Episode Pass Issue (fixed) + Zeb Issue
Hello Holotable Heroes, The team is aware of the issue with the Episode Pass and are looking into it. The team has been made aware of an issue with Zeb's 2nd special being bugged in Coliseum and are investigating. UPDATE 1: A hotfix has been sent out to fix the episode pass, the team will now dive into analytics to discover who and what was affected. This will take a few days. Thank you.8.9KViews2likes31Comments[BFComms] BR Initiation Temporarily Removed
We've temporarily removed BR Initiation from live playlists while we investigate a potential server issue that may cause players to get stuck in matchmaking or return to the main menu. Thanks for your patience while we work on a resolution.4.7KViews8likes72Comments[BFComms] An Update on the Lighting Bug in REDSEC
We want to share a quick update on the lighting issues some players have been experiencing in REDSEC. When these reports first started coming in, the most visible examples were tied to specific areas of the map. As the team continued to investigate, it became clear that this is not one single lighting issue with one single cause. What players are seeing in REDSEC is part of a broader collection of lighting-related issues that can appear in similar ways, but are caused by different things behind the scenes. That complexity is why this has taken longer to resolve than we would like. A visual issue may look the same in-game, but each underlying cause needs to be reproduced, investigated, fixed, and verified separately. Because these issues can be triggered in different ways, a single broad fix or temporary workaround is not enough to reliably address everything players are seeing. With our next update, we’re planning to deploy an additional fix targeted at lighting issues around Fort Lyndon, specifically near the Downtown area. While this may not address every lighting-related issue players are seeing, we expect it to improve the experience in that area and will continue monitoring your reports after the update goes live. Thank you for continuing to flag these issues to us. We know this has been frustrating, and we appreciate your patience while the team works through the different causes behind these visual issues.8Views0likes0CommentsEA SPORTS UFC 6 Early Access: Community Feedback and Next Steps
THANK YOU Thank you to everyone who has spent time with UFC 6 during Early Access. We’ve been reading your posts, watching your videos, following discussions, and taking in feedback from across the community. We know how passionate UFC players are, and that passion is a huge part of what makes this community so important to us. Your feedback helps us understand what’s landing, what needs more work, and where we should focus as we continue improving the game through launch and beyond. A few topics have come up often, including Flow State visuals, online stability, gameplay balance, and fighter likeness. We wanted to share an early update on what we’re hearing, what we’re already working on, and what we’re still looking into. We don’t have every answer today, but we want to be clear: we’re listening, we’re reviewing your feedback closely, and we’re committed to evolving the UFC 6 experience over time. Check out individual sections below or hit the link for the full blog! https://www.ea.com/games/ufc/ufc-6/news/ufc-6-flow-state-update Breakdown Flow State Visuals Online Stability Gameplay Balance Fighter Likeness Roster Updates Updates Already Live in UFC 630Views0likes0CommentsBattlefield 6 - Community Update - What’s Coming in the Final Phase of Season 3
Gameplay Improvements Gunplay Changes Vehicle Updates Front End Improvements New Content Tactical Obliteration Wet Work Event REDSEC Battle Royale Battle Royale Solos Ranked Battle Royale Portal More to Come Hey everyone, Since the launch of the Blastpoint Update, we’ve loved seeing the community jump into the new content and experience a whole new chaos within Battlefield 6. From the return of Obliteration to the fight for control across Cairo Bazaar, Blastpoint has delivered plenty of memorable moments, clutch plays, and feedback for the teams to dig into. We are continuing to work towards improving the game, with updates to gunplay, vehicles, and more coming your way in the last phase of Season 3 on June 30. Gameplay Improvements Gunplay Changes We’re making a broader set of gunplay improvements with the next content update, focused on making infantry combat feel more consistent, readable, and rewarding to master. These updates enhance several key areas of gunplay, including recoil behavior, dispersion, weapon handling, limb-modifier tuning, bullet velocity, drag, and more. The goal is to further reward good aim, recoil control, shooting technique, and weapon knowledge. We’re also continuing work on related combat improvements, including soldier visibility and netcode updates that support more consistent moment-to-moment combat readability. There’s a lot to cover here, so we’ll be sharing a dedicated deep dive into all the changes in a later post. That piece will walk through the design intent behind these changes, what we’re adjusting, and how we expect them to shape combat moving forward. Vehicle Updates We’re making a set of vehicle balance updates aimed at improving combat flow across armor, air, anti-air, and infantry