Era of Piracy
Yarrrrrrr Mateys, Set sails through the Era of Piracy on the quest for… **Unknown Location Transmission** Hooo hooo hooooo! At last—the moment I've been waiting for! Perhaps you have too... though you just didn’t know it yet. Allow me to introduce myself—for the three beings in this galaxy who somehow haven’t heard of me. You may know me from my tales of priceless cargo I’ve recently “acquired”—allegedly, of course. You may know me from my legendary escapades involving Jedi Masters, Sith Lords, a few massive armies, and—well, the details change, but the outcome is always the same: profit. For me. A word of warning, offered free of charge: do not let this charming smile lull you into a false sense of security. I live by one simple rule—“Speak freely… but carry a big blaster.” So without further ado… Ladies, gentlemen, droids, bounty hunters, bureaucrats, and whatever that guy is—prepare yourselves. From the Outer Rim's most disreputable cantinas to the Core's least-secure vaults, I give you the undisputed, unpredictable, undeniably profitable pride of Florrum… Pirates Era Units: Episode 1: Captain Ithano Episode 1: Quiggold Episode 2: Kix Episode 2: Brutus Episode 3: Vane Episode 3: Captain Silvo Conquest Character: Maz Kanata Era Battle: Raiders of the Outer Rim Plunder and Pillage! What is an Era Battle? Era Battles are similar to Assault Battles but limited time, playable during and shortly after the associated Era and requiring Era obtained Units. The cadence seen with previous Era Battles is also the planned cadence for this event. Episode Shipment Information: Datacron Focused Datacron - Director Krennic 10,000 1 Datacron Focused Datacron - Hermit Yoda 10,000 1 Datacron Focused Datacron - Rey (DSV) 10,000 1 Datacron Focused Datacron - Chief Nebit 10,000 1 Ability Ability Material Omicron 3200 2 Ability Ability Material Omicron 3200 2 Ability Ability Material Omicron 1600 1 Ability Ability Material MK III 7500 25 Ability Ability Material MK III 4500 15 Ability Ability Material MK III 3000 10 Ability Ability Material Omega 1800 3 Ability Ability Material Omega 1200 2 Gear Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 10 Gear Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 10 Mods Blue Wildcard Mod (Slot 1) 75 1 Mods Blue Wildcard Mod (Slot 2) 75 1 Mods Purple Wildcard Mod (Slot 3) 200 1 Mods Purple Wildcard Mod (Slot 4) 200 1 Mods Gold Wildcard Mod (Slot 5) 400 1 Mods Gold Wildcard Mod (Slot 6) 400 1 Gear Injector Cell Salvage 1200 5 Gear Injector Handle Salvage 1200 5 Gear Injector Head Salvage 1200 5 Character Hondo Ohnaka 2500 20 Character Enfys Next 1500 20 Character Sana Starros 2500 20 Character Vandor Chewbacca 1500 20 Character Dash Rendar 2500 20 Character Padawan Obi-Wan 2500 20 Character Master Qui-Gon 2500 20 Character Night Trooper 5000 20 Character Morgan Elsbeth 5000 20 Mods MK 1 Amplifier 2500 25 Mods MK 1 Capacitor 2500 25 Mods MK 2 Pulse Modulator 5000 25 Mods Mk 2 Circuit Breaker Module 3500 25 Mods Mk 2 Thermal Exchange Unit 3500 25 Mods Mk 2 Variable Resistor 4000 25 Mods Mk 2 Micro Processor 4000 25 Mods Micro Attenuators 4000 16 Mods Micro Attenuators 4000 16 Relic Carbonite Circuit Board 1500 25 Relic Bronzium Wiring 3500 20 Relic Chromium Transistor 4000 10 Relic Aurodium Heatsink 5000 5 Relic Electrium Conductor 6000 4 Gear Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Key Pad Prototype Salvage 1000 2 Gear Mk 12 ArmaTek Data Pad Prototype Salvage 1000 2 Gear Mk 12 Czerka Stun Cuffs Prototype Salvage 800 2 Gear Mk 12 Czerka Hypo Syringe Prototype Salvage 800 2 Gear Mk 12 Czerka Sensor Array Prototype Salvage 800 2 Gear Mk 12 Czerka Implant Prototype Salvage 800 2 Gear Mk 12 Czerka Security Scanner Prototype Salvage 800 2 Gear Mk 12 Czerka Shield Generator Prototype Salvage 800 2 Gear Mk 12 ArmaTek Multi-tool Prototype Salvage 800 2 Gear Mk 12 ArmaTek Armor Plating Prototype Salvage 800 2 Gear Mk 12 ArmaTek Bayonet Prototype Salvage 800 2 Gear Mk 12 ArmaTek Tactical Data Prototype Salvage 800 2 Gear Mk 12 ArmaTek Visor Prototype Salvage 800 2 Gear Mk 12 ArmaTek Wrist Band Prototype Salvage 800 2 Gear Mk 12 ArmaTek Cybernetics Prototype Salvage 800 2 Gear Mk 12 ArmaTek Medpac Prototype Salvage 800 2 Gear Mk 8 Nubian Security Scanner Salvage 800 2 Gear Mk 7 Nubian Design Tech Salvage 800 2 Gear Mk 7 Chiewab Hypo Syringe Salvage 800 2 Gear Mk 8 Nubian Design Tech Salvage 800 2 Gear Mk 7 CEC Fusion Furnace Salvage 800 2 Gear Mk 6 Carbanti Sensor Array Salvage 800 2 Gear Mk 7 Merr-Sonn Thermal Detonator Salvage 800 2 Gear Mk 6 Athakam Medpac Salvage 800 2 Gear Mk 4 Carbanti Sensor Array Prototype Salvage 300 2 Gear Mk 5 A/KT Stun Gun Prototype Salvage 300 2 Gear Mk 3 Carbanti Sensor Array Salvage 300 2 Gear Mk 3 Czerka Stun Cuffs Salvage 300 2 Gear Mk 4 Zaltin Bacta Gel Salvage 300 2 Gear Mk 5 Arakyd Droid Caller Salvage 300 2 Gear Mk 8 Biotech Implant Component 300 2 Gear Mk 6 Arakyd Droid Caller Salvage 300 2 Gear Mk 4 A/KT Stun Gun Salvage 300 2 Gear Mk 7 Merr-Sonn Shield Generator Salvage 300 2 Gear MK 8 Neuro-Saav Electrobinoculars Salvage 300 2 Gear Mk 9 Neuro-Saav Electrobinoculars Salvage 300 2 Gear Mk 7 BioTech Implant Prototype Salvage 300 2 Gear Mk 3 Zaltin Bacta Gel Salvage 300 2 Gear Mk 6 CEC Fusion Furnace Salvage 300 2 Gear Mk 6 Chiewab Hypo Syringe Salvage 300 2 Gear Mk 6 Merr-Sonn Thermal Detonator Salvage 300 2 Gear MK 6 Nubian Design Tech Salvage 300 2 Gear Mk 9 Biotech Implant Salvage 300 2 Gear Mk 1 Athakam Medpac Salvage 200 2 Gear Mk 4 CEC Fusion Furnace Prototype Salvage 200 2 Gear Mk 6 BioTech Implant Prototype Salvage 200 2 Gear Mk 8 BlasTech Weapon Mod Prototype Salvage 200 2 