New Dynamic Wave System: Naval combat has hit the harbour. Take the fight across land, sea, and air on new amphibious maps and modes, captain your crew in naval vehicles, and master the new dynamic wave system as rolling water changes movement, visibility, and engagement flow across the Pacific shoreline. Navigate hostile waters, use shifting waves to disrupt enemy sightlines, and turn the tide of war from sea to shore. New Map Tsuru Reef: Deploy into the biggest all-out battleground yet. Fight across a sprawling Pacific archipelago dense with luxury bungalows, tropical vegetation, jagged cliffs, and open water, with combat built around land, naval, and air warfare. New Vehicles RCB-90 Patrol Boat: Rule the waves in this two-seat armoured Patrol Boat built for power, pressure, and versatility. Command the coastline, push through enemy vehicles, or execute flanking manoeuvres from the water. 7.7m NSW RHIB: Joining Battlefield 6 from REDSEC, the 7.7m NSW RHIB is a fast and agile four-seat Light Transport Boat built for rapid coastal assaults. Equipped with a mounted machine gun, it gives squads a quick way to tear across the water and hit the coast. New Weapons & Attachments BROD 3: Aim and adapt with the BROD 3, an aggressive and versatile carbine shaped by frontline feedback. Built with a collapsible stock for maximum mobility, it’s a strong ally for squads pushing into close-range combat. EF88: Precision meets efficiency with the EF88, a bullpup assault rifle designed for mid- to long-range combat. VSSM: Low volume. High damage. The VSSM is a Designated Marksman Rifle with an integrated suppressor and subsonic ammunition, built for players who want to stay quiet while staying lethal. With full-auto capability, it can handle threats with both speed and stealth. Attachments: Season 4 introduces the Extended Barrel and 1P86 LPVO sight. The Extended Barrel with a 4" extension increases projectile velocity at the cost of mobility and aim-down-sights speed, and is available for the M87A1, M1014, 18.5KS-K, and DB-12. The 1P86 LPVO provides a clear sight picture with manually switchable 1.50x and 4.50x magnification levels across supported weapons. New REDSEC Content Ranked Battle Royale: A new season of Ranked Battle Royale arrives with a competitive leaderboard and new permanent rewards. Squad up, climb the ranks, and drop into the deep end as naval warfare reaches the Fort Lyndon marina. Battle Pass Season 4 Battle Pass: Dominate every domain with new themed paths stocked with hardware, weapon packages, soldier skins, XP boosts, and more. Complete each path to unlock the final path and earn additional rewards built around command of land, air, and sea. Battlefield Pro Turn the tide of war with BF Pro. Gain instant BF Pro unlocks, tier skips, an exclusive bonus path, a 5% XP boost, and additional rewards designed to help you maximise progress throughout Season 4. Major Updates for 1.4.1.0 Water Gameplay Improvements: Water gameplay has received a broad Season 4 update, making swimming, resurfacing, Drag and Revive, underwater visibility, parachute deployment near water, and water interactions feel more consistent across combat and traversal. Player Movement and Combat Polish: Player movement has been tightened with improvements to sliding, mounting, squad spawning, ziplines, and soldier presentation, reducing cases where movement or animations could behave unexpectedly during active gameplay. Vehicle and Water Interaction Updates: Vehicles now interact more naturally with water and the surrounding environment, with improved visual feedback for boats, ground vehicles, and amphibious vehicles, alongside more realistic helicopter rotor wash effects on vegetation. UI, HUD and Menu Clarity: Menus and in-game HUD elements have received a broad clarity pass, improving how Challenges, Rewards, Loadouts, Store purchases, Player Profile stats, Hit Feedback, Kill Indicators, and Underwater Spotting Information are displayed. Portal Creator Updates: Portal creators receive new tools and fixes across the SDK, Rules Editor, Spatial Editor, custom modes, M-COM behaviour, Bomb actions, team settings, and publishing flow, helping custom experiences behave more predictably when building and testing. Audio Improvements: Audio feedback has been improved across vehicles, stationary weapons, sea movement, underwater moments, Battle Royale insertion, and Obliteration, making key gameplay states and voice-over moments clearer during play. REDSEC and Ranked Battle Royale Polish: REDSEC receives further polish to improve match flow, scoring, and navigation, while Ranked Battle Royale End of Round updates make RP changes clearer and easier to follow. CHANGELOG PLAYER: Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting. Sliding no longer retriggers when the crouch hold input remains held after an initial slide. Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground. Soldier visual effects while swimming and resurfacing have been updated Spawning on a squad mate in crouch stance now deploys you in crouch stance as well. The soldier no longer slowly blends into position after mounting an object in the world. Weapon attachments are now less likely to appear floating when using soldier skins. Zipline and flash effect animations now behave as intended while spectated in first-person. Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water. Aim assist now fully supports enemy targets while they are swimming. Fall damage is now slightly reduced when falling into shallow water. Parachutes now deploy as expected when nearing the water surface. Players can now drag and revive squad mates in water. Players can now spawn on squad mates who are swimming in deep water. VEHICLES: Helicopter rotor wash now affects vegetation more realistically. Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes. The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved. Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning. GADGETS: Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear. Launchers that discard their tubes now continue to reload even if they are no longer the active weapon. RPG detonations underwater no longer create dirt impact effects. The EOD Bot Arm and the Sledgehammer can no longer be used while swimming. The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs. The Sledgehammer can no longer be used for quick swings while swimming. WEAPONS: Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3. Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater. SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater. MAPS & MODES: Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck. Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb. Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects. UI & HUD: Battle Pass points and path text no longer overlap on the End of Round screen. Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out. Category icons now appear correctly in the Challenges menu during gameplay. Challenge reward icons now appear correctly when unlocked during gameplay. Corrected a typo in the description for the “Mercy Stroke” weapon package. Improved the readability of the Anti-cheat watermark. Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges, making damage feedback less intrusive. Increased the size of the bomb icon in the Obliteration game mode HUD. Interior map details now appear correctly on the minimap. Kill indicators now expand outwards and fade out faster, reducing how long they remain in view. Magazine attachment indicator alignment has been improved when customising the M/60. Magazine attachment indicator alignment has been improved when customising the SL9. Main menu tiles now remain visible as intended when returning to the menu after a match. Muzzle attachment indicator alignment has been improved when customising the DB-12 with no muzzle attachment equipped. Muzzle attachment UI alignment has been improved when customising the Vz.61. PP-19 weapon tags now appear correctly in the front end. Resolved an occasional client-side crash that could occur when the tutorial system updated. Responding to “Quick Message” notifications no longer also triggers in-game actions. Reward icons for Season 2 Hardware Assignments now appear correctly during gameplay. Reward icons for Season 3 Hardware Assignments now appear correctly across Challenges, the pause menu, and the End of Round screen. Reward icons now appear correctly in in-game challenge completion notifications. Selecting an empty statistics slot in the Player Profile now takes players to the intended location on the statistics page. Sight attachment indicator alignment has been improved when customising the RPK-74M and M39 EMR with Iron Sights. Spotting is now blocked while underwater: players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive into it. The “Backwoods Battler” character skin now displays the correct icon artwork. The “Chemical Agent” character skin now displays the correct icon artwork. The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration now updates correctly and displays the correct remaining time. The Challenges button has been removed from the in-game attachment screen to prevent UI overlap. The crosshair now displays correctly when aiming the Defibrillator at a revivable teammate. The filter selection on the Season Stats page no longer resets when switching between seasons. The LTLM II Portable Laser Designator crosshair now appears correctly after redeploying. The pre-game lobby background video no longer gets stuck after opening and closing the pause menu from the class selection screen. Tutorial prompts no longer remain on screen after redeploying or being eliminated. SETTINGS: Add support for NVIDIA DLSS Multi Frame Generation x5, x6. Add support for NVIDIA DLSS Dynamic Multi Frame Generation. Add support for Vsync with NVIDIA DLSS Frame Generation and Multi Frame Generation. Corrected an issue where setting Primary Mouse Button to “Right” in Windows could cause the Right Mouse Button to fire and zoom at the same time in-game. The “Game Settings” page no longer appears blank when accessed through the “Voice Chat” section. PORTAL: A “Default Combat Area” is no longer added automatically when a Spatial Editor experience already contains Sectors. Added a warning that “Players Required to Start Lobby Timer” is linked to “Max Player Count” for Battle Royale experiences. Added missing help text for Impulse blocks in the Rules Editor. Added support for the “IsClosed” property on Waypoint Paths. Added the “GetPlayer” and “GetVehicle” functions. Additional Season 3 weapons, attachments, and gadget have been added to Portal. Andy’s Custom Breakthrough Template has been added to the SDK. Corrected errors that could occur when publishing the Moving Platform Example. “Create Custom Mode” now generates the files needed for “Import from File”. “GetPlayerVehicleSeat” and “GetVehicleFromPlayer” now both return undefined when the player is not in a vehicle. HQ team colours now display correctly. “IsCurrentMap” now works correctly for remotely hosted games. Multiple mutators in the “Teams” tab now display their correct names, descriptions, and dropdown options. “SetUIWidgetAnchor” and “GetUIWidgetAnchor” now use the correct enums. The “ForceBombDrop” action can no longer be used when there is no bomb carrier. The “mod.GetSpawner” function now accepts arguments correctly. The M-COM “Requires Carriable to Arm” setting in the SDK now works correctly. The Railway to Golmud train capture point now follows the train correctly on the map. AUDIO: Added Commander voice-over lines for arming and defusing M-COM bombs in Obliteration. Added female soldier voice-over lines for drowning and surfacing. Added new Commander voice lines for the Foxtrot, Golf, and Hotel M-COMs in Obliteration. Added new Season 4 Battle Pass radio station music. Added new soldier voice-over lines after breaching and resurfacing from underwater. Commander voice-over now plays as intended during Overtime in Obliteration. Corrected a phasing issue with