Era of Revenge of the Sith
Hello Holotable Heroes, Welcome to the Era of Revenge of the Sith! Revenge of the Sith is celebrating its 20th anniversary and starting on April 8th, you’ll begin your journey in the first Episode of the Era going after Dark Side Clones CC-1119 "Appo" and CX-2! Revenge of the Sith Era Units: Episode 1 - CC-1119 "Appo" Episode 1 - CX-2 Episode 2 - ??? Dark Side Clone Trooper Episode 2 - ??? Dark Side Clone Trooper Episode 3 - ??? Jedi Vanguard Episode 3 - ??? Jedi Vanguard NOTE: The 4 new Dark Side Clone Troopers are designed to thrive together under Lord Vader’s leadership. All of these characters will be required at the end of the Era to unlock the Jedi Vanguard leader… Lord Vader Raid (Final Name TBD): Relive the harrowing events of Order 66 where Lord Vader, alongside his elite division known as ‘Vader’s Fist’, stormed the Jedi Temple. Players must race against time to attempt to rescue as many Jedi as possible from the onslaught. While we don’t have additional information to provide at this time, the new Raid will be open to these units: New Bad Batch Squad Era of Revenge of the Sith Characters As well as **Transmission lost** NOTE: While Lord Vader is the ideal leader for the Dark Side Clone Troopers, he himself will not be an allowed unit in this raid. Grand Moff Tarkin will be receiving a rework in an upcoming release to bring him back into relevance! He will lead the Dark Side Clones in the raid as well as in general for players who don’t yet own Lord Vader. More information to come as we get closer to release. Era Battle 1: Knightfall Execute Order 66! Enter the Jedi Temple with your Dark Side Clone Troopers and take on ANY Jedi who stand in your way. Era Battle 2: Crimes Against the Republic Use the Jedi Vanguards from the Era of Revenge of the Sith and arrest Darth Sidious…or try to… What is an Era Battle? Era Battles are similar to Assault Battles but for a limited time, playable during and shortly after the associated Era and requiring Era obtained Units. Will Era Battles replace Assault Battles? Era Battles will live alongside Assault Battles. Episode Shipment Information: # Item Episode Currency Cost 1 Focused Datacron - Boba Fett, Scion of Jango 10,000 2 Focused Datacron - Doctor Aphra 10,000 3 Focused Datacron - Hera Syndulla 10,000 4 Focused Datacron - Zaalbar 10,000 5 Ability Material Omicron 3200 6 Ability Material Omicron 3200 7 Ability Material Omicron 1600 8 Ability Material MK III 7500 9 Ability Material MK III 4500 10 Ability Material MK III 3000 11 Ability Material Omega 1800 12 Ability Material Omega 1200 13 Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 14 Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 15 Blue Wildcard Mod (Slot 1) 75 16 Blue Wildcard Mod (Slot 2) 75 17 Purple Wildcard Mod (Slot 3) 200 18 Purple Wildcard Mod (Slot 4) 200 19 Gold Wildcard Mod (Slot 5) 400 20 Gold Wildcard Mod (Slot 6) 400 21 Injector Cell Salvage 1200 22 Injector Handle Salvage 1200 23 Injector Head Salvage 1200 24 Asajj Ventress 2500 25 Tech 2500 26 Death Trooper 2500 27 CT-7567 "Rex" 2500 28 Tarfful 2500 29 Arc Trooper 2500 30 Cere Junda 2500 31 Jedi Knight Anakin 1500 32 CC-2224 "Cody" 1500 33 MK 1 Amplifier 2500 34 MK 1 Capacitor 2500 35 MK 2 Pulse Modulator 5000 36 Mk 2 Circuit Breaker Module 3500 37 Mk 2 Thermal Exchange Unit 3500 38 Mk 2 Variable Resistor 4000 39 Mk 2 Micro Processor 4000 40 Micro Attenuators 4000 41 Micro Attenuators 4000 42 Carbonite Circuit Board 1500 43 Bronzium Wiring 3500 44 Chromium Transistor 4000 45 Aurodium Heatsink 5000 46 Electrium Conductor 6000 47 Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 48 Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 49 Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 50 Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 51 Mk 12 ArmaTek Key Pad Prototype Salvage 1000 52 Mk 12 ArmaTek Data Pad Prototype Salvage 1000 53 Mk 12 Czerka Stun Cuffs Prototype Salvage 800 54 Mk 12 Czerka Hypo Syringe Prototype Salvage 800 55 Mk 12 Czerka Sensor Array Prototype Salvage 800 56 Mk 12 Czerka Implant Prototype Salvage 800 57 Mk 12 Czerka Security Scanner Prototype Salvage 800 58 Mk 12 Czerka Shield Generator Prototype Salvage 800 59 Mk 12 ArmaTek Multi-tool Prototype Salvage 800 60 Mk 12 ArmaTek Armor Plating Prototype Salvage 800 61 Mk 12 ArmaTek Bayonet Prototype Salvage 800 62 Mk 12 ArmaTek Tactical Data Prototype Salvage 800 63 Mk 12 ArmaTek Visor Prototype Salvage 800 64 Mk 12 ArmaTek Wrist Band Prototype Salvage 