Galactic Relic Mastery Vault II
Hello Holotable Heroes, The Galactic Relic Mastery Vault II will be going live this weekend on the Webstore. Use GALACTICDISCOUNT125 to get $25 off ITEM Amount Credits 3,000,000 Droid Brain 15 Gyrda Keypad 20 Aeromagnifier 35 Impulse Detector 40 Zinbiddle Card 45 Electrium Conductor 75 Aurodium Heatsink 80 Chromium Transistor 125 Bronzium Wiring 150 Carbonite Circuit Board 125 Flawed Signal Data 120 Incomplete Signal Data 130 Fragmented Signal Data 150 Now, don't tell PM I'm doing this because they absolutely will not want me to give one of these away. But comment with a Star Wars Character NOT CURRENTLY in game (could be a variant) and leave your Ally code and on the 9th of March, I'll give one of these away.14KViews22likes1197CommentsCheating and Appeals Process
Hello Holotable Heroes, We have updated our process for you to submit a cheater or to appeal a ban. To submit a potential cheater, please fill out this form: https://forms.gle/SDaJmjYy1is2M8Rn7 To appeal a ban, please fill out this form: https://forms.gle/BdaiA13JqiaZGDPbA Submitting a person as a potential cheater does not mean they will get banned automatically. We will investigate the account and act accordingly. For Privacy reasons no notification will be sent to tell you if any action has been taken. Appealing your ban does not mean you will be unbanned. You will not be informed on any decision we make. Bans issued under the previous cheater investigation system will not be investigated. We understand cheaters ruin the fun of any video game and it’s frustrating to see that happen here. Under the previous system to address cheating in SWGoH, we banned more than 4,000 cheaters and we anticipate actioning on more with your help. We are aware that people will go to extreme lengths to cheat at a Video Game (Sounds weird saying that, but those people do exist). We take fairness seriously and we will not tolerate cheating in SWGoH. With your help we hope to remove bad actors that negatively impact players experiences and deter others who may be tempted to. We look forward to continuing to make SWGOH a place you enjoy. Thank you for your continued support, see you on the Holotable! -SWGOH Dev Team8.6KViews19likes18CommentsKit Reveal: hunter2
UNIT NAME: Hunter (Mercenary) ALIGNMENT: Light Side CATEGORIES: Support, Bad Batch, Mercenary ------ Key Attributes: A key member of the new Bad Batch squad who supports his team via Marking enemies He has synergy with Mercenaries through his Soldier of Fortune ability Use Hunter efficiently to access his most powerful weapon - The Electric Staff Hunter’s Marked allows the Bad Batch squad to focus on a single enemy to gain stacks of Target Practice easily Inspiration: The major inspiration comes from Hunter’s role in the final season of the Bad Batch animated show With Hunter taking more of a supportive role in the show, we wanted him to feel more like a Support, but keep some aspects of his Attacker personality A lot of Hunter’s animations will resemble his actions from the show. My favorite being the Electric staff which Hunter throws Strategy Tips: His Unique provides multiple opportunities to utilize Marked and benefit his team Gain Target Practice stacks to reduce the cooldown of Special 2 which is Hunter’s big move His Omicron doubles down on cooldown reduction making Special 2 more common Hunter Marks enemies, which allows his team to get various benefits such as more Offense and Speed Up while reducing enemies Defense and inflicting them with Offense Down. FAQ: How do I acquire Hunter? Marquee starting Tues Feb 11 ------ ABILITIES: Basic: DC -17 Blaster Final Text: Deal Physical damage to target enemy and inflict Speed Down on them for 1 turn. During Hunter's turn, call a random Bad Batch Attacker ally to assist, and all Attacker allies gain Critical Chance Up for 1 turn. If the target enemy is Marked, all Bad Batch Attacker allies gain 5% Offense (stacking, max 50%) until the end of the encounter, and have their Defense reduced by 5% (stacking, max 50%) which can't be resisted until the end of the encounter. SPECIAL 1: Take a Shot(Cooldown: 2) Final Text: If no enemies are Marked, inflict Marked on the target enemy for 2 turns, which can't be evaded or resisted. All Bad Batch allies gain Offense Up and Protection Up (50%) for 1 turn. Call all Bad Batch Attacker allies to assist dealing 30% less damage. SPECIAL 2: This Will Hurt (Cooldown : 30) Final Text: Deal Physical damage to target enemy equal to 100% of their Max Health, increased to 200% if they are Marked, which can't be evaded. Shock all enemies for 2 turns, which can’t be evaded and inflict Protection Disruption on them for 3 turns, which can't be evaded or resisted. Bad Batch allies gain 100% Defense Penetration (stacking) until the end of the encounter. This ability starts on cooldown. UNIQUE 1: Focused Co-operation ( Omicron + Zeta ) Final Text: At the start of encounter, all Bad Batch allies gain 50% Max Protection. Whenever an enemy is Marked, all Bad Batch allies recover 7% Health. Whenever a Marked enemy is damaged by a Bad Batch ally, If the ally with lowest Turn Meter is Bad Batch, they gain Speed Up for 1 turn. Whenever Marked expires on an enemy, inflict Daze and Healing Immunity on them for 1 turn. At the start of the Marked enemy's turn, inflict Offense Down on them for 1 turn, which can't be evaded. Whenever a Marked enemy is