Restaurant Bug
There is a bug in my game. I play Sims 4 and purchase the Dine Out pack. I created my restaurant business and was doing well. Saved my game, came back, and my restaurant was gone. Only the empty lot remained. Needless to say, I was not happy. I created another restaurant, opened it, and sold a few meals. Saved my game and closed for the day. I hadn't played in a few days. I come to open my restaurant, and once again, all that is there is an empty Lot. No restaurant. When I go into build mode, it says none of the items needed to open my restaurant are present. I closed the game, repaired the file, and reopened the game. Same issue, no restaurant. Now you know I am not happy. I am not remaking this restaurant only for it to disappear again. Please check to see what is happening to my business. Thank you2Views0likes0CommentsPetite Alsace collaboration - Open for participation!
Happy New Year and welcome to another Sims 3 community collaboration hosted by Hidehi2 , Sandraelle and soocoolsim ! Introducing Petite Alsace inspired by picturesque Strasbourg, Colmar and Ribeauville with a dual French and German blend of charming, flower-laden villages and half-timbered homes. We anticipate the completed world will be a lovely addition to your game. Experienced creators (Intermediate+) are invited to join us in creating builds to add to the base world. If you love decorating but building isn’t your forte, let us know and we'll try to build a shell for you. Everyone can experience Petite Alsace taking shape by downloading the base world and installing builds as they become available. Please keep an eye on the "News and Updates" post for milestones and links to new creations as they become available. Constructive comments throughout this event are also welcome, so don't be shy. Without further ado, onto the details below and come join in the fun! LOT LISTINGS Map A: Colmar (Medieval, half-timbered houses with flower-filled balconies) Map B: Ribeauville (Pastel, half-timbered 15th - 18th century houses) Map C: Ribeauville Outskirts (Farming area) Map D: Strasbourg (City area, mix of old and new buildings) Map E: Avenue du Rhin (Wine region) Map F: Route de Alsace (Rural area) CLAIMING OVERVIEW Download the empty Petite Alsace base world created by the talented Hidehi2. Take a look at the available lots using the Map posts as reference (see links above). Indicate you're on board and sign up for your first claim by replying on this thread with your chosen map lot reference # (eg A8). I will update the lists with claims and add download / media links when builds are completed. Every two weeks (around the 1st and 15th of the month) a new claiming period starting with a 'Claiming Day' post will begin. During this period, if you join the collaboration or have a build in progress on Claiming Day, you can claim 1 lot. For ongoing participants, if all previously claimed builds are completed and (no cc) download link(s) submitted by Claiming Day, you may claim up to 2 lots. BUILDING GUIDELINES Please stay within the theme of each map area and overall Alsace inspiration. You have creative freedom otherwise. Inspiration links at the top of this post may be helpful. All / any EA Expansion Packs, Stuff Packs and official Store Items can be used. Free EA Store Items are OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content is allowed. Please Custard Check your exported file before uploading to double check. We highly recommend play-testing your build before uploading to ensure no routing concerns and users can enjoy as intended. Do test placement of your final build. This helps identify any potential issues (e.g. windows / floor tiles out of place). To do this... export your build, save your game, delete the existing build, then replace with the exported version from your library. Take a careful look around and fix as needed. It will be useful for players if the Petite Alsace lot address is included in your build description on the Exchange, albeit optional. Do take the time to put your best foot forward to make your build(s) shine inside and out. Just be cautious about using a ton of clutter since that can add to lag when playing. Each build will be showcased with credit in video walkthroughs on YouTube once the world is completed. Once your build is available on the Sims 3 Exchange, please post a reply on this thread including: name of build / map reference and/or address / download link / cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / thread. SIMS / HOUSEHOLDS This collaboration focuses on builds since the final world save file will be unpopulated, however we are happy to link to Sims / Households created for Petite Alsace. Petite Alsace builders can submit Sims / Households for their completed claims as well as Townie use. All / any EA Expansion Packs, Stuff Packs and official Store Items can be used. Free EA Store Items are OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content is allowed. Please Custard Check your exported file before uploading to double check. Once your Sim / Household is available on the Exchange, please post a reply on this thread including: name / map reference or address (or identify as Townie) / download link / 1 cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / showcase thread. Looking forward to participation by the Sims 3 community! 