800 65 Mk 12 ArmaTek Cybernetics Prototype Salvage 800 66 Mk 12 ArmaTek Medpac Prototype Salvage 800 67 Mk 8 Nubian Security Scanner Salvage 800 68 Mk 7 Nubian Design Tech Salvage 800 69 Mk 7 Chiewab Hypo Syringe Salvage 800 70 Mk 8 Nubian Design Tech Salvage 800 71 Mk 7 CEC Fusion Furnace Salvage 800 72 Mk 6 Carbanti Sensor Array Salvage 800 73 Mk 7 Merr-Sonn Thermal Detonator Salvage 800 74 Mk 6 Athakam Medpac Salvage 800 75 Mk 4 Carbanti Sensor Array Prototype Salvage 300 76 Mk 5 A/KT Stun Gun Prototype Salvage 300 77 Mk 3 Carbanti Sensor Array Salvage 300 78 Mk 3 Czerka Stun Cuffs Salvage 300 79 Mk 4 Zaltin Bacta Gel Salvage 300 80 Mk 5 Arakyd Droid Caller Salvage 300 81 Mk 8 Biotech Implant Component 300 82 Mk 6 Arakyd Droid Caller Salvage 300 83 Mk 4 A/KT Stun Gun Salvage 300 84 Mk 7 Merr-Sonn Shield Generator Salvage 300 85 MK 8 Neuro-Saav Electrobinoculars Salvage 300 86 Mk 9 Neuro-Saav Electrobinoculars Salvage 300 87 Mk 7 BioTech Implant Prototype Salvage 300 88 Mk 3 Zaltin Bacta Gel Salvage 300 89 Mk 6 CEC Fusion Furnace Salvage 300 90 Mk 6 Chiewab Hypo Syringe Salvage 300 91 Mk 6 Merr-Sonn Thermal Detonator Salvage 300 92 MK 6 Nubian Design Tech Salvage 300 93 Mk 9 Biotech Implant Salvage 300 94 Mk 1 Athakam Medpac Salvage 200 95 Mk 4 CEC Fusion Furnace Prototype Salvage 200 96 Mk 6 BioTech Implant Prototype Salvage 200 97 Mk 8 BlasTech Weapon Mod Prototype Salvage 200 98 Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 99 Mk 10 BlasTech Weapon Mod Component 200 100 Mk 3 Chedak Comlink Prototype Salvage 200 101 Mk 2 Zaltin Bacta Gel Prototype Salvage 200 102 Mk 4 Arakyd Droid Caller Salvage 200 103 Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 104 Mk 5 Athakam Medpac Component 200 105 Mk 9 Fabritech Data Pad Component 200 Episode Track Information: NOTE: CX-2 will have an Episode pass quest for their 20 Shards Milestone Episode Points Free Track Reward Episode Pass Reward 1 1,000 Episode Currency 2,500 Appo (Marquee) 20 2 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 3 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 4 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 5 15,000 Injector Cell Salvage 20 Aeromagnifier 1 6 20,000 Episode Currency 2,500 Episode Currency 5,000 7 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 8 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 9 35,000 Injector Head Salvage 10 Impulse Detector 1 10 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 11 45,000 Episode Currency 3,000 Episode Currency 6,000 12 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 13 55,000 Ability Material Omicron 1 Zinbiddle Card 2 14 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 15 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 16 70,000 Episode Currency 3,000 Episode Currency 6,000 17 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 18 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 19 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 20 90,000 GC Gear Salvage Yellow A 4 Player Title 1 21 95,000 Episode Currency 3,500 Episode Currency 7,000 22 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 23 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 24 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 25 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 26 120,000 Episode Currency 3,500 Episode Currency 7,000 27 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 28 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 29 135,000 Injector Head Salvage 10 Impulse Detector 2 30 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 31 145,000 Episode Currency 4,000 Episode Currency 8,000 32 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 33 155,000 Ability Material Omicron 1 Gyrda Keypad 1 34 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 35 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 36 170,000 Episode Currency 4,000 Episode Currency 8,000 37 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 38 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 39 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 40 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 41 195,000 Episode Currency 4,500 Episode Currency 9,000 42 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 43 205,000 Ability Material Omicron 1 Gyrda Keypad 1 44 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 45 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 46 220,000 Episode Currency 4,500 Episode Currency 9,000 47 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 48 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 49 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 50 240,000 Episode Currency 6,000 Episode Currency 12,00037KViews7likes48CommentsClient Update Prep 3-26
