Reading a book while lying in bed ? I'm still waiting !
It's a really simple detail, but nobody mentions it : in all the Sims games, you can read a book while lying in bed when you're relaxing, but in The Sims 4, you can't ! It's a basic thing—reading while lying down before going to sleep. If people talked about it, maybe they'd think about adding it...Sylverpepper25 minutes agoSeasoned Novice8Views1like1CommentScience Baby - Not Instant Birth
Hi guys, this one is a simple and hopefully straight foreword idea/request. Can we please get normal pregnancy gameplay when we action "have a science baby" Not just go and have the baby straight away at the hospital! This is jarring and speeds up gameplay unintentionally. I always avoid this option when I'm play.maddyblyth3 hours agoSeasoned Newcomer17Views1like1CommentI've had enough
this is the one thing I do in my free time that I actually find joy in and its gone. I've done everything spent so many hours trying to fix this deleted all my cc and mods nothing works game keeps crashing. I'm honestly so upset do we think they will refund my the almost $2000 ive spend on the game I did contact someone I know that could help me if ea refuses to refund me and can give advice they gave me to anyone else looking to go the route too ive paid so much for a service I am unable to now use due to the company's error and hatred towards their customers ive been such a loyal gamer for years through out everything negative but I can't even open my game I HATE these people. I want all my money back and find a new game.kyra10174 hours agoRising Newcomer59Views1like2CommentsGallery's "Using Only These" searches only for uploads containing ALL selected
We finally have a new search filter for the gallery and I was so excited until I saw that the "using only these" option combined with the "show only owned" option wasn't working for me, it kept giving me no results. Then I found out that when you select the packs you own, the gallery is coded to show you only creations that are made with ALL the packs selected. This means if you own all the packs, you will only be shown uploads that contain AAALLL the packs. If you have/select, for example, cats and dogs, city living and island living, you're gonna see uploads that have a combination of those 3 packs, if some creations contain items only from cats and dogs and city living (and not from island living) you're not going to see them. What I expected the option to do is to show all the creations that I can download on their entirety because I own all the packs that were used to make them. This is very frustrating. I don't know if there was a miscommunication on how the community wanted this function to work or what.xxSugarRush5 hours agoSeasoned Rookie47Views4likes3CommentsTesters for new update to prevent breaks?
Was there no way to identify this issue would happen? I may be wrong but I feel like if playtesters were used to test out updates before theyre fully released we wouldnt have issues like this happen where thousands of different users are affected by these huge breaks. [CM edit - descriptive title]OtterBruh277 hours agoSeasoned Newcomer503Views21likes51CommentsCAS: Assigning Place of Birth
I think being able to assign a place of birth for your sims would add some more depth to story mode. This could be done a couple of ways. One, in CAS you select from one of the worlds as your sim's birth place. (A child's place of birth does not have to match parents.) Two, the game assigns a birth place for a sim based on the world they're born in. (For in-game already existing sims their birth place would be the world they're established in.) For actual gameplay features, I think adding (something along the lines of) 'pride' or 'detached' traits could really enhance and zest things up, especially for legacies and royal dynasties. For example, a 'pride trait' might be a sim who loves their place of birth, and more easily connects with other sims who hail from the same birth place. Another 'pride trait' might be real estate or rent being more affordable for a sim living in their place of birth, versus living in another world. An example of a 'detached trait' could be a sim who has lost connection with their place of birth, and might feel awkward around sims who share the same birth place as them. A 'detached trait' could also be a sim running from their past (insert your own dramatic backstory) and tries to distance themselves from anything that reminds them of their place of birth - such as culture - maybe a Moonwood Mill sim becomes upset or aggravated when discussion of werewolves comes up. There could be special traits for story progression like 'reconnected trait' for sims who find their way back to feeling a connection via positive encounters with sims who share the same birth place. Or, something like 'alienated trait' for sims who are away from their place of birth for too long which causes feelings of sadness or isolation. Just some ideas! (And of course, with the option to turn 'Assign Place of Birth' off entirely for gamers who don't want it.9Views1like0CommentsOngoing Issues After Marketplace Update + Forced Updates & Mod Problems
