Is anyone seriously going to pre order eafc27
It's a simple question , after this latest farcical attempt at creating a football game that was sold on the premise of being the people's game and being listened to, which was a flat out lie abandoned after a week when the pre order sales were in, they are now peddling the new edition is anyone going to fall for it? I usually cave in and just buy the latest edition but not this time noway, the lies , the utter contempt with which the treat their customers, the constant greed of desperately trying to provide just the bare minimum, the glitches, the truly astonishingly bad servers, the delay, the terrible pack weight, the same players in every single promo through the year, the same players picked over and over again year in year out for SBCs and objectives, I was surprised it took so long for the yearly anderson tallisca SBC to arrive but like clockwork it's here now, this truly is an astonishingly bad game that by rights should be free to play, the amount of micro transactions is absurd , the amount of packs in the store is absurd. I'm quite interested to know if people are actually going to listen to eas same speal again and fall for it.46Views2likes3CommentsFeature Suggestion: Simplified "Eras" or "Legendary Retro Mode" for EA Sports FC
Dear EA Sports FC Team and players, I am writing to you as a passionate fan of football and the EA Sports FC series. While games like NBA 2K have successfully introduced "Eras" modes that let players experience historic basketball decades, FC fans have been missing a similar feature for football history. I completely understand that a fully simulated, multi-decade football world with hundreds of historic clubs and leagues is a massive licensing and technical nightmare. However, I want to propose a simple, streamlined, and unbloated solution that the community would absolutely love: The Idea: A Standalone Retro/Legendary Mode with Specific Eras Instead of simulating 50 years of global football, keep it focused and compact by offering iconic historical eras like: * 1970 Era (The Pelé era) * 1998 Era (The Zinedine Zidane & R9 Nazário era) * 2006 Era (The Ronaldinho, Kaká & peak Henry era) * 2012 Era (The peak Lionel Messi & Cristiano Ronaldo era) * 2018 Era (The modern legends era before things shifted completely to today) How to make it work easily: * The Teams: Feature around 30 of the most iconic clubs and national teams matching each specific era. * The Format: Put them in an isolated, dedicated tournament or league mode separate from Ultimate Team and standard Career Mode. * The Kit Compromise: If original historic sponsors are hard to license due to legal reasons, follow the approach used in the game for unlicenced Italian clubs—use clean, original-looking kits with the correct manufacturer (Nike, Adidas, Umbro, etc.), club badge, and font, but leave out or adapt the sponsors. Just like real-life charity and legend matches (where players wear classic kits without major corporate logos), the community will not care about missing sponsors. We just want the vibe, the classic kits, and the legends on the pitch. Fans don't need a 100% legally complex historical simulation. We just want a fun, nostalgic mode to play with our childhood heroes in their legendary eras without getting bogged down by endless licensing hurdles. Thank you for your time, your hard work on the game, and for hopefully considering this fan feedback. Best regards5Views0likes0CommentsCHEATERS&SERVERS
I've been playing fifa since fifa 12 and I never in all the years have met so many cheaters IN MY LIFE I THOUGHT 25 WAS BAD BUT 26 TAKES THE CAKE YOU CAN TELL THEY DONT GIVE A FLYING **bleep** AS LONG AS WE CONSUMERS KEEP BUYING THEY MONEY GRAB CONTENT I GOT THIS GAME FOR FREE AND I WANT A REFUND THE SERVERS ARE GARBAGE DONT GET ME STARTED ON RUSH WHOEVER IN CHARGE OF ULTIMATE TEAM NEEDS TO BE FIRED HOW ARE YOU GOING TO MAKE A COMPETITIVE GAME EVERY YEAR AND NOT HAVE A REPORT IN GAME TO MAKE IT EASIER FOR THE CONSUMERS TO POINT OUT THE CHEATERS ITS LIKE THEY REALLY DONT CARE IF YOU DONT GIVE A **bleep** ABOUT CHEATERS THEY SHOULDN'T BE NO ONLINE COMP OR RANKS TO BEGIN WITH THEY REALLY INSPECT YOU TO REMEMBER THESE LOSERS INGAME ID TO REPORT THEM ON THEY WEBSITE THEN YOU HAVE TO JAVE FOOTAGE PROOF LIKE HOW THE **bleep** IM SUPPOSED TO CAPTURE A LOSER LAGSWITCHING THE GAME IVE BEEN LOST FAITH IN FC THATS WHY I STOP SPENDING MONEY ON THIS GAME IF YALL LETTING CHEATERS ROAM FREE IM OUT AND THE SCRIPTING IN COMP IS UNBEARABLE ESPECIALLY IN CHAMPIONS LEAGUE WHAT A SHIITY GAME GOODBYE EA CONGRATS 👏🏿 YOU TARNISH YOUR REPUTATION AND TO DROP FC TO FOCUS ON BATTLEFIELD YOUR **bleep** AT THAT TOO BORING **bleep** B6 IM DONE WITH THIS LAME COMPANY FEEL BAD FOR THE PEOPLE IN EA WHO ACTUALLY KNOW WHAT THIER DOING BUT NOT BEING HEARD SMDH6Views0likes0CommentsAdd a Permanent “Competitive Mode” to Ultimate Team
