Kit Reveal - You're so Vane
UNIT NAME: Vane ALIGNMENT: Dark Side CATEGORIES: Dark Side, Tank, Pirate, Scoundrel, Order 66 Raid Key Attributes: A resilient Tank who protects allies, adapts to any fight, turns the tide with powerful defensive skills, and excels under Dark Side Pirate Leaders. Vane becomes the ultimate shield for Pirate crews, soaking up damage, protecting allies, and growing tougher the longer the fight goes on Inspiration: Vane made his first appearance on The Mandalorian where he was part of Gorian Shard’s gang. He was able to save his own skin with Gorian’s defeat, eventually ending up in the employ of Brutus after the mutiny from Captain Silvo. We represented this survival instinct by giving him the Tank role. His ability names are all taken from lines spoken in Skeleton Crew. Strategy Tips: Using We Just Want the Credits not only deals damage but also fortifies Vane with Defense based on how much Profit he has. Put it Down, Little One, let's Vane adapt to the situation, Stunning enemies if he has more Health, or recovering and gaining Evasion Up if he has less. If he has enough Profit, he can steal Taunt from enemies and boost his defense. Vane is a dependable ally for the Pirates; he takes debuffs from allies onto himself, recovers their Health and Protection when they are damaged, and soaks incoming damage, which helps the team last longer in battles. When teamed up with Galactic Legend Pirate King Hondo Ohnaka, Vane reaches his full potential, becoming even stronger and more resilient. FAQ: How do I unlock Vane? Vane is the next Marquee unit in the Era of Piracy, and his marquee begins on August 26th at 11a Pacific. What Relic Level is Vane needed for Galactic Legend Pirate King Hondo? Relic 7 ------ ABILITIES: Basic - We Just Want the Credits Final Text: Deal Physical damage to target enemy and inflict Offense Down for 1 turn. For each stack of Profit on him, Vane gains 20% Defense (stacking) for 1 turn. On his turn, if he has at least 5 stacks of Profit, Daze the target enemy for 1 turn. Special 1- Put it Down, Little One (CD=3) Final Text: If Vane's Health percentage is equal to or greater than the target enemy, Stun them for 1 turn and gain a stack of Profit (max 5). If Vane's Health percentage is lower, recover 25% Health, and gain Evasion Up for 1 turn. Deal Physical damage to target enemy. If Vane has 10+ stacks of Profit and the target enemy has Taunt, Vane consumes 10 stacks, steals Taun t from target enemy with refreshed duration, and gains 5 stacks of Bulwark for 2 turns. Special 2 - It Must Be Fake (CD=4) Final Text: Vane dispels all debuffs on all other Pirate allies and is inflicted with the same debuffs. If Defense Down, Evasion Down, or Tenacity Down were dispelled, all other Pirate allies gain the opposite buff for 1 turn. Vane gains 10% Max Health per debuff on him for the rest of the encounter (stacking, max 100% Health). If the allied Leader is Pirate King Hondo Ohnaka, the max Health stacking is doubled to 200%. If no debuffs were dispelled, Vane Taunts and gains Protection Up (50%, stacking) for 2 turns. Unique - Myth of the Outer Rim (Zeta + Omicron) Final Text: Whenever another Pirate ally gains a stack of Profit, Vane Taunts for 1 turn. At the start of battle, if all allies are Pirates, Vane gains 50% Max Health and Max Protection. Whenever another Pirate ally takes damage while he is Taunting, Vane equalizes his Health and Protection with the weakest ally at the end of the turn and gains 2 stacks of Bulwark for 1 turn, and if the allied Leader is Pirate King Hondo Ohnaka, he gains 3 stacks of Bulwark instead. Whenever another Pirate ally scores a critical hit while Vane is Taunting, he recovers 10% Health and Protection. If Vane has less than 50% Health, he recovers 25% Health and Protection instead. Vane has +20% Critical Avoidance per debuff on him. Whenever Vane has a debuff dispelled on him, he gains Protection Up (10%, stacking) for the rest of the encounter. If Pirate King Hondo Ohnaka or Maz Kanata is the ally in the Leader slot, the cap for Profit is removed for Vane. At the start of the encounter, if the allied Leader is Pirate King Hondo Ohnaka, Vane takes reduced damage from Percent Health damage effects, gain Protection Up (100%) and Taunt for 2 turns, which can't be dispelled, and Pirate allies gain Offense Up for 3 turns. The first time Pirate King Hondo Ohnaka's health falls below 50%, dispel all debuffs on him, and equalize Health and Protection with him, then Vane recovers 50% Health and Protection. While in Territory Battles: At the start of battle, Pirate allies gain 100% Max Health and Max Protection and 2 stacks of Profit. If the allied Leader is Pirate King Hondo Ohnaka, Vane gains double that amount. Whenever Vane's Health falls below 25% for the first time, he recovers 50% Health, gains 100% Protection, and Taunts for 3 turns. If he is already Taunting, he also dispels all the debuffs on himself. At the start of his turn, if Vane has at least 5 stacks of Profit, inflict Potency Down and Tenacity Down on all enemies for 2 turns, which can't be resisted.12KViews5likes20CommentsPack Selection - FAQ
