Manager career
The player level up system ( dynamic overall) in manger mode is wanky, one game a player is at 76, next at 64, and the morale system makes no sense to progression, it's all over the place. The bouncing of the ball when my player receives it: I play football and watch it, the balls don't bounce like that all the time. Through pass mechanics: the system basically picks it for me, I might as well be handing it to the opponents.Manager Career - Professional too easy and World Class frustratingly too hard.
I've been playing FC for years on world class difficulty using manual controls and love the game. Something has changed in FC27 which means that I find World Class setting too difficult to break down a team with an attack, but I can easily score 5 or 6 goals on professional. I don't know what specifically has changed, but opposition formations seem to be much tighter, press every ball (without exhaustion) and intercept passes that would have been safe in FC26 and prior. This game has loads of improvements, passing seems more natural and player movements are excellent. It would be really exciting if I could find a difficulty level that was challenging without resulting in 0-0 draws every match, with my players exhausted week in and out from battling for the ball constantly.11Views0likes0CommentsBarcelona Takımı
Barcelona takımına gerekli özen gösterilmemesi oyun gerçekliğini bir hayli düşüyor. Lamin Yamal, Fermin Lopez gibi Yıldız oyuncuların saçları hala eski hâliyle kalmış yenilik gelmemiş. Stadyum atmosferi de çok kötü diğer takımlar baskı ve tezahürat yaparken gerçekteki gibi desteklerken Barcelona için yapılmamış. Spotify Camp Nou nun olmayışı da çok büyük bir eksiklik oyunda . Birçok oyuncu yüzü hala taranmamış sahte yada eski dönem yüzleriFC 27 Career Mode: Tactical AI Should Create Footballers, Not Robots
The biggest problem I currently have with Career Mode gameplay is not simply that defending is too strong. The deeper problem is that tactics, team identity, manager philosophy and player intelligence do not create enough visible differences on the pitch. 1. Player Roles should not dictate fixed movements Player Roles should be tendencies within a tactical system, not rigid instructions. A winger should not stay wide simply because he has a "Wide Winger" role when the situation clearly calls for him to attack the inside space. Likewise, an Inside Forward should not automatically move inside regardless of the opponent's defensive structure. Players should read the situation. If the opponent's fullback moves inside, the winger should recognize the space outside. If the fullback stays wide, the winger should have the intelligence to attack the inside channel. The same applies to midfielders and CAMs. A CAM should not remain outside the box simply because his role focuses on build-up when the attack has created an opportunity to attack the penalty area. 2. Player individuality should matter more Players in the same position should not behave like interchangeable pieces. Messi, Cristiano Ronaldo, Vinicius Jr., Hazard, Bale and Di Maria can all operate from similar attacking positions, but their strengths, movement, decision-making and tendencies are completely different. Their attributes and football intelligence should naturally produce different decisions within the same tactical system. The user should not need to manually tell every player where to move in order to make them behave intelligently. 3. Team identity is missing One of the biggest problems is that different teams do not feel different enough. A top team, a mid-table team and a fourth-division team can often produce very similar patterns of play. Formations and tactical approaches should create recognizable team identities. A 3-5-2 should create different problems from a 4-3-3. A possession-based team should not attack like a counter-attacking team. A high-pressing team should not behave like a deep defensive team. A team focused on wing play should create different attacking patterns from a team focused on central combinations. The difference should be obvious while actually playing, without needing to look at the tactics menu. 4. Manager identity should matter Managers should have recognizable football philosophies. A manager focused on counter-attacking football should create different collective movements from a possession-based manager. A high-pressing manager should influence the team's defensive line, pressing behavior and transition structure. A defensive manager should create a different defensive block and transition behavior. The manager should feel like an actual manager, not simply a name attached to a tactical preset. 5. Attack, Defence, Possession and Pressing should actually change the team This is one of the most frustrating issues. Changing between defensive football, attacking football, possession, pressing or counter-attacking approaches often does not produce a significant enough visual change in the team's behavior. Even when giving the team more attacking instructions, the overall shape can remain almost identical. If I tell my team to attack, I should see midfielders taking more advanced positions, more players entering dangerous areas and the team pushing higher. If I tell the team to defend, I should see the block become deeper, wingers helping defensively and the striker potentially dropping to support the team. These changes should be visible during gameplay. The system I would like to see Instead of: Player Role -> Fixed Movement -> Player Executes Instruction I would prefer: Manager Philosophy -> Team Tactics -> Player Tendencies and Attributes -> Situational Decision The tactical system should define the team's philosophy and structure. The individual player should decide how to execute that philosophy based on his attributes, intelligence, positioning, the location of the ball and the behavior of opponents and teammates. This would also make Career Mode's transfer market much deeper. A player should not simply be valuable because of his OVR. His value should depend on whether his characteristics fit the manager's football philosophy. A fast winger with excellent 1v1 ability could be perfect for one system but less effective in another. A creative CAM could become extremely valuable in a possession-based system, while another CAM with pace and off-ball movement could be more valuable in a counter-attacking system. That would make scouting, transfers, youth development and squad building much more meaningful. The goal should not be to remove tactical control. The goal should be to make tactics intelligent and contextual. I want to feel the manager's philosophy when I play. I want different teams to feel different. I want different managers to feel different. I want different players in the same position to behave differently. And most importantly, I want players to make football decisions rather than simply following GPS instructions. The player should feel like a footballer making decisions within a tactical system, not a robot following a role.6Views0likes0CommentsFC27 BUG: Player Asks to Negotiate a New Contract, but the Game Won’t Allow It
This has happened multiple times with different players in Manager Career. A player sends a message saying: “Boss, anytime you want to chat about a new contract, give my agent a shout.” But when I go to negotiate the contract, the game blocks it and says: “You have recently negotiated a new contract with this player.” This is clearly contradictory. The game should not trigger a player message asking the manager to negotiate a new contract when contract negotiations with that player are currently locked. Since I have experienced this with several different players, it appears to be a recurring bug rather than an isolated situation. Platform: PS5 Mode: Manager Career104Views4likes2CommentsBug: Season Pass reward loop in Manager Career Mode
Hi, I am currently playing Manager Career Mode. After every single match, a screen pops up saying "NEW SEASON PASS LEVEL REACHED" and shows "Level 1 Rewards". Aren't these cards meant for the online game modes? I only play offline modes, I never play online, and I have absolutely no interest in Ultimate Team. Why do these FUT cards keep appearing constantly at the end of my offline career matches? The biggest issue is that every time this screen appears, I click the "Claim Rewards" button, but the exact same screen pops up again after my very next match. It is completely stuck in a loop. Could you please look into this and fix it? It is really frustrating for offline players. Thank you.52Views4likes2CommentsPlayers dont receive proposes..
I’ve been playing FC 27 since launch, and I’ve noticed that across 3 transfer windows, I’ve received only 1 offer, even though I have 30 players listed for transfer. This is despite the fact that we won the League Two title and the EFL Trophy and are on the rise. Is anyone else having the same problem? EA, fix this quickly! The game wasn’t free!7Views0likes0CommentsSAY NO TO THE IMPOSITION OF MANDATORY DYNAMIC RATINGS!!
People play this game for enjoyment. Dynamic ratings cause us frustration and stress. The majority of EA FC 27 users feel that dynamic ratings in Career Mode are unnecessary and should be optional. We are awaiting an urgent solution or update!!!9Views2likes0Comments