[Updated 2-5] Investigating: GL Ahsoka Event Not Loading
Hello Holotable Heroes, The team is aware and investigating that some folks are unable to load into the GL Ahsoka Event (Getting an infinite loader). Thank you for your reports. EDIT: We've identified the issue and we will be fixing it in our next release which we are aiming for next week. Thank you.2.6KViews0likes12CommentsKnown Issue: 2 Packages In Store giving Crystals
Hello Holotable Heroes, The team is aware of and are investigating issues with 2 packages in-game which are sending Crystals instead of the contents of the package. Supreme Energy Bundle Signal Data Mastery II When we know more, we will keep you updated. Thank you for all your reports.5.8KViews3likes31CommentsF1® 24 - Community-Raised Issues (Last Update: February 7)
Hey racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Answers, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports boards to see if someone else has already raised it. If you're still not seeing your issue, please report it using the template that displays when starting a new topic in F1® 24 Technical Issues and Bug Reports. Please also attach any relevant files that you think would help the team verify your issue such as screenshots, videos, or hardware configuration files. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.17 - Released Feb 3 - Includes: Export session results on PC - Click for Patch Notes 🛠️ Top Posts on Answers HQ The following posts received the most unique visitors and/or 'Me Too' reactions over the past seven days. If an EA community representative has responded, this will be linked. F1® 24 - Share Your Thoughts Discussion throughout the thread will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. F1® 24 - Patch 1.14 Discussion Thread Discussion following each patch will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. Patch 1.12 has just downloaded? Patch 1.12 was exclusive to PlayStation 5 in preparation for support for updated Sony system software. There were no other changes. Ferrari Engine Sound Bugged | Click for latest EA reply A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Constant AI DRS train | Click for latest EA reply Following the v1.5 update, an improvement to how the AI battle on-track with one another including how they deploy ERS, has been made. Furthermore, v1.7 saw some additional improvements to slipstream and DRS values. We will continue to monitor discussion on this subject. Driver #1 Unavailable (Driver Career) | Click for latest EA reply This issue is being investigated by the development team. F1®️ 24 PC and Wheel Troubleshooting Guide Should you have any issues with F1®️ 24 on PC or with setting up a wheel, check out this post for some commonly reported (and resolved!) topics. 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. AI - Possible additional work AI ERS/DRS trains Career - Inability to use #1 driver number after winning the Driver's Championship Multiplayer - Inconsistent host advantage on lights-out ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕 Photo Mode - Changing shutter speed causes problems with rendering the shot ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1®️ 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1®️ 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 🆕 Version 1.17 - Out February 3 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!157KViews33likes0CommentsKit Reveal: hunter2
UNIT NAME: Hunter (Mercenary) ALIGNMENT: Light Side CATEGORIES: Support, Bad Batch, Mercenary ------ Key Attributes: A key member of the new Bad Batch squad who supports his team via Marking enemies He has synergy with Mercenaries through his Soldier of Fortune ability Use Hunter efficiently to access his most powerful weapon - The Electric Staff Hunter’s Marked allows the Bad Batch squad to focus on a single enemy to gain stacks of Target Practice easily Inspiration: The major inspiration comes from Hunter’s role in the final season of the Bad Batch animated show With Hunter taking more of a supportive role in the show, we wanted him to feel more like a Support, but keep some aspects of his Attacker personality A lot of Hunter’s animations will resemble his actions from the show. My favorite being the Electric staff which Hunter throws Strategy Tips: His Unique provides multiple opportunities to utilize Marked and benefit his team Gain Target Practice stacks to reduce the cooldown of Special 2 which is Hunter’s big move His Omicron doubles down on cooldown reduction making Special 2 more common Hunter Marks enemies, which allows his team to get various benefits such as more Offense and Speed Up while reducing enemies Defense and inflicting them with Offense Down. FAQ: How