counterplay. Thermal Smoke will be less effective at mitigating incoming damage and will no longer remove C4 when activated. RPG damage is also receiving a slight increase against tanks and helicopters, giving infantry a bit more pressure against vehicle targets. Additional vehicle tuning includes updates to IFV weapons, Attack Helicopter rockets, Mobile Anti-Air ammo, and more. Full details for all vehicle balance changes will be shared in the upcoming Update Notes. Automated Anti-Air behavior is also being updated. The AA Station was giving land vehicles too much protection near spawn, which could encourage frustrating spawn camping. To combat this, it is being updated to shoot down fewer projectile types and will no longer retaliate for damage dealt to land vehicles. Retaliation behavior will also time out after 20 seconds instead of continuing indefinitely. Front End Improvements New Clear Orange Dots Button Building on adjustments made in the Blastpoint Update that addressed “New” Markers reappearing too frequently on previously viewed content, we’re adding a new “Mark All Seen” button to several front-end scenes. This button will allow players to quickly clear all markers in the following sections respectively: Loadouts Battle Pass Store Profile Challenges Play We’re continuing to improve these markers so they remain a useful way to discover new content without becoming noise. New Event Menu We’re introducing a new Event Menu alongside the new event, Wet Work, which we dig into more in a later section. This new menu will bring event challenges and rewards together in one place, making it easier to see what’s available, what you can earn, and how to unlock it. The menu will also connect players to relevant Event Modes and Event Store Bundles. The goal is simple: fewer clicks, clearer rewards, and a better overview of each active event. XP Booster Quality-of-Life Update We’re also improving how XP Boosters interact with Match Bonus XP. Previously, if an XP Booster expired before the end of a match, it could miss out on applying to the Match Bonus awarded at the end of that round. With this update, XP Boosters will provide a partial XP multiplier to Match Bonus based on the amount of time they were active during the match, even if the booster expires before the match ends. New Content Tactical Obliteration We’re adding Tactical Obliteration, a smaller, infantry-focused variant following our addition of Obliteration in the Blastpoint Update. Obliteration has been at its best when the whole lobby is laser focused on the objective, creating a fast, chaotic fight where every push can swing the match. Tactical Obliteration keeps that same objective-driven core, but brings it into a tighter format built around infantry combat, flanking, coordinated attacks, and M-COM counterplay. In this mode, teams need to destroy two of the enemy’s three M-COMs to win, with shorter match timing, no vehicles, and focused layouts that give squads more room to cut off the Bomb Carrier, set traps around objectives, regroup, and support teammates between pushes. Tactical Obliteration will be available on four maps at launch: Cairo Bazaar, Iberian Offensive, Empire State, and Siege of Cairo. We’re excited to see the chaos this brings to the Battlefield experience. Wet Work Event The Wet Work Event arrives with Season 3’s High-Value Target Update, bringing a new contract-focused experience across Multiplayer and REDSEC. During the event, players can pick up Contracts dropped by eliminated enemies and complete mid-match objectives ranging from eliminations and looting Chests to capturing objectives or staying alive. Whether you’re hunting targets in REDSEC or pushing objectives in Multiplayer, Wet Work is all about taking the contract, staying alive, and finishing the job. We’ll dive deeper into the details of this event in a later post. REDSEC Battle Royale Casual Battle Royale Some of you have been asking for a more casual experience, so we’re bringing Casual Battle Royale, a mode designed for those chill game nights. This mode will include bots to help create more manageable combat engagements, smoother match flow, and a more approachable environment for players learning the mode, trying new classes and loadouts, or warming up before higher-stakes matches. Bots are designed to support the overall pacing of the match while still keeping the focus on player-driven encounters. We’ll continue improving their behavior over time and will be watching closely to make sure they support the experience without taking away from what makes Battle Royale exciting. More details on this mode are coming soon. Chest Resetting We’re making an update to help address loot scarcity during the middle phase of Battle Royale matches. When Second Chance is disabled globally in a match, normal Armory Crates, Class Armory Crates, and Tactical Armory Crates will reset and become lootable again. This means already opened crates can repopulate with items during the mid-game, giving players more opportunities to recover, rearm, and stay in the fight. New Recon Training Path We’re adding a new Recon Training Path called “Disruptor” into BR, which is focused on disruption, counter-intel, and shutting down enemy tools. This Training Path brings two gadgets to BR for the first time: the Hardware Suppression System and the