PC Early Access is now available on EA App!
Hello Holotable Heroes, Today marks a big day on the holotable in STAR WARS™: Galaxy of Heroes as we open up Early Access on EA App for PC to all players! We wanted to extend a big thank you to those who joined us during the Closed Beta and shared their feedback to make the galaxy a better place to engage in battles with some of our favorite Star Wars™ heroes! To those of you who have shown interest in joining the PC Client, now is your time! We look forward to more of you experiencing the PC Client and can’t wait to hear what you think. Thanks for being on this journey with us! Enjoy this trailer, and see you on the holotables. TRAILER - STAR WARS™: Galaxy of Heroes Dev Team217KViews16likes32Comments[Winners Picked] Kit Reveal: Captain Enoch Knock, who's there?
UNIT NAME: Captain Enoch ALIGNMENT: Dark Side CATEGORIES: Support, Leader, Imperial Remnant ------ Key Attributes: Supporting Leader who works best alongside other Imperial Remnant characters Introduces the new Decay effect which improves the resilience of Imperial Remnant allies, but at a cost… Inspiration: Watching Ahsoka, we all knew Captain Enoch was going to be a brand new Imperial Remnant Leader the moment he hit the screen The name Last Command is an homage to the original Thrawn Trilogy novel by Timothy Zahn Die Well is what Enoch tells Sabine Wren before sending her out into the wilds of Peridea The original plan for Last Command was to have the hand-held Holo projector of Thrawn, but the art department said ‘hold my beer’ and gave us the amazing life-sized hologram instead. Strategy Tips: Enoch’s ability to reduce the likelihood of the enemy critting his team is heavily (though not exclusively) tied to his Unique, so if he is defeated these effects expire. Keep him safe! Speed is important so Enoch can sufficiently act throughout the battle, but also including Health Mods can be a viable way to keep him safe from incidental damage or focused assaults. FAQ: How do I acquire Captain Enoch? Marquee starting on 11a Pacific on August 15th. This uses the new Marquee structure. Is Captain Enoch required for GL Ahsoka? Yes! Captain Enoch is required at Relic 7 for Galactic Legend Ahsoka Tano. Her second batch of requirements will be added to the Journey Guide alongside this release. Does Decay only work on Night Trooper and Death Trooper (Peridea)? No. When Enoch is in the Leader slot, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, it works for any non-Droid Imperial Remnant character. Does Decay reduce my Max Health? No, each stack of Decay reduces the max amount of the character’s Health bar that can be recovered. So with one stack of Decay, that character can’t recover above 90%. At two stacks the limit is 80% and so on. When Enoch is fully maxed out, he gives a great deal of Critical Avoidance and also reduces his opponent’s critical chance by -450%, does this mean they can never be crit? No, it will be challenging for a character to bypass this amount of negative crit chance, but it can be overcome. What is the purpose of this line in Enoch’s Leader ability: “During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.” This allows Enoch to effectively force a qualifying ally to gain Decay in some situations. This helps Enoch control the battlefield and gives agency in decision making without having to fully rely on the opponent’s decisions. This damage does not crit, therefore it won’t accidentally cause Decay not to trigger. How does the on death damage for Enoch’s Omicron work? When an ally is defeated while Enoch’s Omicron is active, that ally deals True damage to all enemies based on the defeated character’s Max Health. Though this damage cannot defeat enemies, it does severely weaken them which allows your team to clean up the stragglers. We have affectionately nicknamed this effect “corpse explosion” internally. Why does Enoch remove so little Turn Meter from his opponents compared to some other characters? While the Turn Meter removal is always helpful for controlling the battle, its main usage here is helping trigger Blight’s damage effect. Blight primarily (currently) comes from Night Trooper and Death Trooper (Peridea). From the Captain Enoch Designer: CG_Mouse: It was exciting and challenging alike. We had an idea for a sort of “death knight” approach to Enoch, someone who synergizes deeply with the majiks of the Nightsisters of Peridea though he lacks those sorts of powers himself, and gives his fellow Imperial Remnant allies added resilience while under his command. Decay was inspired partially from Dungeons & Dragons, where to defeat a Zombie, you must critically hit them (or deal radiant damage, which is less applicable here inspirationally speaking) or they have an opportunity to rise again. On paper this was a simple pitch but it led to a lot of weird edge cases we had to account for and solve along the way. An additional challenge was in making Decay not feel too punishing and also unique to his character. There were some other technical hurdles during development, but ultimately we were able to maintain the original vision we had while still making the effects feel appropriate. Q/A Link : ------ ABILITIES: BASIC: Die Well Final Text: Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again. During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1. SPECIAL 1: Last Command (CD: 3) Final Text: Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage. If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn. UNIQUE 1: Ominous Sentinel (Zeta, Omicron) Final Text: Captain Enoch gains 75% Defense for each other active Imperial Remnant ally. Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter. Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns. While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter. At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled. Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded. LEADER: Arbiter of Decay (Zeta) Final Text: Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed. At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of [c][ffff33]Decay[-][/c], they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity. During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded. Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health. Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn. Decay: -10% Health limit per stack; can't Health Steal Post your best Knock Knock joke (and ally code) for a chance to win a MYSTERY PRIZE60KViews9likes172CommentsNew to SWGoH - Community Milestone Events!