I have been playing FIFA and FC games for a very long time, going all the way back to FIFA 97 and FIFA 2000. I am a big fan of the series, and even though I understand many of the complaints about the current state of the game, its mechanics, balancing and gameplay, I also understand how massive this project is. A football game with this many players, animations, systems, game modes and yearly updates is extremely difficult to build and balance. Despite its problems, FC is still the best and most complete football game available in my opinion. My suggestion is specifically about Ultimate Team, which is probably the most popular mode in the game. For me, one of the best parts of every new FC game is the beginning of the Ultimate Team cycle. You enter the mode with almost nothing, try to build the best possible team from regular gold (and even silver) cards, and get genuinely excited when you pack or earn one of the first TOTW or TOTM cards. The first Evolutions of the season are also exciting because they allow people to improve players they actually like without immediately creating completely exaggerated cards of looking up which cards fit the best evo combos. During this early period, the game has a much more raw football feeling. Players still have strengths and weaknesses. A fast player may not be a great finisher. A strong defender may not be especially quick. You have to build a balanced team and make decisions based on the actual qualities of the players. Unfortunately, this feeling usually disappears quite quickly. As more promotions are released, teams become filled with extremely boosted cards that can do almost everything. Many players have very high pace, shooting, passing, dribbling, defending and physical stats at the same time. I understand why promotional content exists, and I am not suggesting that it should be removed. A lot of players enjoy collecting these cards, and the regular Ultimate Team mode should continue exactly as it does now. My suggestion is to add a separate permanent mode inside Ultimate Team called Competitive Mode. In this mode, the available cards would be limited to: Regular bronze, silver and gold cards Team of the Week cards Player of the Month cards Base Icons? Possibly other performance-based cards Evolutions created specifically for Competitive Mode The idea would be to preserve the more grounded and balanced feeling of early Ultimate Team throughout the entire year. This should be a proper mode with its own progression, rewards and matchmaking, not just a 'Friendlies' mode. Friendlies often feel disconnected from the main Ultimate Team experience. The rewards are usually temporary, the matchmaking rules constantly change, and many players only enter them to complete an objective before leaving. A dedicated Competitive Mode could have its own divisions, seasonal rewards, objectives and possibly its own version of Champions or tournament-based competition. That would give players a reason to build and improve their Competitive Mode squad over the entire season (probably the best thing is to reward the user in the regular UT mode). It could also create a different kind of skill gap. Since players would not have teams full of cards with almost perfect statistics, squad building, tactical choices and understanding the strengths and weaknesses of each player would become more important. I also believe this mode could still be profitable for EA. TOTW and TOTM cards would be much more valuable because they would represent some of the strongest upgrades available in the mode. Players would still have a reason to open packs, complete SBCs (like Showdown SBCs). Competitive Mode Evolutions could also be bought with FC Points. These Evolutions could be carefully limited so that players improve over time without becoming unrealistically overpowered. This could even make older gold cards and lower-rated players more relevant. Instead of becoming unusable after a few weeks, many cards could remain valuable depending on their playstyle, chemistry links and available Evolutions. The goal would not be to replace the current Ultimate Team experience. It would simply give players another option to play in divisions and earn rewards. I think this would bring back some of the excitement that many players feel during the first weeks of Ultimate Team and allow that feeling to continue throughout the entire game cycle. Thank you for reading, You don't need to cause a fuss13Views0likes0CommentsPlease fix the disconnection glitch!!!! (PS5)
