Reaper’s Rewards Event
Get ready for a free, limited-time Event where you'll need to venture into Live Mode to participate. The Grim Reaper is reaching out to you…but don’t be afraid to answer since it seems Grim wants your help. And the best part? You'll be rewarded for your efforts throughout the Event, with one being a brand new Lot Challenge,Scare Seeker, where Sims will get excited instead of scared while on the lot! How Does it Work? Open Live Mode with an existing or new Household. After a short wait, The Grim Reaper will call upon you! The Event will run for eight weeks, with two exciting Quests each week. Your journey begins by assisting Grim with researching Ambrosia, a special Gourmet dish that can lift any Sim’s spirits. As the weeks progress, you’ll continue to unlock the secrets of Ambrosia and eventually learn how to cook it! The more Quests you complete, the more Event Points and rewards you’ll earn. Make sure you’re online. Log in to your EA account. EnterLive Mode,and you’ll see the first pair of Quests, which start with a pop-up. InLive Mode, you can access the Event Screen by clicking on the Event Icon! Earn Event Points by completing Quests and Goals. As you earn Event Points, you’ll be able to claim new rewards. Claim your rewards through the Event Screen in theMain MenuorLive Modeby selectingClaim. Note: You must be inLive Modeto claim Consumable Rewards. Claimed rewards will be available inBuild Mode,Create a Sim, or your Sim’s Inventory. You can filter to view Event rewards with theEvent Rewardsfilter under theSpecialcategory in bothCreate a SimandBuild Mode. For more help with claiming rewards, check out our EA Help article. Each week, two new Quests will be available. Complete these Quests to earn more Event Points and unlock new rewards! The Reaper’s Rewards Event will have six weeks of Quests and two extra weeks at the end, so there’s plenty of time to catch up and complete it! Claim the Reaper’s Rewards to create a goth-chic Sim who revels in a good scare, or just enjoy a chance to get to know Grim a little better! Rest assured, your claimed rewards are stored on your EA account, so you do not need to worry about losing them. Week 1 Summon The Grim Reaper withThe Grimophoneto listen to your favorite tunes! Sport your newEarrings of Imminent Demisewhile thrilling Sims with scares using the newScare Seeker Lot Challenge. Week 2 Get comfy in the newTrad Goth Jeanswhile simultaneously brushing up on multiple skills withThe Green Lady’s Lost Tome. This Tome allows you to gain skills in Gardening, Cooking, and Fishing all at once! Week 3 Make sure your Sims wear the proper footwear with theTrad Goth Buckled Bootswhile taking a ride around the neighborhood onGrim’s Cruiser Bicycle. Week 4 Like theLife & Death Tattoo, thePortrait of Lady Mimsy Alcron Shallot in the Gardenis a true piece of haunting art. Just don’t look too long, or things could get a little toasty. Week 5 Get dressed up with theTrad Goth Button-Upwhile flexing your Mixology skills by crafting the newSpectral Spritzerdrink. This drink will turn your Sim into a temporary ghost! Week 6 If your Sim has bags under the newProwling Peeperseyes, catch up on some eternal Z’s withCasket of Quiet Repose. FAQ Do I need to log in to my EA account? A: Yes, by logging into your EA account, you save your Event progress and the rewards you earn from this Event to the account. That way, if you ever need to install The Sims 4 again, you simply need to log back in to gain access to your rewards! Are these rewards really free? A: Yes, these rewards are free when you claim them through the Event Screen. Once claimed, the rewards for this Event will be available in the Base Game. What about SDX releases, I thought those were to provide free content and updates! A: Sims Delivery Express drops aren’t going away, but we're always looking for new and novel ways to deliver gameplay, as well as objects and clothing to add to your Sims' lives. You can still expect SDX releases throughout the year as well as new Events to engage with The Sims 4 throughout the seasons. What if I log in and don’t see the Event? A: The Event starts on 9/24 at 7 a.m. PST and ends on 10/12. Please make sure you are online and logged into your EA Account. If you still do not see it, you may need to restart The Sims 4 or disable any UI mods you have installed. Will this be available to Everyone? A: Yes! The Reaper’s Reward Event will be available to everyone starting 9/24, and you won’t need any Packs to participate. What are Event Points? A: Event Points are a limited-time measurement for the Reaper’s Rewards Event that allows you to claim free rewards. As you earn Event Points, you progress along an experience track and can claim rewards along the way. How do I earn Event Points? A: Each Quest Objective in a quest gives Event Points. Mousing over the Quest will have a tooltip telling you how many points you will earn. Completing the entire Quest nets additional Event Points. Once you have enough, you can claim rewards. Do I have to spend Event Points? A: Your Event Points are a cumulative total. When you claim a reward, you still stay at the same Event Point total, so your Event Points aren’t actually “spent.” What happens if I have leftover Event Points? A: Grim is offering a finite number of rewards. If you claim them all and still have Event Points, don’t worry! Your Event Points cannot be used for anything other than the Reaper’s Rewards Event and will expire when the Event is over. Can I still complete the Event if I start late? A: Yes, the event will run for 8 weeks. If you start late, you will have access to all the previous week’s Quests.47Views2likes0CommentsShin Hati - Questions and Answers
