Forum Widgets
Kits with New Skins for EP/GP/SP Items/Objects?
Is there any Activities/Hobbies/Premium Objects/Items that you'd love another skin theme for? I just love it if there were Kits that added more cohesive matching to other packs/themes. I'd love it if EbN had a more RoM or Victorian era styled Apothecary Table and Storage version. So if there was a Kit to be used in conjunction with EbN with a Victorian Apothecary Style/Theme, I'd buy it. If there was a Kit with more skins for RoM items, like more Gothic or L&D inspired, I'd buy it. If there was a Kit for more medieval Gemology Table, I'd buy it. Is there any Activity/Hobbies/Premium Objects/Items you'd like an alternate skin version you'd pay for if it can in a Kit?0Views0likes0CommentsCommercial/Ad
Last night which was late Tuesday night I was watching tv on a streaming platform and was surprised to say the least but the commercial/ad was promoting the Royal Legacy Pack. This is my first time seeing Sims being promoted on tv. Wondering if anyone else has seen any commercial/ad for Sims before. Just curious.tinysheep20204 minutes agoRising Hotshot0Views0likes0CommentsBlack History Month
I absolutely love the sims game. I have played the Sims since I was little and sims 1 first came out. I know inclusivity can be a tad difficult, but I've seen it happen throughout the life of the sims 4. I was expecting a little more than "shout outs" for black history month. The items received in November cannot be accredited to "black history month" items as black history month is in February. I would have appreciated items, more clothing, hairstyles, anything for this month in particular. I now play on the PS4, so shout outs for black created mods and CC aren't something that would be applicable across the board. Just a concern of mine.35Views3likes4CommentsHeritage & History: A Base Game Overhaul for Life-Long Lore
Hi everyone! With the recent release of Royalty & Legacy, I think we can all agree that family trees and lineage are more important than ever. However, there’s still a "missing link" in how our Sims connect to the world. Currently, every new household feels like it dropped from a vacuum with no history. I’m proposing a Base Game Update (not a pack!) that would finally allow us to create deep, pre-existing history for our Sims. Here is how we turn a "Save File" into a "World Chronicle." (1) The "World Connection" Hub (The CAS Checkpoint) When you’re finished in CAS, a new "World Connections" menu would appear before you move in. Global Linking: Select a Sim in your new family and link them to any existing Sim in that save file. Expanded Labels: Go beyond the basics with labels like Great-Aunt, Cousin, Stepparent, Godparent, or In-law. Social Pre-sets: Define non-biological history—like "Childhood Best Friends," "High School Rivals," or "Ex-Fiancés." "Strangers by Blood": You can link Sims as biological relatives but set their relationship to "Unknown." They will appear on the tree, but they won't know each other in-game until they meet—perfect for "Long-lost Sibling" or "Secret Parent" storylines! (2) The "Biological Anchor" & Silhouette System To prevent the family tree from breaking when you play across different households: The Ancestor Placeholder: If you create siblings without parents, they are linked to a "Greyed-out Silhouette" (Unknown Ancestor). Filling the Slot: Later, you can create a Sim and "Assign to Slot" to officially become that parent. The game will automatically update the tree for all descendants. The Genetics Leeway: While the game provides a "Sanity Check" for DNA, the player gets the final "Confirm" button. If you want a child to look exactly like a distant grandfather and nothing like the parents, you have the creative freedom to override the warning! (3) Immortal & Occult Heritage Our Occults shouldn't be limited by human timelines! Ageless Anchors: Vampires, Werewolves, and Ghosts can be placed anywhere in the tree. A Vampire Great-Aunt can be linked to a Toddler five generations down without the game forcing her to be an Elder. Ghostly Calls: Accepting a "Mystery Relative" call from a Ghost means they appear in your tree and might even show up to haunt (or help!) the family estate. (4) BONUS: Heritage Mentorship & Traditions Shared history