Users creating their own celebration in the game
While playing FC 26 I scored a goal and while performing a celebration an idea came to my mind. What if users could create their own celebration in the game and using it whenever they score a goal (bellow I explain how that could be possible). • HOW TO CREATE A CELEBRATION STEP 1 : Users would be able to do that by downloading a specific one or using the EA app and logging in their account STEP 2 : Then they would select the option CREATE YOUR OWN CELEBRATION they would start creating their own STEP 3 : After that user would film their selves performing the celebrations they created and an AI program would analyse it, create the animation and put it into the game so the user can use it NOTES : Some people creating Inappropriate celebrations would of course be a very big problem but with a good AI program and a security system you can prevent that14Views0likes2CommentsCareer Mode 2.0– Building a Football Club, Not Just a Team
Dear Players, Dear Developers I am a long-time FIFA / EA SPORTS FC player, and Career Mode is the part of the game I enjoy the most. First of all, I want to say that I think the current Career Mode has a good foundation. I do not think it needs to be completely replaced. Instead, I believe it needs to become deeper, more realistic and much more focused on long-term club development. My biggest wish is simple: I don't want to feel like I am just managing a team. I want to feel like I am building a football club. I would love to see a Career Mode where a save can last 30, 40 or even 50+ seasons, where clubs can rise and fall, stadiums can grow, fanbases can develop, finances can succeed or fail, young players can become legends and the entire football world continues to evolve. 1. Long-Term Careers – 30, 40 or 50+ Seasons One of the biggest changes I would like to see is a much longer Career Mode. A career should not feel like it has a fixed ending after a limited number of seasons. I would love to be able to start in 2026 and still be playing in: 2035 2045 2055 2065 The football world should continue evolving throughout the entire save. New generations of players should appear. Older players should retire. New managers should emerge. Clubs should rise and decline. New rivalries should develop. A small club should potentially become a European giant. A traditional giant should potentially fall into financial problems and decline. The player should be able to create a football history that spans generations. 2. Career Mode Should Be Much Slower This is probably my biggest gameplay-related criticism of the current Career Mode. If you are good at the game, it is possible to take a mid-table club and turn it into one of the best clubs in the world within approximately four or five seasons. I don't think this should be possible so easily. Imagine taking a club like Augsburg or Borussia Mönchengladbach. Realistically, the journey should look more like: Years 1–3 Survive or finish mid-table Improve the squad Develop young players Improve finances Years 4–7 Fight for European qualification Improve facilities Increase reputation Build the fanbase Years 8–12 Regular European football Potential Champions League qualification Attract better players Years 12–20+ Become a genuine title contender Build a strong club identity Potentially compete for European trophies Even if the player is extremely good, becoming one of the biggest clubs in the world should take many years. Winning matches should help, but success alone should not instantly transform a club's reputation, finances, stadium and attractiveness. 3. Club Reputation Should Be Dynamic A club should have a much deeper reputation system. Players should consider: Club history Current league European competition Recent results Stadium Fanbase Salary Playing time Facilities Manager reputation Club prestige For example, if I take a small club into the Champions League, an 88-rated superstar should not automatically want to join. The club may have qualified for the Champions League, but it might still have: a small stadium limited facilities low commercial revenue a small fanbase low historical reputation The club should need time to establish itself. 4. A Real Financial System I would love to see a proper football club financial system. Instead of mainly having a transfer budget, the club should have real income and expenses. Income Matchday revenue Ticket sales Season tickets TV rights Sponsorships Shirt sales Merchandise European competitions Domestic competitions Player transfers Hospitality Catering Stadium revenue Expenses Player transfers Player wages Staff wages Youth academy Scouting Training facilities Stadium construction Stadium maintenance Medical facilities Security Travel Other club costs This would make financial management a genuine part of Career Mode. 5. Clubs Should Be Able to Go Into Debt This would make decisions much more meaningful. For example: I have €80 million available. I decide to build a €150 million stadium. The club could finance the project with a loan. Now I have: €150 million stadium investment Long-term debt Interest payments Regular financial obligations I would then have to generate enough revenue to pay for the stadium. This would create actual risk and reward. 