stationary launcher audio while aiming down sights. Improved audio responsiveness for sea vehicles moving through waves. Improved audio responsiveness for stationary turret movement. Third-person death efforts from underwater soldiers can no longer be heard by other players. Vehicle audio now plays more reliably, resolving several causes of missing vehicle sounds. AI: With the arrival of naval warfare in Season 4, Bots have received a broader behaviour pass to better support combat and traversal around water. Bots can now swim to shore, use boats to reach objectives, respond to pick-up requests, leave beached boats behind, and cross shallow water more reliably with land vehicles. Bots can now swim and will move towards shore after ending up in water. Bots can now use boats to navigate to objectives. Bots can now use land vehicles to cross rivers and very shallow water. Bots no longer eliminate themselves after falling into certain pools on Eastwood. Bots no longer immediately drive boats away at the start of a round, giving players time to join as passengers. Bots no longer take all available boats at the start of new rounds, leaving boats available for players. Bots now abandon boats that become beached. Bots will now respond to “Request Pick-Up” requests while navigating boats. REDSEC PLAYER: Opening a tank container while parachuting in Gauntlet no longer prevents the tank from spawning. “Squad Wipe” score events now trigger correctly after eliminating an enemy squad. UI & HUD: In-world icons no longer flicker on the Big Map when hovering over them in Battle Royale. Neutral vehicle map icons now remain visible as intended when entering a vehicle underground in Battle Royale. Selecting “Edit Favourite Weapons” in Battle Royale now opens the “Favourite Weapons” tab directly. Squad colours now display correctly on the Gauntlet End of Round screen. The Tactical Armory can now be pinged correctly in Battle Royale. AUDIO: The Handler briefing now plays as intended during the Battle Royale insertion cinematic. The Handler no longer warns players who are underground about parachuting enemies nearby. COMPETITIVE: “End of Round” now combines RP earned from confirmed kills and confirmed assists with their respective cap reductions for improved clarity. “End of Round” RP progress now displays correctly when a player’s RP value drops below zero. Improved the clarity of player Ranks and Class during the Pre-Round sequence in Ranked Battle Royale. Players now receive RP correctly when a downed enemy disconnects before the kill is confirmed. Updated “End of Round” RP tally animations to improve scoring clarity. Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale. VEHICLES: The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes. WEAPONS: M320A1 Level 2 Grenadier Trait Removed the bonus M320A1 HE ammunition previously granted immediately upon reaching Level 2. Reduced the M320A1 HE maximum ammunition increase from 5 to 4. Level 3 Cluster Munitions Trait Reduced the number of submunitions created from 6 to 3. Reduced submunition maximum blast damage from 30 to 20. Reduced submunition blast radius from 2m to 1.5m. Reduced maximum damage distance from 0.6m to 0.3m. Updated submunition dispersion so bomblets spread more effectively after impact, reducing the likelihood of multiple explosions occurring in the same location. Adjusted submunition bounce behaviour to further reduce clustering after impact. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.277Views2likes6CommentsBattlefield 6 - Community Update - Naval Warfare and Our Journey Since Launch
Naval Warfare Returns in Season 4 Tsuru Reef Battlefield 6 Today What Players are Enjoying Right Now Season 3 by the Numbers Community Experiences Worth Trying Built Together With Community Feedback Combat Quality of Life Play Your Way Ranked Battle Royale More To Come Welcome Back Hey everyone, As we prepare for Season 4, we wanted to take a moment to reflect on how Battlefield 6 has evolved since launch. Over the past several months, Battlefield 6 has grown into a broader, more varied experience than it was at launch. The game now features 15 multiplayer maps, up from 9 at launch, alongside 58 weapons, new vehicles, returning modes, seasonal events, and community-created ways to play. That growth has been shaped directly by your feedback across our community channels, through Battlefield Labs, and by how you play the game. One of the clearest examples has been map variety, where we've seen both community conversations and player surveys reflect a positive shift as battlefields like Railway to Golmud and Cairo Bazaar have expanded the ways you can play. With Season 4 landing on July 21, we're building on that momentum through the addition of Naval Warfare, the introduction of Tsuru Reef, the return of Wake Island later in the season, and more updates shaped by your feedback. If it’s been a while since your last deployment, there’s never been a better time to jump back in. Naval Warfare Returns in Season 4 Season 4 expands Battlefield’s all-out warfare with the return of Naval Warfare, introducing an all-new lineup of naval vehicles designed specifically for combat across open water. These new boats expand Battlefield's combined arms sandbox, introducing new tactical opportunities throughout every match. Supporting Naval Warfare is an all-new dynamic wave system that changes how battles play out on the water, bringing another compelling element to naval combat. Battlefield has always been about player choice. Some battlefields are designed around fast-paced infantry combat, while others provide room to maneuver, make use of vehicles, and approach objectives from different angles. Naval Warfare builds on that philosophy by expanding how players can approach every engagement. Together with Tsuru Reef, Naval Warfare brings Battlefield's signature land, sea, and air combat together into one experience. If you haven’t seen our action-packed Season 4 Gameplay Trailer, make sure to check it out here. We'll also be