😀 STORIES / VIDEOS Players may wish to enjoy this world as it evolves and we welcome links to any Petite Alsace story threads / blogs / media. Just post a reply advising us. Click this link for submissions including interior tours by JudiAlbert . NEWS & UPDATES Click this link for the list of completed builds and other updates as released. Build links are also included within their related map post (see above). CREATORS ON BOARD (sign-ups open) Chojrak75321 , Hidehi2 , JudiAlbert (cheeseweasel), KarilynMonroe2 , Kcity74 ,Merrieann , puzzlezaddict , Sandraelle , soocoolsim , whatsociallife , ZeeGee1 (ZeeGee966) PREVIOUS WORLD COLLABORATIONS Bayou Bijou / YouTube showcase video playlist Cape Albacore Coastal World / YouTube showcase video playlist Disney's Magic Kingdom / YouTube showcase video playlist The Orient Express (London, Paris, Venice, Alps) / YouTube showcase video playlist Ackney-Upon-Sherne English Village (hosted by suzses) TIP! When first viewing this thread, you might want to sort replies by "Oldest" to view all the related posts in order and get up-to-date to a certain point. However, for future visits you may wish to sort replies by "Newest" to reduce the amount of scrolling. But of course, it's your choice on what works best for you.16KViews10likes624CommentsMissing markedplace things
I have a question, I have bought and downloaded several things from the market but now I can't see them in my things. I could at the beginning of last week but then something must have happened because now they are gone. I have checked everything, and it is as it should be, I have also cleared the cache fileShare your WIPs here!
This thread is for posting pictures of your WIP creations. WIP stands for “Work-In-Progress”. It will be lovely to see the pictures of the creations that you are working on! This is a link to a thread where you can share your finished creations Share Your Newest The Sims 4 Creations Here! | EA Forums - 1306802 Happy simming and creating!6.7KViews16likes505CommentsHoarders: The Problem with Build/Buy
A lot has changed in the last eleven years. With 99 different "dlcs" for the Sims 4 and the occasional game update or S4 express drop adding new items to the game, it should surprise no one that the amount of build/buy items as grown exponentially compared to the rudimentary collection the game shipped with back in 2014. While this prospect should be exciting for players looking to build everything from a tiny run down apartment to a sprawling 64x64 fairy town, instead I suspect it fills many with dread at the idea of having to once again scroll threw a build/buy catalogue that looks closer to an episode or hoarders than an organized system. The problem is simple, Sims 4 has grown beyond the rudimentary categories laid out over a decade ago by the original S4 team. Over the years, there seem to have been some attempt to fix this by the S4 team with filters. You can now narrow your catalogue by style, color, and dlc. While this certainly helps, it leaves much to be desired. The style categories are few, and narrowing to by dlc leaves many items that could have been useful out of view. What the game really needs is thorough reorganization of its catalogue that better fits the needs of the game today, instead of the game 11 years ago. Doing so would not only make the game easier for seasoned builders, but encourage new players to try their hand at detailed, varied builds instead of just downloading something from the gallery because of how overwhelming and time-consuming starting a new build from scratch can be when you don't already know the catalogue. Below, you'll find some examples of some of the most egregious categories and some suggestions on how to solve them. Low priority/randoms: Doors vs. Archways: Honestly, this idea should have been obvious from the beginning. Doors and archways should be separate categories. The Sims3 knew this. I have no idea why it changed for the S4. If you also wanted to give the ability to narrow doors down to doors that use only a single tile, I certainly would not complain. Outdoor Plants: Sorted by climate. This can be done by narrowing by relevant pack for each town, but that leaves base game plants out, not to mention that many packs plants work well in towns from other packs. Even if we could