Holotable Heroes, We're introducing a new event which combines rewards and information with the entire player-base wide efforts working towards a common goal... Community Milestone Events! As an entire player base, you will need to work together on a common objective in order to move the progress bar along to unlock milestone rewards along the way. In our first Community Milestone Event, players will be required to win/sim against any Troopers (including variants) in Light/Dark Side, Cantina and Mod Battles. Every Trooper defeated adds to the total that unlocks rewards for everyone in the community! The milestones and rewards are: Milestone 1 (14 Million Eliminations): Upcoming Character Name Milestone 2 (28 Million Eliminations): Upcoming Character Release Date Milestone 3 (42 Million Eliminations): Upcoming Character Kit Abilities Final Milestone (56 Million Eliminations): 100 Bonus Conquest Energy, 2 Omicron Mats. The Community Milestone Event begins today - Friday, August 16 - and will end next Friday, August 23. The Milestone progress bar will be updated daily (with the exception of the weekend) so you can keep an eye on how the community is doing. Should the final milestone reward be unlocked those goodies will be delivered to all players via inbox message after the conclusion of the Milestone event. Good luck, and happy hunting, Heroes! Currently43KViews13likes108CommentsKit Reveal: Once Bitten and Twice Shy, Death Trooper (Peridea)
UNIT NAME:Death Trooper (Peridea) ALIGNMENT: Dark Side CATEGORIES: Attacker, Imperial Remnant, Nightsister, Dark Side ------ Key Attributes: C-C-C-C-C-C-om nom nom nombo breaker! Use the execute ability to get an ability cooldown reset plus bonus turn AOE ability that perfectly sets up execute ability (And a great way to ignore taunt, you know who you are) Death Trooper (Peridea) continues to build off of the new Blight debuff, helping to spread Blight across enemy teams and applying additional effects to enemies that were already inflicted with Blight With his Om-nom-nomicron, Siphon Critical Damage can scale damage significantly Inspiration: Thrawn’s Death Troopers are brutal and scary, and we wanted to lean into that for these specific Death Troopers Death Trooper (Peridea)’s Special ability ‘Just a Little Nibble’ was inspired by the blink-and-you-miss-it moment where he attempts to bite Sabine’s arm, only to have her block it with her Beskar vambrace. Strategy Tips: Death Trooper (Peridea)’s skill rotation varies depending on whether or not he’s in Territory Wars with his Omicron. Crit Damage is your friend, try to boost this While Death Trooper (Peridea) works under existing leads, he’s really waiting for the right Captain to come along to lead him FAQ: How do I acquire Death Trooper (Peridea)? Marquee starting on 11a Pacific on August 1st. This uses the new Marquee structure. Will Death Trooper (Peridea) be required for GL Ahsoka? Yes, Death Trooper (Peridea) will be required at Relic 7 How does the execute work? We have a lot of abilities that say, if you defeat an enemy with this ability - do x. With execute, what will happen is that if the enemy is dropped below 10% Health (or 20% with the Omicron) by Just a Little Nibble’s damage, they will be instantly defeated in the same turn, Death Trooper (Peridea) will gain a bonus turn, and his cooldown on that ability will be reset so that he can continue to clean up the enemy squad. Click to Submit Character Questions ------ ABILITIES: BASIC: Firing by Rote Final Text: Deal Physical damage to target enemy with a 40% chance to inflict a stack of Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, this attack deals double damage. If this attack scores a critical hit, all Imperial Remnant allies gain Offense Up for 1 turn. Otherwise, Death Trooper (Peridea) gains Critical Chance Up for 1 turn. While in Territory Wars and if Death Trooper (Peridea) has their Omicron activated: gain 5 stacks of Siphon when this ability is used. SPECIAL 1: Just a Little Nibble (CD: 3) Final Text: Deal Physical damage to target enemy and inflict Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, also inflict 2 stacks of Damage Over Time for 2 turns and remove 5% Turn Meter from the target enemy 3 times. If this ability takes an enemy below 10% Health, instantly defeat them. If this ability defeats an enemy, Death Trooper (Peridea) gains a bonus turn and the cooldown of this ability is reset. While in Territory Wars and if all allies are Imperial Remnant or Nightsister at the start of battle: Death Trooper (Peridea) Siphons Critical Damage from the target enemy, which can't be resisted. If this ability takes an enemy below 20% Health, instantly defeat them. If the target enemy already had Blight, also inflict Armor Shred until the end of battle. While this Omicron is active, Firing by Rote and Necrotic Tissue gain additional effects. Siphon Critical Damage: Gain a percentage of Critical Damage equal to this unit's Siphon until the end of the encounter and the target loses that much Critical Damage (stacking, excludes raid bosses and Galactic Legends) SPECIAL 2: Necrotic Tissue (CD: 3) Final Text: Deal Physical damage to all enemies and inflict Offense Down and Tenacity Down for 2 turns. If the ally in the Leader slot is an Imperial Remnant Support, dispel all buffs from all enemies. If the target enemy already had Blight, inflict a stack of Blight, which can't be copied or dispelled, on a random enemy that doesn't already have it until the end of the encounter. All allies gain Offense Up and Speed Up for 2 turns. While in Territory Wars and if Death Trooper (Peridea) has his Omicron activated: this ability deals additional damage equal to 40% of his Critical Damage and Death Trooper (Peridea) gains 10 stacks of Siphon for each debuff inflicted by this ability. UNIQUE 1: In Your Head Final Text: Death Trooper (Peridea) gains 25 Speed. Imperial Remnant allies have +35% Critical Chance and Offense. Nightsister allies have +35% Max Health and Max Protection. If the ally in the Leader slot is not an Imperial Remnant Tank, whenever an Imperial Remnant ally is Dazed, Stunned, Shocked, or inflicted with Speed Down, all Imperial Remnant allies gain 15 Speed (stacking, max 60) for the rest of the battle. Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. Death Trooper (Peridea) gains 5% Turn Meter (stacking) for each stack of Blight inflicted on an enemy.34KViews7likes18CommentsKit Reveal - Ezra Captain on the Bridger (Exile)
UNIT NAME: Ezra Bridger (Exile) ALIGNMENT: Light Side CATEGORIES: Jedi, Spectre, Support ------ Key Attributes: Galactic Legend Ahsoka Tano’s Conquest Lifter Introduces Exile debuff and Spectre tag Brings more control to Jedi squads Inspiration: Every aspect of his kit takes something from his appearance on the Disney+ Ahsoka show. Kanan’s Legacy is a callback to Kanan’s (spoiler) ultimate sacrifice at the end of the Rebels tv show and the twin pieces of their lightsabers. The debuff Exile is similar to Isolate and perfectly captures the state we find Ezra in the years following his final appearance on Rebels. Strategy Tips: Ezra’s first unique, Exile, provides any Spectre allies defensive bonuses when they are Exiled, including Health, Protection, and Defense. When Exile is removed they gain offensive bonuses like Critical Damage, Offense, and Potency. Ezra’s second unique, The Force Is My Ally, introduces a new status effect unique to Ezra called Purrgil Migration. This status effect provides Ezra even more defensive bonuses and, when he reaches 50 stacks, will give him a bonus turn and a way to transfer the Exile debuff on himself onto an enemy for the rest of the battle. Ezra gains stacks of Purrgil Migration through using abilities and dealing damage, gaining extra Purrgil Migration if the attack was a critical hit. As Ezra is an Agility Support, one idea we played around with was this idea of critical hits as utility. This can be seen through critical hits accelerating Purrgil Migration stacks, the Stun on Daring Advance if he crits 3 times, and the Foresight and Stagger crit trigger in Fugitive’s Defense. While Ezra’s forever home will be with GL Ahsoka, he still performs well on other teams like Starkiller and Jedi squads. FAQ: How do I acquire Ezra Bridger (Exile)? First, you need to locate a Nightsister artifact that will give you directions to the other galaxy that Ezra has been exiled to. Then, if you don’t have the capability of hyperspacing there on your own, you will need to go inside the mouth of a migrating Purgil, and have them take you to the planet of Peridea, where Ezra can eventually be found. An easier method will be to acquire him via the next set of Conquests starting on September 2nd. What is the Spectre tag referring to? The crew of the Ghost (and by extension Ahsoka Tano) were code-named Spectres on their missions. We thought this was a nice nod to tie all these characters together under a unified tag to make sure they had synergy without having to do specific-named callouts in abilities. What is the difference between Isolate and Exile? You can think of Exile as a one-sided Isolate. A character who is Isolated can’t interact with any allies at any time. A character who is Exiled can interact with allies during their turn, but can’t benefit from buffs, heals, turn meter gains, or any of the other things you can’t do with Isolate when it’s not their turn. Will Ezra be unlockable before Galactic Legend Ahsoka Tano is released? Yes Is Ezra required to unlock GL Ahsoka? No :) From the Ezra Bridger (Exile) Designer: CG_Mithicoron: It’s been an absolute blast working on this version of Ezra. Not only was he awesome in the Ahsoka show, his development provided an interesting challenge bringing together who Ezra was after Season 3 of Rebels all the way to where we find him on Peredia. Additionally, much like Boushh teased and debuted some upcoming Jabba mechanics, Ezra gets to do this with Exile. Exile was a particularly interesting challenge I played around with a lot of different ideas for this kit, and ultimately settled on three themes - Critical hits as utility - Mechanical callouts to his old kit and Kanan’s - His connection to the Purrgil who helped him secure a victory on his home planet of Lothal Ezra’s kit is also packed with nods to the Phoenix team, like Backup Plan, but that’s not the only mechanic that mirrors familiar Phoenix characters. See if you can find them all! Ezra Question Submission Link ------ ABILITIES: BASIC: Fugitive's Defense Final Text: Deal Physical damage to target Enemy and inflict Speed Down on them for 3 turns. If this attack scores a critical hit, Ezra Bridger (Exile) and another random ally gains Foresight for 1 turn and target enemy is staggered for 2 turns. SPECIAL 1: Kanan's Legacy (Omicron) CD: 4 - Unlock Tier 2 Final Text: All allies Recover 40% Health and Protection. Grant all Spectre allies and the target ally Protection Up (50%, stacking) for 2 turns and dispel all debuffs on them. Target other ally attacks and Ezra Bridger (Exile) assists, dealing 40% more damage and both receive bonuses based on their tags: Jedi: Tenacity Up for 2 turns Unaligned Force User: Defense Up for 2 turns Spectre: Backup Plan for 2 turns, which can't be copied or dispelled and Riposte for 2 turns Additionally, if the target ally is a Jedi, Light Side Unaligned Force User, or a Spectre, they gain a bonus turn. If the target ally is a Spectre, they also gain 100% Offense on their next turn and will dispel all buffs from the target enemy and Blind the target enemy for 2 turns, which can't be evaded, on their next attack Ezra gains 2 stacks of Resilient Defense for 2 turns and 5 stacks of Purrgil Migration for the rest of battle. While in Grand Arenas: Ezra gains 25 stacks of Purrgil Migration and all Spectres gain Backup Plan for 2 turns, which can't be copied or dispelled. SPECIAL 2: Daring Advance (Zeta, Omicron) CD: 3 - Unlock Tier 3 Final Text: Deal Physical damage to target enemy 3 times and inflict Healing Immunity and Offense Down for 2 turns which can't be resisted. For each critical hit scored, reduce the target enemy's Defense by 30% (stacking) for 1 turn. This attack gains 10% Critical Chance for each Spectre ally. If Ezra scores 3 critical hits, the target enemy is Stunned for 1 turn, which can't be copied, dispelled, or resisted. While in Grand Arenas: For each critical hit scored, deal 20% damage based on the target's Max Health, which can't be evaded, and inflict Buff Immunity, Healing Immunity, and Offense Down for 2 turns, which can't be copied, dispelled, or resisted. Reduce the Cooldown of Daring Advance by 1. UNIQUE 1: Exile (Zeta, Omicron) Final Text: At the start of battle, all Light Side allies gain Foresight for 2 turns, all Spectre allies gain Tenacity Up for 2 turns, and Ezra Bridger (Exile) is Exiled for the rest of battle, which can't be copied, dispelled, or resisted. At the start of Ezra's turn, he gains 2 stacks of Resilient Defense (max 4). The first time each ally is Exiled, they also gain 30% Critical Chance, 60% Defense, and 100% Max Health and Protection for the rest of battle. The first time each ally loses Exile, they gain 30% Critical Chance, 60% Critical Damage, Offense, Potency, and 30 Speed. The first time Ezra is Exiled, Enemies can't assist or attack again if their attack is targeting Ezra. when Ezra loses Exile for the first time, when he performs an ability, call a random ally to assist. Allied Spectres have Instant Defeat Immunity while Ezra is active. Exile: Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead can't gain buffs, and any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn While in Grand Arenas: The first time a Spectre ally gains and loses Exile, they also gain 5% Mastery per Relic level on them. The first time a Spectre ally loses Exile, they gain an additional 30 Speed. These bonuses persist through defeat. UNIQUE 2: The Force Is My Ally (Zeta) - Unlock Tier 6 Final Text: Ezra has +20% Critical Chance and whenever he is inflicted with a debuff, he recovers 25% Health. Light Side allies can't have their cooldowns manipulated by enemies. When Ezra uses an ability, he gains 5 stacks of Purrgil Migration (max 50) for the rest of battle. When he deals damage to an enemy, he gains 2 stacks of Purrgil Migration for the rest of battle. If this attack is a critical hit, he instead gains 5 stacks of Purrgil Migration. When Ezra reaches 50 stacks of Purrgil Migration, he gains a bonus turn and recovers 100% Max Health and Protection. The next enemy Ezra damages with an ability will be Exiled for the rest of battle, which can't be copied, dispelled, evaded, or resisted and all enemies are inflicted with Ability Block for 1 turn, which can't be copied, dispelled, evaded, or resisted and Ezra loses Exile. Purrgil Migration: +1% Defense and +1% Tenacity25KViews16likes0CommentsStar Wars: Galaxy of Heroes Community Update
Hi Holotable Heroes, Welcome to a Star Wars: Galaxy of Heroes Community Update! Today we will be giving you insights into the new Mercenary Tag and characters, Baylan Skoll, and a small snippet of Galactic Legend Ahsoka Tano. As a reminder, anything is subject to change. But without further ado, enjoy our first topic, the Mercenary Tag! We look forward to reading and watching your reactions! What is the Mercenary Tag? Mercenary is a new faction that represents the Soldiers of Fortune of the Star Wars universe. Unlike Bounty Hunters who are paid to bring in a specific target, Mercenaries are paid to perform a job, usually one involving or likely involving combat. Things like being a bodyguard or attacking an installation on behalf of a third-party (their employer). Why did we make a Mercenary Tag? There are a lot of characters in Star Wars who are guns-for-hire, and whose loyalty belongs more to credits than any given side in a conflict. This does not mean they are “Neutral” characters, as almost every character in Star Wars has a pull towards Light Side or Dark Side in the grand scheme of things. Isn’t a Mercenary like a Bounty Hunter? A Bounty Hunter can be considered an extremely specialized Mercenary, yes, but not all Mercs are Bounty Hunters. For gameplay purposes, we’re trying to keep Bounty Hunters and Mercenaries separated as much as possible, you’re one or the other unless that version of the character is specifically seen doing both Bounty Hunting and broader Mercenary work (like Krrsantan for instance). Will there be any new characters coming to SWGOH with the Mercenary tag? There are three new characters coming to SWGOH