taking a closer look at Naval Warfare and how to use the new naval vehicles in the days ahead. Tsuru Reef Launching alongside Season 4, Tsuru Reef is a brand-new battlefield built around Naval Warfare and Battlefield's signature combined arms gameplay. Designed to support combat across land, sea, and air, Tsuru Reef offers a variety of ways to approach every match. As one of our largest battlefields, it gives players more room to maneuver, open up new flanking opportunities, coordinate vehicle pushes, and choose how they want to tackle each objective. Whether you're taking the fight onto the water or leading the charge on land, Tsuru Reef is designed to create memorable Battlefield moments while giving you the freedom to play your way. We'll be sharing a dedicated look at Tsuru Reef before Season 4 launches, exploring the map's layout, design philosophy, and the new opportunities it creates for players. Battlefield 6 Today Let’s take a moment to look back at how Battlefield 6 has evolved over the past several months. We've expanded the fight between NATO and Pax Armata with new maps like Railway to Golmud and Cairo Bazaar while continuing to refine the overall experience based on your feedback. With these additions, we've seen community sentiment around our maps improve significantly through our Discord surveys as players continue discovering experiences that match their preferred playstyle. Data results from open Community Surveys shared on the official Discord. Today, Battlefield 6 features an expansive arsenal of weapons alongside a growing roster of vehicles, whether that's taking to the skies in the Little Bird or racing across the battlefield on the dirt bike. Combined with new modes, Community Experiences, seasonal events, and Ranked Battle Royale, Battlefield 6 offers more variety than ever before. With Season 4 just around the corner, Battlefield 6 will continue to expand with new weapons, vehicles, maps, and experiences. What Players are Enjoying Right Now One of the best parts of every game update is seeing how quickly we see you find new ways to create unforgettable moments. One of the biggest conversations following our latest update has been around the improvements to gunplay and netcode. Across our community channels, many of you have been highlighting the more predictable recoil, stronger weapon identity, and more responsive firefights. We've also seen positive discussion around the return of limb damage multipliers, with many players feeling that engagements now reward accuracy and weapon mastery while remaining approachable for new players. Season 3 by the Numbers Since the start of Season 3 through July 2nd, here’s what you’ve been up to on the battlefield. All figures represent combined gameplay hours across all players. Railway to Golmud quickly became Battlefield 6’s most-played map during Season 3, with players spending over 16 million hours battling across its large-scale sandbox. That’s nearly 2.5x the playtime of the next most-played map, Contaminated, which continues to be a favorite from Season 2. Cairo Bazaar, despite arriving midway through Season 3, has already accumulated more than 5.7 million hours of gameplay as players continue jumping into its fast-paced infantry combat. The return of Obliteration has generated more than 413 million hours of explosive gameplay, showing just how enthusiastically the community has welcomed its return. Ranked Battle Royale has already surpassed 1 billion gameplay hours, with competitors continuing to climb the ladder and earn their place among Battlefield’s best. The M16A4 became Battlefield 6’s most-deployed weapon, with more than twice the deployments of any other weapon in the game. The race for the most-played mode has never been closer. Throughout Season 3, Conquest, Breakthrough, and Battle Royale all rank within roughly 200 million player gameplay hours of one another, showing just how diverse our community is. Beyond the numbers, we've loved seeing the incredible moments you've been sharing across the Battlefield community. Here are a few highlights we’ve been enjoying: A surprise launcher takedown on Railway to Golmud: https://www.reddit.com/r/Battlefield6/comments/1uf25tj/you_miss_100_of_the_shots_you_dont_take/ The dream shotgun flank on Cairo Bazaar: https://www.reddit.com/r/Battlefield6/comments/1u44qls/dream_shotgun_flank_on_bazaar/ When medics don't cooperate... improvise: https://www.reddit.com/r/Battlefield/comments/1upx3qf/dumb_medics_wont_give_you_ammo_try_this/ A clutch Ranked Battle Royale win: https://www.reddit.com/r/Battlefield_REDSEC/comments/1ua2h72/clutching_a_ranked_win_last_man_alive/ Community Experiences Worth Trying Of course, we also can’t forget about our Portal creators and community. If you’re looking for something a bit different, below are a few community-created experiences that players have been thoroughly enjoying recently. Be sure to check them out! Night Ops Conquest Created by: Andy6170 Experience Code: 1XVU6 Nighttime has fallen over the Battlefield, so prepare your night vision and get ready for some interaction in the darkness! Siege Of St. Mere Created by: mfnboomstick Experience Code: ZSS9W A Pax Armata Warlord, having taken over the riverside town of Saint Mere and nearby missile facility, offers a challenge to NATO: a face-off, with no air support. Strike at Karkand Created by: EIGuimaraes Experience Code: ZVEE4 After Egypt betrayed the Middle Eastern Coalition by joining NATO forces, the Middle Eastern Coalition joined forces with Pax Armata to defend a crucial region: Karkand ViperStudiosAndy’s Custom Breakthrough Template Community creator ViperStudiosAndy, known for his Custom Conquest template already in the SDK, has created a Custom Breakthrough template that has become a favorite among Portal creators. To recognize his contribution, we're bringing it to the Battlefield 6 SDK. The ready-made Custom Breakthrough template will be available to everyone at the launch of Season 4. It will initially ship with an earlier version and be