Era of Revenge of the Sith
Hello Holotable Heroes, Welcome to the Era of Revenge of the Sith! Revenge of the Sith is celebrating its 20th anniversary and starting on April 8th, you’ll begin your journey in the first Episode of the Era going after Dark Side Clones CC-1119 "Appo" and CX-2! Revenge of the Sith Era Units: Episode 1 - CC-1119 "Appo" Episode 1 - CX-2 Episode 2 - ??? Dark Side Clone Trooper Episode 2 - ??? Dark Side Clone Trooper Episode 3 - ??? Jedi Vanguard Episode 3 - ??? Jedi Vanguard NOTE: The 4 new Dark Side Clone Troopers are designed to thrive together under Lord Vader’s leadership. All of these characters will be required at the end of the Era to unlock the Jedi Vanguard leader… Lord Vader Raid (Final Name TBD): Relive the harrowing events of Order 66 where Lord Vader, alongside his elite division known as ‘Vader’s Fist’, stormed the Jedi Temple. Players must race against time to attempt to rescue as many Jedi as possible from the onslaught. While we don’t have additional information to provide at this time, the new Raid will be open to these units: New Bad Batch Squad Era of Revenge of the Sith Characters As well as **Transmission lost** NOTE: While Lord Vader is the ideal leader for the Dark Side Clone Troopers, he himself will not be an allowed unit in this raid. Grand Moff Tarkin will be receiving a rework in an upcoming release to bring him back into relevance! He will lead the Dark Side Clones in the raid as well as in general for players who don’t yet own Lord Vader. More information to come as we get closer to release. Era Battle 1: Knightfall Execute Order 66! Enter the Jedi Temple with your Dark Side Clone Troopers and take on ANY Jedi who stand in your way. Era Battle 2: Crimes Against the Republic Use the Jedi Vanguards from the Era of Revenge of the Sith and arrest Darth Sidious…or try to… What is an Era Battle? Era Battles are similar to Assault Battles but for a limited time, playable during and shortly after the associated Era and requiring Era obtained Units. Will Era Battles replace Assault Battles? Era Battles will live alongside Assault Battles. Episode Shipment Information: # Item Episode Currency Cost 1 Focused Datacron - Boba Fett, Scion of Jango 10,000 2 Focused Datacron - Doctor Aphra 10,000 3 Focused Datacron - Hera Syndulla 10,000 4 Focused Datacron - Zaalbar 10,000 5 Ability Material Omicron 3200 6 Ability Material Omicron 3200 7 Ability Material Omicron 1600 8 Ability Material MK III 7500 9 Ability Material MK III 4500 10 Ability Material MK III 3000 11 Ability Material Omega 1800 12 Ability Material Omega 1200 13 Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 14 Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 15 Blue Wildcard Mod (Slot 1) 75 16 Blue Wildcard Mod (Slot 2) 75 17 Purple Wildcard Mod (Slot 3) 200 18 Purple Wildcard Mod (Slot 4) 200 19 Gold Wildcard Mod (Slot 5) 400 20 Gold Wildcard Mod (Slot 6) 400 21 Injector Cell Salvage 1200 22 Injector Handle Salvage 1200 23 Injector Head Salvage 1200 24 Asajj Ventress 2500 25 Tech 2500 26 Death Trooper 2500 27 CT-7567 "Rex" 2500 28 Tarfful 2500 29 Arc Trooper 2500 30 Cere Junda 2500 31 Jedi Knight Anakin 1500 32 CC-2224 "Cody" 1500 33 MK 1 Amplifier 2500 34 MK 1 Capacitor 2500 35 MK 2 Pulse Modulator 5000 36 Mk 2 Circuit Breaker Module 3500 37 Mk 2 Thermal Exchange Unit 3500 38 Mk 2 Variable Resistor 4000 39 Mk 2 Micro Processor 4000 40 Micro Attenuators 4000 41 Micro Attenuators 4000 42 Carbonite Circuit Board 1500 43 Bronzium Wiring 3500 44 Chromium Transistor 4000 45 Aurodium Heatsink 5000 46 Electrium Conductor 6000 47 Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 48 Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 49 Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 50 Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 51 Mk 12 ArmaTek Key Pad Prototype Salvage 1000 52 Mk 12 ArmaTek Data Pad Prototype Salvage 1000 53 Mk 12 Czerka Stun Cuffs Prototype Salvage 800 54 Mk 12 Czerka Hypo Syringe Prototype Salvage 800 55 Mk 12 Czerka Sensor Array Prototype Salvage 800 56 Mk 12 Czerka Implant Prototype Salvage 800 57 Mk 12 Czerka Security Scanner Prototype Salvage 800 58 Mk 12 Czerka Shield Generator Prototype Salvage 800 59 Mk 12 ArmaTek Multi-tool Prototype Salvage 800 60 Mk 12 ArmaTek Armor Plating Prototype Salvage 800 61 Mk 12 ArmaTek Bayonet Prototype Salvage 800 62 Mk 12 ArmaTek Tactical Data Prototype Salvage 800 63 Mk 12 ArmaTek Visor Prototype Salvage 800 64 Mk 12 ArmaTek Wrist Band Prototype Salvage 800 65 Mk 12 ArmaTek Cybernetics Prototype Salvage 800 66 Mk 12 ArmaTek Medpac Prototype Salvage 800 67 Mk 8 Nubian Security Scanner