What is Pack Selection? Pack Selection is a new feature allowing you to customize your experience when starting a new save based on the stories you want to tell and the experiences you want to build. This helps free up resources on your PC, Mac, or consoles without needing to uninstall packs you don't currently use. Please note that once you've started a save, removing packs may affect the save itself, so this feature is best utilized when creating new saves to optimize performance. How does it work? Access the Game Options menu from the main menu, select "Pack Selection", and choose the packs you wish to load or unload. Confirm your choices with the checkmark button. For more detailed instructions please visit Pack Selection - Step-by-Step Guide What happens if I disable a pack? Disabling a Pack removes its specific content, such as hair, clothing, and objects. We recommend only disabling Packs when starting a new Saved Game to avoid any unintended loss of content and progress. Be aware that disabling packs may impact your save file, so backup is recommended. Will disabling packs affect my save files? Disabling packs may impact your save files if they contain pack-specific objects, traits, clothing, Build/Buy or other features. Ensure you back up your saves before making changes. Will Pack Selection impact my saves? There's risk when unloading/loading packs. The diverse range of hardware configurations, legacy gameplay, pack combinations, CAS, B/B items, and pack-specific traits create complex game states. These complexities may impact player saves, so we always recommend backing up your save files to ensure your game data is protected. Are mods compatible with Pack Selection? We recommend disabling all mods before proceeding to ensure stability. How do I know if my save file is missing content? If a save file is missing content, you might notice a few indicators: Unloaded Content Message: When loading the save file, you will see a warning indicating that certain packs or content are missing. This message appears before you proceed to play. Save File Details: Save files with missing content on PC will show whether the necessary Packs are loaded, indicated by the Pack icons next to "Required Packs." Pack Selection Menu: In the Pack Selection menu, any packs without a checkmark next to them indicate they are not loaded. What happens if I try to load a game with missing Packs? When loading a game with missing content, you’ll have the following options: Play Save with Missing Content: Continue playing your current save file without the missing content. Note: Items such as clothing, objects, worlds, and gameplay functions will be unavailable with this option. Please be aware that saving the game after loading with missing content might lead to unexpected issues with your save file. Play a New Copied Save [PC ONLY]: Create and play a new save file with missing content. This save will be labeled with "copy_" in the name. Note: Items from missing packs are unavailable This ensures your original save file remains unchanged. Add Missing Content: Return to the Pack Selection menu to load the missing Packs. The missing Packs will be pre-selected. Confirm to load them. What happens to my household Sims if they were living in a world that I unloaded with Pack Selection? If a pack is unloaded, any content specific to that pack will be removed or become inaccessible. This could include objects, traits, or interactions related to the pack. Don't worry—your Sims will still be available from the Manage Households menu. You can view them there and move them into a lot or transfer them between households. However, any items or elements specific to the unloaded pack will be removed from them until the pack is reloaded. If I play across multiple saves with different packs (e.g., one with all packs and one with none), how will this affect my gameplay and saves? Playing with different packs means you'll experience varying content. In a save with all packs, you have full access, while a save with none limits you to base game content. Be careful when switching between saves as you'll receive a warning for missing content but not when new content has been added. Always check the Pack Selection menu to see what's loaded. Feedback and Support Visit our forums to report issues and provide feedback. For more information, please check the link here.1.1KViews3likes0CommentsPack Selection - Step-by-Step Guide