Handheld Jammer. The Hardware Suppression System gives Recon players a defensive option for protecting their squad from nearby electronic and explosive gadgets, with one of its Field Upgrades expanding that utility by allowing it to shoot down enemy UAV call-ins. The Handheld Jammer gives Recon a more active disruption tool for close-range counter-gadget play. When activated, it can temporarily disrupt enemy equipment within range, creating openings for your squad to push or reposition. Together, these gadgets give Recon players more ways to deny enemy intel and disrupt gadget-heavy setups, while rewarding smart positioning and timing. Headhunter Mission Disabled As a quick follow-up, the Headhunter mission remains disabled in all Battle Royale modes while we continue to fine-tune the experience based on your feedback. We appreciate you helping us shape the mode, and we’re continuing to listen to your thoughts as we work to get it right. Battle Royale Solos Since the launch of Battle Royale Solos, we’ve been monitoring your feedback and how the mode is playing in live matches. One early adjustment we made was removing the Traverser Mark 2 from Solos while we review its impact on match balance and the overall experience. Solos has its own pace and pressure compared to squad play, and we wanted to make sure the tools available in the mode supported that experience. We’ll continue monitoring gameplay, listening to your feedback, and making further adjustments where needed. Ranked Battle Royale The current Ranked Battle Royale season will end on July 14, one week before Season 3 concludes. Your end-of-season rank will help determine your starting rank when Season 4 begins, as well as the rewards you’ll receive for your performance this season. We’ll share more details on the Ranked Battle Royale season transition, timing, and rewards in a later post. Portal Cairo Bazaar Players will be able to create Custom Cairo Bazaar experiences. This smaller map, which focuses on infantry gameplay with limited ground vehicles, is inspired by a Battlefield 3 classic, Grand Bazaar, and we can’t wait to see what the community builds! Obliteration The iconic Battlefield 4 Multiplayer experience returns with a new epic evolution, now available in Verified Portal starting June 30. Obliteration is a battle to destroy enemy M-COMs (Military Communications) using bombs placed neutrally on each map. Both sides must risk everything to get the bomb, escort their carrier to the detonation site, and obliterate the enemy. Tactical Obliteration The classic Obliteration mode emphasizes individual squad play through an 8v8 grudge match, available in Verified Portal on June 30. This competitive, high-stakes experience is meant for squads who mastered coordinated objective play. With only one other squad to rely on, how will your squad step up and blow away the competition? Squad Deathmatch Grab a gun and squad up for a fast-paced, close-quarters deathmatch, available in Verified Portal on June 30. Four squads compete for victory with one simple objective: First to reach the kill target wins. Team Deathmatch Pure infantry-focused, high-intensity combat, available in Verified Portal on June 30. In TDM, the only objective is to take out the enemy. Most kills wins. Moving Platforms MovingPlatform is an asset type that drastically improves player interaction with a moving physics body. One major advantage of the Moving Platform system is that players will no longer experience excessive jittering while riding platforms, allowing gameplay elements such as jump puzzles to feel much smoother and more reliable. You'll also have control over how your platforms behave through the functions we're providing. Move them up, down, left, or right, or get more creative by having them follow custom paths, including orbital movement. Vehicle Impulse Function Vehicle impulse functions enable creators to simulate physics through Blockly or TypeScript in Battlefield 6 and REDSEC. Physics impulses apply impulse directly to a single vehicle or vehicles in an area, similar to an explosion, with optional damage settings. These impulses can be triggered by proximity (with adjustable range), timers (set on placement or activation), or interactive triggers like volumes, pressure plates, or tripwires. Bellum1988's Operation Metro We're bringing Bellum1988’s custom Operation Metro map to the Portal SDK and map rotation, built using the Empire State (Aftermath) map and assets. This gives players access to a popular community-made map that they can explore, customize, and use as a foundation for new creations. This map will also feature baked lighting, delivering higher-quality lighting and visual fidelity. More to Come We’ve seen a notable improvement in balance following recent changes to experiences like Eastwood Escalation, and we want to thank everyone who has continued sharing feedback. Battlefield is at its best when we’re building it together with you. Your feedback helps us understand where the experience is landing well, where we need to take another look, and where future improvements can make the biggest difference. Please continue to share any issues on our EA forums. Join the community on the Battlefield Discord and visit our website for the latest news, guides, and seasonal insights. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.39Views0likes0Comments[BFComms] Battlefield 1.3.2.0 Blastpoint Update