I want to start off by saying this account isn’t my main account tied to the game. Not because I’m worried about posting, but because I don’t plan on coming back to this account unless someone directly replies to me. That being said, here are some issues that I think need to be addressed. First, I appreciate The Sims/EA team for working on fixes and stating that issues have been resolved on their end. However, from my experience, the problems are still ongoing. I was able to install the update following the previous patch that introduced the Marketplace, but it didn’t help much. I’m currently having to go through every folder, mod manager, and third-party tool to figure out which mods might be interfering with the game—even though all of my CC/mods were updated for the previous patch (not the Marketplace one). This process is taking a long time and will likely take several days. I’ve already: Cleared and deleted cache files (both in-game and on my computer) Removed and re-added mods Tried loading the game multiple times Repairing the game Uninstalling and reinstalling Forced Updates & Lack of Player Choice Currently, players are not allowed to play the game without updating, which takes away personal choice. Some concerns: Players cannot launch the game without updating The game may auto-update even when auto-updates are turned off Waiting too long forces the update anyway A better system could include: Separating bug fix patches from feature updates (like the Marketplace) Allowing players to choose whether or not to update immediately Letting players launch the game without being forced to update I understand this may require more work, but other games have systems like this. Example: Blender allows users to use other updated versions of the software/app; mine is considered old but I still have access to the app/software and any feautres/kits. Mods & Custom Content (CC) I understand that not all games support mods/CC, but for many players, it’s a major part of the experience. Many of us have: Spent money on content Invested time into customizing our game Built our gameplay around mods/CC Being forced into updates that break these setups is frustrating. I did see acknowledgment (from either a user or possibly someone from EA) that mods/CC are important, which I appreciate. Gallery Issues I was able to access the Gallery, but it was not functioning properly. When filtering for items that include CC, nothing would show up unless I manually searched. Only base game content appeared by default, which makes it difficult to find specific items when you don’t remember their names. Marketplace Feedback I don’t know much about the Marketplace, and I don’t personally have much interest in using it right now. I do think it’s a cool and unique addition, but it doesn’t add much to my gameplay. I also wish there was an option to revert/change to the previous version of the game before the Marketplace update, but that’s not currently possible. Current Game Issues After repeatedly removing and adding mods back in, my game will sometimes: Attempt to load Show the loading screen Then go to a black screen This happens even after multiple attempts (30+ times). I understand that some mods may be conflicting, but this issue did not exist before the Marketplace update, which is why it’s concerning. I also understand that some players choose to play without mods/CC—but that’s not my playstyle. Opinion on the Marketplace Implementation In my opinion, the Marketplace should have been released through the EA app, rather than being included in a mandatory update. Even after removing mods, I’ve experienced issues with the Marketplace not loading at all, which suggests the problem may not be entirely mod-related. I also saw reports of users purchasing content through the Marketplace and not receiving it, which is concerning if accurate. Missed Opportunity When I first heard about the Marketplace, I thought it would introduce in-game experiences like: Farmers markets Seasonal markets World-based shopping systems This could have added realism and gameplay depth. Instead, it seems focused on in-game purchasing, which feels different from what many players expected. Problems Still Existing After the “Fix” Mods/CC still not fully working Certain mods appear to be blocked or not functioning properly Inability to load or access: The Sims 4 The Gallery The Marketplace Black screen issues (during loading or at the main menu) In-game playing (no mods after reinstalling) Toddlers are walking weird (stiff, robotic-like) Nannies are not caring for babies, infants, and toddlers. Sims not performing certain actions like cleaning (no surprise there), taking care of children, and etc...) Needs going down within seconds after fulfilling them. Game suddenly freezes giving a black transparent screen. Final Thoughts I’m not trying to hate on the Marketplace—I think it’s a unique idea. However, the way it was implemented has caused significant issues. At the very least, players should have: More control over updates The ability to play without being forced to update Better stability when new features are introduced Right now, the experience is more frustrating than enjoyable. I want to clarify that these are not expectations—just recommendations and feedback based on ongoing issues.156Views0likes6CommentsUpdate ideas from a original sims player.