6. Financial Problems Should Have Real Consequences If I manage a club badly, the game should allow me to genuinely damage it. Possible consequences could include: Stage 1 Board warning Stage 2 Reduced transfer budget Stage 3 Transfer restrictions Stage 4 Forced player sales Stage 5 Debt restructuring Stage 6 Points deductions Stage 7 Licensing problems Stage 8 Potential forced relegation Stage 9 Potential insolvency This would make financial responsibility important. 7. Build Your Own Stadium For Create-a-Club, I would love to see a completely customizable stadium system. Players should be able to design: Stadium size Stand layout Number of tiers Roof Floodlights Big screens VIP areas Executive boxes Press areas Fan shops Restaurants Catering Parking Away section Home end Family areas Hospitality areas Ideally, the stadium could have different architectural styles and shapes. Every created club could therefore have a truly unique home. 8. Stadium Development Over Time A new club should not start with a modern 50,000-seat stadium. It could start with: 5,000–8,000 seats or even rent a local stadium. Then, over many years: 8,000 → 12,000 → 18,000 → 25,000 → 35,000 → 50,000 Every expansion should: Cost money Take time Affect finances Increase potential revenue Increase club prestige The stadium should become part of the club's history. 9. Build the Entire Club Infrastructure The stadium should only be one part of the development system. I would love to see a complete club campus. For example: Training Centre Training pitches Gym Recovery facilities Medical centre Youth Academy Youth pitches Academy buildings Boarding facilities Youth medical facilities Club Facilities Club offices Fan shop Museum Hospitality Restaurants Parking Each facility could have multiple upgrade levels. 10. Create-a-Club Should Actually Feel Like Starting a Club When creating a new club, you should not simply receive a transfer budget. You should have a complete starting situation. For example: Club finances €5 million Stadium 6,000-seat rented stadium Training facilities Basic Youth academy Level 1 Scouting Limited Fanbase Small Reputation Low You then have to build the club. This would make Create-a-Club much more satisfying. 11. Sponsors Sponsors should become an important part of the club. You could negotiate sponsorships based on: Club reputation League Fanbase Stadium European football Success Market size Sponsors could also grow with the club. A small club might have a local sponsor. Twenty years later, the same club might have a major international sponsor. For Create-a-Club, I would love the ability to place sponsors on: Front of shirt Sleeves Shorts Training kits 12. Custom Kits and Club Crests Create-a-Club should offer much more customization. I would love: Home kit Away kit Third kit Goalkeeper kits Training kits Warm-up kits And ideally the possibility to import custom kits and club crests, subject to the appropriate platform and content rules. This would allow players to create genuinely unique clubs. 13. Goalkeeper Kits Goalkeepers should have much more kit variety. For example: More designs More colors Long sleeves Short sleeves Different shorts Different socks More unique goalkeeper designs It is a small feature compared to stadiums and finances, but it would improve customization. 14. Dynamic Attendance One of my favorite ideas is a dynamic attendance system. Stadiums should not always be full. If I manage a club with low popularity, the stadium should reflect that. For example: Newly created club Capacity: 6,000 Average attendance: 1,800 After several successful seasons: Average attendance: 3,500 After promotion: Average attendance: 5,000 After European qualification: Average attendance: 6,000+ Eventually: The stadium becomes consistently sold out. This would make the growth of the fanbase feel real. 15. Fans Should Develop With the Club The fanbase should not just be an animation in the stadium. Over time, a club could develop: Fan clubs Ultras Rivalries Chants Traditions Banners Matchday culture The club's fan culture should become part of its identity. 16. Derby Matches Should Feel Special Not every match should have the same atmosphere. A normal league match should feel normal. But: Derby Cup final Champions League knockout Title-deciding match Relegation battle Promotion playoff should feel completely different. I would love to see: Choreographies Pyrotechnics Flags Banners Smoke Special chants More intense reactions Special stadium presentations Larger away support A derby should feel like a derby. 17. A Much Bigger Youth Academy The Youth Academy should become a major part of Career Mode. Instead of essentially having one youth structure, I would love multiple age groups: U9 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 You could invest in: Youth coaches Scouts Training facilities Medical staff Nutrition Boarding facilities International scouting The academy could eventually become one of the best in Europe. 18. Youth Development Should Be Less Predictable Not every player with high potential should automatically become a superstar. A player could: Develop quickly Develop slowly Stagnate Break through unexpectedly Suffer injuries Change position Become much better than expected This would make youth development much more exciting. 