What are you Tarkin about?
Hello Holotable Heroes, With Lord Vader’s team being pieced together through the new Era, we went ahead and gave our old friend Tarkin an update, here is a word from the Designer CG_Mouse. Hey folks! CG_Mouse here with some details on the Grand Moff Tarkin update. With the introduction of our new Dark Side Clone Trooper characters, we wanted to have a secondary leader that could lead them into battle with their release. While their main home is intended to be under the mighty Lord Vader, we wanted a second option for non-Lord Vader owners and a way to add more viability in 3v3 GAC. All of Tarkin’s ability descriptions have been revised using our modern style guide, and we’ve standardized his damage type so that all abilities now deal Special damage rather than a mix of Special and Physical. His Basic, first Special ability, and Leader ability have all received mechanical updates that grant new synergy with Dark Side Clone Troopers, including a powerful new interaction that allows Ultimate Firepower’s damage to trigger twice under the right conditions. Tarkin’s Basic ability now also applies a stacking status effect that tracks how much Potency it has granted, letting you monitor its growing power until your next use of Ultimate Firepower. Several additional enhancements have been made across the kit to improve his synergy with Empire allies in general, making Tarkin a more flexible asset for your rosters. And finally, we’ve added a brand-new 3v3 Omicron for his Leader ability, giving you the opportunity to field two powerful 3v3 Dark Side Clone Trooper squads; one led by Lord Vader, and the other by Tarkin himself. We really hope you like what we’ve done here, and are looking forward to reading your feedback. And as a reminder, fear will keep the local systems in line. Always. NOTE: These adjustments will be implemented in an upcoming update —-- Abilities Basic - Grand Moff's Attack Old Final Text: Deal Physical damage to target enemy. This attack deals 10% more damage for each living ally. Tarkin gains 50% Potency (stacking) until the next time Ultimate Firepower is used. New Final Text: Deal Special damage to target enemy. This attack deals 10% more damage for each active ally, and an additional 10% damage each active Dark Side Clone Trooper ally. Tarkin gains 100% Potency (stacking) until the next time Ultimate Firepower is used. Special 1 - Ultimate Firepower (Cooldown: 4) Old Final Text: Deal Special damage to all enemies with a 100% chance to remove 50% of their Turn Meter. This attack gains Offense equal to double Tarkin's Potency percentage New Final Text: Deal Special damage to all enemies and remove 50% of their Turn Meter. This attack deals more damage equal to double Tarkin's Potency percentage. If all other allies are Dark Side Clone Troopers, deal an additional instance of damage equal to double Tarkin's Potency percentage. Special 2 - Intimidation Tactics (Cooldown: 4) Old Final Text: Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 15% Turn Meter for each debuffed enemy. New Final Text: Gain Potency Up for 3 turns. Empire allies gain Tactical Supremacy for 2 turns, which can’t be copied. Inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't resist these debuffs. Gain 15% Turn Meter for each debuffed enemy. Leader - Tighten the Grip Old Final Text: Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. New Final Text: Empire allies have +30% Max Health and Max Protection and +30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn, which can’t be resisted. While in 3v3 Grand Arenas and if all other allies are Dark Side Clone Troopers: At the start of the encounter, allied Dark Side Clone Trooper Supports Stealth for 2 turns, Dark Side Clone Trooper Tanks gain Protection Up (50%) for 2 turns, which can't be dispelled, and Scorch gains 5 stacks of Bulwark. Whenever a Dark Side Clone Trooper ally uses a Special ability, Tarkin assists. Whenever an enemy evades or resists a debuff from a Dark Side Clone Trooper ally, Tarkin gains 5% Turn Meter and recovers 10% Health. Whenever Intimidation Tactics is used, dispel buffs on all enemies and inflict them with Daze for 2 turns. Whenever Ultimate Firepower is used, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or resisted. Enemies can't be revived. Unique - Callous Conviction Old Final Text: Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy. New Final Text: At the start of battle, Grand Moff Tarkin gains 50% Potency (stacking) for each other Empire ally. Tarkin gains Defense equal to his Potency and 20% Potency (stacking) for each debuffed enemy. At the start of each encounter, Tarkin gains Protection Up (50%) for 2 turns. The first time Tarkin falls below 50% Health, he gains bonus Protection (50%) for 3 turns. Whenever an Empire ally inflicts a debuff, Tarkin recovers 5% Health and Protection.19KViews13likes14CommentsKit Reveal: Disguised Clone Trooper