Hello I’ve been playing sims 4 almost since the game came out. I’ve played every sims from sims 1 to sims freeplay to sims mobile to my sims, annd ofc sims 4 is my favorite but there are certain things the old sims have that this current sims lack. I love the new updates with coach and the alarm system etc for base game. But could you add new bodies for black people and new features and hair for black peopme like wigs and box braids and dreads etc. also could you add a grocery delivery app and a food and essential delivery app ? Also could yall add where you can actually use the bonfire and stuff like tha cause there are multiple objects tha could be functional instead it sits like a decoration instead, also could holidays be put in base game please ? I understand the idea of seasons but we literally have summer and winter clothes and hiliday things and can’t even put it to use. Also could you add more things for children to do in base game like more toys like a bay doll stroller and rc cars and stuff like that. And add realistic cooking like where you can’t cook unless you buy the ingredients needed from the grocery store. Also can you add more lots to base game so sims won’t be stuck in the house because it’s nothing to do. Like a carnival or even furniture for us to build different lots and the option to select it in the lot menu and more lot traits PLEASEEEEE. Also the nails update and stuff again I LOVEEEEE.5xz0796mej4q8 hours agoSeasoned Newcomer12Views0likes0CommentsMy game is completely unplayable.
Hello Everyone, I tried repeatedly to report this in the Bug Forum, but apparently that is broken also. LOL, What irony eh? I also tried to see if anyone else is having this experience, but all I am seeing is reports of actual missing DLC, which is NOT my case. I was wondering if anyone else is having this same issue ad how I can correct this or if this is something else EA needs to fix.... I had just started to create a whole new game, after discovering that using MOO has majorly played a role in some of the bugs in our games. So, I've been creating new lots with no MOO cheats, mods, nor CC. The only cheat I use from time to time is the Debug to get landscaping items that EA won't include in the main build/buy categories. From time to time, I like to include some other player's lot creations for my game and have specifically looked to find lots that are not made with MOO or mods/cc by using the hashtags and selecting not to include mods/cc. When I found lots that offer this, I also made sure they only use the DLC Packs/Kits I have purchased. If I don't have the ones they use, I will move on. The ones I liked, I would put them into my library to possibly use later on after I have collected a few first. This has been working well until these recent fixes and new market place installed in our games. When I put some of the other player's lot creations into my game, I am now getting a message saying some of the content used on those lots I don't own and ask if I would like to continue to install the lot in my game. Yet, the DLC that is showing up as being used, I have. So, to be safe, I've been declining to use those lots that mention this and deleted them from my library. Thankfully, this was not the case with every lot I downloaded for my game to try out. When I created my own lots in the past, I would test them on another lot in another world to make sure all works well. And all was fine... until today that all changed. What I am now discovering is when I use my own lots created and put them on any lot in any of my worlds it states that some content that was used on this lot is a pack I do not own and ask if I wish to continue. How can this be so when I have all the packs. I created those lots myself?! So, I repaired my game and removed all cache files and tried again. I still receive the same messages for all of my lots and the other lots I am using that were working perfectly well days before. I then went through my game to ensure every pack I purchased is showing as installed, which it is. I then click on each DLC pack/Kit in the game individually to see if the items are there and they show up. So I know I am NOT missing any DLC I purchased. I then tried to put one of my lots into the game despite the warning to see what happens. Nothing is missing. Everything is still in place. So, I don't know why the game is insisting my DLC/DLC content is not there. What makes for an interesting twist to make things more complicated is yesterday, I took only one house from another player that I got from the Gallery that mentioned it supposedly had some content used that I didn't have, which showed contrary to the case, as it showed every pack I had, and put it onto a lot for me to redecorate as I saw fit for my personal game. I then saved it and then tested it on a different lot. That message no longer showed anything was missing. But now today.... it is saying once more that there is DLC missing and do I wish to continue to use this lot. My concern now is that my game is completely broken. If the game reads stuff is missing from that lot it could cause other bug issues by using such lots in my game. So now, I can't build or continue creating my worlds, I can't play on my lots created, as I don't want to start a game only to have it become buggy like my last game was, forcing me to start from scratch. At this rate my game is unplayable. HELP!53Views4likes3CommentsMore CAS Selections and Panels