Hello Holotable Heroes, With the upcoming Client Update, we will be adding a new item to SWGOH: Focused Datacrons. In response to community feedback regarding the variable nature of Datacrons, we wanted to provide an alternative system that has no chance mechanics. These Focused Datacrons offer linear progression, ensuring that each upgrade provides the precise benefits displayed. While the cost of upgrading will be higher than normal Datacrons, you’ll be able to see exactly what you’re going to get, which we hope will allow you to determine how deep into the Datacron you want to go. This is similar to the “bespoke” Datacrons we occasionally reward from Marquee events, but they are not fully upgraded when acquired. In addition, these Focused Datacrons, (which we’ve been calling FDCs for short,) will be designed to bolster squad compositions that may not be already supported by existing Datacron sets. Meaning we will have the ability to have more creative freedom of whom we want to build these around, and with the ability to have multiple Bonus Mechanics for characters or for different factions on a single FDC, there’s the potential to shake up squad composition in ways that weren’t possible before. Quick Facts: Instead of the traditional 9 levels of a Datacron, the Focused Datacrons will go up to level 15. You will be able to acquire these Focus Datacrons through the Episode Shipments. Focused Datacrons are considered part of the same set as the rest of the Datacrons that are released at the same time, but have their own section in the Datacron inventory to be able to find them easily. Upgrading Focused Datacrons uses the same Datacron currency and upgrade materials as the rest of their associated Datacron set. Focused Datacrons cannot be dusted or re-rolled. While the bespoke Datacron rewarded from our next new marquee will use the format of the standard Datacron set, we plan to have future Datacron rewards from marquees use the Focused Datacron format. (Still fully-upgraded when acquired.) EDIT FACTS Each player may only own one of each FDC released. Once they're purchased from the Episode Shipments store, you can't buy another copy of the same FDC. Each FDC costs 10,000 Episode Currency to purchase from shipments. You can see all of the bonus stats and modifiers on an FDC before you purchase it. For this first run, we are releasing 4 FDCs. All 4 FDCs will remain in the Episode Shipments store until the next Datacron set is released. FDCs have lower character requirements. For this first set the highest FDC level has a character requirement of Gear 5. The team looks forward to you getting your hands on them and sharing your feedback. Here are more things happening inside the Client Update: Alphabetized titles and portraits (FINALLY) Navigation arrows on the Datacron screen to quickly navigate to another Datacron. (As seen in the above screenshot!) [FINALLY] Alert for going over Raid Currencies Cap Show Episode Currency bank on Episode Track Screen All Quest - Quest progress notifications will no longer go beyond 3 - Will get a SEE more button The Datacron Currency cap will be raised to 100 million. Fixes: Fixed an issue where Fear inflicted by "Threads of Destiny" could cause minor blocker under specific circumstances Fixed an issue where new audio added to the game is not getting updated and downloaded Rollout of the new client will begin next week. Be on the lookout for information on the next Era at the end of the week! EDIT: Question: Will I get resources back for Focused Datacrons akin to normal Datacron dismantling at the end of a sets time? Answer: Yes22KViews7likes56Comments[Updated] Investigation - GAC Calculations
Hello folks, The team is aware of and investigating reports of GAC not calculating points properly. 1:27 Update Once the fix is confirmed, we will provide you with details on the make-good for all players who were impacted. Thank you for your understanding, and stay tuned for further updates 545PM UPDATE Hello Holotable Heroes, The team has identified the issue with scoring and is working to have a fix out sometime tomorrow which all depends on how the testing goes in QA. We will keep you updated as we know more.20KViews4likes84CommentsPogo Blog: Guest Pass Upgrade!