UNIT NAME: Disguised Clone Trooper ALIGNMENT: Dark Side CATEGORIES: Support, Clone Trooper, Empire ------ Key Attributes: Ruse triggers additional effects in abilities, such as being able to stun the enemy and dispel their buffs when using his basic ability or inflict debuffs on certain enemies with his special ability. His Territory Wars Omicron “Clever Ruse” makes it that Ruse no longer expires until the end of battle and if any enemy inflicted with Order 66 is defeated, Lord Vader and Dark Side Clone Trooper allies take a bonus turn. Disguised Clone Trooper has strong synergy with the other Dark Side Clone Troopers under Galactic Legend Lord Vader Inspiration: Disguised Clone Troopers were part of Order 66, gatekeeping the Jedi Temple for Jedi returning to Coruscant after the distress beacon beckoning them back was activated as a trap Dressed in Jedi robes, Decoy Squad Five would ambush the unsuspecting Jedi as they approached the temple. We wanted more Dark Side Clone Troopers who were present at Operation Knightfall and had a different visual look than Appo and Knightfall Trooper have. Strategy Tips: Prioritize your targets and aim for those that have Order 66, and especially if they are Jedi or Light Side Unaligned Force Users, to take advantage of massive damage he deals when attacking. Be aware when facing teams that can remove Stealth, since much of his survivability and effectiveness comes when he is stealthed. Be patient and wait for the stacks of Damage Over Time to build up before using his Special Ability, as he deals additional damage for each stack of Damage Over Time. His Unique 2 grants him stealth if there are Galactic Republic enemies and if he doesn't have Ruse at the end of each of his turns, he gains Stealth for 3 turns. FAQ: How do I acquire Disguised Clone Trooper? Marquee starting Tues May 6 at 11am Pacific Is Disguised Clone Trooper required to unlock Jedi Master Mace Windu? Yes at relic 5 I’ve never heard of these Clone Troopers, did you make them up? They appeared in the novelization of Revenge of the Sith, as well as the LEGO game, but the actual scene with them was left on the cutting room floor. ---- ABILITIES: Basic - Covert Assault Final Text: Deal Special damage to target enemy. If Disguised Clone Trooper had Ruse, Stun them for 1 turn, which can't be evaded or resisted. If target enemy was already Ability Blocked or Stunned and all allies are Lord Vader, Grand Moff Tarkin, and/or Dark Side Clone Troopers, dispel all buffs on them and inflict Order 66 for 2 turns, which can't be copied, dispelled, evaded, or resisted. SPECIAL 1: Well-Executed Ambush (Cooldown 3) Final Text: Deal Special damage to all enemies and deal 10% more damage for each stack of Damage Over Time on them, 20% if Disguised Clone Trooper had Ruse (stacking, max 200%). All Dark Side Clone Trooper allies gain Advantage for 2 turns. If the target enemy was: Light Side: Inflict them with Healing Immunity for 2 turns. If Disguised Clone Trooper had Ruse, Healing Immunity can't be dispelled or resisted and inflict them with a stack of Damage Over Time for 2 turns. Galactic Republic: Reduce their Speed by 15 for 2 turns. If Disguised Clone Trooper had Ruse, reduce their Speed by another 15 and inflict them with a stack of Damage Over Time for 2 turns. Jedi: Inflict them with Offense Down for 2 turns. If Disguised Clone Trooper had Ruse, Offense Down can't be dispelled or resisted, and inflict them with a stack of Damage Over Time for 2 turns. UNIQUE 1: Clever Ruse (Zeta)(Omicron) Final Text: At the start of each of Disguised Clone Trooper's turns, if he was Stealthed, he recovers 15% Health and Protection, and gains 20% Turn Meter and Ruse until the end of that turn. When Disguised Clone Trooper attacks, he loses Stealth. At the start of each enemy's turn, if Disguised Clone Trooper had Stealth, all other Dark Side Clone Troopers allies gain Retribution, until the end of that enemy's turn. If that enemy was a Jedi, Disguised Clone Trooper gains Tenacity Up until the end of that enemy's turn, which can't be copied, dispelled, or prevented. While in Territory Wars: Ruse no longer expires until the end of battle. If an enemy inflicted with Order 66 is defeated, ally Lord Vader and Dark Side Clone Trooper allies take a bonus turn. Ruse: This effect triggers additional effects in abilities; Ruse is removed at the end of the turn UNIQUE 2: Decoy Squad Five (Zeta) Final Text: At the start of encounter, Disguised Clone Trooper gains +30% Offense and if there was a Galactic Republic enemy, he gains Stealth for 2 turns. At the end of each of his turns, if Disguised Clone Trooper didn't have Ruse, he gains Stealth for 3 turns. (Zeta) If the target enemy had Order 66, Disguised Clone Trooper deals Massive damage when attacking. If the target enemy was Jedi or Light Side Unaligned Force User, he deals an additional instance of Massive damager per Relic Amplifier level.28KViews5likes42CommentsKit Reveal: RC Cola-1262 "Scorch"