Salvage 800 68 Mk 7 Nubian Design Tech Salvage 800 69 Mk 7 Chiewab Hypo Syringe Salvage 800 70 Mk 8 Nubian Design Tech Salvage 800 71 Mk 7 CEC Fusion Furnace Salvage 800 72 Mk 6 Carbanti Sensor Array Salvage 800 73 Mk 7 Merr-Sonn Thermal Detonator Salvage 800 74 Mk 6 Athakam Medpac Salvage 800 75 Mk 4 Carbanti Sensor Array Prototype Salvage 300 76 Mk 5 A/KT Stun Gun Prototype Salvage 300 77 Mk 3 Carbanti Sensor Array Salvage 300 78 Mk 3 Czerka Stun Cuffs Salvage 300 79 Mk 4 Zaltin Bacta Gel Salvage 300 80 Mk 5 Arakyd Droid Caller Salvage 300 81 Mk 8 Biotech Implant Component 300 82 Mk 6 Arakyd Droid Caller Salvage 300 83 Mk 4 A/KT Stun Gun Salvage 300 84 Mk 7 Merr-Sonn Shield Generator Salvage 300 85 MK 8 Neuro-Saav Electrobinoculars Salvage 300 86 Mk 9 Neuro-Saav Electrobinoculars Salvage 300 87 Mk 7 BioTech Implant Prototype Salvage 300 88 Mk 3 Zaltin Bacta Gel Salvage 300 89 Mk 6 CEC Fusion Furnace Salvage 300 90 Mk 6 Chiewab Hypo Syringe Salvage 300 91 Mk 6 Merr-Sonn Thermal Detonator Salvage 300 92 MK 6 Nubian Design Tech Salvage 300 93 Mk 9 Biotech Implant Salvage 300 94 Mk 1 Athakam Medpac Salvage 200 95 Mk 4 CEC Fusion Furnace Prototype Salvage 200 96 Mk 6 BioTech Implant Prototype Salvage 200 97 Mk 8 BlasTech Weapon Mod Prototype Salvage 200 98 Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 99 Mk 10 BlasTech Weapon Mod Component 200 100 Mk 3 Chedak Comlink Prototype Salvage 200 101 Mk 2 Zaltin Bacta Gel Prototype Salvage 200 102 Mk 4 Arakyd Droid Caller Salvage 200 103 Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 104 Mk 5 Athakam Medpac Component 200 105 Mk 9 Fabritech Data Pad Component 200 Episode Track Information: NOTE: CX-2 will have an Episode pass quest for their 20 Shards Milestone Episode Points Free Track Reward Episode Pass Reward 1 1,000 Episode Currency 2,500 Appo (Marquee) 20 2 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 3 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 4 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 5 15,000 Injector Cell Salvage 20 Aeromagnifier 1 6 20,000 Episode Currency 2,500 Episode Currency 5,000 7 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 8 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 9 35,000 Injector Head Salvage 10 Impulse Detector 1 10 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 11 45,000 Episode Currency 3,000 Episode Currency 6,000 12 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 13 55,000 Ability Material Omicron 1 Zinbiddle Card 2 14 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 15 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 16 70,000 Episode Currency 3,000 Episode Currency 6,000 17 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 18 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 19 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 20 90,000 GC Gear Salvage Yellow A 4 Player Title 1 21 95,000 Episode Currency 3,500 Episode Currency 7,000 22 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 23 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 24 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 25 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 26 120,000 Episode Currency 3,500 Episode Currency 7,000 27 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 28 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 29 135,000 Injector Head Salvage 10 Impulse Detector 2 30 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 31 145,000 Episode Currency 4,000 Episode Currency 8,000 32 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 33 155,000 Ability Material Omicron 1 Gyrda Keypad 1 34 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 35 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 36 170,000 Episode Currency 4,000 Episode Currency 8,000 37 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 38 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 39 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 40 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 41 195,000 Episode Currency 4,500 Episode Currency 9,000 42 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 43 205,000 Ability Material Omicron 1 Gyrda Keypad 1 44 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 45 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 46 220,000 Episode Currency 4,500 Episode Currency 9,000 47 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 48 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 49 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 50 240,000 Episode Currency 6,000 Episode Currency 12,00057KViews12likes84CommentsRaid Update Information