should provide tangible benefits: Latent Talent: If an ancestor reached Level 10 in a skill (e.g., Painting), their descendants can receive a slight skill boost or a "Natural" trait in that area. Family Secrets: Elders can have a unique "Family Mentorship" interaction to teach skills 3x faster to relatives. Mastered Traditions: Households can track a "Family Trade" (e.g., a long line of Master Chefs or Professional Athletes) that provides permanent buffs to future generations in that household. (5) BONUS: Ultimate DLC Synergy While this is a Base Game update, it would make our packs shine: Royalty & Legacy: Directly define "Heirs," "Consorts," or "Disgraced Royals" in the tree to immediately impact Dynasty Prestige. Growing Together: Setting a "Childhood Friend" in CAS automatically triggers that "First Best Friend" milestone and pre-sets your Family Dynamics (e.g., "Difficult" or "Supportive"). For Rent: Linked relatives in the same building can receive "Family Rates" on rent or unique shared-space sentiments. Parenthood: Blended family labels correctly influence Character Value gain/loss from the moment you hit "Play." Player Agency & Control To make sure this doesn't mess with your specific playstyle, this would include: World Lore Toggle: An ON/OFF switch in settings. When OFF, the game plays like traditional Sims 4. The Ancestry Lock: Once a biological link is confirmed in-game, it is locked. You can’t "un-sister" a Sim, but you can always edit "Social" ties. Genetic Consistency: Any "Mystery Relative" generated by the game MUST favor the player's family DNA to ensure they actually look like they belong. These are just a few examples of the possibilities this system offers. It’s about making the world feel reactive and heavy with history, giving us the power to tell stories that started long before we hit the "Play" button. Whether you’re building a sprawling noble dynasty or a Sim just trying to find where they came from, this update would bring our worlds to life. I’m really curious to hear what the community thinks! Would you use a "Global Connector" in CAS? What kind of family drama or traditions would you set up first? Let's discuss!37Views1like4CommentsNew free world
Well if the game is going to an end or not, i think we players should get a new free world. It should be inovative and different from anything we have in base game. That way i think it could finally feature apartments and swimmable areas. A beach city would be a cool and it could also bring lots of beach/sea related things that have been asked and missed in packs like Island Living such as: Mermaid Underwater lot (accessible from other worlds too), House boat, Kraken (that shows up on other worlds too), etc. I'd like it to be inspired by Brazil, so we could have great sea background, the second latin rediential world and a chance to dive more into black and indigenous representation. I've really liked what they've been bringing from brazillian architecture to the game so i don't think it'd be much difficult. ed by Portugal who colonized Brazil, so it has strong influence on its architecture. But from difficulties they show to have bringing latin worlds as they do with african ones, i think it would be easier for EA if it was Australia. It could make sense and i'd like to see things from The Sims 2 (Console) tooike: Yatch/Cruise ship, Beach house, Surf station, Underwater Bio Dome. I think it could also be a chance to finally get a Theater lot, so we could work as entertainer and actor. And don't forget about desert, strange animals and indigenous people.thornwill1 hour agoSeasoned Ace114Views8likes9CommentsThe Great Unification : A Proposal for Cross Pack Cohesion in The Sims 4