We wanted to provide a quick update before the weekend regarding the issues we’ve seen reported this week. As we are still working on several of these problems, we don't have an exact rollout date just yet, but we will provide updates next week when possible. Deployment Screen Jumping Issue for PC The root cause has been found for the issue that causes the screen to jump around when trying to deploy. We understand the frustration this causes and are looking into how/when a fix can be deployed while trying to avoid introducing any new issues. In the meantime, players on PC have recommended using the keyboard to select a deployment target as a workaround. Lighting Bug in REDSEC As we previously mentioned, the intended resolution for this, which rolled out with the Blastpoint update on Tuesday, unfortunately did not work. We are continuing to investigate this to get it properly fixed and will update you when we have more details. Black Screen/Game Hanging on Battlefield 6 Logo We’re aware of reports from some players that the game may hang on the BF6 logo screen or a black screen after leaving a match or installing/uninstalling game content from the in-game menu. While the result is similar, they seem to have different causes so we are continuing to investigate and understand possible resolutions. For now, if content like the campaign needs to be installed or uninstalled, we recommend doing it through the game service like EA app and not the front-end menu. Missing Bonus Path/Explosive Charge Points We deployed a fix on Wednesday which allowed players to complete this Bonus Path and unlock all of the items. Since then, we have seen reports from players on missing a few points to complete the Bonus Path. These have been more scattered than the initial issue and appears to be related to the use of re-rolls. We are looking into a fix for this, but it will primarily affect future rollouts. On Tuesday, the next week of Explosive Charge challenges will be available and there should be 50 more points to earn which will make this completable for affected players. Thank you all for your continued feedback, patience, and support. We’ll talk more soon, and we hope you have a great weekend on the Battlefield!95Views3likes3CommentsKit Reveal: The Stranger
UNIT NAME: The Stranger ALIGNMENT: Dark CATEGORIES: Attacker, Leader, Sith ------ Key Attributes: Each active ability has the opportunity to instantly defeat an opponent Cortosis Armor provides a potent effect that enemies should avoid Grand Arena Omicrons provide The Stranger and his Acolytes with significant action economy Inspiration: Watching Qimir reveal himself as Sith while systematically dismantling a group of Jedi was such a fantastic moment we knew he needed to be added to the game The Stranger was looking for “a pupil, an acolyte” so this led to having him lead the team with the most powerful apprentice, Starkiller, alongside other strong students like Barriss Offee, Visas Marr, and [REDACTED] The power of Cortosis, through his helmet and gauntlet, are represented in the new buff that reactively dismantles the enemy as they attack The Stranger His ability names “An Acolyte Destroys the Dream” and “Was That Its Name?” are direct quotes from the Stranger in the Acolyte “Peace is a Lie” is from the Sith code, and also alluded to in the show Strategy Tips: Bring in the appropriate team comp to fully unlock The Stranger’s power Utilize active abilities to increase The Stranger’s stats The Stranger has the potential for significant Speed and turns, so he can punish those slower opponents Mod Set Bonus Recommendations Gear 7+ Speed x4 Crit Chance x2 FAQ: How do I unlock The Stranger? CONQUEST Why is there a reference to Fracture in his kit? I mean, Stranger is taking Emperor Palpatine’s spot in Starkiller’s squad, so there must be someone else coming to slot where Mara Jade used to be. How does the benefits of the omicron on An Acolyte Kills the Dream trigger? Each enemy at the start of the battle (not including summons that enter during the battle) must have fallen below full health at least once. Then the full benefits of the omicron will be available (ie the benefits of defeating an enemy and the Massively Overpowered) How does the bonus damage from taking a turn before the enemy work? When The Stranger completes his turn, if the enemy has not taken their turn then The Stranger will deal bonus True damage to them until they take their turn. In the Omicron mode, the turns can stack, but are not new instances of damage (ie the player will only see one instance of True damage in both modes, but in the omicron mode that number can scale up) ------ ABILITIES: Basic - Peace is a Lie Final Text: Deal Physical damage to target enemy and dispel all debuffs on The Stranger. During his turn, gain 50 Speed the first time this ability is used and 1 Speed (+1 per Relic Amplifier level; max 10) each subsequent use (stacking, max 50 triggers) for the rest of battle, and Alert for 1 turn, which can't be copied. During his turn, if The Stranger has 250 Speed more than the target enemy, instantly defeat the target enemy (once per battle), which can't be evaded. Special 1 - An Acolyte Kills the Dream (CD= 5)(Omicron) Final Text: Deal Physical damage to