Hello Holotable Heroes, We wanted to keep you up to date with our current raid plans, specifically the Naboo Raid and the exciting new one we're developing! Yes, a brand new raid is underway! It is currently in the early development stages, so we don't have a release date to share just yet. What we can say is the new Raid will not come before June, and the Naboo Raid will continue to be our featured raid until the new one arrives. We've been thrilled to see you enjoying the updates made to the Naboo Raid, and we truly appreciate all the feedback you've provided. Your comments are helping us shape the new raid into something even better! See you on the Holotable!28KViews24likes68CommentsKit Reveal: CC-1119 "Appo"
UNIT NAME: CC-1119 "Appo" ALIGNMENT: Dark Side CATEGORIES: Attacker, Clone Trooper, Empire ------ Key Attributes: Designed to create strong synergy with other Dark Side Clone Troopers under Galactic Legend Lord Vader Dark Side Clone Troopers and Lord Vader will gain Dramatic Entrance at the start of the encounter, providing opening damage before Vader ramps up Has the ability to dispel all Buffs from all enemies as well as instantly trigger Damage Over Time stacks Appo fully heals at the start of battle, meaning this squad is extremely tricky to whittle down in GAC and TW Inspiration: Appo has been with Anakin since the early days of the Clone Wars, advancing through the ranks to eventually lead the 501st Legion. He played a key role in assisting Lord Vader during the attack on the Jedi Temple, and that event, called Operation: Knightfall, inspired much of this kit. Lord Vader marching into the temple with his Clone Troopers alongside him is one of the most impactful moments from Revenge of the Sith. This inspired us to put Appo into the Knightfall-style Phase II Clone Trooper armor worn by all the Clones in that scene and summon a Knightfall Trooper wearing the same armor. This cinematic moment is also why Appo and company get Dramatic Entrance under Lord Vader. Each of the ability names refer to aspects of Order 66: Imperial March- Fallen Anakin’s march into the Jedi Temple; Knightfall- the code name for the operation of exterminating the Jedi in the temple that evening; No Witnesses- Appo and company’s attempt to stop Bail Organa from escaping; Vader’s Fist- the nickname of the 501st under Darth Vader’s command. Strategy Tips: Order 66 is an important debuff, combining Buff Immunity and the inability to be Revived. Time your use of Special 2 accordingly Special 1 can Stealth an ally Dark Side Clone Trooper which is an important mechanic in Disguised Clone Trooper’s kit Summon in a Knightfall Trooper at the start of battle, and the effect Operation Knightfall acts as sort of an Endless Ranks, giving you three Knightfall Troopers over the course of a battle Coruscant Commander makes Lord Vader extremely hard to counter if you are bringing anything less than a Galactic Legend, as you need to defeat Lord Vader before Appo can be defeated FAQ: How do I acquire CC-1119 "Appo"? Marquee event starting on April 8th, 11am Pacific Is Appo required for Jedi Master Mace Windu? Yes, at relic 5 Does Appo have a bespoke datacron? Yes, awarded in the 7* tier of his marquee event Lord Vader’s Ultimate gets bonus charge if a debuffed allied Unaligned Force User receives damage. If the four Dark Side Clone Troopers are meant to replace the current Lord Vader lineup, how fast can he get to his Ultimate? We will be updating Lord Vader’s kit to include Dark Side Clone Troopers also accelerating Lord Vader’s Ultimate charge the same way UFUs do. Why do I want to collect Appo and the other Dark Side Clones? If you own, or are looking to own, Lord Vader, Appo and the other Dark Side Clones are designed to work with him as a full squad. This frees up the other high value characters currently used with Lord Vader to be used in other squads. If you don’t own Lord Vader, Grand Moff Tarkin can be used as Leader for these clones, and will be receiving a Touch Up at a future point during the Era to support this. Dark Side Clones (under Tarkin) will be a usable squad in the upcoming Raid. The Knightfall Era Battle will run twice every other week while we release Dark Side Clones, and then once every other week for a short while after that. This will be a challenging series of Encounters with great rewards to test the mettle of your Dark Side Clones. All the Dark Side Clones (and Jedi Vanguards) will be required to play the Legendary event that unlocks Jedi Master Mace Windu at the end of the Era, who will be key in the upcoming raid. Why doesn’t Appo have the 501st Tag? In order to work alongside other 501st Clone