TLDR: The Sims 4 needs a Great Unification base game update to stop packs from feeling like separate silos. This proposal covers cross-pack business licenses, standardized build swatches, making Kits functional with expansions, and creating a unified world/skill engine. The Great Unification Base Game Update The Sims 4 has over a decade of incredible DLC, but as the collection grows, the gaps between packs are becoming harder to ignore. We do not just need more content; we need our existing content to talk to each other. I am proposing a Base Game Mega Update focused entirely on Cross Pack Cohesion. Here is how we bridge the silos: UNIVERSAL BUSINESS LICENSE Currently, retail, restaurants, and home hustles exist in separate bubbles. The Fix: A base game UI overhaul that allows for Hybrid Lots. The Dream: Run a Bakery (Get to Work) with a functional Espresso Bar (Get Together) inside an Apartment Building (For Rent). Let us sell Crystal Creations and Home Chef pizzas at City Living kiosks or High School Years thrift tea shops without restrictions. BUILD AND BUY MODE CONSISTENCY Nothing ruins a build like clashing swatches and non-functional objects. The Fix: Implement a Standardized Swatch Palette for all wood, stone, and metal textures across all packs. The Dream: Ensure that Warm Oak in Cottage Living matches Warm Oak in Horse Ranch. Additionally, all windows should have standardized snapping points so curtains from Base Game or Dream Home Decorator fit windows from Eco Lifestyle or Jungle Adventure perfectly. MAKING KITS FUNCTIONAL ADD-ONS Kits often feel like isolated decor, but they should enhance the packs we already own. The Fix: Retroactive Gameplay Tags for Kit objects. The Dream: Vacuuming from Bust the Dust should reduce allergy symptoms if you have Seasons. Books from the Book Nook Kit should be buyable or sellable in Get to Work bookstores. Plants from Blooming Rooms should be waterable and contribute to the Garden Skill. SHARED SKILL AND SOCIAL LOGIC Skills from one pack should be recognized by the systems of another. The Fix: Map all overlapping animations to a Core Skill system. The Dream: Winning a dance-off in High School Years should increase your Get Together Dance Skill. A world-class Nectar Maker (Horse Ranch) should earn Fame (Get Famous) as a Master Artisan. WORLD AND ENVIRONMENT INTEGRATION Older worlds often feel static compared to newer ones. The Fix: Retroactive updates for all maps to support modern features. The Dream: Open up the water in Willow Creek and San Myshuno for swimming (Island Living). Allow all world-specific vacation maps to be toggled as residential via the For Rent system. THE ANIMAL AND NATURE ECOSYSTEM Nature should not be segmented by which pack the animal came from. The Fix: A unified Caregiver and Nature tag system. The Dream: Veterinarians should be able to treat Cows, Llamas, and Horses. Ranch Hands should be able to help with Cats and Dogs. Eco Lifestyle's green footprint should directly improve the quality of Cottage Living crops. Why this matters: The Sims 4 is at its best when it feels like a cohesive world. By updating the Base Game to tag and recognize DLC content universally, we breathe new life into every pack we have already bought. It turns a collection of separate games into one massive, interconnected universe. Community Discussion: Which Kit do you think would benefit most from a gameplay tag? If you could fix ONE wood tone to make it universal, which one is it? Which two packs do you feel clash the most right now in Build Mode?3Views1like0Comments[GRO] Infants can't get on and off playmat by themselves
Infant earned the Scoot milestone, and unlocked the "Scoot Here" interaction on any area of nearby floor. However, they cannot independently scoot to the playmat, and can only be carried there by a caregiver. Playmat is in-range (Scoot Here is available on any area of surrounding floor tiles) Vanilla save, no mods or CC, cleared cache files etc. Edit By crinrict: Adjusted Title to fit old bug report.Solvedbond_with_bees3 hours agoSeasoned Vanguard311Views0likes8CommentsWhy were there so many repeated assets in Royalty and Legacy?
I'm very disappointed to see how many repeated assets were in the new EP. It's not the standard that I'd expect from that price point. It feels a little conceited to think that the community wouldn't notice. I'm interested in understanding why this approach was taken for an EP and also, if there are any I've missed from my marked up screen grabs.232Views8likes16CommentsFamily adopted a horse, but they live in an apartment......
I have Neighborhood Stories turned off, but a family living in an apartment in San Myshuno had a horse in their household until I removed it. I thought that wasn't supposed to happen. I have MC Command Center.HillyPlays6 hours agoSeasoned Ace14Views0likes0CommentsGlitch? Fairies vs Werewolves?