updated to Andy's V3 later in the season. Want to try it now? Breakthrough Template: zfxyv Night Ops Breakthrough: 1ytr3 If you'd like to build your own Custom Breakthrough experience using the latest V3 version, head over to Andy's template page for more information: https://bfportal.gg/experiences/custom-breakthrough-template/ We're continually inspired by the creativity coming from the Battlefield community, and we can't wait to see what you'll build and discover next. If you want to share an experience you enjoyed a lot or one you built yourself and would like others to try out, join our official Discord server and share your experience in our Portal section! Built Together With Community Feedback Battlefield 6 continues to evolve through the conversations we have with you. From Battlefield Labs through every season since launch, your feedback has helped shape our priorities, and many of the improvements introduced throughout live service began with discussions across our community channels. Combat One of our biggest areas of focus throughout live service has been Battlefield's core combat experience. Across multiple seasons, we've refined weapon handling, improved hit registration and netcode, enhanced soldier visibility, and updated movement responsiveness to help every firefight feel more consistent, predictable, and rewarding. Our latest update in Season 3 marked another major step forward for Battlefield's gunplay. We introduced significant changes designed to create a more intuitive gunplay experience while continuing to reward skill-based play and weapon mastery. It's been fantastic to see so many of you already sharing positive feedback around these improvements, and we'll continue monitoring gameplay data alongside your feedback as we evaluate future opportunities to further improve Battlefield's combat. Quality of Life Beyond combat, we've continued refining many of the systems that support your overall Battlefield experience. Progression has been one of our biggest areas of focus throughout live service, with significant improvements introduced during Season 2 based on your feedback. Based on your feedback, we've made progression faster and more rewarding by increasing XP opportunities, simplifying challenges, and helping players unlock meaningful weapons, gadgets, and attachments earlier in their journey. Today, players progress through the Battle Pass more than 2.5 times faster on average than they did during Season 1, while Hardware Mastery improvements help unlock primary weapon attachments roughly 50% faster across all weapon categories. Alongside progression, we've continued improving menus and other quality-of-life systems to help you spend less time configuring your experience and more time playing Battlefield. We'll continue monitoring gameplay data alongside your feedback as we look for new opportunities to improve quality-of-life systems throughout Season 4. Play Your Way One of our goals has always been to give players more freedom in how they experience Battlefield. That philosophy extends to our battlefield design. Not every map is intended to play the same way, and that's by design. If fast-paced infantry combat with constant action is your preferred way to play, maps such as Hagental Base, Siege of Cairo, and Cairo Bazaar deliver close-quarters engagements with limited vehicle presence. If you enjoy Battlefield's large-scale sandbox, maps like Mirak Valley, Contaminated, Railway to Golmud, and the upcoming Tsuru Reef offer more space to maneuver, coordinate vehicle pushes, flank opposing teams, and give you more opportunities to plan your next move. No matter how you enjoy Battlefield, we want there to be an experience that's right for you. Beyond Multiplayer and REDSEC, Portal and Community Experiences continue to expand what’s possible by giving players new ways to create and play together. Ranked Battle Royale Whether you're returning to continue your climb or jumping into Ranked Battle Royale for the first time, Season 4 marks the beginning of a new competitive season, giving competitors a fresh opportunity to climb the ladder. As the new season starts, ranks will reset based on your Season 3 performance, and rewards will be distributed according to your final placement in Season 3. Alongside the new season, we're introducing additional refinements to the Ranked experience. For a full breakdown of the Season 4 Ranked Battle Royale changes, including rank resets, rewards, progression, and gameplay updates, be sure to check out our dedicated Ranked Battle Royale article. Ranked Battle Royale will continue as part of our Battlefield Labs in Live approach, where your feedback and gameplay help shape future improvements to the experience. More To Come Season 4 doesn't stop there. Later in the season, Wake Island returns to Battlefield 6, bringing one of the franchise's most iconic battlefields back for a new generation of Battlefield players. Alongside new content, we'll continue sharing gameplay updates, community events, and more details on what’s still to come throughout Season 4. We're also looking forward to continuing the conversation with you. Keep an eye out for our next Battlefield Community Q&A after Season 4 launches, where we'll be answering your questions and talking about the topics that matter most to you. Welcome Back Whether it’s been weeks or months since your last deployment, Season 4 is a great time to jump back in. Battlefield 6 has grown significantly since launch through new content, gameplay improvements, and continued collaboration with our community. We can’t wait to see the new moments you’ll create. Battlefield is at its best when we're building it together with you. Your feedback continues to shape what we work on next, helping us understand what's working well, where we should continue improving, and how Battlefield 6 can keep evolving. Please continue to share any issues on our EA forums. Join the Battlefield Discord to squad up with other players, chat with the community, participate in community events and giveaways, and visit our website for the latest news, guides, and seasonal insights. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.38Views5likes1CommentNew Firestorm 33 World starts on July 30th, 2026