Troopers, Appo’s abilities would have to be rebalanced to a point where it no longer made him work as well with Lord Vader. Sometimes flavor is the victim of game balance. While we considered an “Order 66” or “Knightfall” tag for these clones, the blanket catch-all of “Dark Side Clone Trooper” accomplished the synergies that we were looking for. ABILITIES: Basic - Imperial March Final Text: Deal Physical damage to target enemy and grant Defense Penetration Up for 2 turns to the strongest ally that didn't already have it. During Appo's turn, call all other Attacker allies with Defense Penetration Up to assist. SPECIAL 1: Knightfall (Cooldown 4) Final Text: Dispel all buffs on all enemies. Deal Physical damage to target enemy and Stun them for 1 turn, then call a random Dark Side Clone Trooper Support ally to assist. The ally that assists Stealths at the end of Appo's turn of 1 turn. Appo and Knightfall Trooper gain Critical Damage Up for 2 turns. SPECIAL 2: No Witnesses (Cooldown 4) (Zeta) Final Text: Deal Physical damage and trigger all stacks of Damage Over Time on all enemies. Knightfall Trooper assists and gains Advantage for 2 turns. If Lord Vader is in allied the Leader slot and the target enemy has 8 or more stacks of Damage Over Time, inflict Order 66 on the target enemy for 2 turns, which can't be copied, dispelled, evaded, or resisted. Order 66: Immune to buffs and can't be revived if defeated. UNIQUE 1: Vader's Fist (Zeta, Omicron) Final Text: Dark Side Clone Trooper allies gain 5 Speed for each enemy (excluding summons) at the start of battle, doubled for each Jedi and Light Side Unaligned Force User enemy, and if all allies are Empire, summon a Knightfall Trooper into the ally slot. While an allied Knightfall Trooper is active, Appo has +50% Offense. Whenever an enemy is defeated, reduce the cooldown of No Witnesses by 1. At the start of his turn, Appo dispels Foresight on all enemies. Enemies who had Foresight dispelled this way are Exposed for 2 turns. At the start of encounter, If the ally in the Leader slot is Lord Vader and all other allies are Dark Side Clone Troopers, and there no enemy Galactic Legends: Appo gains Coruscant Commander until the first time he is defeated, until the end of battle If the ally in the Leader slot is Lord Vader and all other allies are Dark Side Clone Troopers: At the start of battle, Appo recovers 100% Health and Protection At the start of encounter, allied Lord Vader and Dark Side Clone Troopers gain Dramatic Entrance for 2 turns, which can't be dispelled Appo gains 3 stacks of Operation Knightfall, which can't be dispelled or prevented While in Territory Battles: At the start of battle, Appo gains 50% Max Health, Max Protection, and Tenacity. At the start of encounter, inflict Order 66 on all enemies for 2 turns, which can't be copied, dispelled, evaded, or resisted. Whenever Appo scores a critical hit, he gains 25% Offense (stacking) for the rest of the encounter. Whenever Knightfall Trooper is defeated, inflict Deathmark on the strongest enemy for 1 turn. At the start of his turn, if an enemy is Disarmed, inflict 2 stacks of Damage Over Time on all enemies for 1 turn. While Appo has Dramatic Entrance, whenever he deals damage to target enemy, they are Stunned for 1 turn, which can't be evaded or resisted. Coruscant Commander: This character can't be defeated if there is an active allied Lord Vader Operation Knightfall: When Knightfall Trooper is defeated, remove 1 stack of Operation Knightfall from Appo and summon a Knightfall Trooper Design Note: Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this unit defeats an enemy ----- Knightfall Trooper (Summoned Unit) Final Text: [Basic] Imperial March: Deal Physical damage to target enemy and grant Defense Penetration Up to the strongest ally that didn't already have it for 2 turns. During Knightfall Trooper's turn, call all other Attacker allies with Defense Penetration Up to assist. [Special] Defender of the Empire: Call a random Dark Side Clone Trooper Support ally to assist and they Stealth for 1 turn, then deal Physical damage to target enemy. Appo and Knightfall Trooper gain Advantage for 1 turn. [Unique] Battalion Brothers: Whenever Knightfall Trooper uses an ability, he gains 20% Offense (stacking), doubled if he scores a critical hit. While in Territory Battles and the Omicron upgrade to Appo's Vaders Fist Unique ability is applied: Appo gains an additional 3 stacks of Operation Knightfall, which can't be dispelled or prevented. This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.29KViews10likes40CommentsClient Update Prep 3-26