Gear Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 2 Gear Mk 10 BlasTech Weapon Mod Component 200 2 Gear Mk 3 Chedak Comlink Prototype Salvage 200 2 Gear Mk 2 Zaltin Bacta Gel Prototype Salvage 200 2 Gear Mk 4 Arakyd Droid Caller Salvage 200 2 Gear Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 2 Gear Mk 5 Athakam Medpac Component 200 2 Gear Mk 9 Fabritech Data Pad Component 200 2 Episode Pass 1,000 Episode Currency 2,500 Captain Ithano 20 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 15,000 Injector Cell Salvage 20 Aeromagnifier 1 20,000 Episode Currency 2,500 Episode Currency 5,000 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 35,000 Injector Head Salvage 10 Impulse Detector 1 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 45,000 Episode Currency 3,000 Episode Currency 6,000 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 55,000 Ability Material Omicron 1 Zinbiddle Card 2 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 70,000 Episode Currency 3,000 Episode Currency 6,000 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 90,000 GC Gear Salvage Yellow A 4 Player Title 1 95,000 Episode Currency 3,500 Episode Currency 7,000 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 120,000 Episode Currency 3,500 Episode Currency 7,000 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 135,000 Injector Head Salvage 10 Impulse Detector 2 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 145,000 Episode Currency 4,000 Episode Currency 8,000 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 155,000 Ability Material Omicron 1 Gyrda Keypad 1 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 170,000 Episode Currency 4,000 Episode Currency 8,000 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 195,000 Episode Currency 4,500 Episode Currency 9,000 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 205,000 Ability Material Omicron 1 Gyrda Keypad 1 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 220,000 Episode Currency 4,500 Episode Currency 9,000 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 240,000 Episode Currency 6,000 Episode Currency 12,00044KViews10likes110CommentsHotfix Update + Compensation Update
Hello Holotable Heroes, We wanted to keep you updated on our adjustments and compensation plans for the issues we ran into yesterday. Due to the issue limiting players advancing Marquee characters from lack of Era Resources, we will be granting all players over level 20 enough materials to take all of their Era Units up to Era Level 95 in the hotfix today. Star Level still impacts how high your Era level can go on a unit. Note: The dusting of any left over materials will be reduced by half for this Era for the granted Era Materials: MK I Grek Ability Module Mk I Basic Performance Core MK II Forn Ability Module MK II Improved Performance Core MK III Esk Ability Module MK III Advanced Performance Core MK IV Dorn Ability Module MK IV Enhanced Performance Core MK V Cresh Ability Module MK V Augmented Performance Core Era Level Currency We are disabling Era merchandise for the remainder of the Andor Era in the hotfix today The hotfix today resolves the issue where players couldn’t progress in Coliseum For the folks who purchased Era Material Bundle VI, Era Material Bundle VII, Era Material Bundle VIII, and or Era Material Cache VI, we will be sending you a make-good equal to the value of these bundles and packs in Crystals in a separate release. For the folks who completed the Journey Guide for Cassian (Undercover) and reached 7* on him before yesterday’s release we will be sending you a make-good in a separate release Because Coliseum ran into issues, we will be sending all eligible players 1000 Era Shipment Currency in a separate release EDIT For those of you who had Journey Guide Cassian 7* prior to today's update, in a future compensation we will be giving you 3,000 Crystals. In addition to this, we will be giving you Episode Pass Plus for the duration of New Republic Era (3 Pass + In total). See latest Message on the update for people who got Cassian 7* prior to our Fix. This above is no longer the compensation.20KViews28likes124CommentsBattlefield 6 - Community Update - Naval Warfare and Our Journey Since Launch
Naval Warfare Returns in Season 4 Tsuru Reef Battlefield 6 Today What Players are Enjoying Right Now Season 3 by the Numbers Community Experiences Worth Trying Built Together With Community Feedback Combat Quality of Life Play Your Way Ranked Battle Royale More To Come Welcome Back Hey everyone, As we prepare for Season 4, we wanted to take a moment to reflect on how Battlefield 6 has evolved since launch. Over the past several months, Battlefield 6 has grown into a broader, more varied experience than it was at launch. The game now features 15 multiplayer maps, up from 9 at launch, alongside 58 weapons, new vehicles, returning modes, seasonal events, and community-created ways to play. That growth has been shaped directly by your feedback across our community channels, through Battlefield Labs, and by how you play the game. One of the clearest examples has been map variety, where we've seen both community conversations and player surveys reflect a positive shift as battlefields like Railway to Golmud and Cairo Bazaar have expanded the ways you can play. With Season 4 landing on July 21, we're building on that momentum through the addition of Naval Warfare, the introduction of Tsuru Reef, the return of Wake Island later in the season, and more updates shaped by your feedback. If it’s been a while since your last deployment, there’s never been a better time to jump back in. Naval Warfare Returns in Season 4 Season 4 