Do the abilities from Clean Escape stack? i.e. if you have 35+ stacks, do you get all 3 effects? Yes. (Design note: If we ever wanted a table to not include the previous entries, we would have it labeled “10 to 19” instead of “10+”). Is there any intention for her to be viable on a Cere Junda squad in territory wars? Her ideal squad should be with Baylan, but Cere is an option while you’re working towards him. Is purge going to be something this team will take advantage of or is it just Shin? Could Marrok be an inquisitor giving them a little boost? Marrok will be an Inquisitor and a Mercenary, so Purge is a pretty big part of his kit, and any references Shin has to Purge are to help synergize with him when he is on her squad. Will all of the existing characters listed in the mercenaries forum post be getting the Mercenary tag at the same time that Shin Hati is added to the game? Yes. Will Shin be useful in an Unaligned Force User team? Yes. With her Special 1, when it says "Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted," is that saying the max stacks she can get is 50% per ability use or 50% total across all uses. 50% total Critical Avoidance for the entirety of the encounter. E.g. if 3 debuffs were resisted on her first use she would gain 30% and if 3 were resisted on her second use she would gain the remaining 20% and be capped for the rest of the encounter. How do you pronounce her name correctly asking for a youtuber. Shin, like part of your leg/shin bone, and Hati like ‘Haa-Tee’. Marquee events usually start on Thursdays. Shin supposedly releases on the 18th, a Wednesday. Will her marquee start on the 18th or the 19th? Her event will start on Thursday the 19th (fixed the original typo!). Is the purge synergy meant to go with a previously released Inquisitor or is it for a future release? It is intended for Marrok. Will the Soldier of Fortune unique for each Mercenary have its own individual effects, or will they be largely similar to Shin’s Each Mercenary released with a Soldier of Fortune Unique will have their own specific SoF-stack-counting buff for allied Mercenaries as well as their own ways of personally gaining and losing Soldier of Fortune stacks. Does she have a god tier datacron like Great Mothers? Her marquee does not have a bespoke datacron, but Baylan’s first run will Do her abilities not have Cooldowns? Looks like they got accidentally left off, but we’ve added them back into the kit reveal post. Thanks! Why the connection to Purge if she cannot inflict it? To synergize with Marrok, who is an Inquisitor. How many times can Shin use "Clean Escape" per battle? Once it is unlocked and she is able to keep 10+ Stacks of Soldier of Fortune, Clean Escape would have an 8 turn cooldown and be treated just like other special abilities (ie can be used repeatedly only limited by the battle itself) Would the cooldown of CAT's Force Leap be set to 8 or 4? 8. Any reason her kit doesn't explicitly mention synergy with Baylon or against Jedi/Rebels? Many times if we have synergies with unreleased units, we’ll add in those synergies when the other unit is released (like Fennec getting a Scion of Jango callout when SoJ was released). Baylan Skoll’s Unique ability calls Shin Hati and Marrok out by name. Additionally, she didn’t really have any conflict with Rebels, or even Jedi for that matter. Being a Mercenary she tends to just stick to the job at hand. It just so happens that the job we saw her do put her into direct conflict with Ahsoka Tano, Sabine Wren, and Ezra Bridger. Fear has a description that says a unit needs attacked in order to have fear dispelled. The TW omi makes it so that when they get damage immunity they get fear. Is the fear going to go away as usual or does damage immunity get in the way? Fear will work as usual.It will expire after 1 turn or after receiving damage whichever triggers first. The clause "whenever enemies attack 3 times out of turn, Shin Hati gain 1 stack of Soldier of Fortune" mean that it count within the enemy turn? Yes. During enemies turn whenever they attack 3 times out of turn Shin Hati will gain 1 stack of Soldier of Fortune. With shin outside of a baylan Skoll team will shin or any other mers hsve another Merc lead aside from Baylans? While there are other Mercenaries that are Leaders, only Baylan will currently have the ability to hand out Soldier of Fortune stacks to other Mercenaries. As we add more Mercenary Leaders, you can expect them to also have this capability. “Clean escape” increases max health, is this stacking? No, just the 30% gain on first use. Subsequent uses will not increase the Max Health. What color deck is she? Black, White, splash Red.3.9KViews1like0CommentsScheduled Maintenance September 18th, 2024
Hello Commanders! After the last maintenance some worlds failed to regenerate NPC bases properly. This will be fixed during the next maintenance. The maintenance will be performed onWednesday September 18th,2024. We will take each affected game world offline. This process will take 30 to 60 minutesfor each world to complete. Game progress is halted during that time. We start to take down the worlds around 06:00 a.m. UTC. Unless there are any unforeseen obstacles, we hope to complete the process around 10:00 a.m. UTC and start to bring back the worlds. Affected worlds: World 1 Swedish World 1 Norwegian World 1 Finnish World 1 Danish World 44 (Europe) Welt 16 World 45 (USA West Coast) World 6 Spanish World 47 (Europe) World 3 Portuguese World 48 (Europe) World 49 (USA East Coast) World 7 French World 4 Portuguese World 52 (USA East Coast) World 89 (Europe) World 10 Polish World 91 (Europe) World 4 Italian World 92 (USA West Coast) World 19 Russian World 93 (Europe) World 11 Brazilian World 14 French World 17 Spanish World 94 (USA West Coast) World 2 Romanian World 2 Slovak World 5 Portuguese World 97 (Europe) Welt 36Kit Reveal - Shin Hati