First off the addition of a Dietary Panel under CAS. Dietary/Body Specifics: Move from Regular Traits to Dietary Traits: Vegetarian/Lactose Intolerant/etc. Add more Dietary Traits like Pescatarian, Carnivore, etc. Add Likes/Dislikes to Cuisine Types Add Favourite Food Likes/dislikes Coffee/Tea/Mixology Drinks/Nectar/etc. Make Utensil Preference Selected here (instead of selecting Sim but make it available to change at any time similar to likes/dislikes) Toggle Option to not gain weight from eating/food. Toggle Option to not gain muscle from working out. Toggle Sim will not autonomously intense based working out like weights/do push ups/jog/etc. (but exclude light working out like swimming/yoga/etc.) Edit (Mar 19, 2026 Activity Panel): Activity Panel. I was also toying with the idea of Active Type(s), and possibly and activity panel. Where you can choose: how active your Sim is, and how your Sim is active. This can also help with activity autonomy, a Sim will prioritize their preference Level for autonomy, if those activities are not around they will do the levels below. But will not autonomously do activities above their preference. Lazy: Self explanatory. Low Impact Focused: Swimming, Snorkeling, Scuba Diving Low Impact and Strength Training Focused: Yoga, Free Weights, Kayaking Medium Impact and Strength Training Focused: Workout Machine, TV Workout, Cycling, Archery, Punching Bag, Pushups High Impact and Strength Training Focused: Rock Climbing, Spearfishing Specializing (optional). If you have a Sport Focused Sim they will autonomously do sports over working out and other fitness skills, if Strength Training Focused they will do muscle build activity over other working out and other fitness skills. Self Care Focused... etc. Self Care Focused: Wellness, Meditation (both Spa Day and EbN versions), making smoothies, eating healthy, etc. Sports Activity Focused: Archery, Basketball, Soccer, Football, Snowboarding, Skiing, Skating, Roller Skating Strength Training Focused (Muscle Building Focused): Workout Machine, Punching Bag (Commando Training) And in addition to the Identity Panel: Dominant/Submissive/Switch(both) for romance and pairing animation. Too often my submissive partner is taking the dominant position for IMHO in non-indicating dominant animation. Such as Flutter Kiss/Cocoon Hug (Critter Hunter trait), which I personally feel she should be able to do as the submissive position (as they are a bit girly girl interactions). But I understand some animations make sense such as Passionate Kiss where they dip their partner as the initiator (but less obvious romantic interactions, I'd like the non-dominant placement of hands/arms for her). I hope no one takes offence to this, but IMHO it is as identifying as gender, and sexual preference. And I often wish my main would be less of the initiator when doing interactions such as Flutter Kiss, or sleeping in her partner's arms instead of him in hers. This could also help for Waltzing/Dancing pairing. Dom/Sub for leading—so pairing is not by gender or random. Also, it might help if the dominant had more autonomy of being the romance initiator (if possible). At this time, I made my one Sim the dominant by being a Romantic Sim, having (via cheating) Hungry for Love Lifestyle, wearing flirty jewelry, and my submissive is Romantically Reserved (and not wearing flirty jewelry).117Views4likes4Comments[Idea] Underground Grotto Type World
I don't know if anyone will know the reference, but in the series Troll Hunters—Troll Market—is amazing. I would love a sunless/seasonless/weatherless underground world for occults, and fantasy players. The Forgotten Grotto is a great starting point to how the world could look like. It would be great for vampires to be able to live without fear of the sun, werewolves without the effects of the moon, and basically a place where all occults (maybe not aliens) can congregate. Season specific plants can grow year round as they are auto "sheltered". And if you add Troll (or Goblin) occult OMG, that be amazing with a human disguise form.22Views1like0CommentsMarketplace Feedback
First off, I really like the idea of the marketplace! I like that kits have been moved into the marketplace and can be purchased with Moola, and are alongside other content from the community of creators! I do hope this means EA/Maxis will focus on making actual Stuff Packs more over creating so many Kits. Feedback: 1 The interface is huge and hard to see even one row of content in the marketplace, please make the interface smaller and more consistent, some elements are enormous others are reasonably sized. My monitor is 2560x1440 and is 27" there is no reason for the interface to be so big. 2 Filters: Add a currency filter to the filter options, so I can select Moola or real money. When selecting "Free" under the Pricing filter, it shows more than just the free content. Add Maxis/EA as an option under the "Makers" filter. 3 On the Get Moola page show the cost per Moola breakdown. Offer more consistent deals as the amount goes up. 500 and 1000 are the same value. 200 is 80/$1.00 500 is 100/$1.00 1000 is 100/$1.00 2600 is 104/$1.00 5500 is 110/$1.00sinc3re1ydan14 hours agoSeasoned Novice29Views1like0CommentsSims 4 should have spiral staircases
All the other games had spiral staircases, they should make spiral staircases for the sims 4nocturnalhaven2214 hours agoRising Novice216Views7likes29CommentsNot just my sims dislike their phones
I do, too. I was excited that there was announced to be a fix for unwanted phone use, and that if I selected that as a dislike, my sims would never use the phones autonomously. Great! OR IS IT? Why are they still doing this as an idle animation? Yes, Laurel is a Teen. I still don't want to see it. And Keenan is an Elder: What the proverbial hay? What good is the fix if it doesn't end this, which I never want to see, but least of all while they are trying to be a.) royal or b.) magical? Guess I am back to shopping for a mod to fix the problems Maxis can't or won't.Sindocat16 hours agoSeasoned Ace70Views6likes5CommentsFamily Members losing noble titles after King/Queen dies. R & L deserves better!