do I acquire Hunter? Marquee starting Tues Feb 11 ------ ABILITIES: Basic: DC -17 Blaster Final Text: Deal Physical damage to target enemy and inflict Speed Down on them for 1 turn. During Hunter's turn, call a random Bad Batch Attacker ally to assist, and all Attacker allies gain Critical Chance Up for 1 turn. If the target enemy is Marked, all Bad Batch Attacker allies gain 5% Offense (stacking, max 50%) until the end of the encounter, and have their Defense reduced by 5% (stacking, max 50%) which can't be resisted until the end of the encounter. SPECIAL 1: Take a Shot(Cooldown: 2) Final Text: If no enemies are Marked, inflict Marked on the target enemy for 2 turns, which can't be evaded or resisted. All Bad Batch allies gain Offense Up and Protection Up (50%) for 1 turn. Call all Bad Batch Attacker allies to assist dealing 30% less damage. SPECIAL 2: This Will Hurt (Cooldown : 30) Final Text: Deal Physical damage to target enemy equal to 100% of their Max Health, increased to 200% if they are Marked, which can't be evaded. Shock all enemies for 2 turns, which can’t be evaded and inflict Protection Disruption on them for 3 turns, which can't be evaded or resisted. Bad Batch allies gain 100% Defense Penetration (stacking) until the end of the encounter. This ability starts on cooldown. UNIQUE 1: Focused Co-operation ( Omicron + Zeta ) Final Text: At the start of encounter, all Bad Batch allies gain 50% Max Protection. Whenever an enemy is Marked, all Bad Batch allies recover 7% Health. Whenever a Marked enemy is damaged by a Bad Batch ally, If the ally with lowest Turn Meter is Bad Batch, they gain Speed Up for 1 turn. Whenever Marked expires on an enemy, inflict Daze and Healing Immunity on them for 1 turn. At the start of the Marked enemy's turn, inflict Offense Down on them for 1 turn, which can't be evaded. Whenever a Marked enemy is defeated, Expose all enemies for 2 turns and reduce the cooldown of This Will Hurt by 5. If Hunter has 15 or more stacks of Target Practice, he gains a bonus turn when Marked expires on enemies. Whenever Hunter gains a stack of Target Practice, reduce the cooldown of This Will Hurt by 1. While Hunter has 40 or more stacks of Soldier of Fortune, enemies are inflicted with Buff Immunity for 1 turn whenever their buffs are dispelled. When a Bad Batch ally loses Captive, reset the cooldown of This Will Hurt. While in Territory Wars: At the start of encounter Hunter has This Will Hurt available. When Hunter gains a stack of Target Practice, reduce This Will Hurt's cooldown by 5. If there are no Galactic Legends, while a Bad Batch ally is Captive, Bad Batch allies deal an additional instance of damage to the target enemy on their turn. Whenever a Marked enemy takes a turn, reduce their Max Health by 10% (stacking) until the end of the encounter (excluding Galactic Legends). UNIQUE 2 : Soldier of Fortune Final Text: Whenever a Marked enemy is damaged by a Mercenary ally, Hunter gains a stack of Soldier of Fortune Whenever Marked is dispelled or expires, Hunter loses 5 stacks of Soldier of Fortune. At the start of their turn, each Mercenary ally gains 3% Accuracy for each stack of Soldier of Fortune they have until the start of their next turn.51KViews9likes26CommentsEA Forums Update - Winter Edition
Hi all, here is a brief update to bring folks up to speed on what we’ve been working on here on the EA forums. We want to thank you again for the continuous feed back, both on our Feedback Board and behind the scenes. You can check our last update from August here, we've been working to address issues there, and to prepare for launch in the intervening months. To start, we’ll review the main issues we discussed last time: Improved - Site Performance: We’ve been monitoring this extensively, and we’ve seen massive improvements on this front. That said, issues can still pop up, so if you see anything, please let us know. Fixed - Random Redirects/Misdirection: This was a commonly triggered issue, but fortunately is eliminated now. Improved - Posts & edits failing: We have addressed many of the situations which lead to posts failing for unclear or confusing reasons. While incidences of this are markedly reduced, please feel free to give feedback here. If you do encounter this, please let us know in the feedback section, we're still actively chasing down all the edge cases where this might happen. Fixed - Reply Sorting: Finally! We have globally changed the default reply sort to chronological. While there may be rare places where we may deviate from that, your feedback has been loud and clear. Additionally, we are also giving you control to set your own default sort order about how you want posts to appear in a thread. You’ll see some changes in how threads