defeated, Expose all enemies for 2 turns and reduce the cooldown of This Will Hurt by 5. If Hunter has 15 or more stacks of Target Practice, he gains a bonus turn when Marked expires on enemies. Whenever Hunter gains a stack of Target Practice, reduce the cooldown of This Will Hurt by 1. While Hunter has 40 or more stacks of Soldier of Fortune, enemies are inflicted with Buff Immunity for 1 turn whenever their buffs are dispelled. When a Bad Batch ally loses Captive, reset the cooldown of This Will Hurt. While in Territory Wars: At the start of encounter Hunter has This Will Hurt available. When Hunter gains a stack of Target Practice, reduce This Will Hurt's cooldown by 5. If there are no Galactic Legends, while a Bad Batch ally is Captive, Bad Batch allies deal an additional instance of damage to the target enemy on their turn. Whenever a Marked enemy takes a turn, reduce their Max Health by 10% (stacking) until the end of the encounter (excluding Galactic Legends). UNIQUE 2 : Soldier of Fortune Final Text: Whenever a Marked enemy is damaged by a Mercenary ally, Hunter gains a stack of Soldier of Fortune Whenever Marked is dispelled or expires, Hunter loses 5 stacks of Soldier of Fortune. At the start of their turn, each Mercenary ally gains 3% Accuracy for each stack of Soldier of Fortune they have until the start of their next turn.62KViews9likes28Comments[UPDATE -x2] Infinite Spinning
Hello Holotable Heroes, The team is aware there is an issue causing the infinite spinning to happen. It is not happening all the time it seems and only under specific environments. Thank you for your patience as we investigate. [UPDATE] We found the root cause and are spinning up a new build, should be a few hours before deployment. [UPDATE X2] A hotfix has been deployed10KViews0likes41CommentsCommunity Milestone Event - Jocasta Nu
Hello Holotable Heroes, We’re back with another Community Milestone Event! Featuring character shards from Darth Malgus, Maul, Queen Amidala, Luthen Rael and our new Conquest character - Jocasta Nu, new Datacrons, Data-cache Currency and Deboss materials! To participate all you need to do is use Conquest Energy in-game. The collective effort of all players helps move progress along and unlock rewards at every milestone! The Community Milestone Event will start from Monday, when the new Conquest run begins. Due to a Holiday landing on the same day, we'll be updating the progress the community is making daily starting from Tuesday, so keep an eye out for what rewards you’ve unlocked together as a community. (Updated - Feb 28) Please note, unlocked rewards will be distributed after the event has concluded. The event will run until the Conquest run ends. Best of luck, and may the force be with you! — Milestone prize breakdown: Milestone 1 reward: x20 shards of Darth Malgus. Milestone 2 reward: x20 shards of Darth Malgus and Maul. Milestone 3 reward: x20 shards of Darth Malgus, Maul, Queen Amidala, 1 Datacron (from Set 20), x300k Data-cache Currency, x90 Deboss Mk1 Material. Milestone 4 reward: x20 shards of Darth Malgus, Maul, Queen Amidala, and Luthen Rael, 2 Datacron (from Set 20), x500k Data-cache Currency, x90 Deboss Mk1 and x75 Deboss Mk2 Material. Milestone 5 reward: x20 shards of Darth Malgus, Maul, Queen Amidala, Luthen Rael, and Jocasta Nu, 3 Datacron (from Set 20), x700k Data-cache Currency, x90 Deboss Mk1, x75 Deboss Mk2, 30x Deboss Mk3 Material.24KViews16likes34CommentsF1® 24 - Community-Raised Issues (Last Update: February 27)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Forums, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports to see if someone else has already raised it. If you're still not seeing your issue, please report it with as much information as possible. Please also attach any relevant files that you think would help the team verify your issue such as screenshots and videos. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.17 - Released Feb 3 - Includes: Export session results on PC - Click for Patch Notes 🛠️ Top Posts on Answers HQ The following posts received the most unique visitors and/or 'Me Too' reactions over the past seven days. If an EA community representative has responded, this will be linked. F1® 24 - Share Your Thoughts Discussion throughout the thread will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. F1® 24 - Patch 1.14 Discussion Thread Discussion following each patch will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. Patch 1.12 has just downloaded? Patch 1.12 was exclusive to PlayStation 5 in preparation for support for updated Sony system software. There were no other changes. Ferrari Engine Sound Bugged | Click for latest EA reply A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Constant AI DRS train | Click for latest EA reply Following the v1.5 update, an improvement to how the AI battle on-track with one another including how they deploy ERS, has been made. Furthermore, v1.7 saw some additional improvements to slipstream and DRS values. We will continue to monitor discussion on this subject. Driver #1 Unavailable (Driver Career) | Click for latest EA reply This issue is being investigated by the development team. F1® 24 PC and Wheel Troubleshooting Guide Should you have any issues with F1 24 on PC or with setting up a wheel, check out this post for some commonly reported (and resolved!) topics. 