Pack Selection is a new feature allowing you to customize your experience when starting a new save based on the stories you want to tell and the experiences you want to build. This helps free up resources on your PC, Mac, or consoles without needing to uninstall packs you don't currently use. Please note that once you've started a save, removing packs may affect the save itself, so this feature is best utilized when creating new saves to optimize performance. Disabling packs will remove pack-specific content like hair, clothing, objects, and gameplay functions. Re-enabling will restore this content. Step-by-Step Guide Using Pack Selection Access Game Options: From the main menu, select the three dots (•••) at the top right, to open the Game Options menu. Select “Pack Selection”: Navigate and select the “Pack Selection” menu. Choose Packs: View all your owned Packs and select which Packs you want to load or unload. Simply select which Packs you would like to load (indicated with a checkmark) and which you would like to unload (No checkmark). Confirm Selections: Press the checkmark button at the bottom of the screen to confirm your selections. Note: Loading times may vary based on the number of packs selected. - Important Considerations - Disabling packs will remove pack-specific content like hair, clothing, objects, and gameplay functions. Re-enabling will restore this content. Warning: Disabling pack content may impact your save file. Please back up your saves before proceeding. Despite thorough testing, the diverse range of hardware configurations, legacy gameplay, pack combinations, CAS, B/B items, and pack-specific traits create complex game states. These complexities may impact player saves, so we always recommend backing up your save files to ensure your game data is protected. Mods: 3rd party mods and Custom Content (CC) is not available from the Pack Selection menu. It is recommended to disable mods before proceeding. Options for Loading a Game with Missing Content Loading a save with missing content on PC will show whether the necessary Packs are loaded, indicated by the Pack icons next to "Required Packs." To restore missing content, access the Pack Selection menu, choose and load the necessary Packs. Additionally, when loading a game with missing content, several options are available for you to choose from: Play Save with Missing Content: Continue playing your current save file without the missing content. Note: Items such as clothing, objects, worlds, and gameplay functions will be unavailable with this option. Play a New Copied Save: (PC/Mac Only) Create and play a new save file with missing content. This save will be labeled with "copy_" in the name. Note: Items, clothing, worlds, etc. from missing packs are unavailable. This option ensures your original save file remains unchanged. Add Missing Content: Return to the Pack Selection menu to load the missing Packs. The missing Packs will be pre-selected. Confirm to load them. Feedback and Support Visit our forum to report issues and provide feedback. For more information, please check the link here.1.7KViews6likes0CommentsConquest Community Milestone Event
Hello Holotable Heroes! Back by popular demand is a new Community Milestone Event with the now live Conquest! As you are on your quest to obtain Maz Kanata, energy spent will go towards the milestones, unlocking rewards for all SWGOH players. As with all our previous ones, I will be updating the above image on a daily basis, so please bare with me as the times in which the image gets updated will vary based on my days schedule. This image will not be updated on Saturday Or Sunday, only Monday - Friday. See you on the Holotable! 8-5: 8-6 8-7 8-8 (Remember this wont get updated again until Monday) 8-12 (Sorry about no upload yesterday, my internet was down for about 18 hours) 8-13 8-14 8-15 8-1826KViews20likes54CommentsBATTLEFIELD 2042 UPDATE #9.2.0