UNIT NAME: RC-1262 "Scorch" ALIGNMENT: Dark Side CATEGORIES: Tank, Clone Trooper, Empire :------ Key Attributes: Tank to complete the new Dark Side Clone squad Like all the Dark Side Clones, works best with Lord Vader leading the charge but can also work well with Tarkin Introduces new buff Bulwark that is reminiscent of Reinforced Hull for ships Inspiration: Scorch originally came from the game Republic Commando, as the demolitions expert of Delta Squad. Delta Squad made a cameo appearance in The Clone Wars cartoon, and Scorch himself showed up in The Bad Batch as a leader of the Tantiss Base security detail. We took inspiration from both appearances for his kit. Breaching Charge harkens back to the Republic Commando game and Exterminate with Extreme Prejudice is a nod to his post-Order 66 role. Strategy Tips: Breaching Charge applies Damage Over Time to all enemies, tying into the damage potentials of Disguised Clone Trooper and Lord Vader. Use Entrenched to recover your health and protection, and gain the powerful new Bulwark buff. RC-1262 “Scorch’s” defense capabilities are bolstered even further in Grand Arenas, especially when used in combination with other Dark Side Clone Troopers. FAQ: How do I unlock Scorch? Marquee event starting Tues May 20 at 11am Pacific Is Scorch required for Jedi Master Mace Windu? Yes, at relic 5 Is Tarkin getting a rework? Yes! That is releasing alongside Scorch What is Bulwark? Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage Is his Omicron for all Grand Arena or just 5v5? All grand arena. We wanted the 5v5 team to have an omicron to use, and in 3v3 we liked Scorch with Tarkin while CX-2’s 3v3 omicron is with Lord Vader. ------ ABILITIES: Basic - Exterminate with Extreme Prejudice Final Text: Deal Physical damage to target enemy and dispel all debuffs from a random debuffed Empire ally. If the target enemy had Order 66, reduce the cooldowns of a random, other non-Galactic Legend Empire ally by 1. SPECIAL 1: Breaching Charge (Cooldown: 3) Final Text: Deal Physical damage to all enemies, inflict 2 stacks of Damage Over Time for 2 turns, and Off Balance for 2 turns, which can't be copied. Special 2: Entrenched (Cooldown: 4) Final Text: Scorch Taunts for 2 turns, recovers 25% Health and Protection, and gains 5 stacks of Bulwark for 2 turns, which can't be copied. At the start of battle, if there is an ally Lord Vader or Grand Moff Tarkin in the leader slot and not in the ally slot, Bulwark can't be copied, dispelled, or prevented. Dark Side Clone allies gain Protection Up (25%) for 2 turns. Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage UNIQUE 1: Following Protocol (Zeta, Omicron) Final Text: At the start of each encounter, Scorch Taunts for 2 turns. While Scorch is Taunting, he has +25% Defense and Tenacity. Whenever he loses Taunt, he gains 25% bonus Protection for 2 turns. While he has Bulwark, he is immune to Speed Down, Stagger, and Stun. Whenever an enemy dispels Taunt from Scorch, they are inflicted with Order 66 for 2 turns, which can't be copied, dispelled, or resisted. If that enemy was a Jedi, Order 66 instead lasts for 4 turns. Whenever a Damage Over Time inflicted by Scorch expires, he gains 10% bonus Protection for 2 turns. At the start of battle, if there is an ally Grand Moff Tarkin, Grand Moff Tarkin gains 200% Potency, Scorch assists whenever Tarkin uses an ability, and the first time Tarkin would be defeated, he instead gains Deflective Ward for 2 turns or until he receives damage, which can't be copied, dispelled, or prevented, and recovers 50% Health and Protection. While in Grand Arenas: Scorch gains 50% Max Health, Max Protection, and Tenacity. Whenever he loses Taunt, all Dark Side Clone Trooper allies recover 15% Health and Protection. Whenever he gains Taunt, he dispels all debuffs on himself and all other Dark Side Clone Trooper allies gain 10% Turn Meter. Whenever he uses Entrenched, he gains an additional 5 stacks of Bulwark. The first time each other non-Galactic Legend Empire ally is reduced to 50% Health, Scorch Taunts for 2 turns and that ally recovers 100% Health and Protection.18KViews6likes22CommentsAn update on the forums.