They're supposed to have some kind of connection and therefore the fairies are able to "Calm the beast." However...I've noticed that they still become terrified and run away, which seems counterintuitive. They have this ability...they shouldn't fear werewolves at all. Also My Fairy sim has been called autonomously by Wolfgang Wilder of the Moonwood Collective begging her to help him stop his rampaging before it happened. He showed up, she did the "Calm the beast" and then...negative friendship was gained. This feels wrong, too. She just helped him. Are these glitches? Or overlooked interactions?CathieCMR6 hours agoRising Vanguard5Views0likes0CommentsGenetics Update
After family trees update can we have dominant/recessive genes (inheriting genes from grandaprents) in Sims 4? And if it can't be done at least can we have new eye and hair colors with improved genetics? Like gray eyed parent can have dark blue eyed children or hazel eye can create green eyes we need hair colors version of it too. For example, a Sim with light brown hair could have a child that dark blonde haired, or dark brown-haired parents could produce a child that black haired. Also same goes with (light copper/dark copper and golden blonde/light blonde) With this we can pretend at least children get genes from grandparents. For players who focus on long-term family legacies, it’s important that family traits feel meaningful and not repetitive. Introducing these new eye and hair color genetics would add depth to the long-running family stories, keeping things fresh and preventing players from seeing the same patterns repeatedly across generations.253Views9likes3Comments[Survey] Player to Player—where are we at?
We do not get to see the EA/Sim Developer survey results (I really wish we would/could). We do not know that the actual majority of the Simmer base is asking for. But would you like to know where the other Simmers stand/are at, at this stage of Sims 4? What gameplay themes are your priority 1-10 (1 being priority and 10 being lowest or no priority)? Modern and regular everyday life (more family, children and modern/regular activities/lifestyles) Modern and better than reality life (vacation/travel, business/career based, extreme activities and luxury lifestyles) Modern with minor fantasy elements (not really occults, more like wishing wells, kissing frogs, etc.) Modern with fantasy elements (occults in the modern world like Harry Potter, vampire/werewolf pop culture books/tv/movies, etc.) Era and regular everyday to better than reality life (Victorian, Bridgeton inspired, Medieval, etc.) Era with minor fantasy elements Era with fantasy elements (steampunk, dragons, etc.) Future with no alien elements Future with minimal alien/fantasy elements (like some "Into the Future" aspects) Future with alien/fantasy elements (Utopia ideal technology, Dystopia survival, space travel/living, etc.) What life stages are your priority? What life states are your priority? Out of the most recent EPS (Business & Hobbies, Enchanted by Nature, Adventure Awaits and Royalty & Legacy). How would you rate their themes in a grade system (even if you didn't get them), to your playstyle? Out of the most recent EPS (Business & Hobbies, Enchanted by Nature, Adventure Awaits and Royalty & Legacy). How would you rate their gameplay in a grade system (if you got them (those applicable))? What is your biggest beef with Sims 4 at the moment? What is your biggest draw to Sims 4 at the moment? I just wonder if Simmers are just all over the board, and devs can't make heads or tails of what we want, or if we are more aligned than we think and devs are just not getting our message? Thank you for all who participate, to help give other Simmers insight.HollownessDevour7 hours agoSeasoned Ace166Views5likes5CommentsSpouse is constantly accused of cheating even when she never did
I have a sim who constantly accused the other of cheating. Like she would be doing her own thing whether walking to the bathroom or watching tv and then she would immediately get accused of cheating. Now I heard that the loyal trait caused this glitch which they both had the trait. Which was weird because it was only the wife being accused of cheating, Not the other way around of the husband being accused. While I did removed it and tried to replace it. Her husband still accuses her and it damages the relationship. I have reset him and fixed their relationship countless times for the many times he did this but nothing won’t stop him. How do I get him to stop?SolvedSkelogamer997 hours agoSeasoned Newcomer260Views0likes7Comments[MWS] Slow dancing with kids not showing up