I know I've seen people post about this, and I understand that this is a design choice that The Sims 4 made, but I'm sorry, it is totally wrong. The choice to make entire families lose their noble titles once the monarch in the noble career dies is WILD. Why even have the option of a title by marriage/parents if, when they die, everyone just becomes a commoner?? Because my king died (he had his wife (queen by marriage), an heir, and a spare), the heir became king, the spare lost all of her titles and became a commoner, and the widowed queen became the Dame of Magnolia Promenade only because the family happened to have owned a business there... Yes, somehow the game knew to bestow that title on her but not anyone else in the family who lost theirs?! Not sure what happens if they don't own a business anywhere, but I imagine the titles just completely go away. It takes you COMPLETELY out of the fantasy to have your whole family randomly reverted to commoners; mind you, it's not like you can be a noble and do anything else with your sims (which can also be debated as a miss), so having the ability for sims with noble titles by relationship to keep their titles and also explore other careers (like a charity organizer or politician) should have been a must and thought of. So now, the spare is just a commoner, and everyone freaks out when she interacts with nobles, and it turns into a scandal when, really, she's the ONLY sister of the KING. Poor, poor, poor design choice. This would NEVER happen in real life, and it honestly makes the entire concept of royalty like null and void. To me, one of the most significant aspects of being royal is the line of succession and the possession of titles, and between the glitchy noble titles, this poor design choice, and the fact that noble titles are not displayed on Sims' graves after they die (and there are no new tombstones for royals), it doesn't feel like this part of the game was fleshed out properly at all. Please please please look into fixing this. The concept of this pack is way too good, and it is way too fun for there to be world-building and imagination-killing mishaps like this.37Views4likes1CommentThank you to our forum Heroes, Managers and The Sims Team as whole
As a Simmer I know I want it all and I want it now, even when there are no answers and I feel the answers/fixes should be coming faster than they do. I can't exactly apologize for that, but having worked in customer service for as long as I have, I do understand the frustrations on your end. Trying to get more information, get complaints grouped appropriately, taking in the endless whining and complaining (I know I'm guilty of it), and everything else. I just read the upcoming laundry list and suddenly felt terribly guilty for the incredibly heavy weight of The Sims world that is on your shoulders. I also hope that all of you understand how important you are to this monster we call The Sims and realize how groundbreaking it was, is and probably will always be. We Simmers have a passion for our sims that has not faded or faltered with time. Many of us were very young when the game came out and now we are nearing our end years and so waiting a year or two, or five or ten for game issues to be understood or fixed is increasingly more frustrating. With that said, as much as I gripe and complain, I am still very thankful for The Sims Team and truly do appreciate everything that goes into doing what you do, especially the repetitiveness of game issues and dealing with Simmers. So I just want to say thank you from the bottom of my heart!!! 😍Nightgypsy21 hours agoSeasoned Ace110Views17likes3CommentsSuggestion - Sims 4 - Sims with Disabilities
I honestly believe Sims 4 is the perfect environment to represent people with disabilities. There are very few major games which do so. Elements that could be put in include: Wheelchair Bound Sims Ramps/Elevators they can use instead of stairs Walkers/Canes (for elderly/injured sims) Deafness add Sign Language skill. Without it, they would be limited to non verbal communication. Appropriate handicap in learning auditory skills Blindness Seeing eye pets White Canes Appropriate handicap in learning visual skills And so on...9KViews68likes238Comments
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