Hello Holotable Heroes, With the upcoming Client Update, we will be adding a new item to SWGOH: Focused Datacrons. In response to community feedback regarding the variable nature of Datacrons, we wanted to provide an alternative system that has no chance mechanics. These Focused Datacrons offer linear progression, ensuring that each upgrade provides the precise benefits displayed. While the cost of upgrading will be higher than normal Datacrons, you’ll be able to see exactly what you’re going to get, which we hope will allow you to determine how deep into the Datacron you want to go. This is similar to the “bespoke” Datacrons we occasionally reward from Marquee events, but they are not fully upgraded when acquired. In addition, these Focused Datacrons, (which we’ve been calling FDCs for short,) will be designed to bolster squad compositions that may not be already supported by existing Datacron sets. Meaning we will have the ability to have more creative freedom of whom we want to build these around, and with the ability to have multiple Bonus Mechanics for characters or for different factions on a single FDC, there’s the potential to shake up squad composition in ways that weren’t possible before. Quick Facts: Instead of the traditional 9 levels of a Datacron, the Focused Datacrons will go up to level 15. You will be able to acquire these Focus Datacrons through the Episode Shipments. Focused Datacrons are considered part of the same set as the rest of the Datacrons that are released at the same time, but have their own section in the Datacron inventory to be able to find them easily. Upgrading Focused Datacrons uses the same Datacron currency and upgrade materials as the rest of their associated Datacron set. Focused Datacrons cannot be dusted or re-rolled. While the bespoke Datacron rewarded from our next new marquee will use the format of the standard Datacron set, we plan to have future Datacron rewards from marquees use the Focused Datacron format. (Still fully-upgraded when acquired.) EDIT FACTS Each player may only own one of each FDC released. Once they're purchased from the Episode Shipments store, you can't buy another copy of the same FDC. Each FDC costs 10,000 Episode Currency to purchase from shipments. You can see all of the bonus stats and modifiers on an FDC before you purchase it. For this first run, we are releasing 4 FDCs. All 4 FDCs will remain in the Episode Shipments store until the next Datacron set is released. FDCs have lower character requirements. For this first set the highest FDC level has a character requirement of Gear 5. The team looks forward to you getting your hands on them and sharing your feedback. Here are more things happening inside the Client Update: Alphabetized titles and portraits (FINALLY) Navigation arrows on the Datacron screen to quickly navigate to another Datacron. (As seen in the above screenshot!) [FINALLY] Alert for going over Raid Currencies Cap Show Episode Currency bank on Episode Track Screen All Quest - Quest progress notifications will no longer go beyond 3 - Will get a SEE more button The Datacron Currency cap will be raised to 100 million. Fixes: Fixed an issue where Fear inflicted by "Threads of Destiny" could cause minor blocker under specific circumstances Fixed an issue where new audio added to the game is not getting updated and downloaded Rollout of the new client will begin next week. Be on the lookout for information on the next Era at the end of the week! EDIT: Question: Will I get resources back for Focused Datacrons akin to normal Datacron dismantling at the end of a sets time? Answer: Yes24KViews8likes57CommentsAnnouncing the Sunsetting of Select Pogo Games
March 28, 2025 - Pogo Blog Dear Pogo Community, We’re thrilled to share some exciting updates with you! In our quest to enhance your gaming experience, we’re refining our lineup. As a result, some beloved games like StoryQuest and Jewel Academy will be retired. This decision is part of our ongoing commitment to delivering the best possible gaming experience. StoryQuest Winter Wonderland Cross Country Adventure Paranormal Destinations Jewel Academy Cookie Connect Lumeno These games have been an important part of our community, and we understand they hold special memories for many of you. We want to express our heartfelt gratitude for your support and enthusiasm over the years. What This Means for You As we prepare to say goodbye, we will be offering a Last Chance Sale for these games. This will be a great opportunity to enjoy your favorite titles and make the most of your gameplay experience before they are officially retired. Keep an eye out for more details on the sale, which