UNIT NAME: Shin Hati ALIGNMENT: Dark Side CATEGORIES: Attacker, Mercenary, Unaligned Force User ------ Key Attributes: A lightsaber combatant who ignores Taunt to attack her enemies. Introduces the new Soldier of Fortune effect for the Mercenary faction. This is a stacking blue status effect that does nothing on its own, but on reaching a threshold, abilities will have various effects added. Inspiration: We loved everything about Shin Hati when she showed up in Ahsoka. A practiced lightsaber user who has a bevy of tricks, using the Force and otherwise. What’s not to love? We’ve been eyeballing a Mercenary tag for a while now. With Baylan and company coming on the scene we took it as an opportunity to add the tag, and the Soldier of Fortune mechanic as a whole. We loved the moment where she escapes her battle with Sabine Wren with a well timed smoke bomb, so that ended up as her ability Clean Escape. Strategy Tips: Maintain her Critical Chance and avoid Shin Hati getting critically hit so as to gain more stacks of Soldier of Fortune. Attack Stunned enemies with a higher number of stacks of Soldier of Fortune on Shin Hati. Her granted ability Clean Escape helps all Mercenary allies gain additional effects and inflicts debuffs on enemies based on her Soldier of Fortune stacks. FAQ: How do I acquire Shin Hati? Shin Hati’s Marquee event begins September 19th in-game. How does the new Mercenary faction tag affect previous characters? See our forum post introducing Mercenaries for a step by step guide on how the mechanics work with both new and older characters. Will Shin Hati be required to get Baylan Skoll? Yes, at Relic 7 Will Shin Hati be required to unlock GL Ahsoka? No. In Shin Hati’s Omicron it says “Target Light Side enemy's cooldowns are increased to their max value,” what does that mean? Light Side enemies will have their cooldown set to the maximum limit as prescribed in their kit (eg, BB-8’s Illuminated Destiny would be set to 70). From the Shin Hati Designer: CG_Vib’X: Shin Hati, and her master Baylan Skoll, are self-sufficient mercenaries we first see in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat and her lightsaber skills combined with the use of the Force. These attributes are central to her design as an Agility attacker in our game. Her kit reflects the careful consideration of her quick wittedness, capturing her ability to escape from perilous situations with ease. We hope that you find your adventures with her to be as exhilarating as the journey we see her take on-screen SHIN HATI QUESTION SUBMISSION LINK ABILITIES: BASIC: Fierce Foray Final Text: Deal Physical damage to target enemy and inflict Critical Chance Down for 1 turn. If Shin Hati has 10 or more stacks of Soldier of Fortune, she inflicts Critical Chance Down on all enemies for 1 turn instead. During Shin Hati's turn, call target other Mercenary ally to assist. If the target enemy was Stunned, deal 10% more damage per stack of Soldier of Fortune on Shin Hati (max 100%). SPECIAL 1: I've Eyes On Them (Cooldown 4. Unlocks Tier 2) Final Text: Deal Physical damage to all enemies and inflict them with Offense Down and Vulnerable for 2 turns on all enemies. Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted. All Mercenary allies gain 30% Protection Up for 2 turns. If Shin Hati has 10 or more stacks of Soldier of Fortune, she gains 25% Turn Meter and increase the cooldowns of all enemies by 1. SPECIAL 2: We'll Take It From Here(Cooldown 3. Unlocks Tier 4) Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. Shin Hati gains Critical Damage Up and Riposte for 2 turns. If Shin Hati has 15 or more stacks of Soldier of Fortune, attack again, always scoring a critical hit if able and decreases the cooldown of Clean Escape by 1. If target enemy is inflicted with Purge, Shin Hati inflicts Buff Immunity on them for 2 turns and deals 10% bonus damage for each stack of Purge they have (stacking, max 60%). UNIQUE 1: You Have No Power(Zeta, Omicron. Unlocks Tier 6) Final Text: At the start of each encounter, Shin Hati gains 25% Accuracy and 50% Offense until the end of the encounter, and she ignores Taunt effects during her turn. Whenever Shin Hati is critically hit, she gains Retribution for 2 turns and 150 Speed for 1 turn. The first time Shin Hati gains 10 or more stacks of Soldier of Fortune, she gains the granted ability Clean Escape for the rest of the battle; if Soldier of Fortune stacks are below 10, Clean Escape ability can't be used. While in Territory Wars and all allies are Mercenary or non-Galactic Legend Unaligned Force User: At the start of encounter, Shin Hati gains 75% Accuracy and 30 Speed, all allies gain 50% Max Health and Max Protection until the first time Shin Hati is defeated, and all Light side enemies are immune to cooldown reduction for 2 turns or until the first time Shin Hati is defeated. While enemies are inflicted with Purge they have -50% Critical Damage and -30 Speed. Whenever enemies attack 3 times out of turn, Shin Hati gains 1 stack of Soldier of Fortune. Whenever Shin Hati gains Riposte and has 15 or more stacks of Soldier of Fortune the cooldown of Clean Escape is decreased by 3. Whenever a Light Side enemy gains Damage Immunity, they are inflicted with Fear for 1 turn, which can't be resisted and Shin Hati gains a bonus turn. Additionally, Clean Escape has these effects based on number of Shin Hati's stacks of Soldier of Fortune: 20+ stacks: All Mercenary allies are revived 35+ stacks: Shin Hati increases cooldowns of Light Side target enemy to their max value UNIQUE 2: Soldier of Fortune - Shin Hati Final Text: At the start of battle, Shin Hati gains 1 stack of Soldier of Fortune per Relic Amplifier level she has until the end of battle. Whenever Shin Hati scores a critical hit or attacks out of turn, she gains 1 stack of Soldier of Fortune. Whenever Shin Hati is critically hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary ally's turn, they gain 5% Critical Chance and Critical Damage (stacking) for each stack of Soldier of Fortune they have until the start of their next turn. Granted Ability 1: Clean Escape (Cooldown 8) Final Text: Clean Escape : Effects are based on the number of Shin Hati's stacks of Soldier of Fortune: 10+ stacks: She dispels all her debuffs and gains 30% Max Health until the end of the encounter. All non-Tank allies Stealth for 2 turns. 