are displayed, but you can also set your own preference. If you go to your profile page > Settings, you can scroll down to set a default display. You can of course, always continue to override the sort order within the threads themselves too, just click the current sort setting under the initial post. Improved - Post rate and image limits: Some folks were getting posts and/or images blocked incorrectly by our filters. We made some big changes with this, and folks shouldn’t have this happen. Spam Management: While we saw a spike of spam in September and October, we’ve taken strides to address and aggressively remove spam and to lessen incidences of legitimate content being filtered as potential spam. If this happens, please make a report, or just wait/check back later as the forums are actively monitored by the community team. On that subject, we also want to give a special "thank you" to the folks who have been diligently reporting spam when it does appear. Bugged - Avatars: Currently there's an annoying bug preventing folks here from changing avatars, and preventing us from adding new ones. But we're actively working on it! (thanks to the Simmers for making us aware!). We will let you know as soon we have a fix. We hinted at avatars customisation options in the last update, while there is still work to be done, we can promise that it is coming. Beyond the big items above, we are still looking to address your feedback on large thread navigation and pagination, and are continuing to squash bugs that pop up. Shout out to all the people that have reported and dug deep on quirky bugs with us. What’s next? Full launch is coming next year, and with it means a huge migration of existing content and expansion of the games supported here. You can see more details in the Answers HQ announcement here, but the concise message is that we’ll be closing down AHQ by February 2025, and moving a huge amount of the content there over to the EA forums. We will also be opening localized forums, supporting the same languages as on Answers HQ: English German Spanish French Italian Dutch Polish Portuguese Russian This is a massive project, and we want to make sure we do it right. Thanks for reading, we’re working away in the background but read all your feedback, thank you for coming with us on this journey.4.2KViews26likes6CommentsKit Reveal: Jocasta Spell On Nu
UNIT NAME: Jocasta Nu ALIGNMENT: Light Side CATEGORIES: Attacker, Galactic Republic, Jedi, Jedi Vanguard ------ Key Attributes: Conquest lifter for the Legendary unit coming in the next Era Don’t let her Librarian title fool you - she wields a powerful *lightsaber-fueled rifle* Transforms from using the lightsaber to using the rifle New Jedi Vanguard faction tag Inspiration: When we were first working on the Rise of the Empire Territory Battle we were looking for enemies to add to the various planets. Unfortunately, Jocasta got cut from TB, but remained in our hearts. After reading the Darth Vader comics featuring her (issues 9 and 10), we knew we had to include her and her lightsaber-fueled rifle that she uses in the comic. We used every aspect of the comic appearance for this character. The loading of her lightsaber into the rifle The different shots the rifle uses The onomatopoeias (word sounds) inspired our audio artists Throwing the overloaded rifle in a last-ditch effort to save herself Strategy Tips: Utilize Jedi Vanguard allies to help Jocasta Nu transform into Jocasta Nu (Rifle) as quickly as possible It Belongs in a Museum will increase Siphon for her My Turn ability, so time those up for maximum efficiency FAQ: How do you acquire Jocasta Nu? Conquest Will her kit get any updates with the upcoming units? Since Conquest units take more time to unlock, she is coming earlier than her other squad members. Therefore, it is likely we will add some synergy callouts to those units as they are released. What other units are getting the Jedi Vanguard faction tag? Aayla Secura Barriss Offee Eeth Koth Ima-Gun Di Jedi Consular Jedi Knight Guardian Kelleran Beq Kit Fisto Luminara Unduli Plo Koon Qui-Gon Jinn Shaak Ti What does Jedi Vanguard mean as a distinct faction? The Jedi faction is huge. We wanted a sub faction of Jedi where we could cage some power without making a certain Jedi Master even more powerful than he already is. The Vanguards are a collection of Jedi we felt were (or would have been) stalwart defenders of the Jedi Temple on Coruscant. Other than the new Jedi Vanguard coming in the next era, what squads is she good with? There are many existing places to slot her, but our favorite while waiting for her new units is Kelleran Beq. How does throwing the rifle work? If Jocasta is about to be defeated you get a bonus