Please EA, fix this glitch that is affecting the pleasure for playing this game. The game is already bad, but with this types of glitch it makes it worse!!! When I launch the game I want to enjoy play online games in the different tournements there exists. I don't want to spend 45 minutes before facing a normal player like me. Its always the same **bleep** in these games. This happens in ultimate team in any online games. They play hardcore full pressing to score a goal as fast as possible and then here it comes, they press "pause button" and suddenly after 15 seconds I get "connection with opponent lost". So here I go again back to menu, start new game and same **bleep** happens again. Sometimes It happens that I score first, but then they equalize and score again. Next move? Yes, same thing, pause and I get disconnected. Players that do these glitch after they press pause button, they go to ps5 menu and switch user account. Then they wait 15 seconds before returning to the original account and by they the game has been disconnected. Since they are winning it counts as Win for them (make it a lot easier to win games). For the other player count just all the time wasted because they don't get the win nor a lose. But for players like me that don't have ilimited time to play the game, it is frustrating. I hope these player get some kind of ban. SO please EA, fix this glitch.1.5KViews4likes3CommentsWhy EA needs more Career Mode players in playtesting
I’ve bought every FIFA since FIFA International 1993, and every EA SPORTS FC title since the name change. I’ve been playing this series for over 30 years and, most weekends, my husband and I still enjoy playing together. EAFC 26 is the first game in the series that I’ve stopped playing because I simply wasn’t enjoying it. We don’t play Ultimate Team. We play Career Mode, local co-op and offline matches in both the men’s and women’s game. We were genuinely pleased to see women’s football included, although there are still some commentary issues, such as incorrect pronouns, that would benefit from further polish. What drove us away wasn’t losing—it was feeling that the game wasn’t fair or consistent. The jump from Professional to World Class feels artificial rather than the AI simply becoming smarter. My AI teammates often seem to perform noticeably worse than the CPU’s, and Career Mode still throws up immersion-breaking bugs. I’d love to see more long-term offline players included in playtesting. Every group of players stresses different parts of the game, and Career Mode players often uncover issues that FUT players will never encounter. As one example, we consistently found in the FA Cup in a men’s Career Mode Tottenham Women appeared as our opponents. Bugs like that make me wonder whether Career Mode receives enough long-term testing from the perspective of dedicated offline players. I’m genuinely hopeful FC 27 will address some of these concerns, because after more than 30 years of buying this series, I’d love to enjoy it again.20Views0likes0CommentsPropuestas dinámicas respecto a mejoras para el Modo Carrera de EA Sports FC
Propuesta de mejoras para el Modo Carrera de EA Sports FC Soy jugador habitual del modo Carrera y quería compartir una serie de ideas que, en mi opinión, podrían hacer que la experiencia sea mucho más inmersiva y cercana al fútbol real. 1. Media dinámica (OVR) basada en el rendimiento En lugar de que un jugador tenga siempre la misma media, el OVR podría fluctuar temporalmente según: Rendimiento en los últimos partidos. Confianza. Estado físico. Moral. Carga de minutos. Inspiración o estado de gracia. Por ejemplo, un futbolista con una media base de 78 podría jugar temporalmente como un 74 si atraviesa una mala racha o como un 82 si lleva varias semanas en un gran nivel. Esto haría que cada temporada fuera diferente y que el rendimiento dependiera también del contexto. 