20+ stacks: She dispels buffs on the target enemy. Shin Hati gains Critical Hit Immunity and Health Steal Up for 2 turns and inflicts Defense Down on all enemies for 2 turns. 35+ stacks: All Mercenary allies gain Foresight and Offense Up for 2 turns. Shin Hati removes 100% Turn Meter, and Dazes all enemies for 2 turns, which can't be resisted.17KViews14likes0CommentsThe Future is Plumbob Green
Sul Sul, Simmers! We have so much news to share with you about The Sims franchise! We’ve been in the lab expanding The Sims into an entertainment platform driven by you, our community, that includes exploring experiential ways to play The Sims and new ways we’re supporting creators. Our passion for creating products full of fun, creativity and discovery has led us to new experiences all moving at the speed of pop culture. Keep reading to learn what we’ve been cooking! Get ready to party like it’s the year 2000! Before we jump in… wow, it’s been nearly 25 years since the world was first introduced to The Sims. Since then, more than 500 million of you have become Simmers, embracing the delightful chaos that comes with playing “fate” - guiding your beloved Sims through life’s ups and downs and endless possibilities (so many deleted pool ladders! 😆). You’ve shown that no one does life like The Sims - unleashing your imagination to craft one-of-a-kind stories, worlds, and adventures that seamlessly blend the real world with the Sims world. We remain committed as ever to reimagining the way people play with life and giving millions the chance to connect over their shared love of The Sims as we push the boundaries of reality. So far in 2024, Simmers have spent more than 1.22.4 billion hours playing The Sims 4 and experimenting with life scenarios and choices without real-world consequences (759+ million hours spent in live mode!). Whether it’s designing your dream home (303+ million hours in build mode!), customizing your Sims (640+ million Sims!) and worlds, reimagining the latest reality TV drama, or even taking on the 100 Baby Challenge (65+ million babies made!) your creativity continues to amaze us. You've shown that if you can dream it, you can Sim it! Watching Simmers unite over their self-expression and curiosity expressed within The Sims has been our greatest joy. We love that you share our mischievous humor and find laughter every step of the way as you bring your visions to life (whether you’re successful or not)! We can’t wait to celebrate 25 years of The Sims with you and plan to kick things off with an episode of Behind The Sims in January 2025. There’s so much to look forward to in the coming months, and we just can’t help but share some with you now…! The Hollywood rumors are true: The Sims is headed to the BIG SCREEN! We’re VERY excited to share that in partnership with Amazon MGM Studios, our team is working on a film based on The Sims. Kate Herron will direct, as well as co-write with Briony Redman. LuckyChap and Vertigo Entertainment will produce alongside The Sims team, with Herron and Redman executive producing. It’s still too early to share more about the movie but stay tuned for updates as we mark our 25th birthday next year! You Make The Sims! Our incredible community is the only reason we'll celebrate 25 years of The Sims. Everything we do is for you, because you are what makes The Sims. As we build towards the future, we’re exploring more ways to involve, engage, and reward our community. It’s with great pride and enthusiasm that we’ll continue expanding the ways we spotlight your incredible stories, creations, and ideas. Since its launch, more than 1 billion Sims 4 creations have been downloaded from the gallery and more than 116 million pieces of content uploaded, with millions more assets uploaded and downloaded across the broader Sims community. In addition, we’ve been collaborating with all types of Simmers on multiple projects, ranging from in-game creation through lot building and worlds to collaborations on Kits, base game updates, packs and beyond. These collaborations have meant a lot to us but more importantly to our community and we aren’t done yet! Allow Us to Proudly Introduce… The Sims 4 Creator Kits: Designed and produced entirely by creators in collaboration with The Sims. Discover global creators whose content is a MUST see - no matter where you play! Creativity has long been a core value for The Sims franchise, and we obsess over seeing and showcasing the incredible talent and artistry that lives within our tight-knit community. This push to expand the ways we support creators has led us to The Sims 4 Creator Kits. These kits are designed and built by community creators to create new collections featuring unique styles and fresh storytelling potential. These Creator Kits will mark the first time that a full collection of in-game assets have been crafted by a creator and officially published by The Sims development team, making them available for all players. For The Sims 4 players who crave more variety in customization and design, look for The Sims 4 Creator Kits to start rolling out in November 2024 across our Sims channels and available alongside our current collections of