Greetings Commanders, A new world is about to start soon! Firestorm 33 will open July 30th, 2026, at 4 p.m. UTC. The world has 5.000 slots. The Forgotten won’t attack and your forces will fight with all their strength. You will deploy to a large world with rugged terrain and many lakes. On your way to the Tacitus you’ll find more helpful POIs than normal. Everybody will start with a pre-selected layout for their base. Player levels will cap at 65. Ruleset: Uprising Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commanders!Era of Piracy
Yarrrrrrr Mateys, Set sails through the Era of Piracy on the quest for… **Unknown Location Transmission** Hooo hooo hooooo! At last—the moment I've been waiting for! Perhaps you have too... though you just didn’t know it yet. Allow me to introduce myself—for the three beings in this galaxy who somehow haven’t heard of me. You may know me from my tales of priceless cargo I’ve recently “acquired”—allegedly, of course. You may know me from my legendary escapades involving Jedi Masters, Sith Lords, a few massive armies, and—well, the details change, but the outcome is always the same: profit. For me. A word of warning, offered free of charge: do not let this charming smile lull you into a false sense of security. I live by one simple rule—“Speak freely… but carry a big blaster.” So without further ado… Ladies, gentlemen, droids, bounty hunters, bureaucrats, and whatever that guy is—prepare yourselves. From the Outer Rim's most disreputable cantinas to the Core's least-secure vaults, I give you the undisputed, unpredictable, undeniably profitable pride of Florrum… Pirates Era Units: Episode 1: Captain Ithano Episode 1: Quiggold Episode 2: Kix Episode 2: Brutus Episode 3: Vane Episode 3: Captain Silvo Conquest Character: Maz Kanata Era Battle: Raiders of the Outer Rim Plunder and Pillage! What is an Era Battle? Era Battles are similar to Assault Battles but limited time, playable during and shortly after the associated Era and requiring Era obtained Units. The cadence seen with previous Era Battles is also the planned cadence for this event. Episode Shipment Information: Datacron Focused Datacron - Director Krennic 10,000 1 Datacron Focused Datacron - Hermit Yoda 10,000 1 Datacron Focused Datacron - Rey (DSV) 10,000 1 Datacron Focused Datacron - Chief Nebit 10,000 1 Ability Ability Material Omicron 3200 2 Ability Ability Material Omicron 3200 2 Ability Ability Material Omicron 1600 1 Ability Ability Material MK III 7500 25 Ability Ability Material MK III 4500 15 Ability Ability Material MK III 3000 10 Ability Ability Material Omega 1800 3 Ability Ability Material Omega 1200 2 Gear Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 10 Gear Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 10 Mods Blue Wildcard Mod (Slot 1) 75 1 Mods Blue Wildcard Mod (Slot 2) 75 1 Mods Purple Wildcard Mod (Slot 3) 200 1 Mods Purple Wildcard Mod (Slot 4) 200 1 Mods Gold Wildcard Mod (Slot 5) 400 1 Mods Gold Wildcard Mod (Slot 6) 400 1 Gear Injector Cell Salvage 1200 5 Gear Injector Handle Salvage 1200 5 Gear Injector Head Salvage 1200 5 Character Hondo Ohnaka 2500 20 Character Enfys Next 1500 20 Character Sana Starros 2500 20 Character Vandor Chewbacca 1500 20 Character Dash Rendar 2500 20 Character Padawan Obi-Wan 2500 20 Character Master Qui-Gon 2500 20 Character Night Trooper 5000 20 Character Morgan Elsbeth 5000 20 Mods MK 1 Amplifier 2500 25 Mods MK 1 Capacitor 2500 25 Mods MK 2 Pulse Modulator 5000 25 Mods Mk 2 Circuit Breaker Module 3500 25 Mods Mk 2 Thermal Exchange Unit 3500 25 Mods Mk 2 Variable Resistor 4000 25 Mods Mk 2 Micro Processor 4000 25 Mods Micro Attenuators 4000 16 Mods Micro Attenuators 4000 16 Relic Carbonite Circuit Board 1500 25 Relic Bronzium Wiring 3500 20 Relic Chromium Transistor 4000 10 Relic Aurodium Heatsink 5000 5 Relic Electrium Conductor 6000 4 Gear Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Key Pad Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Data Pad Prototype Salvage 1000 2 Gear Mk 12 Czerka Stun Cuffs Prototype Salvage 800 2 Gear Mk 12 Czerka Hypo Syringe Prototype Salvage 800 2 Gear Mk 12 Czerka Sensor Array Prototype Salvage 800 2 Gear Mk 12 Czerka Implant Prototype Salvage 800 2 Gear Mk 12 Czerka Security Scanner Prototype Salvage 800 2 Gear Mk 12 Czerka Shield Generator Prototype Salvage 800 2 Gear Mk 12 ArmaTek Multi-tool Prototype Salvage 800 2 Gear Mk 12 ArmaTek Armor Plating Prototype Salvage 800 2 Gear Mk 12 ArmaTek Bayonet Prototype Salvage 800 2 Gear Mk 12 ArmaTek Tactical Data Prototype Salvage 800 2 Gear Mk 12 ArmaTek Visor Prototype Salvage 800 2 Gear Mk 12 ArmaTek Wrist Band Prototype Salvage 800 2 Gear Mk 12 ArmaTek Cybernetics Prototype Salvage 800 2 Gear Mk 12 ArmaTek Medpac Prototype Salvage 800 2 Gear Mk 8 Nubian Security Scanner Salvage 800 2 Gear Mk 7 Nubian Design Tech Salvage 800 2 Gear Mk 7 Chiewab Hypo Syringe Salvage 800 2 Gear Mk 8 Nubian Design Tech Salvage 800 2 Gear Mk 7 CEC Fusion Furnace Salvage 800 2 Gear Mk 6 Carbanti Sensor Array Salvage 800 2 Gear Mk 7 Merr-Sonn Thermal Detonator Salvage 800 2 Gear Mk 6 Athakam Medpac Salvage 800 2 Gear Mk 4 Carbanti Sensor Array Prototype Salvage 300 2 Gear Mk 5 A/KT Stun Gun Prototype Salvage 300 2 Gear Mk 3 Carbanti Sensor Array Salvage 300 2 Gear Mk 3 Czerka Stun Cuffs Salvage 300 2 Gear Mk 4 Zaltin Bacta Gel Salvage 300 2 Gear Mk 5 Arakyd Droid Caller Salvage 300 2 Gear Mk 8 Biotech Implant Component 300 2 Gear Mk 6 Arakyd Droid Caller Salvage 300 2 Gear Mk 4 A/KT Stun Gun Salvage 300 2 Gear Mk 7 Merr-Sonn Shield Generator Salvage 300 2 Gear MK 8 Neuro-Saav Electrobinoculars Salvage 300 2 Gear Mk 9 Neuro-Saav Electrobinoculars Salvage 300 2 Gear Mk 7 BioTech Implant Prototype Salvage 300 2 Gear Mk 3 Zaltin Bacta Gel Salvage 300 2 Gear Mk 6 CEC Fusion Furnace Salvage 300 2 Gear