Hello Pogo Community! We’re thrilled to announce a major upgrade to our guest pass system! This update is designed to make sharing the fun of Pogo even more rewarding for our players. Here’s what you can look forward to: Earn Gems for Sharing Invite friends with guest passes and earn gems when your passes are redeemed. Plus, get even more gems when they upgrade to a Club Pogo subscription. It’s a win-win for bringing others into the fun! Earn 5 gems for each guest pass accepted Get an additional 30 gems when they upgrade to Club Pogo Maximize your rewards: up to 100 gems per calendar year Share Guest Passes Easily We’re making it easier than ever to share guest passes. You can now share them as a link or directly to your Facebook profile, allowing you to spread the word to friends and family with just a few clicks. Get ready to maximize your gaming experience and start earning rewards for sharing the joy of Pogo. Today marks the launch of this exciting update, so be sure to spread the word! Thank you for being part of our community. Happy gaming!19Views0likes0CommentsF1® 24 - Community-Raised Issues (Last Update: March 26)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Forums, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports to see if someone else has already raised it. If you're still not seeing your issue, please report it with as much information as possible. Please also attach any relevant files that you think would help the team verify your issue such as screenshots and videos. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.19 - Released March 26 - Includes: F1 25 Liveries for Iconic Edition Pre-Orders & EA App Save Game Update 🛠️ 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. Any additional planned fixes/bug investigations will be listed here if being worked on ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. Any additional planned fixes/bug investigations will be listed here if being worked on ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.19 - Issues with saving the game through EA App v1.18 - Photo Mode - Changing shutter speed causes problems with rendering the shot v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. AI - Possible additional work AI ERS/DRS trains Following improvements in patch v1.5 to how AI battle on-track with one another, including how they deploy DRS, investigations in to how this can be improved further will be incorporated into future F1 game titles Career - Inability to use #1 driver number after winning the Driver's Championship This functionality is being investigated for implementation in a future F1 game title Multiplayer - Inconsistent host advantage on lights-out An adjustment to combat this problem was made in a recent patch, with reports suggesting that this is now resolved/improved. The team will continue to monitor reports and whether additional improvements will be made for future titles. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1® 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 Version 1.17 - Out February 3 Version 1.18 - Out March 3 Version 1.19 - Out March 26 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!161KViews33likes0CommentsF1® 25 Iconic Edition Cover & Reveal Trailer Premiere
Just announced by the man himself, Scuderia Ferrari's Lewis Hamilton features on this year's 'Deluxe' edition of F1® 25, now renamed the 'Iconic Edition' ✨ Join us for the F1® 25 Reveal this Wednesday, March 26 - 4pm GMT/UTC 📅 Set a reminder for the YouTube Premiere 📺525Views5likes0CommentsKnown Issue: 2 Packages In Store giving Crystals
Hello Holotable Heroes, The team is aware of and are investigating issues with 2 packages in-game which are sending Crystals instead of the contents of the package. Supreme Energy Bundle Signal Data Mastery II When we know more, we will keep you updated. Thank you for all your reports.6.5KViews3likes62CommentsBreakthrough in the Beast Mode Event
Bring on your Beast Mode, Legends! It’s three weeks of ferocious modes from March 25-April 15, 2025. You’ll have the power when you find and equip a Power Sword with unique abilities in Power Sword Royale for the duration of the event. Next up, you know we’ve got some chaos up our sleeves for April Fool’s. Then, it’s time to once again prove your mettle on your own with Solos. It’s Skirmisher’s time to shine with two new perks and some fresh upgrades for Alter. Plus, unlock unbeatable items as you make your way through the event before we jump right into the next one. We won’t ask if you can handle the heat, just prove in the Outlands. PUBS LTM: POWER SWORD ROYALE The Power Sword is in your hands…if you can find it that is. At the beginning of each match and once per round, a Power Sword will spawn and be up for grabs. Imbued with strength and close range attacks, you can wield this new piece to launch energy slashes while ADSing which also provides some additional defensive coverage. CREATOR COMMISSIONERS Creators continue to take the reins in the latter half of this season starting with Apryze’s selected modes for April Fool’s April 1-7 and the return of Solos April 8-14, 2025. Over two weeks you’ll chase glory together to complete challenges and ultimately determine how many Apex Packs † will be up for grabs the following week. Participating in week one doesn’t automatically earn you rewards, so you’ll want to jump into matches that second week as well. Plus, earn a Banner Frame when you tune in to your faves on Twitch via Twitch