The new EA forums soft launch has been active for 5 weeks now and we’ve had a massive amount of feedback. We want to say thank you to everyone for your posts, reports, comments and examples. It’s early days for the forum and we’re a long way from our final form, and all of this feedback is invaluable in getting to where we want to be. To that end, we wanted to drop an update on the various issues you’ve been reporting. There’s a good amount of stuff here, but the list isn’t exhaustive. If you feel something critical has been missed, please feel free to ask in the replies Core reported issues Site Performance: In recent weeks we’ve seen site performance is not consistently at the level it should be. Sometimes pages wouldn’t load, errors like “community not found” and “internal server error” would appear, or folks couldn’t log in. We’ve been working behind the scenes to identify what’s been happening, and we believe one of the main causes of this has been found and addressed this week. As ever, if you are encountering such issues, please let us know. Random Redirects / Misdirection: A notable number of folks are encountering an issue where you try to go to a post, only to be redirected to a random post. We are still investigating at priority. As it's related to caching, we want to highlight a workaround. You can fix any currently corrupted links by clearing your browser cache. We have detailed steps for doing so here. 🙏/praying that the link works. Logouts: We know folks are getting logged out at inopportune times. This is not our intention, an active user should not be getting logged out. It’s being worked on, we know how frustrating it can be to prepare a post only to lose it. If this does happen, in most cases you should be able to return to the same place and try to compose the post again, and the draft should be saved. Posts & edits failing: We know that in some cases posts or edits will fail to process for unclear reasons. We’ve identified a number of issues related to this, and are working to fix them. In the meantime if you see this, please post about it here, we’ll work to identify the issue and find a way to get your post/edit up. Reply sorting and navigating large threads: Many of you have been very clear that the current default of sorting by likes is not ok, and we agree. We have plans to expand defaults and allow more customization of your default thread view. We also agree with the sentiment that too few posts load at a time, requiring frequently clicking “Show More” which makes large threads difficult to navigate. As this will require code changes, addressing this will take a while, but we want to reiterate that this has a very high priority for us. If you’re interested, you can read a little more of our thoughts in these threads: Thread Display, Seeing Replies Other requests and updates. Pages: We know many of you have asked about pagination for improved navigation. Both for viewing larger threads but also for browsing the list of threads in boards. We wanted to acknowledge this. While we don't have any updates on thread view yet, we wanted to highlight something for the board view. When you click on the “posts” counter under a board title, it’ll bring you to a version of a paged forum layout. It doesn’t have “jump to page X” functionality, but it could be helpful for folks who prefer to navigate this way. You can also filter this view by tags if you want to focus on specifics. Dark mode: We know you guys want a dark mode, and we want one too. It’s an important roadmap item for the future, though we don’t have a set date. Inconsistency with first posts and replies: We know that replies don’t have the same suite of tools that the main posts have, and we’re looking to expand what replies can do. We have no specifics today, but hopefully will have an update soon on tool expansion. Tag search on mobile: Mobile users, we know that the +tag button is giving unexpected (and potentially unpleasant) behavior, we’re working to get this fixed ASAP. Show threads you’ve read: Flagging already-read posts has been requested and we agree, it’s on our wish list/roadmap. Jump to unread: Similarly, the behavior to interact with unread posts needs to be improved. Once again particularly important for navigating larger threads. Avatars: Many of you are asking for more Avatar customisation options. We hear you, and we do have concrete plans here. In the meantime we’ve added a bunch more avatars to the selection, with a focus on