Sometime after one of the January updates (not sure which one), my adult sims no longer have an option to slow dance with their kids (with or without a dance floor). The latest screenshot I could find of my adult sim slow dancing with his kid was in December 2024. Now, when I click on the slow dance with option, kids are no longer available as an option, even when they're right there. My adult sim only gets young adults-elders as an option. This was one of my favorite interactions from My Wedding Stories and always felt like a cute interaction between parent and child. It sucks that I can't do that at the moment. I apologize if this is already reported. I couldn't easily find it, so here it is. I hope this is just a bug because this was one of the best interactions added to the game. It is very reminiscent of the "Dance Together" interaction from Sims 2 with an adult sim and child. I also have all packs and play with no mods/cc ever, if that helps.DracuAlice20178 hours agoSeasoned Ace336Views5likes4CommentsFront door changes
I notice a little annoyance from the Business & Hobbies expansion, nothing serious, but it's annoying and could be easily fixed I think. I assigned my house door to be the "front door". When you open your business for the day it change your business door as the front door of the whole building which is fine, but then when you close the business, it doesn't switch back. So people coming to visit you end up always using the business door, even if it closed, instead of using the house door. It would be handy to have two sorts of front door, business front door for client when the business is open and house front door for friends and all when business is closed. What do you guys think? Game Version: 1.113.291.1020DX11 I have all the Expansion Packs, almost all the Game Pack (Except Wedding Story and Journey to Batuu) I have the following Stuff Packs: Nifty Knitting, Moschino, My First Pet, Laundry Day, Vintage Glamour, Backyard, Romantic Garden, Movie Hangout and Perfect Patio. I also have those Kits: Holiday Celebration Pack, Grim Ghoulish Guitar, Desert Luxe, Decor to the Max and Bust the Dust. I USE ZERO MODS. PC: Windows 11 Edit By Crinrict: Adjusted Title, added pack tag Edit By Crinrict: Adjusted Title EDIT by Kayafulmaniac: As the user Gingerxyz commented : It's not triggered by the business being closed, but it happen when you reload the lot. I just re-tested with my game and the front door keep being reset to the one closer to the place where sims disappear to get off the lot. I seems to happens everytime I quit the lot and come back. (I thought it was related to closing the business, but it was a mistake, the theory of Gingerxyz is the right one! I was able to replicate the bug everytime with it!) EDIT by Kayafulmaniac: WHY DID THIS THREAD STATUS CHANGED FOR "SOLVED" IT'S NOT SOLVED!!! We would absolutely like you to revisit this recent "design choice" that is a mistake that invalid other features. With your answer I feel like you didn't understood the issue correctly, so let me rephrase it, for clarity. The game provide the option to manually assign any door as a front door, but now you are telling me that this long time feature is totally useless now, because your recent "design choice" is automatically ignoring this and reassigning the closest door to the lot's spawn point as a front door every time we load the map. Is that correct? How is that a feature and not a bug? It totally erase the other functionality that allowed us to manually choose the front door. Also, an other point, with the business expansion pack, we have a shop and a house, so we don't want people to ring at the shop when the intention is to ring at the house or to have sims come back home and pass through the store for some reason. And even without the business pack, we want the option to choose which door is the main door. (Like we were always able to do before).Solvedkayafulmaniac8 hours agoSeasoned Scout1.5KViews8likes46CommentsRandom Sims coming onto property to rummage through or Knock Over Trash Bin
Is it just me??🤔 I was noticing random Sim/NPC trespassing onto my property and knocking over the trash and making a mess, then walking away again. I'd send my Sim to clean it up and keep playing another day away, next thing, I see another stranger passing through the backyard uninvited again... Not even attempting to come to my front door, just bee-lining straight to the trash next to my back door. How rude! There's a BABY in the house! And with another mess left for me to clean up, I decided to build a fence around the raised platform it was on. You know what happened? They still kept trying to get to it! 