2. Sistema de inspiración Además de la forma física, podría existir un estado de "inspiración". Después de realizar grandes actuaciones, marcar goles importantes o encadenar varios buenos partidos, el jugador entraría en un período donde se siente especialmente inspirado. No sería un aumento exagerado, sino pequeñas mejoras en: aceleración, velocidad, control, definición, pases, reacción. Sería algo que el jugador pudiera sentir mientras juega, sin romper el equilibrio. 3. Progreso permanente mediante hitos En lugar de perder media permanentemente por una mala temporada, el crecimiento podría funcionar mediante escalones. Por ejemplo: Si un jugador alcanza una media de 70, ese pasa a ser su nuevo piso. Si posteriormente llega a 80, ya no volverá a bajar por debajo de 80 únicamente por una mala racha. Solo factores realmente importantes, como el envejecimiento o lesiones muy graves, podrían afectar su nivel permanente. Esto evitaría que años de progreso desaparezcan por unas pocas semanas de bajo rendimiento. 4. Envejecimiento más inteligente La edad debería influir de manera gradual. Entre los 18 y 24 años el crecimiento sería más rápido. Entre los 25 y 29 se alcanzaría el mejor nivel. A partir de los 30 comenzaría un declive progresivo que dependería de la profesionalidad, la preparación física, las lesiones y el estilo de juego. No todos los jugadores deberían envejecer igual. 5. Que el jugador real también evolucione Uno de los aspectos más interesantes de los videojuegos deportivos es que quien mejora no es solamente el personaje. Después de cientos de horas jugando: se toman mejores decisiones, se aprende a defender, se interpreta mejor el juego, se aprovechan mejor las características del futbolista. Aunque el jugador virtual pierda velocidad con los años, el usuario compensa parte de esa pérdida gracias a su propia experiencia. Eso hace que el envejecimiento se sienta natural y no simplemente como un castigo. 6. Menos números, más sensaciones Sería interesante que el juego no mostrara exactamente toda la información. En lugar de indicar "Inspiración: 92%", el jugador podría percibirlo dentro del campo. Sentir que un futbolista está "fino", que acelera un poco mejor o que controla la pelota con más facilidad hace que el modo Carrera sea mucho más inmersivo. Conclusión El modo Carrera tiene muchísimo potencial para evolucionar. En lugar de centrarse únicamente en aumentar o disminuir estadísticas, podría contar historias. Que existan jugadores que entren en estado de gracia, que otros sufran una crisis de confianza, que los veteranos compensen la pérdida física con inteligencia y que el usuario también mejore con la experiencia haría que cada carrera fuera única. Creo que un sistema así convertiría al Modo Carrera en una experiencia mucho más viva, impredecible y cercana al fútbol real.3Views0likes0CommentsGameplay
hope we finally see some improvements to the graphics, animations, passing, dribbling, and ball movement in the new FC Mobile. The close-range spacing between players feels very unrealistic. Passing, dribbling, player turning, ball movement, shooting, and the reactions of both defenders and goalkeepers all feel very unrealistic and heavy. I really hope EA improves these aspects because they would make the gameplay much more enjoyable and realistic.8Views0likes0CommentsUsers creating their own celebration in the game
While playing FC 26 I scored a goal and while performing a celebration an idea came to my mind. What if users could create their own celebration in the game and using it whenever they score a goal (bellow I explain how that could be possible). • HOW TO CREATE A CELEBRATION STEP 1 : Users would be able to do that by downloading a specific one or using the EA app and logging in their account STEP 2 : Then they would select the option CREATE YOUR OWN CELEBRATION they would start creating their own STEP 3 : After that user would film their selves performing the celebrations they created and an AI program would analyse it, create the animation and put it into the game so the user can use it NOTES : Some people creating Inappropriate celebrations would of course be a very big problem but with a good AI program and a security system you can prevent that7Views0likes0CommentsFix the defense and calls
Should I need to even make a discussion about this. I’m tired of losing to someone who only spams square or X to play defense. And then anytime you score a goal on someone EA just finds it the most hilarious and delightful thing to just award their attacker immunity to any defense and he just SPRINTS like a **bleep** lizard on water to my goal. Something has to give.34Views2likes2Comments