Drops and a free Creator-themed tracker set in the Featured store to gift your friends! If you haven’t already, be sure to connect your EA account with your Twitch account in order to receive drops: instructions can be found here. Upcoming Creator Commissioners and their Legendary choices: April 1-14: Apryze “Bone Breaker” Legendary Mastiff skin April 15-28: Kaminari Qpi “Tombstick” Legendary Mastiff skin SKIRMISHER CLASS UPDATES You might’ve seen this one coming: it’s the Skirmishers time to shine with our mid-season update. Many Skirmisher Legends are well known for using their mobility to either lead the charge into a fight or rotate early looking for one (leaving their allies behind). With this in mind, we wanted to give them a chance to turn that inherent nature into squad utility and allow their allies to keep up with their high mobility playstyle. We also wanted Skirmishers to feel free to be more aggressive with their abilities—knowing that if they perform, they’ll be able to earn that free charge to quickly escape or stay in the fight longer. Our hope is that Skirmishers are more confident diving into a fight and staying alive if they do well, and their squad is more likely to be close behind if they don’t. Trailblazer: your squadmates receive a speed boost when sprinting towards you Allies must be at least 20m away to receive this bonus Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock Extra charge lasts for 30s or until used Extra charge applies to all Skirmisher Legends’ Tacs except Octane who gains an additional Ult Charge instead HP regen will first heal health then shields if applicable, and can be interrupted by damage Alongside these new perks, most of our Skirmisher Legends have received updates to their abilities, Legend Upgrades, or both. And the Skirmisher’s perfect pairing, SMGs, are getting some buffs as well. BEAST MODE EVENT ITEMS Unstoppable limited-time cosmetics are up for grabs as you progress through the Beast Mode Event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 20 total Exotic Shards. All items will be available in Beast Mode Event Packs † for the duration of the event, with each pack having a chance to unlock the new Universal Melee Power Sword. Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs. After unlocking the Power Sword, the power is in your hands. Customize your new Universal Melee item with a Death Box and three striking color variants. Own more than one variant? You can swap ‘em during the match as well! REWARD SHOP Earn Credits by completing daily event challenges, then check out the Beast Mode Reward Shop to redeem them for rewards (including two Beast Mode Packs) and see your progress with all four event badges. Offerings will rotate halfway through the event. PATCH NOTES BALANCE UPDATES Gold Weapon Rotation P2020, Prowler PDW, Volt SMG, Devotion, G7 Scout Heat Shields Now take damage when any part of the dome connects with the ring (Previously took damage when the core was in the ring) Now take ramping damage based on how far away the ring is from the core Dev Notes: Heat Shields had a few quirks that lead to some weird play patterns around the ring’s edge. These changes should smooth that out and make them feel more consistent when not fully engulfed by the ring. LEGENDS Skirmisher Class Perks New perks: Charged Knock and Trailblazer (detailed above) Alter Void Passage Now has two charges Maximum portal depth increased to 30m (was 20m) Cooldown reduced to 20s (was 30s, Tac Cooldown+ upgrade integrated into base kit) Health Bars shown on enemies after going through your own Void Passage (Void Vision upgrade integrated into base kit) Maximum length of Void Siphon (interactable rope with tactical portals) created from ceilings increased to 45m (was 30m) Also now created when placing unreachable portals on walls with a maximum length of 20m Placement preview now shows where a Void Siphon will be created, if there will be one Void Passage briefly highlights enemies on the other side immediately after placement Void Nexus Now reusable with each player having their own 30s cooldown Two can be active in the world at the same time (integrated part of Multidimensional upgrade into base kit) Interact directly with a Void Nexus to 'summon' your knocked allies, and summoned allies can move and use their knockdown shield Ult is otherwise not interactable from a short distance, making it easier to revive a squadmate without accidentally triggering the Void Nexus Gift from the Rift: can now grab Banners when using passive on a squadmate’s Death Box Upgrades: Level 2 Ringmaster: removed Void Vision: removed NEW “Friends”: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners (works with Gift from the Rift)) NEW Eye to Another World: gain all Recon Perks (access Recon Beacons, gain threat vision when ADSing) Upgrades: Level 3 Multidimensional: removed Tactical Cooldown+: removed NEW Void Breacher: using a friendly Void Passage grants move speed and improved reloads NEW Staring into the Void: Void Passage scan duration +15s for Alter (lasts duration of the Void Passage) Note: scan requires line of sight to enemy from the portal exit and to the portal entrance for Alter Dev Note: We've always loved Alter's playmaking potential, but the limited utility of her kit made her a tough pick. By adding an additional Tac charge, the improved wall-based Void Siphon, and new Level 3 Upgrades, we're giving Alter's Tac more playmaking potential across a wider range of