with the Mercenary tag this year. Baylan Skoll will be the Leader, and Shin Hati and Marrok will be Mercenaries designed to work under him. Additionally many (but not all) characters who have been defined as Mercenaries in lore will receive the Mercenary tag, making them synergise with other Mercenaries and especially Baylan Skoll. How do old and new Mercenaries work together? Mercenaries are the only faction that can have the Soldier of Fortune effect. This is a stacking blue status effect that does nothing on its own, but when paired with the new Mercenaries, various effects will be added to the character in question based on the number of stacks of SoF they have. Only a Mercenary Leader can have the ability to give stacks of SoF to all/other Mercenaries on their squad. Initially this is only Baylan Skoll. Baylan, Shin, and Marrok will all have effects that they give to ALL Mercenaries based on the number of SoF stacks they have Baylan, Shin, and Marrok also have ways to gain (and lose) stacks of Soldier of Fortune for themselves in their own kits. (This allows Shin and Marrok to synergize even without Baylan in the squad) Older characters with the Mercenary tag will be able to gain SoF stacks from the method given by the Mercenary Leader (initially only Baylan Skoll) Older characters with the Mercenary tag will benefit from the effects that Baylan, Shin, Marrok, and all future Mercenaries bring to the table in regards to Soldier of Fortune stacks. Example: A squad made up of Baylan Skoll, Shin Hati, Marrok, Han Solo, and Dash Rendar will see Baylan handing out SoF stacks to everyone, including himself. Shin and Marrok will also be adding stacks to themselves, and Han and Dash are reliant on gaining stacks from Baylan Skoll. Example (continued): Baylan will give all Mercenaries with Soldier of Fortune effects a stacking buff we’ll call Buff 1. Shin will give them all a stacking buff we’ll call Buff 2 Marrok will give them all a stacking buff we’ll call Buff 3. Because of this all five members of the squad (including Han and Dash) will have Buff 1, Buff 2, and Buff 3 in varying levels of efficacy because the amount of Soldier of Fortune stacks they have will not be identical to one another (due to different ways each character can gain or lose them). Being able to put Soldier of Fortune stacks on older characters and having them reap benefits from those stacks via the new Mercenary characters will make for an exciting time of squad building as players will experiment to find which of the older Mercenaries can improve the squads the most. Will previously released characters get the Mercenary tag? Baylan Skoll Boba Fett, Scion of Jango Cad Bane Canderous Ordo Cara Dune Dash Rendar Dengar Doc Aphra Embo Fennec Shand Han Solo Hondo Jango Fett Jedi Knight Cal Kestis Krrsantan Kyle Katarn L337 Marrok Mission Vao Qi'ra Sana Starros Shin Hati The Mandalorian (Beskar Armor) Vandor Chewbacca Vet Han Young Han Solo Young Lando Zaalbar Zam Wesell The designers of the upcoming Mercenaries wanted to give a little rundown of their characters, so here we go! Shin Hati Shin Hati and her master Baylan appear to be self-sufficient mercenaries in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat, her lightsaber skills combined with the use of the Force. These attributes are central to her design as an agility attacker in the game. Her kit reflects the careful consideration of her quick wittedness, which captures her ability to escape from perilous situations with ease. Players are encouraged to dive into the game and explore the depth of Shin Hati’s skills. May your adventures with her be as exhilarating as her journey! Marrok Marrok is a very interesting character to work with. In the show, he doesn’t speak much but appears alongside Shin Hati. He is a mysterious character about whom we don’t know much, so there is a sense of excitement whenever he is on screen. Marrok also has two crucial encounters with the formidable Ahsoka, showcasing his combat expertise. My intention for Marrok’s kit is to highlight his skills as a fighter and how he supports his allies during critical moments in the story. The mystery he brings to the table is very exciting, and I am looking forward to revealing him to you all Baylan Skoll Baylan has proven to be a big challenge during development, simply because Ray Stevenson brought so much nuance to the character that we wanted to make sure it was included and felt in the kit so that it was right. The way that his fight scenes played out in the Ahsoka show, Baylan felt like more than just a powerful Force user; he put all of his physical stature into his fighting style as well. He is brutal, but calculating and intentional. Even as we see Ahsoka start to struggle in the fight, Baylan only seems to get stronger. He is a Tank in label, but in reality he is also a bit of a bruiser or juggernaut in play style. His kit was developed with the idea that he will only get stronger as the battle continues, even as his opponent tires or weakens. It’s been an honor to get to work on this kit and bring this character into our game, and I hope that the players enjoy all of the details we tried to incorporate based on Ray’s portrayal of the character Galactic Legend Ahsoka Tano While development of Galactic Legend Ahsoka Tano is still in its early stages, we wanted to reach out to the designer working on them, CG_Mouse! How is development going on GL Ahsoka, any early indicators on what direction you’d like to take her? CG_Mouse: Though it is