Sims. New tags and forums: We have already implemented some of the requested tags and tweaks. You will for example see a lot more tags in most of the Sims forums. We also have added several additional forums in line with your feedback. Please keep it coming. We might not be able to implement everything, but we welcome all of the feedback and requests. Side content display: We’ve had feedback on what’s displayed in the side content, keep it coming. As with other new features, we are experimenting here and will keep making changes. As an example, we recently added the new “Found a bug? Check if it’s new” widget! If you see a bug, you can enter a keyword to find similar bug reports that were posted already. Post rate limiter: Some folks found themselves temporarily locked down from posting because the system determined they had posted too frequently or recently. The rate at which real humans encountered this was way too frequent. We have eased the parameters on this, and folks shouldn’t feel the sting of this as much. Spam filter: Some folks also found posts disappearing due to our spam filter thinking their perfectly benign post was naughty. We made some tweaks as this is a bit less strict now, while still catching bots and bad actors. If you still get caught, it’s most likely due to an external link. We review these auto-moderation actions frequently and will release your post ASAP. Inserting YouTube videos: Some folks couldn’t use the tools to add YouTube videos to their posts. We identified what was going wrong here and everyone should be able to post now. Thanks for flagging that to us! Thanks for reading this, and again for your feedback for the past few weeks. There’s still a long way to go in this Soft Launch journey, and we want to thank everyone for bearing with us as we work through these teething problems. As a reminder, the list isn’t exhaustive, but if there’s anything you want to add that has already been reported, please do so in the comments. If it's something new, please open a new thread here.2.1KViews25likes3CommentsApple Gift Card Promo - April/May 2025
Hello Holotable Heroes, We are happy to announce that the Apple Gift Card promotion is back! In partnership with Apple, for a limited time, gift card purchasers can redeem a free in-game Star Wars: Galaxy of Heroes bonus bundle for buying Apple gift cards from participating locations. Participating retailers and promotion periods: United States - Target (April 22, 2025 - May 27, 2025). Canada - Walmart (April 22, 2025 - May 27, 2025). UK - ASDA and Sainsbury’s (April 22, 2025 - May 27, 2025) [FIXED] NOTE: There was an issue with the activation of the ASDA and Sainsbury cards and the team is actively working with the partners to get it up and running. If you have already purchased one of these gift cards during the promotion time period, once the issue is resolved, you will need to contact Apple to retroactively get your rewards. (Participating Stores Only) When you purchase a gift card for the value listed below you will receive additional Galaxy of Heroes items. Participating Country Gift Card Price Crystals Value Characters Credits T6 Training Droids United States $25 $25 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 $50+ $50 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 Canada $25 $25 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 $50 $50 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 UK $25 $25 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 $50 $50 330x Shards of Rey (Scavenger) 330x Kylo Ren (Unmasked) 4,000,000 30 GIVEAWAY BELOW NOT ASSOCIATED WITH APPLE For Holotable Heroes who aren’t located in the above countries, we haven’t forgotten you! We’re giving away crystals and shards, open to participants anywhere in the world! [x3 winners] - 3700 Crystals and shards for a 7-star Rey (Scavenger) and 7-star Kylo Ren (Unmasked) [x2 winners] - 7500 Crystals and shards for a 7-star Rey (Scavenger) and 7-star Kylo Ren (Unmasked) Pop your ally code into the following form and answer the question for a chance to win! https://forms.gle/YeZJK2LpmGxxM5fF8 Winners will be drawn and announced on May 30th 202523KViews3likes53CommentsEra of Revenge of the Sith