Today we have a surprise Battlefield 2042 Update for you, as we are releasing 9.2 on all platforms. Not only are you getting new weapons and vehicles, a bunch of bug fixes and gameplay changes, but we’re also bringing back a fan favorite of previous Battlefield titles, Iwo Jima! Of course an update like this wouldn’t be complete without a brand new, free Battlepass. But that’s not all! Playing the content of Update 9.2 will also allow you to unlock exclusive Battlefield 6 rewards! The road to Battlefield 6 begins here. Let’s dig in! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Road to Battlefield 6 New Map: Iwo Jima Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942,Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700x200 map that will give you plenty of options to flex your tactical muscles. Hardware Update 9.2 will add two weapons and two vault vehicles to your arsenal. Weapons: KFS2000 - Assault Rifle A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios. Lynx - Sniper Rifle If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles. Vehicles: A10 Warthog and SU-25TM Frogfoot We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they'll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters! A10 Warthog SU-25TM Frogfoot Free Battlepass - 60 Tiers of free cosmetics The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042. 60 free tiers Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4. We’ve added several Tiers that will grant you multiple items, get your loot! 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass! Originally posted on the Battlefield Comms X profile 18/08/202583Views2likes0CommentsThe Grind: Vol 5
Welcome to The Grind: Vol 5! Can you believe it’s already the middle of August? We’ve got some details to share to get you ready for Early Access — remember, coming at the end of this Summer (Northern Hemisphere) — as well as some Playtest details and some questions submitted by you, the skate. community. This volume of The Grind is gonna touch on customization, music and sounds in San Vansterdam, and we’re going to share a bit about our Seasons (starting shortly after Early Access drops) and the skate.Pass. At the end of July, we invited over 1 MILLION skate. Insiders to join us in San Vansterdam, and it’s been wild. We’ve got up to 150 folks in each server, throwing down, completing Challenges, having fun. With Early Access coming soon, it’s going to be insane! I’m seeing videos - when can I record/share/stream? Reminder: the Council and some creators were given special access with a watermarkless build, but the NDA is still in effect for all Playtesters. We know you’re excited — we’re excited to see your content. We’ll be lifting the NDA before Early Access, so keep your eyes peeled for that NDA-lift announcement coming near the end of the month. Customization The Skate Shop offers (optional) premium cosmetics for purchase using San Van Bucks (or “SVB”) to customize your character beyond the free rewards you'll receive. You will see exactly what you are getting when you use SVB in the Shop. As we’ve mentioned in previous volumes of The Grind, there's a lot to unlock by simply playing the game and earning rewards -- we'll talk a bit more about that below. When you first load into skate., you’ll need to create your skater. First, you set up your appearance. Choose your build, height, body shape and size, and more to customize your look, then hit that right bumper to choose Locomotion (how you move off-board through San Vansterdam). Next up is your face shape — and there’s a lot of options. After that, pick your hair style, color, and shade, then slide over to your eyebrows to make your selection. Eyes, nose, and mouth are next, and you can choose facial hair and color if you want. Select your skater’s voice, and you’re done. Now it’s time to get dressed. Apparel, Accessories, and Boards are where you set your style. Starting off, you’ll have just a few options, like the “I ♥️SV” shirt, some basic pants and shoes, and basic deck setups (design, griptape, trucks, wheels). That’s where those Challenges and Missions come in. Complete Challenges to earn Rip Chips (only earnable through gameplay) and then hit the Shop to turn those Rip Chips into gear. Open a box of gear with your free Rip Chips to get great cosmetic rewards and also up your Rip Score, which will unlock even more items. With each tier of the Rip Score AND each tier of your Neighborhood score, you get more items to customize your skater with (hats, helmets, shoes, socks, shirts, pants, shorts, skirts, decks, trucks, stickers for the decks, grip tape and grip tape designs, and more). But wait! You’re not done! Quick gestures are customizable, so check out the Gestures option to select which of the four Quick Gestures you wanna have locked and loaded. DID YOU KNOW: You can do Gestures while pulling tricks in skate. - like