situations. Additionally, her Upgrades now allow you to build Alter into either what your squad needs or what best suits your playstyle. Want to play strategically? Take the more Recon style upgrades to make plays around or hunt your enemies. Want to provide a rock solid back-line for your squad? Take the more Support style upgrade and bring people back from the brink of elimination—which works extremely well with the new Ultimate rework. The changes to the Void Nexus aim to reduce the friction around the ability. Being able to re-use the Ult allows your squad to not only use it in case of emergencies, but anytime it might be advantageous. And allowing Alter to recall her allies manually ensures that she can still help those who may not fully understand her kit and secure some clutch revives. Ash Void Breach: Ult Cooldown increased to 2min 30s (was 2min) Dev Note: The Skirmisher class perk changes should rival much of Ash’s dominance, but we’re easing off on the Ash pressure valve with a minor Ult adjustment to make those double long phase tears slightly less common. Horizon Upgrades: Level 2 Big Bang: Removed Battpack: Removed Tac Cooldown: moved to Level 2 Ult Cooldown: moved to Level 2 Upgrades: Level 3 NEW Conservation of Energy: Spacewalk grants 25HP shield regen on soft landings NEW Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots Dev Note: Horizon’s maintained a pretty strong position despite her fairly downplayed upgrades. These fresh adjustments should allow for some early improvements and then a choice for players: play into her squirrelly escape antics off her passive or lean into some of her combat efficiency and those grenade combos with her Ult. Loba Escape Artist: reduced shields regenerated to 25 (was 50) Pathfinder Upgrades: Level 3 Down and Away: removed NEW Grapple Cooldown+: decrease Tac Cooldown by 10s Dev Note: With the Skirmisher Class perk, Pathfinder’s Down and Away upgrade needed to be replaced, so we’ve added a simple cooldown reduction…for now. Revenant Assassin’s Instinct: allies now see the the low health tracking marker like Revenant Shadow Pounce Activation time reduced by ~30% Cooldown reduced to 20s (was 25s) Forged Shadows: Ult Shield HP increased by 25 Upgrades Level 2 Murder Machine: removed NEW Try To Hide: doubles the duration of the passive mark when getting enemies to low health Upgrades Level 3 Grim Leaper: removed NEW Agile Assassin: reduces Shadow Pounce activation time and charge time by half Tac Cooldown: now reduces to 15s (was 20s) Dev Note: Revenant’s fallen significantly from his reign of dominance, so we were looking to reinvigorate him in a few ways with this Skirmisher split. His raid-boss Ult has been less potent with the regen structure and we wanted to give him more strength back into the initial activation of his Ult, especially amidst the new TTK this season (we’ll keep an eye on this though). However, his Shadow Pounce had a long cooldown and required a significant amount of windup to use, so it was often saved for the right moment to disengage rather than to close-in aggressively. We’ve reduced this wind-up time both by default and through the Upgrade to allow him to feel more free to use it to engage and secure those knocks to take advantage of the new class perk. Fly, death kitty, fly! Wraith Original 3P run animation has returned Into the Void Cooldown decreased to 20s (was 25s) Tac activation time decreased to 0.8s (was 1.25s) Can now exit from the void at any time by pressing Attack or Tactical buttons Dimensional Rift Cooldown decreased to 2min 30s (was 3min) Now ramps up to max speed much faster when using Ult Upgrades: Level 2 Ult Cooldown: now reduces to 1min 30s (was 2min) Upgrades Level 3 Fast Phase: now decreases Tac activation by 30% (was 20%) This reduces the activation time to 0.5s (was 1.0s) Tac Cooldown: now reduces to 15s (was 20s) Dev Note: Wraith is getting a number of adjustments to return her closer to her original form. Her sped up activation allows her to be both more reactive and aggressive with her Tac—especially when paired with the new Skirmisher perk. We wanted her to assert more control over when she exits phase to get her back into the fight sooner, which is why Wraith can now control when she exits the Void. The Ult adjustments aim to allow her more active access to her rotation potential and, alongside the speed ramp, it will make it easier than ever to set up a portal rotation for her squad. Also, the run is back. Enjoy. AMMO & ATTACHMENTS Accelerated Weapons Accelerator Hop-Up has been removed from: C.A.R. SMG, G7 Scout, Nemesis Burst AR Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman Lasers: increased laser effectiveness at all tiers WEAPONS SMG Alternator SMG Increased mag size across all tiers Base: 20 (was 19) White: 24 (was 23) Blue: 27 (was 26) Purple/Gold: 29 (was 28) C.A.R. SMG Increased mag size across all tiers Base: 20 (was 19) White: 23 (was 22) Blue: 25 (was 24) Purple/Gold: 28 (was 27) R-99 SMG Increased mag size across all tiers Base: 18 (was 17) White: 21 (was 20) Blue: 24 (was 23) Purple/Gold: 27 (was 26) Volt SMG Increased mag size across all tiers Base: 20 (was 19) White: 22 (was 21) Blue: 24 (was 23) Purple/Gold: 27 (was 26) Dev Notes: We’re taking a pass at most of our SMGs ammo capacity to make them a little more lenient when challenging our more bursty shotguns and consistent LMGs. We’re hoping a little more ammo in the mag can help close out those tight engagements before being