Kits. This is a big step forward in delivering creator-made content that’s console-friendly and curated with safeguards that will expand your game with more on-trend aesthetics and styles. We’ve been working with some familiar faces for a while now to elevate their work and allow their creations to reach even more of you to enjoy. Stand by for more updates! The Sims Creator Program: How we’re collaborating with global creators Join us to get inspired and create like never before! The Sims Creator Program is the next evolution of how we work with both established and up-and-coming creators around the world. With this official program, creators will gain access to a range of exclusive perks, including early access to upcoming Packs, direct communication with fellow creators and The Sims team, free swag, opportunities to collaborate, and more. We’re looking for creators who regularly create original The Sims content across social platforms and various types of creators who might be new to The Sims, including those who are crafting mods or custom content, or nurturing communities across various platforms. Whether you’re a more established voice or an emerging creator, we welcome you to apply to join us. Read morehere to learn how we’re working to better serve creators, streamline onboarding, and more! The Sims Labs - Innovating, improving and evolving across our live and future products Let’s build the future of The Sims together! ICYMI! Our Sims franchise of games today and into the future will deliver on many gameplay and storytelling styles for the growing number of you around the world, and we’re excited for you to see what we’ve been working on! Creating this vision involves innovating across multiple products to deliver new experiences, and through The Sims Labs we’ll explore new experimental ways to play The Sims. Over the next few months, you might start to see The Sims Labs show up when we’re trying out different things for Sims products, systems and features. This is your friendly reminder to sign up for a chance to playtest in The Sims Labs here, and if you fit the requirements we’re looking for, you will receive an email with further instructions. In the meantime, here’s a sneak peek at some of what we’ll be testing coming up soon! All footage is pre-alpha and will differ from final release All footage is pre-alpha and will differ from final release The Sims Franchise - Live and Future Product Updates When we talk about The Sims as an entertainment platform driven by our community, it’s because we see the future of The Sims as more than any one title. We’re expanding the franchise to better serve the diverse needs of the growing number of Simmers around the world. The Sims will move beyond linear, sequential Sims releases and offer more options for players than ever before. We’re focused on creating a variety of games and experiences that will touch different categories across the simulated life genre including cozy games, social and collaborative based gameplay, mobile narrative games and continued depth, improvements, and modernization of The Sims 4, which will continue to be a foundational Sims experience. We’re creating new and innovative experiences that connect with players on their terms, wherever they are and however they choose to play. These explorations are being tested via The Sims Labs including individual features from Project Rene, a story driven mobile test, enhancements to The Sims 4 with discovery and search tools, creator tools, and more. For now, keep reading for the latest news about our live and future products! MySims: Cozy Bundle - Two lovable games return with adorable adventures and fun for everyone! Coming soon to Nintendo Switch: Retro re-releases of MySims and MySims Kingdom So many of our players have been asking for the return of MySims. We’re thrilled to share that we’re reinvigorating the MySims product line, beginning with two lovable games available soon on Nintendo Switch. With the MySims: Cozy Bundle, we’re honoring our Sims legacy as we prepare for our 25th birthday with this charming fan-favorite spin-off. You can expect two beloved games, MySims and MySims Kingdom, in which you can explore familiar worlds that are full of puzzles to solve, discover locations, meet lots of characters with big personalities and build, paint and decorate! Get ready to customize cozy worlds, style your cute Sims, and get re-introduced to everyone’s favorite MySims Kingdom triceratops, Bobaboo! With this retro re-release you can expect Nintendo Switch controls and touch screen support, upgraded graphics, as well as much-requested special content from the original PC release returning to MySims. And, look out for adorable MySims merch coming toshopthesims.com also in November 2024! Preorder MySims: Cozy Bundle now in the Nintendo eShop, at retail and onNintendo.com to start playing when it launches for Nintendo Switch on November 19, 2024.