just get hot weather vs. cold weather/seasonal it would help a lot. Beds: beds separated into infant/toddler, single, and double beds. "Outdoor Activities": What even is this category? sort it. Kids play items, animal items, gardening items Seasonal: Christmas tree, spooky day stuff, kwanza candles, etc instead of mixing that in with the rest of the decor/lighting/activities sort out occult items into their own thing. I don't want to see vampire coffins, fairy houses, and spell caster items in with all the normal everyday stuff. High Priority/Decor(Shudders in fear), is probably the tab most in need of an overhaul. Decor can make or break a build, taking it from a prison cell fulfilling only basic functions to a realistic home. You also should plan an hour per room to sort through the sea of items in the generic categories if you want a truly realistic build. Dilapidation: not a category, but it should be. Please, oh please, take your spiderwebs, wall cracks, water damage stains, dirty laundry, and garbage objects out of my pretty decor categories and put them into their own. In 97% of builds I want none of these items and hate having to scroll past the unnecessary amount of spider webs to get to the paintings I am actually interested in. In the last 3% builds, if I'm going to bother to put a spider web down, chances are I am also going to grab some of the trash items and a few water stains. Fixer-upper, anyone? wall decor: paintings should be in a different category then decals, different than posters, different than wall sculptures, different than signs etc. Also, sort out all the items clearly meant for a kids room or a commercial build into separate categories. rugs: see "wall decor." an actual rug vs a floor design/decal would be great thank you Plants: see the lighting category. Hanging/wall vs small table top vs huge floor size statues: should be just statues. Things like China cabinets, random decorative tables, etc should be separated out. clutter: sorted into Kitchen items, bathroom items, office items, living room items, bedroom items, kids room items, misc. Most importantly, keep these categories consistent. I constantly find objects that better fit in plants in the clutter category, or wall sculptures in the painting categories.127Views10likes2CommentsAll San Myshuno apartments break adding rooms from my gallery to the save file.
I do not any use custom content or mods and never have. I remodeled a San Myshuno apartment, 930 Medina Studios. I saved each room to the gallery. I loaded my active San Myshuno save file and added the rooms from my gallery. I did the same for the household that lived there. I then went into 910 Medina Studios to play the Benali family. I was able to interact with the 930 Medina Studio household members in the hallway like normal. I commanded a member of the Benali family to visit the 930 Medina Studios lot. The lot loaded the household but not the actual apartment. It was barren drywall and invisible objects. The Benali household couldn't go inside and was stuck in the common area. I back out to manage worlds. Hovering over Medina studios, I see that all apartments have the correct household but say they live in Culpepper apartments, not the Medina apartments I'm staring at. It also shows all apartments as reset to the base pack version. If I load any lot or household other build/buy or play, I see my household sims standing in an empty green lot. Sometimes furniture will be floating overhead, sometimes not. Sometimes the furniture floating overhead is from an entirely different apartment building, sometimes it's from the same apartment building. Currently I cannot play any household or lot in all of San Myshuno in this save file. I tested new save files and 100% of the time, if I load a room from the gallery, it breaks the save file in the same exact manner. Is it currently impossible to add rooms from the gallery to a San Myshuno lot even when it was created by me (vs other makers) for the exact lot I'm placing it on!? If it's relevant, since the most recent update, any time I try to place a room from my gallery I get a pop stating "Content Not Installed: Purchased or other content used in this Gallery item is not installed. If you place it now, you will not see the uninstalled content". This makes no sense since I have never purchased content or uninstalled any of my packs. They are rooms I created myself so I obviously had the item when I built it and should still have it now. Despite that, when placing the rooms random objects disappear, including items I kept in place from the pack download. The attached images shows the Benali Household at home in 910 Medina Studios. As you can see it's an empty green lot with the base pack furniture layouts of the Culpepper apartments floating overhead. Please help.7Views0likes0Comments