this one. (You can even Gesture when you’re flying through the air. Warning: The flapping wings gesture does NOT make you fly better.) Music in San Vansterdam As mentioned in The Grind: Vol 4, we’re taking some time to discuss music in San Vansterdam. First, the soundtrack is big — like, 100 songs big. The team focused on emerging artists and threw in some deep cuts to help you discover music you may not have heard yet. You can browse the soundtrack by pressing down on the D-Pad and then highlighting the headphones icon. From there, you can choose the Playlists you want to jam out to when cruisin’ the streets of San Van. You’ll see the main soundtrack in the Featured section - split into three playlists - DO A KICKFLIP!, SV Local Classics, and Down Low Radio. See that one titled San Van Jams? That’s the skate. community favorites - based on the songs most liked by all players across all platforms. You can favorite whole playlists or individual tracks to make your own favorite playlist, and you’ll see them appear in the Liked section. You can use the left and right triggers to adjust the volume, if you want it blasting or if you need it to be a little subtle. When in the world, you can mute the speakers by pressing d own on the D-Pad (to open the Quick Access wheel) and pressing Y (or Triangle). And you can discover music just by skating around San Van - you’ll hear it blaring out of speakers in skate spots, teasing you from the top of buildings, and even from passing cars. Just run up and use Grabster when prompted (hold down on the L stick) to collect it! It will show up under the Newly Discovered category in Grabster. And if you’re liking the soundtrack, stay tuned! The team will be adding lots of new tracks every season - and making sure the ones you listen to and favourite the most stay in the game for longer! Now, we know music is a part of skateboarding culture - and not one specific genre or style, but all types of music (just like there’s all types of skaters and all types of gamers). Our music team is currently curating the skate. Soundtrack (coming soon to Spotify), but we wanted to drop a sample of some of the artists right now to get you vibin’ and ready for Early Access. Some Artists from the skate. Soundtrack Turnstile Denzel Curry Little Simz Skegss Earth, Wind & Fire MF Doom Just a little taste, a tease of some artists on the soundtrack, and there’s a LOT more. The soundtrack for Early Access will have around 100 tracks, and we’re just getting started. We’ll share the Spotify link soon, so stay tuned to our official social and community channels. Seasons and the skate.Pass We’ve mentioned seasons a few times in The Grind. You’re probably wondering, “How will skate. do seasons? How long will they last? When do seasons start? Is there a skate.Pass?” Quick answers (full details coming in The Grind: Vol 6 next month): Yes, skate. will have seasons and seasonal content. The world, game features, in-game events, and even the soundtracks will be updated to celebrate each season. On average, the season will last about 3 months (so we’ll have 4 per year, like a real calendar!). Our first season will start shortly after the Early Access launch, and more information will be available next month in Vol 6 of The Grind. With each season, we'll be adding new cosmetics and customization items, more music, and more to do. We will have a skate.Pass - with a paid and free track with various rewards, Seasonal Challenges, and activities to keep you on your board. Stay tuned - we’ll have all the details about our skate. Seasons and the skate.Pass next month, so get ready! What’s happening with the skate. Insider Playtest? As of June 27, we closed sign-ups for the skate. Insider program. From the time we opened up sign-ups in 2022 to June 27, 2025, over 1 MILLION future San Vansterdam citizens signed up. And we spent all of July getting invites out to everyone who did sign up. Signed up but didn’t get an email? Are you sure you checked the right email? Quick reminder: Our official Discord is not the spot to share feedback, bugs, and issues - but we DO want you to share them with us. If you’re a playtester, head to the Playtest forums and let us know what’s going on. The feedback we’ve received already helped us get to 0.27 and 0.27.5 (coming soon!), so keep it up! Thanks for coming with us on the road to Early Access - we’re getting closer every day. Let’s dive into your questions. Keep them coming! Your Q’s, our A’s. What can you tell us about the future of the game's visuals? It’s important to remember that Early Access is just the