* Project Rene - Expanding the ways to play in The Sims Be among the first to see the new world as playtesting continues! Continuing its development alongside other exciting new projects within The Sims franchise, Project Rene is focused on building ways for friends to meet, connect, and share while playing together in an all-new world. There will be a small invite-only playtest for Rene this Fall 2024, giving an early look at a multiplayer experience that explores joining friends and other players at a shared location. Sign up for the chance to playtest in The Sims Labs here and be among the first to play in the new world! We’ll continue to share more information on the game’s development and milestones along the way. The Sims 4 - Testing new features as we invest in improvements and modernization efforts We’ve been expanding all the ways to play with life in The Sims 4 for 10 years, creating an expansive simulation experience. We have big plans to continue building upon and improving this powerful life simulation game played around the world by more than 80 million people! In May 2024, we announced that we’ve assembled a team to invest in the core game experience, including tackling technical issues. We’ve invested further into these efforts to focus on previously reported issues, quality assurance and game optimization for future releases. Batches of fixes will continue to be released roughly every two months until further notice. On September 18, 2024, our players can expect another major release of fixes alongside an exciting base game update. The Sims 4 developers are hard at work investing in meaningful new features and base game updates. We continue to explore new ways to play; to surprise and delight; to evolve the game in both appearance and gameplay experience. The 'Happy at Home' event was our first foray into a new way to play and we were encouraged to see how many of you enjoyed this new feature. We recently announced that coming up next is the Reaper’s Rewards Event, where you’ll have the chance to play alongside Grim himself and earn exclusive new rewards on September 24, 2024! We're excited about the road ahead for The Sims 4, and can't wait to share what we have planned next for this game! The Sims FreePlay - A new region inspired by mountainside towns is coming soon! For more than a decade, The Sims FreePlay has captured the delightful unpredictability and playfulness of The Sims on mobile platforms. We remain as committed as ever to elevating our game to be an unrivaled town-builder experience, continuously improving the experience with new content, gameplay, and visual improvements. Our next content updates will open an entirely new region inspired by mountainside towns. It may be the coziest region created for the game yet, perfect for exploring as we head into the holiday season! Here’s to celebrating the best of The Sims, past, present, and future! Vadish, Simmers! Thank you for continuing to be a part of our journey! The countdown to our 25th birthday is officially on! In the meantime, we hope you enjoy the many new ways to experience The Sims as they roll out alongside our classic Sims experiences. To stay informed on these efforts, please join us in ourDiscord community server and stay tuned to our channels (X, IG, TikTok), newsroom at TheSims.com/news and episodes of Behind The Sims, where we’ll be regularly sharing updates. Dag Dag, The Sims Team *Conditions and restrictions apply. See https://www.ea.com/games/the-sims/mysims-cozy-bundle/disclaimers for details.322Views7likes0Comments- 7.6KViews7likes0Comments
Laundry List - September 3rd, 2024
Sul Sul Simmers! Welcome toThe Sims 4Laundry List, where we share the top community concerns we’re currently investigating and aim to resolve in an upcoming patch. As part of our commitment totackling technical issues, the dedicated team continues to prioritize community-voted fixes with each update. This is our third release in this series, with more planned for the future. The extended list below is directly informed by which issues have the most community reports throughAnswersHQ. There are more topics that have been reported by players that aren’t listed here but may still be in the process of being solved. Some topics can require an extended investigation on our end, so even though these fixes may be in active review, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. With each new patch, please remember to remove any external game mods and custom content if you are experiencing issues as the first step in troubleshooting, as they may conflict with the updates. Thank you for your patience and valuable player reports. Catch you in the next Laundry List -Happy Simming! Update Notice We've updated the Lovestruck section of the Laundry List with the additional fixes slated for the upcoming patch. Previously, the section listed fixes resolved in theAugust 8thpatch. Here’s the list of community concerns we’re investigating for the upcoming game update: Mac [AHQ]Thought bubbles of Sims will no longer appear through walls and floors. The Gallery Pack filters now properly work for Home Chef Hustle in The Gallery and library. Base Game: [AHQ]Outdoor lighting will no longer affect inside the room through ceilings. [AHQ]“Error Code: 0“ when attempting to save no longer occurs related to Gigs or Neighborhood Stories. [AHQ]Clay and Future Cubes will no longer get left on lots during events. [AHQ]Frogs, mice and fishes in tanks are now visible when placed in laptop mode. Welcome back, friends! [AHQ]Sims will put their tablets and homework back into their inventory instead of placing them in the world as long as they are standing or sitting. [AHQ]The call is not coming from inside the house–you'll stop getting invitational phone calls from your own Household Members. [AHQ]“Complete a Daily Work Task”want now properly completed after finishing a daily work task. [AHQ]Child sim now has the option to quit their“After School Activity“. [AHQ]Family fortune - “Heal Negative Sentiments”task will now properly complete. [AHQ]Sims will return from work or school and switch into the same Everyday Outfit they had on instead of defaulting to the first Everyday Outfit in the CAS list. [AHQ]Certain cabinet/shelf combinations over kitchen sinks will no longer prevent Sim from washing in the sink. [AHQ]Outdoor shadows now move smoothly without jumping on the screen on ultra graphics settings and at different Live Mode speeds. [AHQ]Camera jittering is no longer observed in Build Buy mode after using Terrain Tools. [AHQ]Whenrecent neighborhood storiesmention a Sim that died in another neighborhood, switching