Hello Holotable Heroes, Welcome to the Era of Revenge of the Sith! Revenge of the Sith is celebrating its 20th anniversary and starting on April 8th, you’ll begin your journey in the first Episode of the Era going after Dark Side Clones CC-1119 "Appo" and CX-2! Revenge of the Sith Era Units: Episode 1 - CC-1119 "Appo" Episode 1 - CX-2 Episode 2 - ??? Dark Side Clone Trooper Episode 2 - ??? Dark Side Clone Trooper Episode 3 - ??? Jedi Vanguard Episode 3 - ??? Jedi Vanguard NOTE: The 4 new Dark Side Clone Troopers are designed to thrive together under Lord Vader’s leadership. All of these characters will be required at the end of the Era to unlock the Jedi Vanguard leader… Lord Vader Raid (Final Name TBD): Relive the harrowing events of Order 66 where Lord Vader, alongside his elite division known as ‘Vader’s Fist’, stormed the Jedi Temple. Players must race against time to attempt to rescue as many Jedi as possible from the onslaught. While we don’t have additional information to provide at this time, the new Raid will be open to these units: New Bad Batch Squad Era of Revenge of the Sith Characters As well as **Transmission lost** NOTE: While Lord Vader is the ideal leader for the Dark Side Clone Troopers, he himself will not be an allowed unit in this raid. Grand Moff Tarkin will be receiving a rework in an upcoming release to bring him back into relevance! He will lead the Dark Side Clones in the raid as well as in general for players who don’t yet own Lord Vader. More information to come as we get closer to release. Era Battle 1: Knightfall Execute Order 66! Enter the Jedi Temple with your Dark Side Clone Troopers and take on ANY Jedi who stand in your way. Era Battle 2: Crimes Against the Republic Use the Jedi Vanguards from the Era of Revenge of the Sith and arrest Darth Sidious…or try to… What is an Era Battle? Era Battles are similar to Assault Battles but for a limited time, playable during and shortly after the associated Era and requiring Era obtained Units. Will Era Battles replace Assault Battles? Era Battles will live alongside Assault Battles. Episode Shipment Information: # Item Episode Currency Cost 1 Focused Datacron - Boba Fett, Scion of Jango 10,000 2 Focused Datacron - Doctor Aphra 10,000 3 Focused Datacron - Hera Syndulla 10,000 4 Focused Datacron - Zaalbar 10,000 5 Ability Material Omicron 3200 6 Ability Material Omicron 3200 7 Ability Material Omicron 1600 8 Ability Material MK III 7500 9 Ability Material MK III 4500 10 Ability Material MK III 3000 11 Ability Material Omega 1800 12 Ability Material Omega 1200 13 Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 14 Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 15 Blue Wildcard Mod (Slot 1) 75 16 Blue Wildcard Mod (Slot 2) 75 17 Purple Wildcard Mod (Slot 3) 200 18 Purple Wildcard Mod (Slot 4) 200 19 Gold Wildcard Mod (Slot 5) 400 20 Gold Wildcard Mod (Slot 6) 400 21 Injector Cell Salvage 1200 22 Injector Handle Salvage 1200 23 Injector Head Salvage 1200 24 Asajj Ventress 2500 25 Tech 2500 26 Death Trooper 2500 27 CT-7567 "Rex" 2500 28 Tarfful 2500 29 Arc Trooper 2500 30 Cere Junda 2500 31 Jedi Knight Anakin 1500 32 CC-2224 "Cody" 1500 33 MK 1 Amplifier 2500 34 MK 1 Capacitor 2500 35 MK 2 Pulse Modulator 5000 36 Mk 2 Circuit Breaker Module 3500 37 Mk 2 Thermal Exchange Unit 3500 38 Mk 2 Variable Resistor 4000 39 Mk 2 Micro Processor 4000 40 Micro Attenuators 4000 41 Micro Attenuators 4000 42 Carbonite Circuit Board 1500 43 Bronzium Wiring 3500 44 Chromium Transistor 4000 45 Aurodium Heatsink 5000 46 Electrium Conductor 6000 47 Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 48 Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 49 Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 50 Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 51 Mk 12 ArmaTek Key Pad Prototype Salvage 1000 52 Mk 12 ArmaTek Data Pad Prototype Salvage 1000 53 Mk 12 Czerka Stun Cuffs Prototype Salvage 800 54 Mk 12 Czerka Hypo Syringe Prototype Salvage 800 55 Mk 12 Czerka Sensor Array Prototype Salvage 800 56 Mk 12 Czerka Implant Prototype Salvage 800 57 Mk 12 Czerka Security Scanner Prototype Salvage 800 58 Mk 12 Czerka Shield Generator Prototype Salvage 800 59 Mk 12 ArmaTek Multi-tool Prototype Salvage 800 60 Mk 12 ArmaTek Armor Plating Prototype Salvage 800 61 Mk 12 ArmaTek Bayonet Prototype Salvage 800 62 Mk 12 ArmaTek Tactical Data Prototype Salvage 800 63 Mk 12 ArmaTek Visor Prototype Salvage 800 64 Mk 12 ArmaTek Wrist Band Prototype Salvage 800 65 Mk 12 ArmaTek Cybernetics Prototype Salvage 800 66 Mk 12 ArmaTek Medpac Prototype Salvage 800 67 Mk 8 Nubian Security Scanner Salvage 800 68 Mk 7 Nubian Design Tech Salvage 800 69 Mk 7 Chiewab Hypo Syringe Salvage 800 70 Mk 8 Nubian Design Tech Salvage 800 71 Mk 7 CEC Fusion