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. Please refer to the latest patch notes for any updates on F1 24 ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. Photo Mode - Changing shutter speed causes problems with rendering the shot ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. 🆕 AI - Possible additional work AI ERS/DRS trains Following improvements in patch v1.5 to how AI battle on-track with one another, including how they deploy DRS, investigations in to how this can be improved further will be incorporated into future F1 game titles 🆕 Career - Inability to use #1 driver number after winning the Driver's Championship This functionality is being investigated for implementation in a future F1 game title 🆕 Multiplayer - Inconsistent host advantage on lights-out An adjustment to combat this problem was made in a recent patch, with reports suggesting that this is now resolved/improved. The team will continue to monitor reports and whether additional improvements will be made for future titles. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1® 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 Version 1.17 - Out February 3 🆕 Version 1.18 - Out Week Commencing March 3 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!159KViews33likes0CommentsRegional Price Adjustments
Hey Commanders! You might have noticed some prices adjustments in certain regions. However, prices in regions like United States, Canada, United Kingdom, and Europe remain unchanged. We know that changes like this can be unexpected and frustrating, and we truly appreciate your understanding. We are committed to keeping Command & Conquer: Tiberium Alliances balanced and sustainable and we sometimes need to make regional pricing updates. If you have any concerns, please don't hesitate to open a Discussion on our boards. Thank you very much for your understanding and for being a passionate part of our community! -GroguetKnown Issue: 2 Packages In Store giving Crystals
Hello Holotable Heroes, The team is aware of and are investigating issues with 2 packages in-game which are sending Crystals instead of the contents of the package. Supreme Energy Bundle Signal Data Mastery II When we know more, we will keep you updated. Thank you for all your reports.6.4KViews3likes57CommentsUpdate 2-19-25
Hi Holotable Heroes, Here are the notes for today’s update —- NEWS Wrecker (Mercenary) Batcher is now available in Chromium packs and Shipments Captain Tarpals has been added to the list of Accelerated Characters Gungan Boomadier has been added to the list of Accelerated Characters Zaalbar's Omicron has been updated FIXES Fixed a bug where Supreme Leader Kylo Ren could be called to assist to attack Darth Revan Fixed a typo for Jocasta Nu's mod recommendations Fixed a bug where Supreme Leader Kylo Ren would not receive the appropriate amount of Siphon from Rey (Dark Side Vision) if he were in Aggressive Stance Ben Solo's Force powers were on the fritz if he was attempting to use his Special 1 in his Omicron game mode without Rey in the Leader slot. After some time meditating, things are working as they should now. Fixed an issue where Captive units could recover Health and Protection Fixed an issue where JKR's Leader ability was activating even when he wasn't in the Leader slot Fixed a description where Vulnerable in Queen Ami's Special 02 was set up to be undispellable but not mentioned to be undispellable Fixed an issue where JKR's Leader Ability was working when they weren't in the Leader slot ----- Zaalbar's New final ability text: Zaalbar has +25% Critical Avoidance. If Mission Vao is an ally, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Retribution and Taunt for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each stack of Damage Over Time on enemies. While in Grand Arenas: Zaalbar gains Retribution and Taunts for 1 turn at the start of battle, at the start of his turn, and whenever he loses Retribution or Taunt. Whenever he attacks out of turn, inflict a stack of Damage Over Time for 2 turns on all enemies, which can’t be evaded or resisted. Enemies can't gain Defense Up or Stealth. While in 5v5 Grand Arenas, if all allies are Light Side Old Republic and the Leader is not a Jedi: Allies are immune to Daze and Expose. At the start of each turn allies gain 20% Defense and Tenacity for each enemy debuff until the end of the turn. Whenever another ally Taunts, they dispel it, take a bonus turn, and gain 400% Offense (stacking) until the end of the encounter or the start of a Galactic Legend's turn. Whenever an enemy gains bonus Turn Meter, they are inflicted with a stack of Damage Over Time for 2 turns, which can’t be evaded or resisted. If Jolee Bindo is an ally, That Looks Pretty Bad revives all defeated allies. These bonuses persist if Zaalbar is defeated. While in 3v3 Grand Arenas, if Darth Revan and Mission Vao are allies and there is no enemy Galactic Legend: Zaalbar and Mission gain the Sith Empire tag until the end of battle. Mission gains a bonus turn at the start of battle. Until the start of that turn she can't be targeted by enemies. At the start of that turn she is instantly defeated and grants her Critical Chance, Critical Damage, Offense, and Speed to Zaalbar and Darth Revan in addition to their own until the end of battle. Zaalbar and Darth Revan gain Guard until Zaalbar is defeated. Once per turn, Darth Revan assists whenever Zaalbar uses an ability.12KViews2likes18Comments