turn. During this turn you can only throw the rifle as an AoE explosion. If this defeats ALL the enemies, she survives and victory is yours. (In a multi-encounter battle, she will be defeated at the start of the next encounter if she throws the rifle). If her rifle throw does not defeat all enemies, she is defeated. How does she transform? By the Book and Shhh! Quiet! both need to be unlocked to at least Tier 6 and all her allies must be Jedi Vanguard. Then when the cooldown is available for It Does Not Exist, she can trigger her transformation. She will be unable to use It Does Not Exist if either conditions are not met. Why does her ability set enemy health to 65? What’s the reference? Order 66 is the declaration that the Jedi have become enemies of the Republic. Order 65, however, is the declaration that the Chancellor has become an enemy of the Republic. We thought this would be a nice nod to the unused Clone orders. How does she work with omiQGJ? Since Jocasta Nu (Rifle)’s defeat can’t be prevented and occurs when she reaches 1% Health after she uses It’s Up to You Now, she would still be defeated even if omiQGJ has not been. Ask questions here: https://forms.gle/am9x8SPvHHT5MQoZ7 ----- ABILITIES: (Pre-Transform) BASICS: By the Book (Zeta+Omicron) Final Text: Deal Special damage to target enemy. If they had Defense Down or Tenacity Down, inflict that debuff on all enemies for 1 turn. Gain Critical Damage Up for 1 turn. SPECIAL 1: Shhh! Quiet! (CD=4) (Zeta + Omicron) Final Text: If all allies are Jedi Vanguard, dispel all buffs on all enemies. Deal Special damage to target enemy. Gain Speed Up for 1 turn and reduce the cooldown of It Does Not Exist by 10. SPECIAL 2: It Does Not Exist (CD=20) Final Text: Gain 50% Critical Chance, Critical Damage, and 5 Siphon for the rest of the battle, and 100% Speed and Tenacity for 1 turn. Daze all enemies for 1 turn. Transform into Jocasta Nu (Rifle). This ability starts on cooldown, can only be used once per battle, and can't be evaded or resisted. This ability can only be used if all allies are Jedi Vanguard and both By the Book and Shhh! Quiet! are Tier 6 or above. UNIQUE 1: Jedi Archivist (Zeta + Omicron) Final Text: Jocasta Nu has +25% Max Protection (increased to 50% if all allies are Jedi Vanguard) at the start of battle and is immune to Protection Disruption and can't be revived. At the start of her turn: Inflict Tenacity Down until the end of her turn against the last enemy to inflict a debuff on her. If this is the second time this has occurred on the same enemy in this encounter and she is Jocasta Nu (Rifle), they are also Exposed. Inflict Defense Down until the end of her turn against the last enemy to damage her. If this is the second time this has occurred on the same enemy in this encounter and she is Jocasta Nu (Rifle), they are also inflicted with Vulnerable. Whenever she attacks an Exposed enemy she recovers 20% Protection. Whenever she recovers Protection gain 10% Offense (stacking) for the rest of the encounter. Whenever she or an enemy gains Foresight, dispel it, she gains Deflective Ward, which can't be dispelled, until she receives damage, recovers 20% Protection, and gains 20% Turn Meter (once per turn). Whenever a Jedi Vanguard ally uses a Special ability, reduce the cooldown of It Does Not Exist by 1. While My Turn is on cooldown, It Belongs in a Museum inflicts Burning on the enemy for 1 turn. The first time Jocasta Nu would be reduced to 1% Health, and she is Jocasta Nu (Rifle), she dispels all debuffs on herself, recovers 100% Health, gains Damage Immunity for 1 turn, which can't be dispelled, and takes a bonus turn. During this bonus turn, she must use Special ability, It's Up to You Now, then is defeated, which can't be prevented, if any enemy survives. At the start of the encounter, if she has used, It's Up to You Now, she is defeated. While in Grand Arenas: Jocasta Nu has +100% counter chance and is immune to Ability Block. If all allies are Jedi Vanguard, whenever they use an ability, reduce the cooldown of It Does Not Exist by 1. Whenever she is Stunned, gain Deflective Ward, which can't be dispelled, until she receives damage. UNIQUE 2: Chief Librarian [THIS IS A TEXT ONLY] When Jocasta Nu transforms, she loses the abilities By the Book, Shhh! Quiet!, and It Does Not Exist, and gains three new abilities. [Basic] It Belongs in a Museum: Deal Special damage to target enemy. If they had Defense Down or Tenacity Down, inflict that debuff on all enemies for 1 turn. Gain Critical Damage Up for 1 turn. Zeta Upgrade: While she is Jocasta Nu (Rifle): If they had Defense Down, Expose, or Tenacity Down, inflict that debuff on all enemies for 1 turn, and she gains the opposite buff for 1 turn; if they had