expands Battlefield’s all-out warfare with the return of Naval Warfare, introducing an all-new lineup of naval vehicles designed specifically for combat across open water. These new boats expand Battlefield's combined arms sandbox, introducing new tactical opportunities throughout every match. Supporting Naval Warfare is an all-new dynamic wave system that changes how battles play out on the water, bringing another compelling element to naval combat. Battlefield has always been about player choice. Some battlefields are designed around fast-paced infantry combat, while others provide room to maneuver, make use of vehicles, and approach objectives from different angles. Naval Warfare builds on that philosophy by expanding how players can approach every engagement. Together with Tsuru Reef, Naval Warfare brings Battlefield's signature land, sea, and air combat together into one experience. If you haven’t seen our action-packed Season 4 Gameplay Trailer, make sure to check it out here. We'll also be taking a closer look at Naval Warfare and how to use the new naval vehicles in the days ahead. Tsuru Reef Launching alongside Season 4, Tsuru Reef is a brand-new battlefield built around Naval Warfare and Battlefield's signature combined arms gameplay. Designed to support combat across land, sea, and air, Tsuru Reef offers a variety of ways to approach every match. As one of our largest battlefields, it gives players more room to maneuver, open up new flanking opportunities, coordinate vehicle pushes, and choose how they want to tackle each objective. Whether you're taking the fight onto the water or leading the charge on land, Tsuru Reef is designed to create memorable Battlefield moments while giving you the freedom to play your way. We'll be sharing a dedicated look at Tsuru Reef before Season 4 launches, exploring the map's layout, design philosophy, and the new opportunities it creates for players. Battlefield 6 Today Let’s take a moment to look back at how Battlefield 6 has evolved over the past several months. We've expanded the fight between NATO and Pax Armata with new maps like Railway to Golmud and Cairo Bazaar while continuing to refine the overall experience based on your feedback. With these additions, we've seen community sentiment around our maps improve significantly through our Discord surveys as players continue discovering experiences that match their preferred playstyle. Data results from open Community Surveys shared on the official Discord. Today, Battlefield 6 features an expansive arsenal of weapons alongside a growing roster of vehicles, whether that's taking to the skies in the Little Bird or racing across the battlefield on the dirt bike. Combined with new modes, Community Experiences, seasonal events, and Ranked Battle Royale, Battlefield 6 offers more variety than ever before. With Season 4 just around the corner, Battlefield 6 will continue to expand with new weapons, vehicles, maps, and experiences. What Players are Enjoying Right Now One of the best parts of every game update is seeing how quickly we see you find new ways to create unforgettable moments. One of the biggest conversations following our latest update has been around the improvements to gunplay and netcode. Across our community channels, many of you have been highlighting the more predictable recoil, stronger weapon identity, and more responsive firefights. We've also seen positive discussion around the return of limb damage multipliers, with many players feeling that engagements now reward accuracy and weapon mastery while remaining approachable for new players. Season 3 by the Numbers Since the start of Season 3 through July 2nd, here’s what you’ve been up to on the battlefield. All figures represent combined gameplay hours across all players. Railway to Golmud quickly became Battlefield 6’s most-played map during Season 3, with players spending over 16 million hours battling across its large-scale sandbox. That’s nearly 2.5x the playtime of the next most-played map, Contaminated, which continues to be a favorite from Season 2. Cairo Bazaar, despite arriving midway through Season 3, has already accumulated more than 5.7 million hours of gameplay as players continue jumping into its fast-paced infantry combat. The return of Obliteration has generated more than 413 million hours of explosive gameplay, showing just how enthusiastically the community has welcomed its return. Ranked Battle Royale has already surpassed 1 billion gameplay hours, with competitors continuing to climb the ladder and earn their place among Battlefield’s best. The M16A4 became Battlefield 6’s most-deployed weapon, with more than twice the deployments of any other weapon in the game. The race for the most-played mode has never been closer. Throughout Season 3, Conquest, Breakthrough, and Battle Royale all rank within roughly 200 million player gameplay hours of one another, showing just how diverse our community is. Beyond the numbers, we've loved seeing the incredible moments you've been sharing across the Battlefield community. Here are a few highlights we’ve been enjoying: A surprise launcher takedown on Railway to Golmud: https://www.reddit.com/r/Battlefield6/comments/1uf25tj/you_miss_100_of_the_shots_you_dont_take/ The dream shotgun flank on Cairo Bazaar: https://www.reddit.com/r/Battlefield6/comments/1u44qls/dream_shotgun_flank_on_bazaar/ When medics don't cooperate... improvise: https://www.reddit.com/r/Battlefield/comments/1upx3qf/dumb_medics_wont_give_you_ammo_try_this/ A clutch Ranked Battle Royale win: https://www.reddit.com/r/Battlefield_REDSEC/comments/1ua2h72/clutching_a_ranked_win_last_man_alive/ Community