Furnace Salvage 800 72 Mk 6 Carbanti Sensor Array Salvage 800 73 Mk 7 Merr-Sonn Thermal Detonator Salvage 800 74 Mk 6 Athakam Medpac Salvage 800 75 Mk 4 Carbanti Sensor Array Prototype Salvage 300 76 Mk 5 A/KT Stun Gun Prototype Salvage 300 77 Mk 3 Carbanti Sensor Array Salvage 300 78 Mk 3 Czerka Stun Cuffs Salvage 300 79 Mk 4 Zaltin Bacta Gel Salvage 300 80 Mk 5 Arakyd Droid Caller Salvage 300 81 Mk 8 Biotech Implant Component 300 82 Mk 6 Arakyd Droid Caller Salvage 300 83 Mk 4 A/KT Stun Gun Salvage 300 84 Mk 7 Merr-Sonn Shield Generator Salvage 300 85 MK 8 Neuro-Saav Electrobinoculars Salvage 300 86 Mk 9 Neuro-Saav Electrobinoculars Salvage 300 87 Mk 7 BioTech Implant Prototype Salvage 300 88 Mk 3 Zaltin Bacta Gel Salvage 300 89 Mk 6 CEC Fusion Furnace Salvage 300 90 Mk 6 Chiewab Hypo Syringe Salvage 300 91 Mk 6 Merr-Sonn Thermal Detonator Salvage 300 92 MK 6 Nubian Design Tech Salvage 300 93 Mk 9 Biotech Implant Salvage 300 94 Mk 1 Athakam Medpac Salvage 200 95 Mk 4 CEC Fusion Furnace Prototype Salvage 200 96 Mk 6 BioTech Implant Prototype Salvage 200 97 Mk 8 BlasTech Weapon Mod Prototype Salvage 200 98 Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 99 Mk 10 BlasTech Weapon Mod Component 200 100 Mk 3 Chedak Comlink Prototype Salvage 200 101 Mk 2 Zaltin Bacta Gel Prototype Salvage 200 102 Mk 4 Arakyd Droid Caller Salvage 200 103 Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 104 Mk 5 Athakam Medpac Component 200 105 Mk 9 Fabritech Data Pad Component 200 Episode Track Information: NOTE: CX-2 will have an Episode pass quest for their 20 Shards Milestone Episode Points Free Track Reward Episode Pass Reward 1 1,000 Episode Currency 2,500 Appo (Marquee) 20 2 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 3 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 4 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 5 15,000 Injector Cell Salvage 20 Aeromagnifier 1 6 20,000 Episode Currency 2,500 Episode Currency 5,000 7 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 8 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 9 35,000 Injector Head Salvage 10 Impulse Detector 1 10 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 11 45,000 Episode Currency 3,000 Episode Currency 6,000 12 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 13 55,000 Ability Material Omicron 1 Zinbiddle Card 2 14 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 15 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 16 70,000 Episode Currency 3,000 Episode Currency 6,000 17 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 18 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 19 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 20 90,000 GC Gear Salvage Yellow A 4 Player Title 1 21 95,000 Episode Currency 3,500 Episode Currency 7,000 22 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 23 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 24 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 25 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 26 120,000 Episode Currency 3,500 Episode Currency 7,000 27 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 28 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 29 135,000 Injector Head Salvage 10 Impulse Detector 2 30 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 31 145,000 Episode Currency 4,000 Episode Currency 8,000 32 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 33 155,000 Ability Material Omicron 1 Gyrda Keypad 1 34 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 35 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 36 170,000 Episode Currency 4,000 Episode Currency 8,000 37 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 38 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 39 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 40 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 41 195,000 Episode Currency 4,500 Episode Currency 9,000 42 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 43 205,000 Ability Material Omicron 1 Gyrda Keypad 1 44 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 45 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 46 220,000 Episode Currency 4,500 Episode Currency 9,000 47 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 48 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 49 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 50 240,000 Episode Currency 6,000 Episode Currency 12,00068KViews12likes88CommentsHyperdrive Bundle Deal is back!