to the respective Sim household will now have an urn present. [AHQ]Upgrading washer/dryer now completesNerd Brainaspiration. [AHQ]Sims will now hold the acarajé dish the right way while eating. [AHQ]Autonomouscheck infantno longer causes new random cold weather outfit to be generated for infant. Infant no longer stretches when crawling in deep snow. [AHQ]Teen Sim is able to take vacation days while working in the lifeguard career. [AHQ]Event goal UI will continue to show even after editing from the calendar. Fixed a CAS flow issue that would incorrectly allow siblings to be engaged. [AHQ]Teengoal orientedaspiration now gets completed properly after getting promoted at work. Investigated missing Doodlepip splines. [AHQ]“Become friends with“want is no longer observed for sims with relationship equal or above friends. World icons on the world selection screen will no longer move when middle-clicked. Lockedseed packetsare unlocked in BB when using the gardening skill cheat stats.set_skill_level Major_Gardening 10. [AHQ]Female Sims' stomachs will no longer become invisible when paired with Masculine cargo pants in certain color swatches. “Likes/Dislikes“Sim preferences are now available for Sims created via CAS story in CAS mode. Sim animation will no longer pop when sitting on a stool and asking another Sim an inappropriate question. [AHQ]Sim thumbnails are no longer low resolution on the Resume Button. Re-fixed issue where Skill List gets out of Alphabetical order, specifically when switching between Sims. [AHQ]‘ymTop_TshirtRolled_Yellow'top no longer clips with bottom assets in CAS. Affecting Multiple Packs [AHQ]In apartments, University dorms, and penthouses: Walls and doors will now cut away properly in wall down/cutaway viewing mode. Adjusted checks for exterior walls and inactive units. [AHQ]Vampire scars are no longer observed while creating a genetics-based spell caster Sim, and any scars generated can now be removed (mouth, eye, cheeks and brow details). [AHQ]Werewolf/Vampire Sims will swap to occult form and vice-versa after the animation instead of before or during. [AHQ]Nails no longer cause shoulder tears on‘yfTop_EP08SweaterScarf_Solid’and ‘ymBody_EF90Djellaba_Solid’outfits. Leather Pants no longer overlap with low boots. Cats & Dogs [AHQ]Feline friends rejoice! “Give Catnip Treat”action to cats will no longer cancel. City Living [AHQ]Strange wall patches and gaps are no longer visible in Wall Down View in San Myshuno Apartments. [AHQ]Food stalls in San Myshuno no longer disappear after coming out of CAS and Manage Worlds screens. [AHQ]Snow no longer appears inside the Planet Honey Pop building. Cottage Living [AHQ]Finchwick Fair results notification will stop triggering during Sports Day Competition results. Crystal Creations [AHQ]New item highlights on the Accessories tab will properly disappear after checking out the new item(s). Dine Out [AHQ]Interactions are now available on culinary pot racks. Removed instances of duplicate menu items in Restaurants. [AHQ]Photo of experimental food no longer changes upon adding frame. Discover University [AHQ]Sim will return from visiting the law class as a guest speaker–in both judge or private attorney branches–whether through the phone or the building interaction. [AHQ]Sims without the Active Trait will no longer get trait-related buffs when playing with a soccer ball. [AHQ]“Contribute Knowledge” will now satisfy Writing Aspiration on a Research Archive Machine goal counting towards the “Senior Scholar” milestone Academic aspiration. [AHQ]Servo's graduation portrait now shows an accurate picture. Eco Lifestyle [AHQ]NPC's will stop stressing you out by constantly making de-stressing decoctions autonomously in the neighborhood or in the active Sim's lot during Self-Sufficiency N.A.P. [AHQ]Notifications for a NAP will no longer trigger with the option turned off and will only send the notification if the Eco Footprint feature is enabled. [AHQ]Stacking sun rays/aurora will no longer get stuck loading. [AHQ]Blue void lines are no longer observed in Evergreen Harbor. For Rent [AHQ]You can now select and edit wall heights on Residential Rentals without having to delete and replace the walls. [AHQ]Ownership no longer disappears from objects after “Move Household“. [AHQ]Kettle and Pressure Cooker no longer randomly disappear from inventory. [AHQ]The “Do You Be-leaf in Concrete?“ red/orange swatch and green/gray swatch displays properly. [AHQ]Work From Home Sims in the Handyperson career will be properly paid. [AHQ]On rental properties, when someone dies you are now given a headstone/urn. Panya (NPC property owner) visits will count towards the“Have the Property Owner Visit your Unit“ goal for the Discerning Dweller Aspiration. Lot Traits and Lot Challenges will stay selected for Residential Rental lot units when converted from Residential or Venue lot. [AHQ]“Venue Funds Transfer” button will no longer appear for community lots. Able to enter a vacation rental unit by using phone and last exception no longer triggers when loading the save. When objects are being repossessed the Utility BIlls and Unpaid Taxes will properly update in Bills Info Panel. Unit Details text will not overlap when hovering on Residential Rental lots in Map View. When bills are delivered, if you are in another world it will now process utilities correctly. Get to Work [AHQ]Sim targeted by the Simray will be changed to the proper blue skin tone. [AHQ]Child eyebrows will update to match their hair color in CAS. Growing Together [AHQ]San Sequoia world map will properly load into all lots and avoid corrupted white screens. [AHQ]‘Left-Side Work of Modern Art Window’is now properly transparent. Horse Ranch [AHQ]“Care”pie menu interaction,“Put In Inventory”, and “Trade For”interactions now available