Vulnerable, deal additional damage based on 10% of her Max Protection then recover 25% Protection; gain 5 Siphon until the end of the encounter Omicron Upgrade: While in Grand Arenas and she is Jocasta Nu (Rifle): On her turn, grant each Jedi Vanguard ally every dispellable buff she has for 1 turn [Special] My Turn: If all allies are Jedi Vanguard, dispel all buffs on all enemies. Deal Special damage to target enemy. Gain Speed Up for 1 turn. Zeta Upgrade: While she is Jocasta Nu (Rifle): Deal bonus True damage equal to 100% of her current Protection to target enemy, which can't be evaded, then lose all current protection; Jocasta Nu Siphons Max Protection from the target enemy, which can't be resisted; If the target enemy is defeated by this ability, gain Max Protection equal to the target enemy's Max Protection; gain 100% bonus Protection for 1 turn Omicron Upgrade: While in Grand Arenas, if all allies are Jedi Vanguard, and she is Jocasta Nu (Rifle): Dispel all debuffs on all allies; set the target enemy's Max Health to 65 (excluding Galactic Legends and Raid Bosses) until the start of their turn [Special] It's Up to You Now: Deal Special damage equal to 50% of Jocasta's Max Protection to all enemies. If any enemies are defeated, Jedi Vanguard allies recover 100% Health and Protection and all enemies are Breached for 2 turns, which can't be evaded or resisted. (Post-Transform) BASICS: It Belongs in a Museum Final Text: Deal Special damage to target enemy. If they had Defense Down, Expose, or Tenacity Do wn, inflict that debuff on all enemies for 1 turn, and she gains the opposite buff for 1 turn. If they had Vulnerable, deal additional damage based on 10% of her Max Protection then recover 25% Protection. Gain Critical Damage Up for 1 turn and 5 Siphon until the end of the encounter. While in Grand Arenas: On her turn, grant each Jedi Vanguard ally every dispellable buff she has for 1 turn (excluding Stealth and Taunt). SPECIAL 1: My Turn (CD=4) Final Text: If all allies are Jedi Vanguard, dispel all buffs on all enemies. Deal Special damage and bonus True damage equal to 100% of her current Protection to target enemy, which can't be evaded, then lose all current Protection. Jocasta Nu Siphons Max Protection from the target enemy, which can't be resisted. If the target enemy is defeated by this ability, gain Max Protection equal to the target enemy's Max Protection. Gain 100% bonus Protection and Speed Up for 1 turn. Siphon Max Protection: Gain a percentage of Max Protection equal to this unit's Siphon until the end of the encounter and the target loses that much Max Protection (stacking, excluding Galactic Legends and Raid Bosses) While in Grand Arenas and all allies are Jedi Vanguard: Dispel all debuffs on all allies. Set the target enemy's Max Health to 65 (excluding Galactic Legends and Raid Bosses) until the start of their turn SPECIAL 2: It's Up to You Now (CD=0) Final Text: Deal Special damage equal to 50% of Jocasta's Max Protection to all enemies. If any enemies are defeated, Jedi Vanguard allies recover 100% Health and Protection and all enemies are Breached for 2 turns, which can't be evaded or resisted.34KViews9likes45CommentsBlast from the Past Event
Get ready for a free, limited-time Event where you'll need to venture into Live Mode to participate. A mysterious figure has blasted into town and needs your help! Someone is “borrowing” from the past, and your help is needed to unravel the mystery through time! You'll be rewarded for your efforts throughout the Event, with one being the Surprise Birthday Cake. Hide inside and jump out to surprise and delight the gathered Sims with this delicious birthday treat! How Does it Work? Open Live Mode with an existing or new Household. After a short wait, A Strange Visitor will appear piquing your curiosity to investigate! The Event will run for six weeks, with two exciting Quests each week. Your journey begins by discovering who the Strange Visitor is, and learning of the missing objects from the past! As the weeks progress, you’ll continue to dig deeper into the mysteries of time, attempt your own journey through it, and unravel the motives of the time thief! The more Quests you complete, the more Event Points and rewards you’ll earn. Make sure you’re online. Log in to your EA account. Enter Live Mode, and you’ll see the first pair of Quests, which start with a pop-up. In Live Mode, you can access the Event Screen by clicking on the Event Icon! Earn Event Points by completing Quests and Goals. As you earn Event Points, you’ll be able to claim new rewards. Claim your rewards through the Event Screen in the Main Menu or Live Mode by selecting Claim. Note: You must be in Live Mode to claim Consumable Rewards. Claimed rewards