Experiences Worth Trying Of course, we also can’t forget about our Portal creators and community. If you’re looking for something a bit different, below are a few community-created experiences that players have been thoroughly enjoying recently. Be sure to check them out! Night Ops Conquest Created by: Andy6170 Experience Code: 1XVU6 Nighttime has fallen over the Battlefield, so prepare your night vision and get ready for some interaction in the darkness! Siege Of St. Mere Created by: mfnboomstick Experience Code: ZSS9W A Pax Armata Warlord, having taken over the riverside town of Saint Mere and nearby missile facility, offers a challenge to NATO: a face-off, with no air support. Strike at Karkand Created by: EIGuimaraes Experience Code: ZVEE4 After Egypt betrayed the Middle Eastern Coalition by joining NATO forces, the Middle Eastern Coalition joined forces with Pax Armata to defend a crucial region: Karkand ViperStudiosAndy’s Custom Breakthrough Template Community creator ViperStudiosAndy, known for his Custom Conquest template already in the SDK, has created a Custom Breakthrough template that has become a favorite among Portal creators. To recognize his contribution, we're bringing it to the Battlefield 6 SDK. The ready-made Custom Breakthrough template will be available to everyone at the launch of Season 4. It will initially ship with an earlier version and be updated to Andy's V3 later in the season. Want to try it now? Breakthrough Template: zfxyv Night Ops Breakthrough: 1ytr3 If you'd like to build your own Custom Breakthrough experience using the latest V3 version, head over to Andy's template page for more information: https://bfportal.gg/experiences/custom-breakthrough-template/ We're continually inspired by the creativity coming from the Battlefield community, and we can't wait to see what you'll build and discover next. If you want to share an experience you enjoyed a lot or one you built yourself and would like others to try out, join our official Discord server and share your experience in our Portal section! Built Together With Community Feedback Battlefield 6 continues to evolve through the conversations we have with you. From Battlefield Labs through every season since launch, your feedback has helped shape our priorities, and many of the improvements introduced throughout live service began with discussions across our community channels. Combat One of our biggest areas of focus throughout live service has been Battlefield's core combat experience. Across multiple seasons, we've refined weapon handling, improved hit registration and netcode, enhanced soldier visibility, and updated movement responsiveness to help every firefight feel more consistent, predictable, and rewarding. Our latest update in Season 3 marked another major step forward for Battlefield's gunplay. We introduced significant changes designed to create a more intuitive gunplay experience while continuing to reward skill-based play and weapon mastery. It's been fantastic to see so many of you already sharing positive feedback around these improvements, and we'll continue monitoring gameplay data alongside your feedback as we evaluate future opportunities to further improve Battlefield's combat. Quality of Life Beyond combat, we've continued refining many of the systems that support your overall Battlefield experience. Progression has been one of our biggest areas of focus throughout live service, with significant improvements introduced during Season 2 based on your feedback. Based on your feedback, we've made progression faster and more rewarding by increasing XP opportunities, simplifying challenges, and helping players unlock meaningful weapons, gadgets, and attachments earlier in their journey. Today, players progress through the Battle Pass more than 2.5 times faster on average than they did during Season 1, while Hardware Mastery improvements help unlock primary weapon attachments roughly 50% faster across all weapon categories. Alongside progression, we've continued improving menus and other quality-of-life systems to help you spend less time configuring your experience and more time playing Battlefield. We'll continue monitoring gameplay data alongside your feedback as we look for new opportunities to improve quality-of-life systems throughout Season 4. Play Your Way One of our goals has always been to give players more freedom in how they experience Battlefield. That philosophy extends to our battlefield design. Not every map is intended to play the same way, and that's by design. If fast-paced infantry combat with constant action is your preferred way to play, maps such as Hagental Base, Siege of Cairo, and Cairo Bazaar deliver close-quarters engagements with limited vehicle presence. If you enjoy Battlefield's large-scale sandbox, maps like Mirak Valley, Contaminated, Railway to Golmud, and the upcoming Tsuru Reef offer more space to maneuver, coordinate vehicle pushes, flank opposing teams, and give you more opportunities to plan your next move. No matter how you enjoy Battlefield, we want there to be an experience that's right for you. Beyond Multiplayer and REDSEC, Portal and Community Experiences continue to expand what’s possible by giving players new ways to create and play together. Ranked Battle Royale Whether you're returning to continue your climb or jumping into Ranked Battle Royale for the first time, Season 4 marks the beginning of a new competitive season, giving competitors a fresh opportunity to climb the ladder. As the new season starts, ranks will reset based on your Season 3 performance, and rewards will be distributed according to your final placement in Season 