forced into a reload. AR Nemesis Burst AR Charge deplete time increased to 8s (was 6s) Delay before charge starts depleting increased to 8s (was 6s) Increased barrel effectiveness at all tiers Dev Notes: With the Nemesis losing the Accelerator Hop-Up we wanted to make sure that it’s still an appealing option for players. We’re making some QoL changes that should make it feel a little smoother. LMG Devotion LMG Reduced the intensity in first few shots of the recoil pattern L-STAR EMG Removed Reverse Hipfire mechanic Dev Notes: The L-STAR has proven to be a powerhouse weapon that gets away with murder at every engagement range. We’re happy it’s seeing so much play, but want to make sure it doesn’t outclass the rest of the roster. Removing its reverse hipfire should help it feel a little less oppressive in CQC and create some room for our SMGs to shine. MARKSMAN 30-30 Repeater ADS Charged shot increased to 65 (was 58) ADS Charged Headshot damage increased to 104 (was 93) Dev Notes: The 30-30’s charge shot isn’t quite as impactful as we’d like for an opener so we’re increasing its damage so that slower more methodical gameplay feels rewarding and worth spending the time on. G7 Scout Damage increased to 36 (was 35) Headshot damage increased to 58 (was 56) Slightly increased fire rate Dev Notes: The Scout is getting an adjustment up to compensate for losing the Accelerator Hop-Up. PISTOL P2020 Normalized laser effectiveness to other weapons Dev Notes: The P2020 had worse-than-average scaling with the lasers as the base hipfire was better than its peers. We’ve decided to remove this and lean harder into its hipfire accuracy being a part of its identity. Wingman No longer takes Boost Loader Hop-Up SHOTGUN EVA-8 Widened blast pattern MAPS Pubs E-District King’s Canyon Storm Point Ranked E-District King’s Canyon Storm Point Mixtape (March 25-May 5, 2025) TDM: Skull Town, Fragment, Zeus Station, Estates Control: Barometer, Caustic, Labs, Production Yard Gun Run: Wattson, Estates, Skull Town, Fragment MODES Pubs: Trios & Duos (March 25-May 5, 2025) Pubs LTM: Power Sword Royale (March 25-April 14, 2025) A new Pub Trios Event mode that includes the Power Sword! Power Sword spawns at the beginning of a match and once per round Power Sword Event Melee Weapon Strong and fast close range attacks Longer range coverage with the ability to launch energy slashes with ADS Provides defensive coverage by absorbing incoming damage with ADS Can produce an energy blast that hinders nearby enemy players and buffs nearby allies LTM: April Fools(April 1-April 7, 2025) In collaboration with Creator Commissioner: Apryze A remixed April Fools mode returns! LTM: Solos (April 8-April 14, 2025) In collaboration with Creator Commissioner: Apryze Solos returns with some twists! Now features 30 player matches Systems’ balance and Ring timings have been adjusted accordingly Respawn Token All players start the match with 1 Respawn Token, allowing them to redeploy after dying Late in the match, respawning will be disabled and players with a Respawn Token are awarded a large amount of EVO Unlike Redemption Trios, the Respawn Token is not found in loot and is not a Survival item Arsenals and Kitted Weapons Arsenals will upgrade the weapon by 1 tier until Purple, and Gold upgrade is available once Loot Bin reset has triggered If a higher tier scope is equipped on a lower tiered weapon, the upgrade will preserve the custom scope selection If no scope is equipped, the upgrade will grant the scope of the next upgrade RANKED Scoring Update: Kills, Assists and Participations after the 8th will be worth 50% (was 6th) NEW Split Reset Rule Introducing the new Tier-based Split Reset rule: every split system will reset players to the lowest division of their last split rank tier: There will be no RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split Bronze IV to I resets to Bronze IV 1000 RP Silver IV to I resets to Silver IV 3250 RP (with +250 demotion protection) Gold IV to I resets to Gold IV 5750 RP (with +250 demotion protection) Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection) Diamond IV and III resets to Platinum III 9250 RP Diamond II and I resets to Platinum II 10000 RP Master and above resets to Platinum I 11000 RP Dev Note: To foster fairer competition and reduce mismatches, we're replacing the traditional hard reset with a new Tier-based Split Reset rule. At the end of each split, your performance will determine your tier and your score will be reset to the minimum threshold of that tier instead of a uniform baseline. This means you'll start the new split with other players at a similar skill level, preserving your progress while ensuring a more balanced competitive environment. BUG FIXES Certain Loot Bins once again refill properly after bin reset Fixed rare server crash Fixed an exploit that would allow cheaters to crash the server Fixed "unknown" player ranks due to late loading being incorrectly shown as Rookie. If a player's rank is not known by the time the Skill Display has loaded, those players' ranks are now hidden. Opened extended supply bins will no longer show an icon after a Legend Upgrade Peacekeeper will no longer occasionally fire two shots at once while sliding Spider Den loot now reflects current loot pool Tridents will no longer be sent flying when boarded Arsenals Ensured Arsenal upgrade VFX shows on both Akimbo weapons Arsenals will now provide correct amount of ammo after Loot Bins & Arsenals reset Prevented