will be announced shortly. Why We’re Making This Change This decision enables us to focus our resources and energy on creating new games and improving our platform. We’re dedicated to delivering fresh and exciting experiences, and we’re eager to share what’s on the horizon. New games in the works: New Game: Poker Hands with a Twist* Game Update: Garden Blast Event* New Game: Texas Hold ‘Em; Town Builder* New Game: Match 3; Home Builder* *Games are subject to change Stay Connected We encourage you to stay connected with us for updates and news about upcoming games and features. Your feedback and support are invaluable to us as we continue to evolve. Thank you for being a part of the Pogo family. We’re excited about the future and are looking forward to sharing new adventures with you. Warm regards, The Pogo Team12Views1like0Comments[Updated] Investigation - GAC Calculations
Hello folks, The team is aware of and investigating reports of GAC not calculating points properly. 1:27 Update Once the fix is confirmed, we will provide you with details on the make-good for all players who were impacted. Thank you for your understanding, and stay tuned for further updates 545PM UPDATE Hello Holotable Heroes, The team has identified the issue with scoring and is working to have a fix out sometime tomorrow which all depends on how the testing goes in QA. We will keep you updated as we know more.21KViews4likes84CommentsPogo Blog: Guest Pass Upgrade!
Hello Pogo Community! We’re thrilled to announce a major upgrade to our guest pass system! This update is designed to make sharing the fun of Pogo even more rewarding for our players. Here’s what you can look forward to: Earn Gems for Sharing Invite friends with guest passes and earn gems when your passes are redeemed. Plus, get even more gems when they upgrade to a Club Pogo subscription. It’s a win-win for bringing others into the fun! Earn 5 gems for each guest pass accepted Get an additional 30 gems when they upgrade to Club Pogo Maximize your rewards: up to 100 gems per calendar year Share Guest Passes Easily We’re making it easier than ever to share guest passes. You can now share them as a link or directly to your Facebook profile, allowing you to spread the word to friends and family with just a few clicks. Get ready to maximize your gaming experience and start earning rewards for sharing the joy of Pogo. Today marks the launch of this exciting update, so be sure to spread the word! Thank you for being part of our community. Happy gaming!28Views1like0CommentsF1® 24 - Community-Raised Issues (Last Update: March 26)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Forums, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports to see if someone else has already raised it. If you're still not seeing your issue, please report it with as much information as possible. Please also attach any relevant files that you think would help the team verify your issue such as screenshots and videos. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.19 - Released March 26 - Includes: F1 25 Liveries for Iconic Edition Pre-Orders & EA App Save Game Update 🛠️ 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. Any additional planned fixes/bug investigations will be listed here if being worked on ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. Any additional planned fixes/bug investigations will be listed here if being worked on ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.19 - Issues with saving the game through EA App v1.18 - Photo Mode - Changing shutter speed causes problems with rendering the shot v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. AI - Possible additional work AI ERS/DRS trains Following improvements in patch v1.5 to how AI battle on-track with one another, including how they deploy DRS, investigations in to how this can be improved further will be incorporated into future F1 game titles Career - Inability to use #1 driver number after winning the Driver's Championship This functionality is being investigated for implementation in a future F1 game title Multiplayer - Inconsistent host advantage on lights-out An adjustment to combat this problem was made in a recent patch, with reports suggesting that this is now resolved/improved. The team will continue to monitor reports and whether additional improvements will be made for future titles. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1® 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 Version 1.17 - Out February 3 Version 1.18 - Out March 3 Version 1.19 - Out March 26 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!161KViews33likes0Comments