3. Alongside the new season, we're introducing additional refinements to the Ranked experience. For a full breakdown of the Season 4 Ranked Battle Royale changes, including rank resets, rewards, progression, and gameplay updates, be sure to check out our dedicated Ranked Battle Royale article. Ranked Battle Royale will continue as part of our Battlefield Labs in Live approach, where your feedback and gameplay help shape future improvements to the experience. More To Come Season 4 doesn't stop there. Later in the season, Wake Island returns to Battlefield 6, bringing one of the franchise's most iconic battlefields back for a new generation of Battlefield players. Alongside new content, we'll continue sharing gameplay updates, community events, and more details on what’s still to come throughout Season 4. We're also looking forward to continuing the conversation with you. Keep an eye out for our next Battlefield Community Q&A after Season 4 launches, where we'll be answering your questions and talking about the topics that matter most to you. Welcome Back Whether it’s been weeks or months since your last deployment, Season 4 is a great time to jump back in. Battlefield 6 has grown significantly since launch through new content, gameplay improvements, and continued collaboration with our community. We can’t wait to see the new moments you’ll create. Battlefield is at its best when we're building it together with you. Your feedback continues to shape what we work on next, helping us understand what's working well, where we should continue improving, and how Battlefield 6 can keep evolving. Please continue to share any issues on our EA forums. Join the Battlefield Discord to squad up with other players, chat with the community, participate in community events and giveaways, and visit our website for the latest news, guides, and seasonal insights. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.10Views0likes0CommentsCollege Football 27 - Follow Up & Title Update July 16th, 2026
Hey football fans, We've got some updates to share on what we're working on with College Football 27! Check out the article at the link below for the full details. College Football 27 - Follow Up & Title Update July 16th, 2026 Quick Highlights This article covers our design philosophy on Dynasty and our future plans for progression in both Dynasty and Road to Glory. It also goes into detail on other changes we're bringing to Dynasty, as well as some general gameplay updates. We also cover some bug fixes that will be coming in the next Title Update. Thank you for all the feedback you've been sharing with us here on the EA Forums. We hope that you'll continue to let us know what you think after you've spent some time with the next Title Update later this week. See you on the field!29Views0likes0Commentsskate. - Community-Raised Issues [Last Update: Jul 15]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Gameplay | Wallride detection often causes skater to flip unnaturally. | Wallride detection is broken and overly sensitive 🆕Objectives | Various tricks are not being counted toward the Waterworks Own The Lot challenge despite being successfully performed within the highlighted area. | OTL Waterworks objectives won't count Players stuck | Multiple reports on players getting stuck/softlocked | Softlock Megathread Players stuck | Returning to session marker while "getting unstuck" can get the player stuck on a black loading screen | Infinite loading/black screen after returning to marker or completing challenges. Progression | Neighbourhood Progress reset & stuck at 0 / 0 | Neighbourhood Progress reset & stuck at 0 / 0 | EA Forums - 13261056 Replay Editor | Can't export videos in MP4 | Can’t export MP4 videos from replay editor. (PC) | EA Forums - 12986132 Tasks | Smith to Tailslide task often fails to register when done correctly. | Pro Mastery Challenge: Smith Grind to Tailslide not working Video Export | Some players are unable to export videos | Can't export MP4 videos from replay editor (PC) ❗Workaround: Exporting in WebM format functions correctly. ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕Crash | black screen after the skater character teleports to a new location. Visual | Wheels clip through map | Wheels clip through map near Imperva tek HQ fast travel Visual | Height & Animation mismatch | Boneless animation mismatch at player height 1 | EA Forums - 13255146 ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. Patch v.0.31.2 Party Issue | Player is put in a random party when attempting to join a friend's party | I can't join my friend's party. Patch v0.31.1 Content | Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. | Boxes Blocked Tricks | Sometimes a player will bail when landing a late flip correctly | late flips *AND late dark flips cannot be landed since the new update | EA Forums - 13341562 Video Export | Some players are unable to export videos | PS5 Replay Editor - Video export always fails Visual | UI Overlap & Texture Issues on AMD GPUs | UI Overlap & Texture Issues on AMD GPUs | EA Forums - 13123864 ❗Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section > Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" > Download and Run the AMD Cleanup Utility > Reboot, and then run the Adrenalin 25.12.1 installer > Reboot again and launch the game Patch v0.30.8 Crashing | Game crashes when VO language is set to French and German and starting the ZexyZek Challenge| The new ZexyZek challenges make my game crash. Patch v0.30.5 Audio | Liked playlist no longer works | Liked playlist no longer works. | EA Forums - 13246056 Challenges | Big Billboard goal in the Large Barge OTL