target enemy and The Stranger gains Perfect Defense for 1 turn, which can't be copied, dispelled, or prevented. Call all Dark Side Unaligned Force User Acolyte allies to assist. Gain 50% Max Health the first time this ability is used and 5% Max Health each subsequent use (stacking) for the rest of battle. Inflict all enemies with Tenacity Down for 2 turns and all enemies with less than full Health are Exposed for 1 turn. If there is only 1 enemy remaining, the Dark Side Unaligned Force User Acolytes instantly defeat target enemy on assist (once per battle), which can't be evaded. While in Grand Arenas and if all allies are Acolyte: If all enemies have fallen below 100% Health at least once this encounter, The Stranger gains Massively Overpowered for 1 turn, which can't be copied, dispelled, or prevented. If this ability defeats an enemy, revive all Acolyte allies, then all Acolyte allies recover full Health and Protection. Special 2 - Was That Its Name? (CD= 5) (Zeta) (Note the first part of the gif is the Special 2 Animation) Final Text: Deal Physical damage to target enemy and The Stranger gains Retribution for 1 turn, which can't be dispelled or prevented. Stun the target enemy for 1 turn and if all allies are Acolyte, Stun the weakest enemy for 1 turn, which can't be evaded or resisted. Gain 50% Defense Penetration the first time this ability is used and 5% Defense Penetration each subsequent use (stacking) for the rest of battle. This attack ignores Protection. All other Acolyte allies gain 10% Turn Meter. If this ability is used a third time against the same opponent this encounter then instantly defeat the target enemy (once per battle), which can't be evaded. If this ability instantly defeats an enemy, all enemies are Demoralized for 2 turns, which can't be copied, dispelled, evaded, or resisted. Unique 1 - You Might Call Me...Sith (Zeta + Omicron) Final Text: The Stranger has +35% Offense. The first time each enemy damages The Stranger (excluding summoned units), he gains 100% Turn Meter. Whenever The Stranger uses an ability he deals bonus True damage to target enemy equal to 10% of his Max Health if he has taken a turn before his enemies. This bonus damage value is reset on each enemy whenever they start their turn. Whenever The Stranger uses a Special ability he calls himself to assist and gains Cortosis Armor, which can't be copied, for 1 turn or until he is damaged by an enemy ability, which can't be copied. While The Stranger has Cortosis Armor he is immune to Turn Meter reduction. While in Grand Arenas: Whenever an enemy attacks the Stranger from an assist, The Stranger gains a bonus turn. At the start of the encounter, The Stranger can't have his Speed reduced below his base Speed for the rest of battle. The first time The Stranger is reduced to 25% Health he equalizes his Health and Protection with the strongest enemy. Whenever The Stranger uses an ability he deals bonus True damage to target enemy equal to 10% of his Max Health for each turn he has taken before his enemies (stacking), which can't be evaded. This bonus damage value is reset on each enemy whenever they start their turn. Cortosis Armor: If this character is damaged by an enemy ability while they have this effect, the enemy who damaged them loses all of their protection and 25% Speed for 1 turn (Does not stack with Speed Down) Leader - I Want a Pupil (Zeta + Omicron) Final Text: All allies gain 50% Accuracy. Whenever an enemy attacks out of turn reduce the cooldown of Was That Its Name? by 1 (2 if the enemy was a Jedi). At the start of battle, if there are no Galactic Legend allies and The Stranger has exactly one Jedi, one Light Side Unaligned Force User, and two Dark Side Unaligned Force user allies, all allies gain the Acolyte tag and the following effects are active: - Whenever an ally attacks out of turn reduce the cooldown on An Acolyte Kills the Dream by 1. - Whenever an ally has a buff dispelled, the enemy that dispelled it can't recover Health or Protection for 1 turn. - At the start of each turn, allies have 100% Critical Chance while they have Protection, otherwise they have 100% Defense. - Whenever a Dark Side ally is inflicted with a debuff, The Stranger and Light Side allies gain 10% Turn Meter (once per turn). - Whenever a Light Side ally is critically hit, Dark Side allies gain 10% Turn Meter (once per turn). - Whenever an ally assists, dispel all debuffs on the ally they are assisting. - Whenever an ally counterattacks inflict the target enemy with Defense Down for 1 turn (once per turn). While in Grand Arenas: Whenever an Acolyte ally counterattacks inflict the target enemy with Armor Shred for the rest of the encounter instead (once per turn). Whenever an enemy is Fractured, all enemies lose 100% Turn Meter, which can't be resisted. Whenever an Acolyte ally takes damage from an enemy on consecutive turns they gain a bonus turn. Whenever this bonus turn occurs that ally can't gain another bonus turn this way until taking damage from an enemy on consecutive turns again. Enemies deal 35% less damage when attacking an Acolyte from an assist. In 3v3 Grand Arenas, if the team includes two Dark Side Unaligned Force users this will fulfill the conditions for the Acolyte tag.36KViews29likes102CommentsTEMPORARY WORKAROUND - performance issues impacting specific PC hardware.