rare bug where Evo Harvesters spawn inside Arsenals Rebinding keys no longer prevents using the “Highlight Arsenals” map button Upgrading a charged Sentinel or Rampage no longer removes the weapon charge Restored correct weapon animation while upgrading at an Arsenal Legends Crypto: EMP VFX now matches the distance you could get hit at Lifeline: now revives at Support class speeds when silenced and is able to deploy D.O.C. to revive Newcastle: can once again move his mobile shield while downed QUALITY OF LIFE Improved consistency when interacting with bleeding out squadmate near small doors Pinging from a Zipline now won’t ping the Zipline itself Legend Upgrade prompt will no longer disappear when taking damage by the ring. All other damage types continue to close the prompt. AUDIO Reduced audible distance of persistent sound on Ballistic while Ult is active (friendly reduced more than enemy) Reduced volume of: Alter's active Void Nexus idling Ash's Snare persistent sound for self and squad Catalyst's Tac and Ult, also reduced Barricade volume and audible distance for self and squad Caustic gas cloud persistent sound (initial burst unhanged) Mad Maggie's Wrecking Ball speed burst persistent sound Persistent smoke for Bangalore Tac (initial burst unhanged) Reduced volume and audible distance of: Ballistic's Whistler persistent sound for self and squad Mad Maggie's Riot Drill persistent sound Slight volume reduction of: Bangalore’s Ult rocket impacts and explosions at distances greater than pose a threat Crypto’s Drone relative to FOV to help with determining location Seer’s Exhibit heart emitter when not in player FOV to help with determining location GRAPHICS This patch removes the option for DirectX 11. We discussed this decision and compared performance between DX11 and DX12 across the entire playerbase in this Dev Update. For additional clarity, DX11 was released in 2009 and as a result it does not have many of the capabilities shared by DX12 and consoles, including previous-gen consoles. Keeping DX11 increasingly requires maintaining two versions of the rendering engine: one only for DX11 and a second shared by every other platform. While continuing to support DX11 allows older GPUs to continue to play the game, it also slows down the development of our rendering engine considerably leading to fewer performance and graphical improvements over time. DirectX 12 is supported by GPUs starting with the AMD Radeon HD 7790 and the Nvidia GTX 960. In Seasons 23 and 24, approximately 1 out of 1000 Apex players were playing on GPUs older than that at any given time. Rather than split our efforts, we decided to focus on improving the engine for the 99.9% of players who can make use of it. This patch also contains a number of improvements for DX12: Added a CVar lobby_max_fps: can be used to change the FPS cap in the lobby and menus. This still defaults to 60 to reduce CPU and GPU usage, but can be increased for players who prefer smoother frame rates. Setting +lobby_max_fps 0 will remove the lobby cap, and the lobby will have the same FPS cap as the rest of the game. Added a launch argument, -no_render_on_input_thread: prevents multithreaded rendering from using the same CPU core as input processing. For players with a high number of CPU cores (min. 6), this can improve the stability of frame rates and input lag, especially if they have a high polling rate mouse or controller. For other players, this option could worsen rendering performance. Added a launch argument +mat_no_stretching 1: prevents all resolution stretching and will always letterbox or pillarbox your monitor to the game’s resolution. Players should be aware that certain aspect ratios with this setting can break UI elements in the game, but this functionality is still useful for some players to replicate their DX11 setup with custom resolutions. "Clamp Mouse Cursor to Game Window" option will now clamp the cursor to the area inside of letterboxing or pillarboxing. Ex. when the game is run using a 16:9 resolution on an ultrawide display. This can be disabled with the launch argument +clip_mouse_to_letterbox 0. Fixed +mat_wide_pillarbox 0 launch argument that can be used to enable stretching when running an ultrawide display Fixed some bugs with VSync behavior in DX12 which led to slightly more unstable frame rates when using Triple-Buffering or a lower framerate limit when using Adaptive V-Sync Significantly improved frame rate stability with texture streaming, especially when Texture Streaming Budget is set to Very Low. (Dev Note: While a lower texture streaming budget reduces VRAM usage, it can also hurt performance because textures need to be loaded and unloaded from the GPU more frequently. “None” is the fastest option for performance, but the second fastest option is most likely the default setting for your GPU.) Slightly improved frame rate stability when using Nvidia Reflex or AMD Anti-Lag 2 in combination with high polling rate mice or controllers and capped FPS We also want to mention a known issue with DX12. Less than 1% of PC players are experiencing more common GPU crashes (DXGI errors or sometimes a crash with no error) on Nvidia GPUs, typically every 1-2 hours of play. If you’re one of these affected players, please see our Trello post for possible workarounds as we continue to investigate. Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. † Not available in all territories. Breakthrough in the Beast Mode Event112Views0likes0Comments