can not be completed | Own the lot: large barge | EA Forums - 13288826 Content | The Green Machine title is missing after completing the Paddy's Day event tasks. | Skate Paddy’s Day Challenges/Rewards | EA Forums - 13264903 Crashing | Game is crashing when launching into Isle of Grom | Game Crash - Loading Isle of Grom [PC] | EA Forums - 13334460 Tricks | Late flip tricks on flat ground are missing the Late points modifier. | Late flip bug | EA Forums - 13252804 Patch v0.30.2 Achievements | PS5 trophies/achievements don't work after update 0.30.1 | PS5 trophies/achievements don't work after update 0.30.1 | EA Forums - 13246198 Content | Missing Barrel Jumper title | I paid for an incomplete pack (1 item missing) | EA Forums - 13247684 Tricks | Broken tricks out of grinds | Broken tricks out of grinds | EA Forums - 13246135 Tricks | Coffin air gets stuck until you land on the ground | Coffin air gets stuck until you land on the ground | EA Forums - 13250779 Patch v0.30.1 Settings | Screen resolution set to low when launching the game | Graphics Settings Fail to Save (NOT Duplicate) | EA Forums - 13027437 Social | Random players can join when the party is set to Nobody Can Join | Party set to invite only, randoms are still joining | EA Forums - 13025193 Social | Random players joining co-op challenges | Forcing people into my games? | EA Forums - 13061128 Tasks | Players are having various issues related to tasks | problems with tasks UI/Text | Footplant tricks are incorrectly named on goofy stance | Boneless foot plant labeled wrong on Regular side skating | EA Forums - 12587183 Visual | Friends list does not load completely on accounts with large amounts of friends | Fix the friend’s list, please | EA Forums - 13077613 Visual | HUD can disappear after starting a challenge | Gaming hud disappearing after starting mission | EA Forums - 12742772 Visual | Stickers are invisible when placed on the board | Stickers now invisible | EA Forums - 1298379 Patch v0.29.7 Players stuck | Players are getting stuck in replay after mission is completed | Stuck in replay after mission completed | EA Forums - 12981412 Patch v0.29.6 Players stuck | Players are stuck when completing tutorial missions | Map tutorial / Voice over loop [Workaround] | EA Forums - 12988822 Patch v0.29.5 Challenges | Elements disappear when starting a challenge, and the user is unable to enter any menus | Starting Challenge Nothing Happens In-Game | Grind assist reset to 100 when launching the game | Grind Assist setting broken after S2 update | EA Forums - 12982138 Players stuck | Stuck on the initial loading screen | Stuck on black screen with game mouse pointer | EA Forums - 12982688 Visual | Character skin tone changed | Character skin tones messed up since update | EA Forums - 12981571 Visual | Settings socks to none/off and restarting the game will revert to the previous settings | Someone keeps putting socks on my character! | EA Forums - 12986018 Visual | Pants clipping on the front leg | Punk Pants - consistent clipping on the front leg | EA Forums - 12985930 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. Jun 15, 2026: Patch v.0.31.2 Jun 01, 2026: Patch 0.31.1 May 15, 2026: Patch v.0.30.8 May 04, 2026: Patch v.0.30.7 Apr 14, 2026: Patch v0.30.5 Mar 24, 2026: Patch v0.30.2 Mar 10, 2026: Patch v0.30.1 Feb 3, 2026: Patch v0.29.7 Jan 20, 2026: Patch v0.29.6 Dec 15, 2025: Patch v0.29.5 Dec 2, 2025: Patch v0.29.1 Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!13KViews18likes0Comments[BFComms] BR Initiation Temporarily Removed
We've temporarily removed BR Initiation from live playlists while we investigate a potential server issue that may cause players to get stuck in matchmaking or return to the main menu. Thanks for your patience while we work on a resolution.5.5KViews9likes80CommentsThe Weekly Grind - July 14, 2026
Welcome back to The Weekly Grind, San Vanners! Let’s roll! What’s going on? X Games San Van hits the city in seven days! We’ll be dropping the X Games San Van details this Thursday, July 16, and open access to the stadium starts on July 21, 2026 (no Rip Chips or skate. Premium Pass needed to access the stadium for the remainder of Season 4). To get ready for X Games San Van, we’ve got a X Games Quick Drop store rotation starting today. Last Call! Our Fingerflips video contest is almost over, so make sure to grab a 15-30 second clip featuring fingerflips and drop it on skate.REEL for a chance to win one of the last Year 5/seagull decks. Check here for the rules, requirements, etc. And starting Friday, July 17, 2026, in the official skate. Discord, we’re hosting our second community UGC contest - Design a Deck. Submit your deck graphic designs for a chance to see them in-game. (Details coming Friday!) Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today!) New Weekly Tasks (also today!) X Games QD Store Rotation Starts Today Global Celebration Store Rotation Continues (July 7-21) X Games San Van Details -blog, etc. (July 16) Fingerflips Video Contest is almost over! Design a Deck UGC Contest (July 16-31 in Discord) *What is General Access for The Stadium? From July 7 - 21, 2026, get access to The Stadium via: skate.Premium Pass (unlimited access) 250 Rip Chips for a 24-hour Stadium Pass Coming Up The Weekly Grind Interviews Design a Deck UGC Contest (July 16-31 in Discord) Update 0.31.5 (July 21) X Games San Van and Stadium Open Access (July 21 - Aug 25) More content from the skate. community! We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps. Known Issues Still Being Investigated: Some Players are unable to export in MP4 Format. Workaround PC ONLY: Using WebM format when exporting works. Rarely, a black screen appears when starting a challenge or throwdown on PlayStation 4 and Xbox One. Workaround: Rebooting skate. may resolve this issue. Pinned tasks do not remain pinned when the game reconnects after inactivity. Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should. The first step of the Help Wanted mission, Coping Inspector, gets crossed out and doesn't progress when arriving at the target area. Workaround: Rebooting skate. results in the Mission progressing to the next step The option to select between a 16:9 centered HUD and a full-width-and-height UI is present but non-functional in Windowed mode. After finishing a Co-op Challenge, party members' names will swap with random ones during the celebration screen. Often, players can't climb the scaffolding of M-Corp Tower. The images and prices of some Bundles are not displaying in the Shop. AMD driver 26.6.1 is causing skate. to crash. Workaround: Roll back your drivers to 26.5.2 and restart skate. Occasionally, players encounter a black screen when using fast travel, the Session marker, or when starting/completing challenges. The Footplant to Body Flip transition causes an immediate bail when Require Grab While Flipping is enabled. Rip Score pop-up appears after entering or leaving Stadium or Isle of Grom. Using R3 to Quick Travel will also always toggle the Camera Height. The Level 3 Mastery Task group is mistranslated in Japanese. Daily and Mastery Task sections sometimes display a blank screen. The Quick Drop radial menu temporarily resets after joining the server. Trick landing animations can appear inconsistent after performing a Boned Ollie. Flick-It Visualizer disappears after completing a challenge. Tailslides and Noseslides are not correctly detected when approaching the ledge from its end. The game freezes on the social spectate menu or while spectating. The friends list sometimes displays multiple entries of the same friend or none at all. Wallride detection often causes the skater to flip unnaturally. The Smith-to-Tailslide task often fails to register when performed correctly. Reverting after a grind can cause an unnatural speed boost. The camera doesn't update to the skater's direction when mounting. Returning to a Lip Mount session marker can result in a severe launch glitch. Air Footplants are not ending scoring as intended. Late Flips and Fingerflips don't flip correctly after an on-ground footplant. Appearance changes can be lost if skate. is closed immediately after doing so. Certain inputs become unresponsive, resulting in a softlock when using the Replay Editor. Adjusting the camera or trim while using the Replay Editor can result in a softlock. Sometimes the Replay Editor doesn't export a video properly. Other skaters visually stutter briefly after teleporting nearby. Sometimes other players' Quick Drop objects are still visible, even when visibility is set to Mine Only. Players are unable to complete the Tip to Toe challenge due to Tailslides registering as Bluntslides. Pinned tasks are unintentionally duplicating. The Auto Curb Pop In Setup setting affects gameplay even when it is toggled off. Players remain in a Party they are kicked from. Inconsistent physics behavior that causes frequent bails on Xbox One and PlayStation 4. Certain tricks that should meet the criteria aren't doing so for the XX challenge. Some players are receiving an error message stating they don't have access when they try to join a Party in San Van, Isle of Grom, or the Stadium. Challenges on the Isle of Grom are greyed out and incorrectly displayed on the Daily Challenge icon. Quick Drops are displayed in the Skater section, replacing the skater appearance preview. Player profile names don't display as intended. Pedestrian voice lines can still be heard even after the setting is turned off. Other skaters visually stutter while doing tricks near the player.238Views1like0CommentsLaundry List: Upcoming Fixes and Features - July 14, 2026
Hi Simmers! Welcome to the Laundry List, where we share the fixes and features we’re working on for our July 21 Base Game update. This month we’re introducing a new AutoSave to The Sims 4, and rolling out Memory Boost to Mac and console players to improve overall performance for more Simmers, plus continuing to fix the top-reported issues from players via EA Forums. Join us on July 14 for a special Dev Q&A in The Sims Discord, where members of the development team will talk through these updates, and answer questions live. The Sims Team Coming to The Sims 4 on July 21 AutoSave and Save Reminders From big life moments to everyday chaos, every Sim story deserves to be saved. With the July 21 update, we're introducing AutoSave and Save Reminders to help protect your progress while you play. Whether you're spending hours in Build Mode or guiding your Sims through their next adventure, these new features make it easier to keep your stories safe so you can focus on what comes next. AutoSave works quietly in the background, automatically creating save points at key moments while you play. You can customize when AutoSave happens in Game Save Settings, with options like saving after traveling between lots, after a period of playtime, or at important gameplay milestones. If you'd rather stay in control, Save Reminders like the friendly (or slightly grumpy) gnome notification below can prompt you to create a manual save at the frequency you choose. Together, these features help reduce the risk of lost progress while giving you the flexibility to save the way you want. Two grumpy save-reminder gnomes in red hats and glasses, each holding up a blue floppy-disk icon, in a playful, chaotic