Hi Holotable Heroes, For a limited time, we're bringing back the $9.99 Hyperdrive Bundle! The Hyperdrive bundle unlocks a massive stockpile of Gear, Ability Materials, Currencies, Energy, as well as instantly unlocking 73 characters and 20 iconic ships. Start: Following update on May 2, 2025. End: May 28, 2025.14KViews3likes21CommentsCoaxium from Finalizer LSB - Make Good
Hi Holotable Heroes, There was a prior issue affecting the Finalizer LSB bundle where Coaxium was not being awarded to players who purchased it. We will be distributing out a make good today to affected players who purchased the bundle 2500 Coaxium, which will be directly applied to their Kessel Run progress. The Coaxium will not be in the inbox for this grant as it will be directly credited. We appreciate your patience and continued support.5.2KViews1like10CommentsMay the 4th Celebration Post
Hello Holotable Heroes! Another May the 4th is nearing in Star Wars: Galaxy of Heroes! Capital Games wishes you all a great May the 4th or 5th for you Sith folks! And we love to party, so expect the deals to be going on for 2-weeks. Also be on the lookout for giveaway posts popping up throughout that time! Here is what you can expect during the celebration: Celebration Inbox: Title and Portrait: Title: Underworld Legend Portrait: The Holotable’s Guardian Character Shards: 10 each: Crosshair (Scarred), Wrecker (Mercenary), Hunter (Mercenary), Batcher, Omega (Fugitive), General Syndulla, Huyang, and Padawan Sabine Wren 3 Clone Wars Chewbacca Relic and Mod Materials: 10 Zeta Ability Mats 100 each of MK 1 Mod Slicing Materials (Bonding Pin, Fusion Disk, Power Flow Control Chip, Fusion Coil, Amplifier, and Capacitor) 100 MK 2 Pulse Modulators Signal Datas (50 Fragmented, 20 Incomplete, 15 Flawed) Relic Mats (3 Droid Brains, 5 Gyrda Keypas, 3 Aeromagnifier, 3 Impulse Detector, 5 Zimbiddle Card, 5 Electrium Conductor, 5 Audrodium Heatsink, 20 Chromium Transistor, 75 Bronzium Wiring, 100 Carbonite Circuit Boards. Resources: 10 MILLION Credits 1 MILLION Ship Building Materials Bundles: New Lightspeed Bundles Webstore EARLY ACCESS for 2-4 days prior to in-game purchase 10 new ones (it’s a party) Separatist Commander Razor Crest *Only available when The Mandalorian (Beskar Armor) is unlocked Maul Jedi Vanguard Mandalorian Outcasts Versio’s Command Supreme Leader II Resistance Rising Raddus II Finalizer II May the 4th Slice-a-Bundle and Ascension May the 4th Coaxium Heist: May 1st - 22th Special Crystal Promotions Web Only May the Fourth Mystery Chest, Bonus Calendar PC Only May the Fourth Mystery Chest May the Fourth Bundles and Special Character and Ship Troves Events: Assault Battle - Peridea Patrol Assault Battle - Duel of the Fates Assault Battle - Fanatical Devotion Assault Battle - Forest Moon Assault Battle - Ground War Assault Battle - Military Might Assault Battle - Place of Power Assault Battle - Rebel Roundup Assault Battle - Secrets and Shadows Double Drops - Start 5-6 to 5-7 (TWO DAYS ONLY) Triple Drops - Start 5-8 (ONE DAY ONLY) Random Giveaway 1: https://forms.gle/Ba8Pi1ztv2YcHLYw958KViews17likes54CommentsMay 2025 Events Calendar
Hello Holotable Heroes, Here is a list of some of the upcoming events for May 2025. The daily login unit will be Padawan Obi-Wan & Master Qui-Gon ____________________________________________________________________________________ Omega Events Omega – Rebels and Geonosians Dates: 05-05-2025 Omega – Ewoks and Empire Dates: 05-12-2025 Omega – Jedi and Tusken Dates: 05-19-2025 Omega – Sith and Droids Dates: 05-26-2025 Omega – Nightsisters and Jawas Dates: 05-02-2025 Omega – Resistance and Clones Dates: 05-09-2025 Omega – First Order and Scoundrels Dates: 05-16-2025 ____________________________________________________________________________________ Assault Battles ZImperial Remnant (Peridea Patrol) Dates: 05-03-2025 Forest Moon Dates: 05-10-2025 Military Might Dates: 05-17-2025 Ground War Dates: 05-24-2025 Places of Power Dates: 05-31-2025 Fanatical Devotion Dates: 05-07-2025 Secrets and Shadows Dates: 05-14-2025 Rebel Round-Up Dates: 05-21-2025 Duel of the Fates Assault Battle Dates: 05-28-2025 ____________________________________________________________________________________ Mythic Events The Artist of War Mythic Event Dates: 05-17-2025 ____________________________________________________________________________________ Fleet Mastery Executor Dates: 05-15-2025 Leviathan Dates: 05-20-2025 Profundity Dates: 05-31-2025 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 05-12-2025 Republic Offensive Dates: 05-12-2025 Imperial Retaliation Dates: 04-28-2025 Separatist Might Dates: 04-28-2025 Rise of the Empire Dates: 04-28-2025 Dates: 05-12-2025 _____________________________________________________________________________ Territory Wars War 374 Preview Date: 04-24-2025 9:00 PT Attack Date: 04-26-2025 10:00 PT War 375 Preview Date: 05-04-2025 10:00 PT Attack Date: 05-06-2025 11:00 PT War 376 Preview Date: 05-08-2025 9:00 PT Attack Date: 05-10-2025 10:00 PT War 377 Preview Date: 05-18-2025 10:00 PT Attack Date: 05-20-2025 11:00 PT15KViews2likes15Comments