⚠️INVESTIGATING: We are continuing to investigate visual and performance issues impacting players using specific PC hardware. NVIDIA users: To alleviate some of these issues, please update to the newest driver, here: https://nvidia.com/en-us/drivers/details/272764/ 📝TEMPORARY WORKAROUND: Those experiencing stuttering or FPS drops on PC: Players have reported that switching from the EA App to Steam alleviates the issue in the short term.27Views1like0CommentsGo Skate Weekend Event
Go Skateboarding Day is one of the biggest celebrations in skateboarding, with skaters around the world getting together to hit the streets and spend the day with their local scenes. This year, we're taking that spirit and turning it into something even bigger. Welcome to Go Skate Weekend, a four-day celebration from June 19 - 22 of skateboarding, community, and getting out into the city together. Go Skate Hot Spots, event-focused tasks, increased party sizes, a scavenger hunt for new Quick Drop items, and event-inspired gear and accessories are yours to get - but you gotta be quick! The locals have organized activities that’ll get you exploring, discovering, and skating. Grab your friends and tackle a scavenger hunt that will test your knowledge of San Van and real-world skate spots. Every location you discover unlocks a brand-new Quick Drop Object, but the clues won't be easy. Team up, compare notes, and find ‘em all. Go Skate Hot Spots have appeared throughout San Van, transforming iconic locations into community skate sessions built for big groups. Head to the Promenade in Market Mile, the Overpass in Hedgemont, the Block Party in Gullcrest, and the Canal South Bank in Market Mile to find updated spots and some new obstacles. Every day of the weekend will spotlight a different Hot Spot to keep things fresh. For the duration of Go Skate Weekend, party size has been increased to eight players, and Challenge party limits have also been raised to eight. You'll also be able to toggle the ability to see other players while participating in Challenges, helping the city feel more alive than ever. Whether you're hunting collectibles, sessioning one of the Hot Spots, or cruising through the streets, you'll be sharing the experience with more skaters across San Van. We're testing things out with this event to make it easier to find and play as a group and amp up the energy in the world - let us know what you like and don't like, and we may bring the best elements back after the weekend is over. Daily Tasks are also getting a Go Skate Weekend makeover. Complete each day's challenges at the featured Hot Spot to earn exclusive themed board gear. New rewards will rotate daily, including decks, grip tape, wheels, and event-inspired accessories. Miss a day, and you miss the gear, so make sure to hit up the featured location before it’s gone. Community Challenge During the four-day event, we’ve got a community challenge we know you can shut down: Join a party and complete 2.5M Challenge goals as a community. Everyone who participates in this community challenge to add to that goal will earn a new hoodie and 500 Tix. The reward was supposed to be the Vans button-up, but it accidentally got added into the Free section of the Extravert shop today. Grab your FREE Vans shirt before the end of the Go Skate Weekend Event. And if you're looking for even more reasons to gather a crew, every Own the Lot location across the city will be active throughout the event and will be able to be played by up to eight players. There has never been a better time to knock out some challenges, discover new spots, and blitz some parks. Go Skate Weekend runs through June 22, so round up your crew, hit the streets, and celebrate the best thing in the world: skateboarding. See you in San Van, The skate. Team65Views1like0Comments