still heavily in progress and subject to rigorous changes, she’ll be fulfilling a tanking role for her team with an emphasis on battlefield control and, like many other Light Side Galactic Legends, she will rely on her allies heavily. Though, certainly she will be no slouch should the tables turn and she finds herself seemingly alone in the vastness of the galaxy (feels like she’s got some experience in this department). What is the hardest part of making a Galactic Legend and how do you overcome it? CG_Mouse: Like many characters, we want to capture the essence of the snapshot in time we’re taking of them. This character has gone through many journeys and likely grown considerably in who they are since their first appearance. As such, we want to make sure we’re capturing those moments authentically. While this is an exercise on every character we make, it’s especially important and extra challenging on Galactic Legend characters who often represent the “ultimate” or “peak” version of that character. Mechanically Galactic Legends can be challenging because there’s a lot more allowance and room for more complex mechanics, and while that can be very liberating from a creative point of view, it also brings plenty of considerations as well. Overall there’s just more expectations for how a Galactic Legend will play, feel, and perform in the game and when you combine all of those factors together, it adds up to quite a lot. We overcome these challenges by heavily collaborating with one another and doing tons of research. Actor interviews (when relevant), clips, rewatching shows and movies, books - it’s all on the table and we can do some pretty deep dives to find those key moments that best represent the character. Mechanically and balance wise it’s all about lots of changes, tweaks, and iterations very rapidly. Try an effect, test how it feels, test how it performs, adjust, remove, or add as necessary and do that repeatedly for months at a time and verifying those findings with colleagues. It’s an incredibly collaborative and fulfilling process, despite the challenges or perhaps even partially, because of them! We are also excited to provide a very early look at a new ship making their way to the Holotables in the near future! Punishing One, the ship flown by the bounty hunter Dengar, is a modified JumpMaster 5000 which is known for its uniquely asymmetrical design. Dengar’s ship famously had no holding cells in order to transport his bounty hunting targets, so he would just take the former option of “Wanted Dead or Alive” and just transport his targets via the cargo hold instead. Now for a quick breakdown from the designer! The Punishing One Dengar’s ship, The Punishing One, is meant to provide another option for the Executor fleet. Adding The Punishing One to the starting lineup of the Executor fleet should help the fleet perform better against most matchups. Leviathan will remain a difficult matchup, but Executor should be able to hold more consistently against everyone else. Thank you all for stopping by our Community Update! There are a lot of great things coming to SWGOH and we’re happy to be able to share them with you and look forward to giving our next update in the future. We look forward to watching and reading your reactions. Until next time, see you on the Holotable SWGOH DEV TEAM23KViews21likes0Comments[FIXED] Issue - Jar Jar Event - Shield Generator
Hello Folks, The team is aware of and looking into an issue with the Jar Jar Event where the Shield Generator has less stacks of plasma than it should. EDIT NOTE: Taught the Gungan Shield Generator how to count. It should now correctly gain +10 Plasma Shield in the Bombad General Jar Jar Binks event (and description updated to match). Note: The previous event worked this way, this fix is to make it align with its previous function19KViews28likes93CommentsKit Reveal - Great Mothers
UNIT NAME: Great Mothers ALIGNMENT: Dark Side CATEGORIES: Nightsister, Dark Side, Support, Leader ------ Key Attributes: Great Mothers is an Elite marquee, a rare type of unit that has more power than a typical marquee but at the same accessibility Leader for a second Nightsister squad (My new favorite NS Squad - Meathead) Introducing two new effects; Blessed for an ally and Doomed for an enemy Second large unit to come to SWGOH Inspiration: These three characters are always seen on screen with one another and all of their abilities seem to involve all of them working together, so it didn’t make much sense to have you collect each Great Mother individually. In order to support having “three-in-one” with the Great Mothers, we were lucky to have preestablished the Large Unit tech with Jabba the Hutt, so they didn’t have to be all mashed up together in order to fit on the battlefield. The names of the Great Mothers are Klothow, Aktropaw, and Lakesis, and they are very much based on the Greek Fates. The Fates would spin a thread of a person’s life and manipulate events by manipulating the thread, eventually cutting it at the end of that person’s life. This is represented on the hoods the Great Mothers wear. Lakesis’ simple hood represents the thread itself, Klothow’s conical hood symbolizes the spool of thread the person’s fate is drawn from, and finally Aktropaw’s two points represents the Fate’s shear’s performing the final cut ending someone’s life. This entire concept and symbolism was used in designing the Doomed and Blessed conditions via Fate Weaving and Gift of Shadows. Strategy Tips: In Territory Wars, Blessed