😱 They just walked as close to it as they could get, or to the entrance of the gate (until the NPC realised it was locked) and just stood there for hours ....waiting to scratch that itch for trash destruction. I play rotationally - and forgot about this incident. Played another household that I have holed-up living in a lighthouse on what I like to envision is mostly an isolated little island. Nuh uh. Here comes the local townie eye-balling that stray trash bin I have tucked away around the back of the house, ready to make a mess. I tried searching to see if any other reports, no luck, but it does seem to be very peculiar (and annoying!) behaviour! I'll be back with screenshots/clips/more details of timing etc so I can help flesh out the report - especially if I'm definitely the first reporting. Thanks in advance Crinrict for any adjustments/fixes you make to my thread 📣 Our local legendDevineNightmare10 hours agoSeasoned Traveler2.8KViews3likes40CommentsCan't complete household inventory challenge
Hi! so I noticed that in my household inventory challenge thing that I have the freezer boney coll, but I only have 3/4 freezer boneys since I did not complete the Reaper's Rewards Event. I want to be able to complete the collection, but I can't with missing content from the event.SoupyCryptids11 hours agoRising Newcomer34Views0likes3CommentsMake market tables crosspack compatible
With the new market lot type this would have been the perfect opportunity to make the market tables crosspack compatible, so that you will have a reason to visit, besides just selling. This would have made the flea market festival more fun aswell. With everything you can make and sell at these table, why cant you ever purchase any from an npc? They never sell anything new or have any kind of selection. Its always the same old stuff. Why cant they sell knitted decor? Or cross stitches? Or flower arrangements? Or honey? Why cant they sell more different collectables when we have so many different collections? This new lot type and the market tables just feels like a waste without more crosspack compatability. Consithering how many packs this impacts, it really should be looked at.17Views1like0CommentsWhen you rebirth a sim the sim disappears from existence
I had a beloved sim that died and if that couldnt get any worse i realised she was nowhere to be seen in any of their children's relationships. I found out via the web that they arent recoverable and i feel like they still should be because rebirthing is just a gameplay trait for the sim i rebirthed my dead sim into, its nothing life changing yk. She's still in the family tree so if you have any idea on how i can somehow transfer a sim from the family tree into the real sims world that would be greatly appreciated luv u xx [CM edit - moved from Bug Reports + CAPS in title]Stephbjensen20 hours agoSeasoned Newcomer49Views0likes2Comments[LS] Romance Consultant: Degree not helping
The July 1 patch added the following: Getting a Degree at University now helps the Romance Consultant Career. I enrolled my Sim in Foxbury to earn a distinguished degree in psychology for the romance consultant career. The Sim later graduated with honors and a 4.0 GPA. When finding a job, there was the text for gaining a signing bonus and a higher starting level. However, when my Sim started working, she started at Level 3 and her charisma and romance skill levels didn't count toward a promotion. She also did not get a signing bonus.Solvedtamaradulva21 hours agoSeasoned Newcomer1KViews3likes19Comments
Read First
Featured Places
The Sims Game Info Hub
Sims highlights, news, patch notes, livestream, with curation guides and posts from Maxis.The Sims 4
Share your Sims 4 creations, discuss stories, get help with expansions & updates, or help others in our friendly forum.The Sims Helpers Blog
Our Sims Heroes are sharing their tech knowledge with the Sims community in the Sims Helpers Blog.The Sims 4 General Discussion
Join lively discussions, share tips, and talk about your experiences in The Sims 4.The Sims 4 Feedback & Ideas
Share your feedback and ideas around The Sims 4 with the community.The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in The Sims 4.The Sims 4 Gameplay Questions & Issues
Get help and answers to your gameplay questions and issues in The Sims 4.The Sims 4 Mods & Custom Content
Find tips, tutorials and troubleshooting for mods and custom content, and The Sims 4 patch files here.The Sims 4 Technical Issues - PC
PC players get help with their technical issues in The Sims 4 here.The Sims 4 Technical Issues - Mac
Do you have technical issues with The Sims 4 on Mac? Get help from the community here!The Sims 4 Technical Issues - Consoles
Get help with your technical issues in The Sims 4 on Xbox and PlayStation in this community forum.The Sims 4 Bug Reports
Report bugs for The Sims 4 on PC, Mac, Playstation, and Xbox.