Mk 6 Chiewab Hypo Syringe Salvage 300 2 Gear Mk 6 Merr-Sonn Thermal Detonator Salvage 300 2 Gear MK 6 Nubian Design Tech Salvage 300 2 Gear Mk 9 Biotech Implant Salvage 300 2 Gear Mk 1 Athakam Medpac Salvage 200 2 Gear Mk 4 CEC Fusion Furnace Prototype Salvage 200 2 Gear Mk 6 BioTech Implant Prototype Salvage 200 2 Gear Mk 8 BlasTech Weapon Mod Prototype Salvage 200 2 Gear Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 2 Gear Mk 10 BlasTech Weapon Mod Component 200 2 Gear Mk 3 Chedak Comlink Prototype Salvage 200 2 Gear Mk 2 Zaltin Bacta Gel Prototype Salvage 200 2 Gear Mk 4 Arakyd Droid Caller Salvage 200 2 Gear Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 2 Gear Mk 5 Athakam Medpac Component 200 2 Gear Mk 9 Fabritech Data Pad Component 200 2 Episode Pass 1,000 Episode Currency 2,500 Captain Ithano 20 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 15,000 Injector Cell Salvage 20 Aeromagnifier 1 20,000 Episode Currency 2,500 Episode Currency 5,000 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 35,000 Injector Head Salvage 10 Impulse Detector 1 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 45,000 Episode Currency 3,000 Episode Currency 6,000 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 55,000 Ability Material Omicron 1 Zinbiddle Card 2 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 70,000 Episode Currency 3,000 Episode Currency 6,000 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 90,000 GC Gear Salvage Yellow A 4 Player Title 1 95,000 Episode Currency 3,500 Episode Currency 7,000 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 120,000 Episode Currency 3,500 Episode Currency 7,000 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 135,000 Injector Head Salvage 10 Impulse Detector 2 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 145,000 Episode Currency 4,000 Episode Currency 8,000 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 155,000 Ability Material Omicron 1 Gyrda Keypad 1 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 170,000 Episode Currency 4,000 Episode Currency 8,000 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 195,000 Episode Currency 4,500 Episode Currency 9,000 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 205,000 Ability Material Omicron 1 Gyrda Keypad 1 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 220,000 Episode Currency 4,500 Episode Currency 9,000 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 240,000 Episode Currency 6,000 Episode Currency 12,00044KViews10likes110CommentsHotfix Update + Compensation Update
Hello Holotable Heroes, We wanted to keep you updated on our adjustments and compensation plans for the issues we ran into yesterday. Due to the issue limiting players advancing Marquee characters from lack of Era Resources, we will be granting all players over level 20 enough materials to take all of their Era Units up to Era Level 95 in the hotfix today. Star Level still impacts how high your Era level can go on a unit. Note: The dusting of any left over materials will be reduced by half for this Era for the granted Era Materials: MK I Grek Ability Module Mk I Basic Performance Core MK II Forn Ability Module MK II Improved Performance Core MK III Esk Ability Module MK III Advanced Performance Core MK IV Dorn Ability Module MK IV Enhanced Performance Core MK V Cresh Ability Module MK V Augmented Performance Core Era Level Currency We are disabling Era merchandise for the remainder of the Andor Era in the hotfix today The hotfix today resolves the issue where players couldn’t progress in Coliseum For the folks who purchased Era Material Bundle VI, Era Material Bundle VII, Era Material Bundle VIII, and or Era Material Cache VI, we will be sending you a make-good equal to the value of these bundles and packs in Crystals in a separate release. For the folks who completed the Journey Guide for Cassian (Undercover) and reached 7* on him before yesterday’s release we will be sending you a make-good in a separate release Because Coliseum ran into issues, we will be sending all eligible players 1000 Era Shipment Currency in a separate release EDIT For those of you who had Journey Guide Cassian 7* prior to today's update, in a future compensation we will be giving you 3,000 Crystals. In addition to this, we will be giving you Episode Pass Plus for the duration of New Republic Era (3 Pass + In total). See latest Message on the update for people who got Cassian 7* prior to our Fix. This above is no longer the compensation.20KViews28likes124CommentsCollege Football 27 - Follow Up & Title Update July 16th, 2026
Hey football fans, We've got some updates to share on what we're working on with College Football 27! Check out the article at the link below for the full details. College Football 27 - Follow Up & Title Update July 16th, 2026 Quick Highlights This article covers our design philosophy on Dynasty and our future plans for progression in both Dynasty and Road to Glory. It also goes into detail on other changes we're bringing to Dynasty, as well as some general gameplay updates. We also cover some bug fixes that will be coming in the next Title Update. Thank you for all the feedback you've been sharing with us here on the EA Forums. We hope that you'll continue to let us know what you think after you've spent some time with the next Title Update later this week. See you on the field!117Views0likes0Commentsskate. - Community-Raised Issues [Last Update: Jul 15]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Gameplay | Wallride detection often causes skater to flip unnaturally. | Wallride detection is broken and overly sensitive 🆕Objectives | Various tricks are not being counted toward the Waterworks Own The Lot challenge despite being successfully performed within the highlighted area. | OTL Waterworks objectives won't count Players stuck | Multiple reports on players getting stuck/softlocked | Softlock Megathread Players stuck | Returning to session marker while "getting unstuck" can get the player stuck on a black loading screen | Infinite loading/black screen after returning to marker or completing challenges. Progression | Neighbourhood Progress reset & stuck at 0 / 0 | Neighbourhood Progress reset & stuck at 0 / 0 | EA Forums - 13261056 Replay Editor | Can't export videos in MP4 | Can’t export MP4 videos from replay editor. (PC) | EA Forums - 12986132 Tasks | Smith to Tailslide task often fails to register when done correctly. | Pro Mastery Challenge: Smith Grind to Tailslide not working Video Export | Some players are unable to export videos | Can't export MP4 videos from replay editor (PC) ❗Workaround: Exporting in WebM format functions correctly. ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕Crash | black screen after the skater character teleports to a new location. Visual | Wheels clip through map | Wheels clip through map near Imperva tek HQ fast travel Visual | Height & Animation mismatch | Boneless animation mismatch at player height 1 | EA Forums - 13255146 ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. Patch v.0.31.2 Party Issue | Player is put in a random party when attempting to join a friend's party | I can't join my friend's party. Patch v0.31.1 Content | Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. | Boxes Blocked Tricks | Sometimes a player will bail when landing a late flip correctly | late flips *AND late dark flips cannot be landed since the new update | EA Forums - 13341562 Video Export | Some players are unable to export videos | PS5 Replay Editor - Video export always fails Visual | UI Overlap & Texture Issues on AMD GPUs | UI Overlap & Texture Issues on AMD GPUs | EA Forums - 13123864 ❗Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section > Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" > Download and Run the AMD Cleanup Utility > Reboot, and then run the Adrenalin 25.12.1 installer > Reboot again and launch the game Patch v0.30.8 Crashing | Game crashes when VO language is set to French and German and starting the ZexyZek Challenge| The new ZexyZek challenges make my game crash. Patch v0.30.5 Audio | Liked playlist no longer works | Liked playlist no longer works. | EA Forums - 13246056 Challenges | Big Billboard goal in the Large Barge OTL can not be completed | Own the lot: large barge | EA Forums - 13288826 Content | The Green Machine title is missing after completing the Paddy's Day event tasks. | Skate Paddy’s Day Challenges/Rewards | EA Forums - 13264903 Crashing | Game is crashing when launching into Isle of Grom | Game Crash - Loading Isle of Grom [PC] | EA Forums - 13334460 Tricks | Late flip tricks on flat ground are missing the Late points modifier. | Late flip bug | EA Forums - 13252804 Patch v0.30.2 Achievements | PS5 trophies/achievements don't work after update 0.30.1 | PS5 trophies/achievements don't work after update 0.30.1 | EA Forums - 13246198 Content | Missing Barrel Jumper title | I paid for an incomplete pack (1 item missing) | EA Forums - 13247684 Tricks | Broken tricks out of grinds | Broken tricks out of grinds | EA Forums - 13246135 Tricks | Coffin air gets stuck until you land on the ground | Coffin air gets stuck until you land on the ground | EA Forums - 13250779 Patch v0.30.1 Settings | Screen resolution set to low when launching the game | Graphics Settings Fail to Save (NOT Duplicate) | EA Forums - 13027437 Social | Random players can join when the party is set to Nobody Can Join | Party set to invite only, randoms are still joining | EA Forums - 13025193 Social | Random players joining co-op challenges | Forcing people into my games? | EA Forums - 13061128 Tasks | Players are having various issues related to tasks | problems with tasks UI/Text | Footplant tricks are incorrectly named on goofy stance | Boneless foot plant labeled wrong on Regular side skating | EA Forums - 12587183 Visual | Friends list does not load completely on accounts with large amounts of friends | Fix the friend’s list, please | EA Forums - 13077613 Visual | HUD can disappear after starting a challenge | Gaming hud disappearing after starting mission | EA Forums - 12742772 Visual | Stickers are invisible when placed on the board | Stickers now invisible | EA Forums - 1298379 Patch v0.29.7 Players stuck | Players are getting stuck in replay after mission is completed | Stuck in replay after mission completed | EA Forums - 12981412 Patch v0.29.6 Players stuck | Players are stuck when completing tutorial missions | Map tutorial / Voice over loop [Workaround] | EA Forums - 12988822 Patch v0.29.5 Challenges | Elements disappear when starting a challenge, and the user is unable to enter any menus | Starting Challenge Nothing Happens In-Game | Grind assist reset to 100 when launching the game | Grind Assist setting broken after S2 update | EA Forums - 12982138 Players stuck | Stuck on the initial loading screen | Stuck on black screen with game mouse pointer | EA Forums - 12982688 Visual | Character skin tone changed | Character skin tones messed up since update | EA Forums - 12981571 Visual | Settings socks to none/off and restarting the game will revert to the previous settings | Someone keeps putting socks on my character! | EA Forums - 12986018 Visual | Pants clipping on the front leg | Punk Pants - consistent clipping on the front leg | EA Forums - 12985930 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. Jun 15, 2026: Patch v.0.31.2 Jun 01, 2026: Patch 0.31.1 May 15, 2026: Patch v.0.30.8 May 04, 2026: Patch v.0.30.7 Apr 14, 2026: Patch v0.30.5 Mar 24, 2026: Patch v0.30.2 Mar 10, 2026: Patch v0.30.1 Feb 3, 2026: Patch v0.29.7 Jan 20, 2026: Patch v0.29.6 Dec 15, 2025: Patch v0.29.5 Dec 2, 2025: Patch v0.29.1 Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!13KViews18likes0Comments[BFComms] BR Initiation Temporarily Removed
We've temporarily removed BR Initiation from live playlists while we investigate a potential server issue that may cause players to get stuck in matchmaking or return to the main menu. Thanks for your patience while we work on a resolution.5.5KViews9likes80Comments