stops instant defeat effects which makes it valuable against enemies such as Jedi Master Kenobi with Commander Ahsoka Doomed enemies lose their Protection, making Great Mothers excellent against teams with a lot of Protection and Protection recovery Blessed allies can target Doomed enemies so you can quickly defeat weak enemies without worrying about Taunt Blessing your Attackers is generally the way to go because of the assists and Offense buffs, but blessing Morgan Elsbeth can be valuable in some situations because her Basic ability is extremely powerful, and the ability to ignore Taunt and use her Special 2 on a Doomed enemy can be game-winning. FAQ: What is an elite marquee? This is a rare type of event that signifies a unit with more power than a typical marquee but at the same accessibility. The power-level is closer to a Journey Guide unit than your typical marquee character. What is a large unit? Like Jabba, large characters can't be used in the ally slot or with another large character and summons are prevented for allies. How do I acquire Great Mothers? Marquee starting at 11a Pacific on September 5th. This uses the new Marquee structure. Do Great Mothers have a bespoke datacron? Of course, we can’t help ourselves when it comes to Nightsisters :) It will be rewarded in the 7* tier of their marquee event. Is Great Mothers required for Baylan Skoll? Yes, at relic 7 Why did you spell it Majik instead of Magick like the other Nightsisters? The Nightsisters of Peridea’s abilities are slightly different than that of the Dathomiri, and this is represented by the altered spelling of their connection to the Force. From the Great Mothers Designer: CG_Ant: Designing the Great Mothers was a really fun challenge, especially since I wanted each mother to be properly showcased in the kit. I ultimately settled on having 2 powerful granted abilities in addition to their Special ability, which inflicts an enemy with Doomed and grants a Nightsister ally with Blessed. Blessed was inspired by the scene in Ahsoka where Klothow bestowed Morgan Elsbeth with the Gift of Shadow. In the game, this translates to giving a Nightsister ally of your choosing a myriad of buffs. This lasts until they’ve served their purpose, either by winning the fight or by being defeated. Doomed was inspired by the Great Mother’s resemblance to the Fates in Greek mythology. In Greek mythology, once a person’s thread has been cut, they’re doomed to die. There’s nothing you can do to change their destiny, even if you defeat the Great Mothers. In SWGoH, Doomed enemies will have their Max Health reduced over time, until it’s reduced to 1 Max Health. Combined, these 2 effects make the Great Mothers very powerful since they can dictate the destinies of everyone in the battle. Each battle will unfold differently depending on who you choose to Doom and Bless. I hope you all have fun playing with the Great Mothers, as I did designing them! Great Mothers Question Submission Link ABILITIES: BASIC: Energy Threads (Zeta) Final Text: Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns. Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn. SPECIAL 1: Majik Storm (Zeta, Cooldown 3) Final Text: If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns. UNIQUE 1: To The Old Ways (Omicron) Final Text: Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn). Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn). While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health: Dispel all debuffs on themselves Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied Recover 100% Health and Protection, and have their cooldowns reset They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense This effect can happen once per battle LEADER: Threads of Destiny (Omicron) Final Text: Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers dispel Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving. If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers. Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn. Granted Ability 1 - Fate Weaving Final Text: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Granted Ability 2 - Gift of Shadows Final Text: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage. PS. Great Mothers will NOT be required for GL Ahsoka.18KViews13likes0CommentsKit Reveal - Shin Hati
UNIT NAME: Shin Hati ALIGNMENT: Dark Side CATEGORIES: Attacker, Mercenary, Unaligned Force User ------ Key Attributes: A lightsaber combatant who ignores Taunt to attack her enemies. Introduces the new Soldier of Fortune effect for the Mercenary faction. This is a stacking blue status effect that does nothing on its own, but on reaching a threshold, abilities will have various effects added. Inspiration: We loved everything about Shin Hati when she showed up in Ahsoka. A practiced lightsaber user who has a bevy of tricks, using the Force and otherwise. What’s not to love? We’ve been eyeballing a Mercenary tag for a while now. With Baylan and company coming on the scene we took it as an opportunity to add the tag, and the Soldier of Fortune mechanic as a whole. We loved the moment where she escapes her battle with Sabine Wren with a well timed smoke bomb, so that ended up as her ability Clean Escape. Strategy Tips: Maintain her Critical Chance and avoid Shin Hati getting critically hit so as to gain more stacks of Soldier of Fortune. Attack Stunned enemies with a higher number of stacks of Soldier of Fortune on Shin Hati. Her granted ability Clean Escape helps all Mercenary allies gain additional