beginning. Everything from the gameplay to core features to visuals will continue evolving and improving during Early Access and beyond. This is a new game, a new world, and we’re excited about where it’s headed. We think this is the best skateboarding experience we have ever created. Will the visuals change over time? Absolutely. You'll see the characters and world evolve to include even more detail and personality through our future updates. Thanks for your continued support. While we can’t respond to every piece of feedback, rest assured that we are listening. Is early access free? And if so, does everybody get it or is there a way to ensure I get in? Early Access is absolutely free-to-play. Everyone who wants to jump into San Vansterdam when Early Access launches is welcome! Was wondering if it would be possible to implement a type of party finding system for co-op missions? Playing together in the open-world of San Vansterdam is so much fun, from Throwdowns to Co-op Challenges. As we continue to improve and develop skate. through Early Access, we’ll look into more ways to improve the social experience and co-op/group play. Will server sizes increase even more? It would be crazy to have like 500 people on one server. It would be crazy - not sure if it’s the crazy we want to ensure stability. That being said, with Early Access, we’re just getting started and crazy ideas may make sense down the road. Currently, our sweet spot is up to 150 skaters per server, but that could change in the future. Will any extra skaters be available to play as like in previous games? Any pros? skate. is all about you and what you're doing in San Vansterdam. That being said, it doesn't mean we won't see the occasional new visitors in San Van sometime in the future. Will we be able to re-enter the tutorial area and explore it freely? It’s so cool; I would like to go back like in Skate 3 going back to Skate School. “I’m going going, back back, to the Isle of Grom” is definitely a jam, and we will be opening the Isle up at some point during Early Access so you can refresh the basics or get crazy, Isle-style. Are there going to be any collab's with show's, movies, etc.? Through skate.’s live service, we want to bring a lot of events and experiences through the Seasons, so we’ll share more as we get closer to the seasonal drops whenever we might incorporate these elements. Are you looking into custom/player-created gear or designs? We don't have something to share today, but this is definitely something the team is very excited about. When we have something concrete to share, like a timeline, we'll make sure to let you know. Don’t forget to drop your questions in the Q&A channel in The Grind category of Discord, and we’ll pull some to answer for our next volume of The Grind. Join the community at https://discord.gg/skateEA. See you in San Vansterdam, The skate. Team133Views3likes0Comments[POGO] How to Contact EA Support
Hi folks, Do you need our support team's help with an issue? Follow the steps below, and with just a few clicks, you’ll soon be submitting a support ticket. How to Get in Touch: Open the EA Help website Search “Pogo” on EA Help: Type “Pogo” into the search bar at the top of the EA Help homepage. This will bring up the latest guides and support articles for Pogo. Open a Guide: Select a Pogo guide that matches your needs. Scroll to the Bottom: At the end of the guide, you’ll find the “Contact Us” button. Click to start your support request Login or Continue as Guest: The next step will ask you to log in to your EA account. If you can't log in, you'll also see the option to continue as a guest. Fill Out Your Info: Enter your details, select from the available topic options, and give a description of the issue. If the topics available don't match your issue, that's ok. The context you add to the description field will help clear things up. Submit Your Ticket: After filling out the form, hit “Submit Ticket.” Choose Your Contact Option: Pick from the available contact options, and our support team will be ready to help. Have this info ready when you contact Support: The email address you used to create your EA Account Any invoice numbers from purchases made in Pogo Games, or from membership. Any usernames or connected devices linked to your EA account (like Xbox Live Gamertags or PlayStation Network Online IDs). With these steps, you’ll be connected to support in no time. They'll do their best to help you get back to enjoying your favorite Pogo games as soon as possible! Ready to reach out? Search “Pogo” on EA Help and get started!72Views1like0Comments