will be available in Build Mode, Create a Sim, or your Sim’s Inventory. You can filter to view Event rewards with the Event Rewards filter under the Special category in both Create a Sim and Build Mode. For more help with claiming rewards, check out our EA Help article. Each week, two new Quests will be available. Complete these Quests to earn more Event Points and unlock new rewards! The Blast from the Past Event will have four weeks of Quests and two extra weeks at the end, so there’s plenty of time to catch up and complete it! Claim the Blast from the Past Rewards to create a futuristic-inspired Sim who loves to lounge in their inflatable couch, or toss on Dina Caliente’s iconic little black dress and hit the light-up dance floor while listening to some retro classics! Rest assured, your claimed rewards are stored on your EA account, so you do not need to worry about losing them. Week 1 Relax in your Fun-Fun Inflatable chair! Sport your new Future’s So Bright Sun Glasses while admiring your Retro Deco Phone Set. Retro Deco Phone Set Relevart Time Walkers The Yesterday Set floor tiles The Future's So Bright "Sun" Glasses The Fun-Fun Inflatable Set, Part One Week 2 Wake up on time with the functional Get Up! Alarm Clock, put on your Emit inspired outfit and Bow Tie while preparing a feast at the Bigger Gatherings Banquet table. Get Up! Alarm Clock Be "The Emit" full body outfit Bigger Gatherings Banquet The Relevart Neck Stabilizer bow tie Week 3 Make time for an iconic look by getting dolled up in the Dina Caliente LBD (Little Black Dress) while listening to some New Retro Station Songs or get comfy on your Fun-Fun Inflatable couch, while you contemplate your next “grab” for the Sticky Fingers aspiration. The Fun-Fun Inflatable Set, Part Two Dina Caliente's LBD New Retro Station Songs Sticky Fingers aspiration Week 4 Make sure to celebrate with the Surprise Birthday Cake, and jump out to share the fun! While in a party spirit, don’t forget to get out on The ElectroDance Floor to dance the night away! Surprise Birthday Cake The ElectroDance Floor FAQ Do I need to log in to my EA account? A: Yes, by logging into your EA account, you save your Event progress and the rewards you earn from this Event to the account. That way, if you ever need to install The Sims 4 again, you simply need to log back in to gain access to your rewards! What about SDX releases, I thought those were provided free content and updates! A: Sims Delivery Express drops aren’t going away, but we're always looking for new and novel ways to deliver gameplay, as well as objects and clothing to add to your Sims' lives. You can still expect SDX releases throughout the year as well as new Events to engage with The Sims 4 throughout the seasons. What if I log in and don’t see the Event? A: The Event starts on 2/04 at 9 a.m. PST and ends on 3/18. Please make sure you are online and logged into your EA Account. If you still do not see it, you may need to restart The Sims 4 or disable any UI mods you have installed. The Blast from the Past Event will be available to players until 3/18. While no new quests will be added after 3/04, players can still complete quests and claim any event rewards that they've earned but not yet claimed from the Event Screen. Rewards must be claimed by 3/18 or be lost. Will this be available to Everyone? A: Yes! The Blast from the Past Event will be available to everyone starting February 4th, and you won’t need any Packs to participate. What are Event Points? A: Event Points are a limited-time measurement for the Blast from the Past Event that allows you to claim free rewards. As you earn Event Points, you progress along an experience track and can claim rewards along the way. How do I earn Event Points? A: Each Objective in a Quest gives Event Points. Mousing over the Quest will have a tooltip telling you how many points you will earn. Completing the entire Quest nets additional Event Points. Once you have enough, you can claim rewards. Do I have to spend Event Points? A: Your Event Points are a cumulative total. When you claim a reward, you still stay at the same Event Point total, so your Event Points aren’t actually “spent.” What happens if I have leftover Event Points? A: The Blast from the Past event offers a finite number of rewards. If you claim them all and still have Event Points, don’t worry! Your Event Points cannot be used for anything other than the Blast from the Past Event and will expire when the Event is over. Can I still complete the Event if I start late? A: Yes, the event will run for 6 weeks. If you start late, you will have access to all the previous week’s Quests.82Views1like0CommentsWelcome to EA Forums!
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