effects and inflicts debuffs on enemies based on her Soldier of Fortune stacks. FAQ: How do I acquire Shin Hati? Shin Hati’s Marquee event begins September 19th in-game. How does the new Mercenary faction tag affect previous characters? See our forum post introducing Mercenaries for a step by step guide on how the mechanics work with both new and older characters. Will Shin Hati be required to get Baylan Skoll? Yes, at Relic 7 Will Shin Hati be required to unlock GL Ahsoka? No. In Shin Hati’s Omicron it says “Target Light Side enemy's cooldowns are increased to their max value,” what does that mean? Light Side enemies will have their cooldown set to the maximum limit as prescribed in their kit (eg, BB-8’s Illuminated Destiny would be set to 70). From the Shin Hati Designer: CG_Vib’X: Shin Hati, and her master Baylan Skoll, are self-sufficient mercenaries we first see in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat and her lightsaber skills combined with the use of the Force. These attributes are central to her design as an Agility attacker in our game. Her kit reflects the careful consideration of her quick wittedness, capturing her ability to escape from perilous situations with ease. We hope that you find your adventures with her to be as exhilarating as the journey we see her take on-screen SHIN HATI QUESTION SUBMISSION LINK ABILITIES: BASIC: Fierce Foray Final Text: Deal Physical damage to target enemy and inflict Critical Chance Down for 1 turn. If Shin Hati has 10 or more stacks of Soldier of Fortune, she inflicts Critical Chance Down on all enemies for 1 turn instead. During Shin Hati's turn, call target other Mercenary ally to assist. If the target enemy was Stunned, deal 10% more damage per stack of Soldier of Fortune on Shin Hati (max 100%). SPECIAL 1: I've Eyes On Them (Cooldown 4. Unlocks Tier 2) Final Text: Deal Physical damage to all enemies and inflict them with Offense Down and Vulnerable for 2 turns on all enemies. Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted. All Mercenary allies gain 30% Protection Up for 2 turns. If Shin Hati has 10 or more stacks of Soldier of Fortune, she gains 25% Turn Meter and increase the cooldowns of all enemies by 1. SPECIAL 2: We'll Take It From Here(Cooldown 3. Unlocks Tier 4) Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. Shin Hati gains Critical Damage Up and Riposte for 2 turns. If Shin Hati has 15 or more stacks of Soldier of Fortune, attack again, always scoring a critical hit if able and decreases the cooldown of Clean Escape by 1. If target enemy is inflicted with Purge, Shin Hati inflicts Buff Immunity on them for 2 turns and deals 10% bonus damage for each stack of Purge they have (stacking, max 60%). UNIQUE 1: You Have No Power(Zeta, Omicron. Unlocks Tier 6) Final Text: At the start of each encounter, Shin Hati gains 25% Accuracy and 50% Offense until the end of the encounter, and she ignores Taunt effects during her turn. Whenever Shin Hati is critically hit, she gains Retribution for 2 turns and 150 Speed for 1 turn. The first time Shin Hati gains 10 or more stacks of Soldier of Fortune, she gains the granted ability Clean Escape for the rest of the battle; if Soldier of Fortune stacks are below 10, Clean Escape ability can't be used. While in Territory Wars and all allies are Mercenary or non-Galactic Legend Unaligned Force User: At the start of encounter, Shin Hati gains 75% Accuracy and 30 Speed, all allies gain 50% Max Health and Max Protection until the first time Shin Hati is defeated, and all Light side enemies are immune to cooldown reduction for 2 turns or until the first time Shin Hati is defeated. While enemies are inflicted with Purge they have -50% Critical Damage and -30 Speed. Whenever enemies attack 3 times out of turn, Shin Hati gains 1 stack of Soldier of Fortune. Whenever Shin Hati gains Riposte and has 15 or more stacks of Soldier of Fortune the cooldown of Clean Escape is decreased by 3. Whenever a Light Side enemy gains Damage Immunity, they are inflicted with Fear for 1 turn, which can't be resisted and Shin Hati gains a bonus turn. Additionally, Clean Escape has these effects based on number of Shin Hati's stacks of Soldier of Fortune: 20+ stacks: All Mercenary allies are revived 35+ stacks: Shin Hati increases cooldowns of Light Side target enemy to their max value UNIQUE 2: Soldier of Fortune - Shin Hati Final Text: At the start of battle, Shin Hati gains 1 stack of Soldier of Fortune per Relic Amplifier level she has until the end of battle. Whenever Shin Hati scores a critical hit or attacks out of turn, she gains 1 stack of Soldier of Fortune. Whenever Shin Hati is critically hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary ally's turn, they gain 5% Critical Chance and Critical Damage (stacking) for each stack of Soldier of Fortune they have until the start of their next turn. Granted Ability 1: Clean Escape (Cooldown 8) Final Text: Clean Escape : Effects are based on the number of Shin Hati's stacks of Soldier of Fortune: 10+ stacks: She dispels all her debuffs and gains 30% Max Health until the end of the encounter. All non-Tank allies Stealth for 2 turns. 20+ stacks: She dispels buffs on the target enemy. Shin Hati gains Critical Hit Immunity and Health Steal Up for 2 turns and inflicts Defense Down on all enemies for 2 turns. 35+ stacks: All Mercenary allies gain Foresight and Offense Up for 2 turns. Shin Hati removes 100% Turn Meter, and Dazes all enemies for 2 turns, which can't be resisted.17KViews14likes0Comments