on goats/sheep after moving to a new lot. There is now self-interaction on the Sim to walk to Dreadhorse Caverns. High School Years [AHQ]Teen sims will no longer randomly stop taking exams. [AHQ]Teen Sims will be able to travel to prom even if Principal Mei Prescott is not alive. [AHQ]Sims will get paid full amount of simoleons for WFH tasks for Simfluencer/Video Game Streamer career Laundry Day [AHQ]Sim only has to wash only once (not twice) for clothes to be clean or pristine. Lovestruck [AHQ]The occasional occurrence of a blank Create a Date goal has been fixed. [AHQ]After the previous update, players who had saved while Gallery Sims were not available were still not getting Gallery Sims. [AHQ]Sims will have the option to pay bills when they are due. Changing a Create a Date event from the calendar from no goals to goals enabled and then switching back to no goals will now correctly remove the goals from the event. Vet Clinics can no longer be a venue for Create a Date events. Find a different place to get to know your date! Activities from packs you do not own now cannot be selected for a Create a Date activity. When using The García Amor Costume Trunk, the Sim's portrait at the bottom of the screen now updates to reflect the costume they are wearing. The goal“Use Romantic Blanket”for the Romantic Explorer Aspiration now lights up when completed. Sims with a special role (such as Bartender or Librarian) that are invited on a Date now join even though they're very busy at work and just trying to do their job. TheRomantic ExplorerandParagon Partnergoal for going on a date will now be completed properly if the date does not have goals enabled. The interface to“Create Your Own Relationship Label“now works properly with a controller or when switching between Keyboard/Mouse and a controller on console. When setting up Household Relationships in Create a Sim, all the Romance Dynamics options are selectable now for Sims towards the bottom of the list on console. My Wedding Stories There are new interactions on the wedding arch that will allow you to set which Sims to sit on either side of the aisle. You will now be able to pick which Sims perform the requested behavior when clicking on the wedding arch and do Ceremony Activities. This will allow greater control of what is happening in the wedding. After telling guests to do a ceremony activity, they'll stop doing other things autonomously. Music specific interaction is now available on the wedding arch in order to control when wedding music plays. Sims gather around without getting stuck as the wedding couple dances. Sims will properly perform“Exchange Vows with Officiant and Kiss“interaction after performing“Gather at the Aisle“interaction. [AHQ]You can now sell wedding cakes to local bakers!“Sell to Local Bakery“action is available now on wedding cakes. “Take your seats” interaction will no longer show up 3 times. [AHQ]No lines will appear on Sim’s neck after applying the nail asset‘yfAcc_ManiGP11Patterned_blue’. Nifty Knitting [AHQ]Legendary Knitting will now count for Excellent Knits Aspiration. Paranormal [AHQ]More spawners like the specters, weird dolls, occult markings, etc now trigger during Paranormal Investigation for Occult Sims. [AHQ]Paranormal Investigation Gigs no longer showing blank Goal Bar. Party Essentials [AHQ]Fun and Dancing Skill tooltips now appear for ‘The Minimalist's Dance Floor’. Seasons [AHQ]Sim will now receive a vacuum along with the vacuum dock as a Holiday gift. [AHQ]The“lose weight”New Year's resolution will now be properly completed.. [AHQ]‘Holiday Decoration Box’will no longer become unowned after moving to another Residential lot or Residential Rental lot–take those holiday memories with you! [AHQ]Can now complete the“Countdown to Midnight“tradition on all TV's. Snowy Escape [AHQ]Platform roof on 2-4-3 Wakabamori lot no longer has roof visual glitches/transparency. [AHQ]Fun and Social motives no longer reduce while Hiking together. Exercise is fun. Everyone knows that. Tiny Living [AHQ]Butlers can now sleep on Murphy beds (at their own risk, of course). Werewolves [AHQ] Skin details (like acne or freckles) will no longer appear on Werewolves' in their wolf form.344Views4likes0CommentsNew Tiberian 64 World starts September 12th, 2024
Attention, Commander! A new world is about to start soon! Tiberian 64 will open on September 12th, 2024, at 14:00 UTC. The world has 15.000 slots. Ruleset: Uprising. There will be no Forgotten attacks, but your troops will be affected by morale malus! Players levels will cap at 65 and the layout is random. Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commander!- 90Views0likes0Comments
The Sims 4 - Season of To Be Continued
From September through December, the season ofTo Be Continued will feature an array of content that adds new chapters to your Sims stories. Settle in with a warm cup of cocoa, and enjoy a tarot card reading that takes a peek at what’s next. Save The Dates Give your little nooboo a sophisticated start with theStorybook Nursery Kitor build an inspiring retreat to help your Sim’s creativity flow with theArtist Studio Kit. Both are set torelease on September 19th. Help Grim out and earn free items in theReaper’s Rewards Event!Coming to the base gameSeptember 24th. Keep an eye out for more information that will be shared in the days ahead. Speaking of Grim, the fan-favorite hooded figure will make an appearance in theLife and Death Expansion Pack. Get afirst look on October 3rdand embark on an endless journey through life and beyond with the packreleasing this Halloween on October 31st! As the season continues, there will be free updates and much more to uncover. Follow The Sims across socials or visitThe Sims Newsroom to stay updated on the latest.179Views2likes0Comments