19. Realistic Reserve Teams Second teams should follow real-world restrictions. For example: If Bayern's first team is in the Bundesliga, Bayern II should never be able to get promoted into the Bundesliga. The same rules should apply across the relevant competitions. This should be handled automatically by the game. 20. Much More Intelligent AI Transfers AI clubs should have their own transfer philosophies. For example: Bayern Established stars and elite talent Dortmund Young talent, development and future sales Freiburg Financially responsible recruitment Smaller clubs Loans, free agents and inexpensive players Wealthy clubs More aggressive spending Transfers should make sense for the individual club. 21. AI Clubs Should Plan Years Ahead AI clubs should identify future squad problems. For example: If a left-back is 32 years old, the club should start looking for a replacement before he declines. AI clubs should: Plan succession Renew contracts Develop youth Sell players Replace aging players Build squad depth Plan around European competitions The AI should behave more like a real sporting director. 22. Clubs Should Be Able to Rise and Fall The football world should never be static. A huge club could decline. A small club could become a giant. For example: Big club Champions League ↓ Europa League ↓ Mid-table ↓ Relegation ↓ Financial problems While another club could go: Small club Lower league ↓ Promotion ↓ Top division ↓ European football ↓ Champions League This should happen naturally throughout the simulation. 23. The Football World Should Continue Without You The player should not be the center of the football universe. While I manage one club: Other managers should be hired and fired. Other clubs should buy and sell players. Other clubs should develop. Clubs should go bankrupt. New rivalries should appear. New stars should emerge. Clubs should become dominant. Other clubs should decline. The world should continue independently of the player's actions. 24. Board and Ownership The board should have different priorities. For example: Avoid relegation Qualify for Europe Win trophies Develop young players Improve finances Increase attendance Build the stadium Improve the academy If I consistently fail, I could be fired. If I massively exceed expectations, my reputation should increase. 25. Manager Legacy After 20 or 30 seasons, the manager should have a genuine legacy. For example: Manager Career 30 seasons 1,500 matches 900 wins 8 league titles 3 Champions League titles 12 domestic cups If I stay at one club for decades, I could become a true club legend. My time at the club should become part of its history. 26. Generations of Players With a 30–50+ year Career Mode, generations could become a huge part of the experience. A player could join my academy at 15 or 16. He becomes: Academy player → First-team player → Star → Captain → Club legend → Retired Twenty years later, another generation takes over. The game should make these long-term stories possible. 27. Club Identity Should Develop After 10, 20 or 30 years, my club should feel completely different from when I started. The club could develop its own: Playing style Transfer philosophy Youth identity Fan culture Stadium Rivalries History Reputation Financial strength Eventually, I should look at the club and think: "I built this." That feeling should be one of the main goals of Career Mode. 28. Career Mode Should Not Have a "Perfect Ending" Even if I win the Champions League, the career should not feel finished. There should always be something else to achieve. For example: Build the biggest stadium Create the best youth academy Become financially dominant Build a European dynasty Recover from financial problems Rebuild after a bad period Develop another generation Take over another club Create a new football empire There should always be another story. 29. The Ultimate Goal: Build a Football Institution My ideal Career Mode would allow me to start with something like: A small club Small stadium Small fanbase Small budget Basic facilities Small youth academy Low reputation And after 30 years: A European giant 50,000+ seat stadium Huge fanbase World-class facilities One of Europe's best academies Major sponsors International reputation Multiple generations of club legends Domestic trophies European trophies A unique history And I should be able to look back at everything that happened during those 30 years. Final Thoughts I don't believe Career Mode needs to become a completely different game. The foundation is already there. What I would like to see is a much deeper simulation surrounding it. I want Career Mode to feel less like: Play matches → buy better players → win trophies → repeat and much more like: Build a football club. I want success to take time. I want failure to have consequences. I want finances to matter. I want stadiums to grow. I want fans to grow. I want youth academies to matter. I want AI clubs to behave intelligently. I want clubs to rise and fall. I want the football world to continue without me. And most importantly, I want to be able to play for decades. If I start with Augsburg, Mönchengladbach or a completely fictional club, becoming one of the biggest clubs in the world should be an incredible long-term achievement. It should take 10, 15 or even 20+ years. And when I finally win the Champions League after building the club for decades, I should be able to look at my stadium, my academy, my players, my fans and my club history and genuinely think: "I built this club from the ground up." That is the Career Mode I would love to play. Thank you for listening to the community and continuing to improve EA SPORTS FC. I hope that one day Career Mode can become not just a mode where we manage football teams, but a true long-term football club simulation. This would be my dream Career Mode.16Views1like0CommentsDynamic stars and tournament badges on kits in EA Sports FC 26