style. Memory Boost is Coming to all Platforms Whether you're playing with a bustling household, building your dream home, or returning to a save that's been with you for years, smoother gameplay means more time enjoying your stories. That's why we're introducing Memory Boost in the July 21 update across all platforms. Memory Boost improves how The Sims 4 manages memory while you play, helping deliver a smoother experience with reduced lag, improved frame rates and responsiveness, shorter loading times, and a lower risk of memory-related crashes. Players may notice the biggest improvements during longer play sessions, in large households, on highly decorated lots, and in older save files. While Memory Boost isn't a dedicated save repair feature, it can also improve save stability and help reduce some memory-related save issues. Want to learn more? Read our deep dive on Memory Boost. Bug Fixes This month, much of our effort went into delivering new features like Memory Boost, Auto Save, and the Save Reminder system, which meant we tackled fewer individual bug fixes than usual - but these improvements build an important foundation for what's ahead. We'll have more to share as we get closer to September, and in the meantime, here's what we've addressed in the July 21 update: Last patch, we added new Festival Notification toggles in the Options menu. In this patch, we’ve added a new toggle for Nordhaven Hobby Meetups. [EA Forums] We’ve resolved an issue where parts of a roof, or entire roof sections, could disappear when viewing upper floors in Build Mode. Roof pieces should now remain visible and render correctly regardless of the selected floor level. [EA Forums] We tested reports of corrupted lots appearing in saves with many Residential Rentals. With Memory Boost now available and enabled for all players, we can no longer reproduce this issue in any of the affected saves we collected. Upcoming Quality-of-Life Updates Over the past six months, our Quality of Life team has remained focused on delivering improvements driven by community feedback while continuing to strengthen the overall health of The Sims 4. Across multiple game updates, we've addressed many of the community's most-voted issues - from gameplay systems and Sim behaviors to UI, routing, Build/Buy, and Create a Sim fixes - alongside hundreds of additional bug fixes and quality improvements. We've also made meaningful investments in the game's long-term stability and performance, including reducing simulation lag, improving save stability for larger and more complex saves, and introducing features like Memory Boost, AutoSave, and Save Reminders to make everyday gameplay smoother, more reliable, and more resilient. Our work doesn't stop here. The next major Quality of Life update, coming in September, is focused on improving general Sim autonomy - making Sims behave more intelligently, consistently, and responsively across everyday gameplay. It's another step in our ongoing commitment to making The Sims 4 feel smoother, more reliable, and more enjoyable every time you play. We'll have more to share about the September update as we get closer to release. For all the latest news, follow Sims Direct on X and join our Discord community - we’ll share updates as they’re available. Thank you for your patience and for all the helpful reports. Please keep posting any issues you encounter on The Sims 4 EA Forums. We’ll keep checking in, and together we’ll make this game the best it can be.128Views5likes0CommentsMemory Boost Coming to all Platforms on July 21
Sul Sul, Simmers! We're always looking for ways to make your time in The Sims 4 feel smoother, more stable, and more fun. We're focused on improvements that benefit as many Simmers as possible. Memory Boost is one of those improvements. Available on all platforms with our July 21 Base Game update, Memory Boost improves how The Sims 4 manages memory while you play. That means less lag, better performance, and fewer memory-related crashes, so you can spend more time telling stories and less time dealing with technical hiccups. You may notice the biggest improvements during longer play sessions, when playing with large households, on highly decorated lots, or in save files packed with years of Sims, builds, and stories. Every setup is a little different, so your experience may vary depending on your hardware. But across all platforms, Memory Boost is designed to improve stability and help make gameplay feel more consistent from the moment you hit Play. What's Included with Memory Boost? With Memory Boost enabled, players will see: Improved memory management during gameplay Reduced lag and performance slowdowns Improved frame rates and responsiveness Greater stability during extended play sessions Reduced risk of memory-related crashes Reduced loading times Improved Save Stability Memory Boost can also help with certain save-related issues associated with memory limitations. During testing, some players experiencing issues such as missing lot data were able to recover affected content after enabling Memory Boost and loading their save. While Memory Boost is not intended to be a dedicated save-repair tool and may not resolve every save-related issue, its improvements to memory management can help reduce the likelihood of certain problems occurring and support overall save stability. Thank you to everyone who continues to share feedback and experiences with us. Your reports help shape our Quality of Life initiatives and guide future improvements to performance, stability, and the overall gameplay experience in The Sims 4. Happy Simming! The Sims Team637Views6likes0Comments