I am playing EA Sports FC 26 (Standard Edition) and I think it would be an amazing feature for Career Mode if kits updated dynamically based on our achievements during the current game: National Teams: Automatically add a star above the crest after winning the World Cup (Champions Trophy). Club Football: Update the sleeve badges (like the Champions League trophy patch or league champions badge) for the following seasons after winning a tournament. Right now in FC 26, winning these trophies feels great in the stats, but visually the jerseys stay exactly the same. Having these visual rewards update on the kits would massively improve immersion. Hopefully, we can see this added in a future update for FC 26. Thanks!316Views1like4CommentsAdding more stadiums to fc27
With most the championship stadiums already on the game, they should really be adding the rest, Preston’s Deepdale stadium definitely needs adding with the unique floodlights as think it would look great, Milwalls Den needs adding, Derby, Bolton and even Lincoln. Added quite a few championship grounds a few games ago but then just stopped, you’d think they would complete the championship now!I believe this ban is an automated system misjudgement
Dear EA Admin Team,My EA account email is [edit: email address removed], EA ID: wwysliaowei. My account received a ban notice at 6:40 this morning.Last night I only played several normal matches. On the Transfer Market, I bought the player Hatthews to test an evolution. After testing, I found he did not fit my squad, so I sold him normally. All my in‑game activities are legitimate.I play on PS5 console, so it is impossible for me to use any cheats or hacks. I have never used scripts or taken part in third‑party coin trading, nor shared my account. Besides, I never insulted or attacked any other players in matches. I have always complied with EA User Agreement.I believe this ban is an automated system misjudgement. Please review my match logs and transfer records carefully and lift this wrongful ban. I can provide any supporting materials you require. Thank you for your investigation.Best regards wwysliaowei92Views0likes2CommentsMy idea for improving EA SPORT FC 27
Locker room cutscenes before matches. Tactical board with full tactical customization. Team talks and motivational speeches. Individual conversations with players. Tunnel walk and pre-match cutscenes. Post-match locker room celebrations. Trophy celebrations with the team. Injury recovery cutscenes. Ultras with flags, banners, chants, and flares. Stronger home advantage due to crowd support. Psychological pressure during penalties and free kicks. Player morale system. Team morale system. Winning and losing streak effects. Random dips and peaks in player form. Best friend chemistry between players. Player conflicts and dressing-room atmosphere. Players requesting transfers. Players giving ultimatums. Dynamic personalities for players. Hire psychologists, fitness coaches, goalkeeper coaches, analysts, and medical staff. Deep tactical system with detailed instructions. Coach reputation and authority. Different board expectations depending on the club. Board interference in team decisions. Request transfers from the board. Set transfer priorities and targets. Start as a youth coach. Coach youth (U17/U21) teams before managing senior clubs. Earn coaching licenses. Work your way up instead of immediately managing top clubs. Dynamic press conferences. Provocative interview questions. Media reputation system. On-field and off-field scandals. Conflicts after celebrations. Realistic referee mistakes. Detailed injury system. Intentional fouls. Free-roam mode outside matches. Continue the Alex Hunter-style story mode. Team mood changes after victories and defeats. Players can provoke opponents during matches. Training staff significantly affects player development and fitness. Team bonding activities outside football.15Views0likes1CommentDefending
Why the **bleep** is it so difficult to defend?? A game about football and you can’t even get one of the main aspects correct?? Players feel so sluggish and always attempt to make a tackle about a million years after I press B. What a terrible game, it’s the same **bleep** each year.17Views0likes1CommentSponsor Contracts
ea sports fc you should add manager carrer sponsor contracts where you for example can sign a contract with Adidas in manager carrer and have to complete some objectives to renew the contract with the sponsor/s, and then if you whant to you can still change the sponsor, but if you dont complete the objectives you cant renew the contract, and you have to sign with some else sponsor. Chould you also add this feature to player carrer for the players boots and other pitch wear that dosen't belong to the club they are playing for, and i think it's a good idea becaues it makes the game feel more realistic. Best RegardsCareer mode - Create a player age only 2005??
Why hasn’t EA FC updated the age range for created players? We can only put an age of 2005, which means a player age is 19/20. The Create a Club age is limited is 2009, which means a player age is 15/16. It has been the same since FIFA 22. This is pure laziness from the game designers.671Views2likes4Comments